Player Character:

Widower played by Kevin Schultz |
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Game Description
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Due to the wish-based effect of a djinn, your character has been
granted the powers of a fictional superhero. (In this context, the
PC exists in the Uberworld universe; to him, fictional characters
would likely be Marvel or DC-based.) Unfortuantely, they have also
been granted the fate of that hero, compete with genre conventions,
unlikely plot twists, and agnst. While their life will not be a
direct copy of the original, it will begin to have extremely strong
similarities. Story conflict comes from both traditional comic book
conventions as well as the post-modern self-awareness of the
superheroic genre. Ultimately, the dramatic question becomes "will
the cahracter be able to synthesize their self-aware knowledge into
a meaningful life as the homage to a comic book icon?"
The original idea came to me when I was thinking up an homage
character to Spiderman, who gained his power due to a djinn wish;
the result was that he gained the power, but ALSO the fate, of Peter
Parker. (The character essentially had Precognition: Own Story
Arcs.) The original character was a 42 year-old accountant, and I
was having fun figuring out how his life would evolve based on the
wish. After doing this for a bit, I realized that such a character
probably wouldn't fit too well in a traditional RPG scenario - so,
I'm thowing it out as an offer to GM this for someone.
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Background
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A well-phrased wish is a joy to behold.
"I wish that all three of my wishes be granted on the basis of my
intent."
Quite clever, having it be self-referential. No way to twist it,
really.
"I wish to have a full understanding of the consequences of all
three of my wishes before I make them."
A paradox, some might say, to those who are limited by a mere four
dimensions. It did explain the aura of magic I sensed as I first
appeared: the residue of my own power, echoing back through time,
allowing him to make the proper first two wishes. In a way, creating
his own destiny within the frame of my being.
"I wish I were a hero."
Had I deigned, I would have gawked. Spat out my wine on his shirt,
demanded that he reconsider. For all the exquisite setup, for such a
paltry consequence? He had managed to bind one as powerful as myself
with chains of reason, and he asked for THIS?
Oh, I knew what he truly meant; the first wish forced me to. And I
know that he knows; the second wish allows him to. But I do not
think he truly understands like he NEEDS to. By the nature of the
first wish, his essence must be kept human. By the nature of the 2nd
wish, his knowledge must be general, or else his mind will crumble.
And by the nature of the third wish, his destiny will be set.
Or perhaps not.
It is the way of the djin to be capricious, is it not so? And we do
appreciate cleverness, and we do appreciate irony.
So go, mortal. Accept your yoke of power. Take your tattered
destiny, tie it firmly around your neck, and leap from the tallest
building. May you fly in the face of fate, or fall to your doom in
shame. I no longer care.
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Genre and Setting
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tbd...
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Building A Character For Homage
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Characters should start off as 50/50 point "experienced normals".
Once you design the character, You can also pick a well-known
superhero and take their powerset; I would hope for something
between 350-500 to start, but ultimately caps don't really seem to
matter; it's more important that you get the homage/clone aspect of
the powerset down more than anything else. I would rather not see
Superman-level characters, though. (Too hard for me to GM that.) I
would also request that the character powerset you choose have
enough plot that I can easily search for it and base a solo game off
of it - so while Spiderman would be a decent example, Cyclops
wouldn't be (not too much solo adventuring for ol' One-eye.)
Also note that the first wish prevented major mental or spiritual
changes; giving someone wisdom counts as such a change. Thus, while
they gain a full and complete understanding of their wishes, it is
only as much as that character can comprehend at the moment they
make the wish. Thus, as a player, you can choose a hero's
powerset/lifestyle that isn't actually a good match for the
character. If you do this, the character simply did not expect that
they're going to live the life of the hero they choose. (While they
understood it in the abstract, they didn't REALLY understand what
that meant. Alternately, you can have the character be temporarily
drunk or othewise disabled when they make it.)
Finally, you do NOT need to take the hero's social disadvantages; if
relevent, they will crop up in play as they manifest. Neither will
you need to take the hero's Mental disadvantages. If central to the
hero's concept (like Spiderman's "With great power..."), events that
caused the disadvantage in the original hero will occur; however, how
your character responds is up to you.
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Total Points:
tbd...
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Starting Points:
tbd...
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Maximum Disadvantages:
tbd...
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Maximum Points From One Category Of Disadvantages:
tbd...
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Maximum Speed:
tbd...
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Maximum Active Points for Any One Power:
tbd...
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Maximum DCV:
tbd...
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Maximum DC:
tbd...
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Minimum Points in Non-Combat Skills and Perks:
tbd...
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Other Notes:
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tbd...
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Allies:
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