| JUNGLE BOY | |||||||||||||||
| Balthasar Numen | |||||||||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||||||||
| 40 | STR | 50 | 19- | Lift: 25tons; 10d6; [5] |
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| 12 | DEX | 29 | 15- | OCV: 10 DCV: 10 | |||||||||||
| 20 | CON | 20 | 13- | ||||||||||||
| 6 | BODY | 13 | 12- | ||||||||||||
| 3 | INT | 13 | 12- | PER Roll 13- | |||||||||||
| 2 | EGO | 11 | 11- | ECV: 4 | |||||||||||
| 8 | PRE | 18 | 13- | PRE Attack: 3½d6 | |||||||||||
| 5 | COM | 20 | 13- | ||||||||||||
| 8 | PD | 18 | Total: 18/34 PD (6/22 rPD) | ||||||||||||
| 6 | ED | 10 | Total: 10/20 ED (6/16 rED) | ||||||||||||
| 36 | SPD | 6 | Total: 4 MD | ||||||||||||
| 0 | REC | 14 | Phases: 2, 4, 6, 8, 10, 12 | ||||||||||||
| 0 | END | 40 | Running: 9" / 18" | ||||||||||||
| 0 | STUN | 48 | Swinging: 12" / 24" | ||||||||||||
|
Cost |
Powers |
END |
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| 35 | Call of the Wild: Multipower (35-point reserve) (35 Active Points) | ||||||||||||||
| 3u | 1) Communicate: Telepathy 7d6 (Animal class of minds) (35 Active Points) | 3 | |||||||||||||
| 3u | 2) Command: Mind Control 5½d6 (Animal class of minds), Telepathic (+¼) (35 Active Points) | 3 | |||||||||||||
| 3u | 3) Conquer: Ego Attack 3½d6 (Animal class of minds) (35 Active Points) | 3 | |||||||||||||
| 2u | 4) The Human Touch: Telepathy 7d6 (Human class of minds) (35 Active Points); Empathy All Emotions (-½), Receive Only (-½) | 3 | |||||||||||||
| 2u | 5) Unleash the "Red": Mind Control 5½d6 (Human class of minds), Telepathic (+¼) (35 Active Points); Only to Remove Inhibitions (-½) | 3 | |||||||||||||
| 15 | Tapping into the "Red": Elemental Control, 30-point powers | ||||||||||||||
| 10 | 1) Berserker I: +6 with HTH Combat (30 Active Points); Costs Endurance (-½) | 3 | |||||||||||||
| 16 | 2) Berserker II: Armor (16 PD/10 ED) (39 Active Points); Costs Endurance (-½) | 4 | |||||||||||||
| 20 | 3) Twist and Turn, Live and Learn: +15 DEX (45 Active Points); No Figured Characteristics (-½) | 0 | |||||||||||||
| 4 | Child of Nature: Life Support (Safe in Intense Cold; Safe in Intense Heat) | 0 | |||||||||||||
| 4 | Leap of the Gazelle: Leaping +6" (16" forward, 8" upward) (6 Active Points); Requires An Acrobatics Roll (-½) | 1 | |||||||||||||
| 7 | Lord of the Jungle: +10 PRE (10 Active Points); Only vs. Animals (-½) | 0 | |||||||||||||
| 3 | Lunge of the Crocodile: Swimming +3" (5" total) | 1 | |||||||||||||
| 3 | Jungle Intuition: +1 PER with all Sense Groups | 0 | |||||||||||||
| 2 | Psionic Shields: Mental Defense (4 points total) | 0 | |||||||||||||
| 6 | Speed of the Cheetah: Running +3" (9" total) | 1 | |||||||||||||
| 8 | Swoop of the Monkey: Swinging 12" (12 Active Points); OIF (Spring-Loaded Swinglines; -½) | 1 | |||||||||||||
| 6 | Unbreakable: Damage Resistance (6 PD/6 ED) | 0 | |||||||||||||
|
Cost |
Perks | ||||||||||||||
|
12 |
Contact: The New Men (Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 11- | ||||||||||||||
|
2 |
Contact: Go (Contact has useful Skills or resources) 8- | ||||||||||||||
|
Cost |
Martial Arts | ||||||||||||||
| Maneuver | Phase | OCV | DCV | Notes | |||||||||||
| 20 | Kung Fu | ||||||||||||||
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Cost |
Skills | ||||||||||||||
|
5 |
Acrobatics 16- | ||||||||||||||
|
3 |
Breakfall 15- | ||||||||||||||
|
3 |
Climbing 15- | ||||||||||||||
|
3 |
Contortionist 15- | ||||||||||||||
|
0 |
Everyman Skills | ||||||||||||||
|
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Area Knowledge: Charlotte, North Carolina 11- | ||||||||||||||
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Acting 8- | ||||||||||||||
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Climbing 8- | ||||||||||||||
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Concealment 8- | ||||||||||||||
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Conversation 8- | ||||||||||||||
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Deduction 8- | ||||||||||||||
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Language Skill: English (native) | ||||||||||||||
|
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Professional Skill: Super Hero 11- | ||||||||||||||
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Paramedics 8- | ||||||||||||||
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Persuasion 8- | ||||||||||||||
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Shadowing 8- | ||||||||||||||
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Stealth 8- | ||||||||||||||
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Transport Familiarity: Small Ground Vehicles | ||||||||||||||
|
2 |
Hero City Team Package | ||||||||||||||
|
|
Contact: Hero City Staff (Contact has access to major institutions, Contact has significant Contacts of his own, Contact: Hero City Staff (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 11- [Notes: Staff includes Dr. Mike Bowman, Josiah Gold, Pix'l, Troff, Yvonne Ridley-Swank, Lloyd Baumler, Mister Toad, Minnie, and Daisy.] |
