| 108 |
Mimic Training Pool: Variable Power Pool, 77 base + 31 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (154 Active Points); Limited Class Of Powers Available Only Powers That Duplicate Abilities Robot Ichiro Has Seen Before (-1/2), Limited Class Of Powers Available Can Not Mimic Powers That Use Expendable Foci (-1/4), Adding Powers to the VPP List Requires an Analyze Roll (-1/4); all slots Shared Framework Effects (with Elemental Control) (-1/2) |
|
| 0 |
1) Bannin-no-Bandai's Striking Speed: Lightning Reflexes: +5 DEX to act first with all actions (8 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 5 |
|
| 0 |
2) Captain Lion Red's Battle Breath: +14 REC (28 Active Points); Limited Power Only with Full Phase Recovery (-1/2), Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 14 |
|
| 0 |
3) Captain Lion Red's Courageous Roar: (Total: 50 Active Cost, 22 Real Cost) +25 PRE (25 Active Points); Limited Power Only for PRE Attack (-1/2), Shared Framework Effects (with Elemental Control) (-1/2) (Real Cost: 12) plus +25 PRE (25 Active Points); Limited Power Only for PRE Attack to Hearten Allies (-1), Shared Framework Effects (with Elemental Control) (-1/2) (Real Cost: 10) Real Cost: 22 |
|
| 0 |
4) Captain Lion Red's Cub's Touch: Nerve Strike (-1 OCV, +1 DCV, 2d6 NND) (4 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 3 |
|
| 0 |
5) Captain Lion Red's Lion's Claw Sword Strike: Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR), Reduced Endurance (0 END; +1/2) (45 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 30 |
|
| 0 |
6) Captain Lion Red's Lion's Claw Sword Blade Flat Side Swipe: Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2), Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 22 |
|
| 0 |
7) Cyberninja's Taijutsu Fourth Path: Martial Disarm (-1 OCV, +1 DCV, 30 STR to Disarm) (4 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 3 |
|
| 0 |
8) Cyberninja Taijutsu Second Path: Martial Escape (+0 OCV, +0 DCV, 35 STR vs Grabs) (4 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 3 |
|
| 0 |
9) Dragon Banzai's Flaming Dragon Sword: Killing Attack - Hand-To-Hand 4d6 (5d6+1 w/STR) (60 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 40 |
6 |
| 0 |
10) Go's Misdirection: Dispel 4d6, Reduced Endurance (1/2 END; +1/4), Variable Effect (Combat Sense and Defense Maneuver simultaneously; +1/2), No Normal Defense (+1) (33 Active Points); Requires An Analyze: Combat Roll (-1/2), Limited Range (Only While Engaged in Melee Combat with Opponent; -1/4) Real Cost: 15 |
1 |
| 0 |
11) Hunter Ronin Blue's Distance Shot Aim: Penalty Skill Levels: +6 vs. Range Modifier with All Attacks (18 Active Points); Shared Framework Effects (with Elemental Control) (-1/2), Concentration (1/2 DCV; -1/4) Real Cost: 10 |
|
| 0 |
12) Hunter Ronin Blue's Dodge: Martial Dodge (+5 DCV, Dodge, Affects All Attacks, Abort) (4 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 3 |
|
| 0 |
13) Hunter Ronin Blue's Evasive Maneuvers: +3 with DCV (15 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 10 |
|
| 0 |
14) Hunter Ronin Blue's Hunter's Senses: +3 PER with all Sense Groups (9 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 6 |
|
| 0 |
15) Hunter Ronin Blue's Sure Shot Aim: +3 with Ranged Combat (15 Active Points); Shared Framework Effects (with Elemental Control) (-1/2), Concentration (1/2 DCV; -1/4) Real Cost: 8 |
|
| 0 |
16) Jungle Boy's Swoop of the Monkey: Swinging 12" (12 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 8 |
1 |
| 0 |
17) Kamaitachi's Boosted Quickness: +2 SPD (20 Active Points); Costs Endurance (-1/2), Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 10 |
2 |
| 0 |
18) Kamaitachi's Deadly Sickle Hand: Killing Attack - Hand-To-Hand 1d6, Penetrating (+1/2), Variable Advantage (+1 1/4 Advantages; Limited Group of Advantages (Area of Effect, Selective; Autofire, Reduced END Cost); +2 1/4) (56 Active Points); No STR Bonus (-1/2), Shared Framework Effects (with Elemental Control) (-1/2), -1 Decreased STUN Multiplier (-1/4) Real Cost: 25 |
6 |
| 0 |
19) Koorogi's Leaping Cricket Kick: Martial Strike (+1 OCV, +0 DCV, 4d6+v/5 Strike) (4 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 3 |
|
| 0 |
20) Koorogi's Low Kick: Legsweep (+2 OCV, -1 DCV, 4d6 Strike, Target Falls) (3 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 2 |
