| Josiah Gold | |||||||||||||||
| Josiah Gold | |||||||||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||||||||
| 3 | STR | 13 | 12- | Lift: 151.6kg; Dice: HTH Damage 2 1/2d6 END [1] |
|
||||||||||
| 12 | DEX | 14 | 12- | OCV 5 DCV 5 | |||||||||||
| 26 | CON | 23 | 14- | ||||||||||||
| 0 | BODY | 10 | 11- | ||||||||||||
| 8 | INT | 18 | 13- | PER Roll 13- | |||||||||||
| 16 | EGO | 18 | 13- | ECV: 6 | |||||||||||
| 5 | PRE | 15 | 12- | PRE Attack: 3d6 | |||||||||||
| 0 | COM | 10 | 11- | ||||||||||||
| 4 | PD | 7 | 7 PD (0 rPD) | ||||||||||||
| 0 | ED | 5 | 5 ED (0 rED) | ||||||||||||
| 6 | SPD | 3 | Mental Defense: 0 | ||||||||||||
| 0 | REC | 8 | Phases: 4, 8, 12 | ||||||||||||
| 0 | END | 46 | Running: 6" (12" NC) | ||||||||||||
| 0 | STUN | 29 | Swimming: 2" (4" NC) | ||||||||||||
|
Cost |
Powers |
END |
|||||||||||||
| 9 | Glock: Killing Attack - Ranged 1d6+1 (vs. PD) (20 Active Points); OAF (-1), 2 clips of 8 Charges (-1/4) | [8] | |||||||||||||
| 8 | Handcuffs: Entangle 4d6, 4 DEF (40 Active Points); 1 Recoverable Charge (-1 1/4), Set Effect (Hands Only/Feet Only) (-1), OAF (-1), No Range (-1/2) | [1 rc] | |||||||||||||
| 21 | Increased Constitution: Life Support (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity 200 Years) | 0 | |||||||||||||
| 1 | Insomniac: Life Support (Sleeping Character only has to sleep 8 hours per week) | 0 | |||||||||||||
|
Cost |
Perks | ||||||||||||||
|
3 |
Fringe Benefit: Local Police Powers, Weapon Permit (where appropriate) | ||||||||||||||
|
13 |
Assorted Contacts Worldwide | ||||||||||||||
|
3 |
Well-Connected | ||||||||||||||
|
1 |
1) Favor: Orlando Chief of Police | ||||||||||||||
|
Cost |
Martial Arts | ||||||||||||||
| Maneuver | Phase | OCV | DCV | Notes | |||||||||||
| 45 | Commando Training | ||||||||||||||
|
|
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
Cost |
Skills | ||||||||||||||
|
3 |
Breakfall 12- | ||||||||||||||
|
3 |
Bribery 12- | ||||||||||||||
|
3 |
Bugging 13- | ||||||||||||||
|
3 |
Bureaucratics 12- | ||||||||||||||
|
3 |
Combat Driving 12- | ||||||||||||||
|
3 |
Concealment 13- | ||||||||||||||
|
3 |
Criminology 13- | ||||||||||||||
|
3 |
Deduction 13- | ||||||||||||||
|
-1 |
Everyman Skills | ||||||||||||||
|
|
AK: Chicago, IL 11- | ||||||||||||||
|
|
Acting 8- | ||||||||||||||
|
|
Climbing 8- | ||||||||||||||
|
|
Concealment 8- | ||||||||||||||
|
|
Conversation 8- | ||||||||||||||
|
|
Deduction 8- | ||||||||||||||
|
|
Language: English (idiomatic) | ||||||||||||||
|
|
PS: Police Officer 11- | ||||||||||||||
|
|
Paramedics 8- | ||||||||||||||
|
|
Persuasion 8- | ||||||||||||||
|
|
Shadowing 8- | ||||||||||||||
|
|
Stealth 8- | ||||||||||||||
|
|
TF: Small Motorized Ground Vehicles | ||||||||||||||
|
3 |
Interrogation 12- | ||||||||||||||
|
2 |
Hero City Team Package | ||||||||||||||
|
|
Contact: Hero City Staff (Contact has access to major institutions, Contact has significant Contacts of his own, Contact: Hero City Staff (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 11- [Notes: Staff includes Dr. Mike Bowman, Josiah Gold, Pix'l, Troff, Yvonne Ridley-Swank, Lloyd Baumler, Mister Toad, Minnie, and Daisy.] |
||||||||||||||
|
|
Fringe Benefit: Hero City Team Member | ||||||||||||||
|
|
Hero City Communicator: Mind Link, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x16) (45 Active Points); Only With Others Who Have Mind Link (-1), Flashed As Radio and Hearing Groups, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Incantations (-1/4) | ||||||||||||||
|
|
Reputation: True-Blue Corporate Heroes (A large group) 11-, +1/+1d6 | ||||||||||||||
|
|
Reputation: Cool Heroes (Among Kids) (A small to medium sized group) 11-, +2/+2d6 | ||||||||||||||
|
|
TF: The Rail | ||||||||||||||
|
|
Monitored: Media 8- (More Pow, NCI, Watching) | ||||||||||||||
|
|
Social Limitation: Celebrity | ||||||||||||||
|
|
Social Limitation: Subject to Orders (Frequently, Minor) | ||||||||||||||
|
3 |
Paramedics 13- | ||||||||||||||
|
3 |
Security Systems 13- | ||||||||||||||
|
13 |
Scholar | ||||||||||||||
|
|
KS: Corporation Intellectual Property (INT-based) 13- | ||||||||||||||
|
|
KS: Criminal Law And Procedure 11- | ||||||||||||||
|
|
KS: Media Relations 11- | ||||||||||||||
|
|
KS: Security Protocols (INT-based) 13- | ||||||||||||||
|
|
KS: The Corporation 11- | ||||||||||||||
|
|
KS: The Espionage World 11- | ||||||||||||||
|
|
KS: The Law Enforcement World (INT-based) 13- | ||||||||||||||
|
3 |
Shadowing 13- | ||||||||||||||
|
3 |
Stealth 12- | ||||||||||||||
|
5 |
Streetwise 13- | ||||||||||||||
|
3 |
Systems Operation 13- | ||||||||||||||
|
3 |
Tactics 13- | ||||||||||||||
|
1 |
TF: Large Motorized Ground Vehicles | ||||||||||||||