|
| 0 |
21) Koorogi's Short Jump: Leaping 10", Reduced Endurance (1/2 END; +1/4) (12 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 8 |
1 |
| 0 |
22) Koorogi's Spinning Cricket Leap: Flying Dodge (+4 DCV, Dodge, FMove, Affects All Attacks, Abort) (5 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 3 |
|
| 0 |
23) Koorogi's Super Grip: Clinging (normal STR) (10 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 7 |
|
| 0 |
24) Moon Warrior's Moon Through the Vale: Martial Strike (+0 OCV, +2 DCV, Weapon+2DC Strike) (4 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 3 |
|
| 0 |
25) Moon Warrior's Rabbit Leaps from the Bluff: Passing Strike (+1 OCV, +0 DCV, Weapon+v/5 Strike, FMove) (5 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 3 |
|
| 0 |
26) Number One's Strength: +50 STR, Reduced Endurance (1/2 END; +1/4) (62 Active Points); No Figured Characteristics (-1/2), Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 31 |
2 |
| 0 |
27) Okami Hishou's Petals Fall, One by One: Takeaway (+0 OCV, +0 DCV, Grab Weapon, 30 STR to Take Away) (5 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 3 |
|
| 0 |
28) Ooarashi's Wings of Winds: Flight 10", Reduced Endurance (0 END; +1/2) (30 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 20 |
|
| 0 |
29) Pilot Star Yellow's Blinding Light: Sight Group Flash 10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 50 |
|
| 0 |
30) Pilot Star Yellow's Booster Flight: Flight 20", Reduced Endurance (1/2 END; +1/4) (50 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 33 |
2 |
| 0 |
31) Pilot Star Yellow's End of Night: Sight Group Images Increased Size (16" radius; +1) (10 Active Points); Only To Create Light (-1), No Range (-1/2), Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 7 |
2 |
| 0 |
32) Pilot Star Yellow's Laser Beam: Killing Attack - Ranged 3d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 37 |
2 |
| 0 |
33) Pilot Star Yellow's Plasma Blast: Energy Blast 10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 41 |
2 |
| 0 |
34) Princess Snowflake Pink's Blizzard Blast: Energy Blast 6d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (8" Cone; +1) (67 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 45 |
3 |
| 0 |
35) Princess Snowflake Pink's Freeze Blast: Energy Blast 6d6, Reduced Endurance (1/2 END; +1/4), No Normal Defense (+1) (67 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 45 |
3 |
| 0 |
36) Princess Snowflake Pink's Frozen Sheet: Change Environment 32" radius, -4 Characteristic Roll and all Skill Rolls based on Characteristic, Long-Lasting: 20 Minutes, Personal Immunity (+1/4) (59 Active Points); Limited Power Only Affects Those on the Ground (-1/2), Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 29 |
6 |
| 0 |
37) Princess Snowflake Pink's Ice Prison: Entangle 6d6, 6 DEF (60 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 40 |
6 |
| 0 |
38) Princess Snowflake Pink's Snowfall: Change Environment 32" radius, -2 to Sight Group PER Rolls, -1 to Hearing Group PER Rolls, -2 Temperature Level Adjustment, Multiple Combat Effects, Personal Immunity (+1/4) (59 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 39 |
6 |
| 0 |
39) Sakura's Sakura-no-Jiten: Force Wall (6 PD/2 ED; 2" long and 1" tall) (66 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 44 |
2 |
| 0 |
40) Sensei Progress Green's Bestowments: Android Might: +10 STR, Reduced Endurance (1/2 END; +1/4) (12 Active Points); No Figured Characteristics (-1/2), Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 6 |
1 |
| 0 |
41) Sensei Progress Green's Bestowments: Android Running: Running 6", Reduced Endurance (0 END; +1/2) (18 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 12 |
|
| 0 |
42) Sensei Progress Green's Bestowments: Compounded Reaction Networks: +6 DEX (18 Active Points); No Figured Characteristics (-1/2), Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 9 |
|
| 0 |
43) Sensei Progress Green's Bestowments: Exterior Stiffening: Armor (2 PD/2 ED) (18 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 12 |
|
| 0 |
44) Sensei Progress Green's Bestowments: Form Change: Shape Shift (Sight Group, any shape), Costs END Only To Change Shape (+1/4) (37 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 25 |