|
22 |
Traveler | ||||||||||||||
|
|
AK: Anaheim, California (INT-based) 14- | ||||||||||||||
|
|
AK: Company Properties (INT-based) 17- | ||||||||||||||
|
|
AK: Hong Kong, People's Republic of China 11- | ||||||||||||||
|
|
AK: New York City, New York (INT-based) 13- | ||||||||||||||
|
|
AK: Orlando, Florida (INT-based) 15- | ||||||||||||||
|
|
AK: Paris, France (INT-based) 13- | ||||||||||||||
|
|
AK: Tokyo, Japan 11- | ||||||||||||||
|
4 |
WF: Police Weapons, Small Arms | ||||||||||||||
| 150+ | Disadvantages | ||||||||||||||
|
15 |
Dependent NPC: Random Company Employee 11- (Normal) | ||||||||||||||
|
5 |
Distinctive Features: Radiates "Cop" (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) | ||||||||||||||
|
15 |
Hunted: Local Police Agency 14- (Mo Pow, NCI, Limited Geographical Area, Watching) | ||||||||||||||
|
5 |
Physical Limitation: Color Blind (Infrequently, Slightly Impairing) | ||||||||||||||
|
10 |
Physical Limitation: Nearsighted (Infrequently, Greatly Impairing) | ||||||||||||||
|
15 |
Psychological Limitation: Code of Conduct: Policeman's Code (Common, Strong) | ||||||||||||||
|
25 |
Psychological Limitation: Totally Committed to the Company Founder’s Vision (Very Common, Total) | ||||||||||||||
|
10 |
Psychological Limitation: Workaholic (Common, Moderate) | ||||||||||||||
|
1 |
Quirk: Awkward with Public Relations | ||||||||||||||
|
1 |
Quirk: Dresses Like a 1950s Plainclothes Policeman | ||||||||||||||
|
1 |
Quirk: Little Patience for Kids | ||||||||||||||
|
1 |
Quirk: Quotes Walt | ||||||||||||||
|
1 |
Quirk: Wears Horn-Rimmed Glasses | ||||||||||||||
|
5 |
Reputation: Hardass, 11- (Known in the Corporation and Contacts) | ||||||||||||||
|
5 |
Vulnerability: 1 1/2 x BODY Radiation (Uncommon) | ||||||||||||||
|
10 |
Vulnerability: 2 x STUN Radiation (Uncommon) | ||||||||||||||
| 0 | Experience Points | ||||||||||||||
| Characteristics Cost | 80 | Base Points | 150 | ||||||||||||
| Powers Cost | 39 | Disadvantages | 125 | ||||||||||||
| Talents Cost | 0 | Experience Points | 0 | ||||||||||||
| Perks Cost | 20 | Total Points | 275 | ||||||||||||
| Martial Arts Cost | 45 | ||||||||||||||
| Skills Cost | 91 | ||||||||||||||
| Total Cost | 275 | ||||||||||||||
| Concept | Company Chief of Security | Hair Colour | Black | ||||||||||||
| Nationality | American | Eye Colour | Hazel | ||||||||||||
| Place of Birth | Chicago, Illinois | Height | 1.75 m/5' 9" | ||||||||||||
| Date of Birth | January 17, 1906 | Weight | 72.00 kg/159 lbs | ||||||||||||
| Background | |||||||||||||||
|
When asked about his background before joining the large entertainment company in 1955 to head the security of its fledgling Anaheim theme park, Josiah Gold simply reveals that he came from a “three-letter organization.” Looking at the serious set of his jaw and his flinty, world-weary eyes, people realize immediately that he’s not exactly talking about AAA. In fact, the joke about the well-preserved Gold is that he came to the company from B.C.E.—“before the common era.” |
|||||||||||||||
| Personality | |||||||||||||||
| Gold is a no-nonsense man who exudes an "old-style cop" image. Once people get past his tough exterior, they learn that he is kind and thoughtful, truly inspired by the company founder’s vision of entertainment and what it could do for the world. Incredibly loyal to the company, he has devoted himself to it at the expense of other personal relationships. While he feels protective of company employees and guests, particularly children, he has an old cop’s intolerance for criminals. | |||||||||||||||
| Quote | |||||||||||||||
| Quote: "This company’s founder and those who have followed him have shaped the vision. My job is to protect it." Quote About Him: "I thought you guys were mice, not security pros."—a captured criminal. |
|||||||||||||||
| Powers | |||||||||||||||
|
Gold's only uberhuman ability is an increased constitution resulting from his radiation exposure in the late 1940s. As a result of that exposure, Gold doesn’t age and never seems to get sick, either. Other than that, he is a very fit man with some combat training, keen perception, and a host of skills relating to his background as a law enforcement officer and government agent. |
|||||||||||||||
| Appearance | |||||||||||||||
|
Josiah Gold looks like he stepped out of the 1950s. He has short-cropped black hair in an old-fashioned style, wears heavy, horn-rimmed glasses, and dresses in a series of gray suits that some people affectionately joke came from the company’s costuming department. A thin, muscular man with a serious face, he appears very much like Jack Webb from Dragnet, if Webb had worn glasses. |
|||||||||||||||