3 |
| 0 |
45) Smoke's Hands of Smoke: for 20 STR, Affects Desolidified Any form of Desolidification (+1/2) (10 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 7 |
|
| 0 |
46) Stuntman's Acrobatic Leap: Leaping 10" (10 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 7 |
1 |
| 0 |
47) Stuntman's Jeet Kune Do Block: Martial Block (+2 OCV, +2 DCV, Block, Abort) (4 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 3 |
|
| 0 |
48) Stuntman's Jeet Kune Do Grab: Martial Grab (-1 OCV, -1 DCV, Grab Two Limbs, 30 STR for Holding On) (3 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 2 |
|
| 0 |
49) Stuntman's Jeet Kune Do Throw: Martial Throw (+0 OCV, +1 DCV, 6d6+v/5, Target Falls) (3 Active Points); Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 2 |
|
| 0 |
50) Stuntman's Regeneration: Healing 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2), Shared Framework Effects (with Elemental Control) (-1/2) Real Cost: 6 [Notes: No Healing Max (see FREd p. 120).] |
|
|
|
|
| 15 |
Robot Body:
Elemental Control, 44-point powers, (22 Active Points); all slots Shared Framework Effects (with VPP) (-1/2)
|
|
| 19 |
1)
Environmentally Immune:
Life Support (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (50 Active Points); Shared Framework Effects (with VPP) (-1/2)
|
|
| 15 |
2)
I Don't Feel Pain:
Automaton (Takes No STUN (loses abilities when takes BODY)) (45 Active Points); Shared Framework Effects (with VPP) (-1/2)
|
|
| 21 |
3)
Super-Tough Body:
Armor (6 PD/6 ED) (54 Active Points); Shared Framework Effects (with VPP) (-1/2)
|
|
| 11 |
4)
Super-Tuned Reflexes:
+15 DEX (45 Active Points); No Figured Characteristics (-1/2), Shared Framework Effects (with VPP) (-1/2)
|
|
|
|
|
| 9 |
Enhanced Shielding:
Force Field (1 PD/1 ED), Reduced Endurance (0 END; +1/2) (9 Active Points)
|
|
| 10 |
Enhanced Video Feed:
Increased Arc Of Perception (360 Degrees) with Sight Group
|
|
| 5 |
Night Vision:
Infrared Perception (Sight Group)
|
|
| 15 |
Shielded Neural Web:
Mental Defense (7 points total)
|
|
| 6 |
Super-Tough Body:
Damage Resistance (2 PD/2 ED)
|
|
| 5 |
Tireless:
for 20 STR, Reduced Endurance (1/2 END; +1/4) (5 Active Points)
|
|
| 6 |
Tireless Legs:
for 6" Running, Reduced Endurance (0 END; +1/2) (6 Active Points)
|
|
|
3
|
Analyze: Combat 14- |
|
3
|
Analyze: Superpowers 14- |
|
3
|
Breakfall 14- |
|
3
|
Computer Programming 14- |
|
0
|
Everyman Skills |
|
AK: Aomori, Japan 11-
|
|
Acting 8-
|
|
Climbing 8-
|
|
Concealment 8-
|
|
Conversation 8-
|
|
Deduction 8-
|
|
PS: Artificial Intelligence 11-
|
|
Paramedics 8-
|
|
Persuasion 8-
|
|
Shadowing 8-
|
|
Stealth 8-
|
|
TF: Small Motorized Ground Vehicles
|
|
Language: Japanese (idiomatic) (4 Active Points)
|
|
11
|
Scholar |
|
KS: Criminal Organizations (3 Active Points) 14-
|
|
KS: Research Methods (3 Active Points) 14-
[Notes: Scientist Package] |
|
KS: Supervillains (3 Active Points) 14-
|
|
KS: The New Empire (3 Active Points) 14-
|
|
16
|
Scientist |
|
SS: Artificial Intelligence Engineering 14- (3 Active Points)
[Notes: Scientist Package] |
|
SS: Electrical Engineering 14- (3 Active Points)
|
|
SS: Kinesthesiology 11- (2 Active Points)
|
|
SS: Mathematics 14- (3 Active Points)
[Notes: Scientist Package] |
|
SS: Mechanical Engineering 14- (3 Active Points)
|
|
SS: Nanomechanics 14- (3 Active Points)
[Notes: Scientist Package] |
|
SS: Systems Engineering 14- (3 Active Points)
[Notes: Scientist Package] |
|
-5
|
Scientist Package (modified) |
|
PS: Academic Researcher 11-
|
|
PS: Robotics Scientist 14-
|
|
Social Limitation: Occupation
|
|
3
|
Security Systems 14- |
|
2
|
Senshudan One Team Package |
|
Contact
|
|
Mind Link , Specific Group of Minds, No LOS Needed, Number of Minds (x4), Sense Affected As Another Sense (Radio; +0) (30 Active Points); IAF (Earpieces; -1/2), Sense Affected As More Than One Sense Hearing (Can Be Flashed as Radio or Hearing; -1/2)
|
|
Fringe Benefit: Local Police Powers, Membership
|
|
Hunted: Japanese Media 8- (Mo Pow, NCI, Watching)
|
|
Hunted: Senshudan One Sponsors 11- (As Pow, NCI, Watching)
|
|
Social Limitation: Held to a Higher Standard (Frequently, Minor)
|
|
Teamwork 14-
|
|
3
|
Stealth 14- |
|
3
|
Streetwise 12- |
|
3
|
Systems Operation 14- |
|
3
|
Tactics 14- |