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|
|
Fringe Benefit: Hero City Team Member | ||||||||||||||
|
|
Hero City Communicator: Mind Link, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x16) (45 Active Points); Only With Others Who Have Mind Link (-1), Flashed As Radio and Hearing Groups, Not Mental Group (-½), IIF (-¼), Does Not Provide Mental Awareness (-¼), Incantations (-¼) | ||||||||||||||
|
|
Reputation: True-Blue Corporate Heroes (A large group) 11-, +1/+1d6 | ||||||||||||||
|
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Reputation: Cool Heroes (Among Kids) (A small to medium sized group) 11-, +2/+2d6 | ||||||||||||||
|
|
Transport Familiarity: The Rail | ||||||||||||||
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Monitored: Media 8- (More Pow, NCI, Watching) | ||||||||||||||
|
|
Social Limitation: Celebrity | ||||||||||||||
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|
Social Limitation: Subject to Orders (Frequently, Minor) | ||||||||||||||
|
1 |
Language Skill: Italian (fluent conversation) | ||||||||||||||
|
1 |
Language Skill: Japanese (fluent conversation) | ||||||||||||||
|
1 |
Language Skill: Latin (fluent conversation) | ||||||||||||||
|
3 |
Language Skill: Mandarin (fluent conversation) | ||||||||||||||
|
2 |
Professional Skill: Tai Chi 11- | ||||||||||||||
|
15 |
Scholar | ||||||||||||||
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Knowledge Skill: African Wildlife 11- | ||||||||||||||
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Knowledge Skill: Boarding Schools 11- | ||||||||||||||
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Knowledge Skill: Environmentalism 11- | ||||||||||||||
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Knowledge Skill: International Superhero Community 11- | ||||||||||||||
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Knowledge Skill: Kung Fu 11- | ||||||||||||||
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Knowledge Skill: Media Relations 11- | ||||||||||||||
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Knowledge Skill: Monts Mitumba, Democratic Republic of Congo 11- | ||||||||||||||
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Knowledge Skill: The Corporation 11- | ||||||||||||||
|
8 |
Traveler | ||||||||||||||
|
|
Area Knowledge: Company Theme Parks 11- | ||||||||||||||
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Area Knowledge: Edinburgh, Scotland, United Kingdom 11- | ||||||||||||||
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Area Knowledge: Gorilla City 11- | ||||||||||||||
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Area Knowledge: Hong Kong 11- | ||||||||||||||
|
1 |
Science Skill: Biology 8- | ||||||||||||||
|
3 |
Stealth 15- | ||||||||||||||
| 200+ | Disadvantages | ||||||||||||||
|
15 |
Dependent NPC: Stella Numen (Grandmother) 11- | ||||||||||||||
|
5 |
Distinctive Features: Strong Animal Magnetism | ||||||||||||||
|
15 |
Hunted: Black Angus 8- | ||||||||||||||
|
20 |
Hunted: Maximum Force 8- | ||||||||||||||
|
10 |
Monitored: The New Men 11- | ||||||||||||||
|
15 |
Physical Limitation: Weird Biochemistry Requires Specialist Medical Care | ||||||||||||||
|
10 |
Psychological Limitation: Adventurous and Funloving | ||||||||||||||
|
10 |
Psychological Limitation: Feels He Must Prove Himself | ||||||||||||||
|
20 |
Psychological Limitation: Will Not Kill | ||||||||||||||
|
1 |
Quirk: Collects Every Media Report on the New Men | ||||||||||||||
|
1 |
Quirk: Doesn’t Like to Talk about the Near-Death Experience Which Triggered his Powers | ||||||||||||||
|
1 |
Quirk: Has Trouble Taking Intelligent Apes Seriously | ||||||||||||||
|
1 |
Quirk: Ignorant of His Sex Appeal | ||||||||||||||
|
1 |
Quirk: Walks Around Half-Naked Most of the Time | ||||||||||||||
|
5 |
Reputation: Young Sex Symbol, 8- | ||||||||||||||
|
5 |
Social Limitation: Minor | ||||||||||||||
|
15 |
Social Limitation: Public Identity | ||||||||||||||
| 30 | Experience Points | ||||||||||||||
| Characteristics Cost | 146 | Base Points | 200 | ||||||||||||
| Powers Cost | 152 | Disadvantages | 150 | ||||||||||||
| Talents Cost | 0 | Experience Points | 30 | ||||||||||||
| Perks Cost | 14 | Total Points | 380 | ||||||||||||
| Martial Arts Cost | 20 | ||||||||||||||
| Skills Cost | 46 | ||||||||||||||
| Total Cost | 378 | ||||||||||||||
| Concept | Martial Artist | Hair Colour | Brown | ||||||||||||
| Nationality | American | Eye Colour | Green | ||||||||||||
| Place of Birth | Charlotte, North Carolina | Height | 1.73m | ||||||||||||
| Date of Birth | 1 December 1989 | Weight | 60kg | ||||||||||||
| Background | |||||||||||||||
|
Darkness. Complete. Absolute. But not silence. There was the unremitting sound of dripping liquid somewhere behind him, echoing in the chthonic darkness. |
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| Personality | |||||||||||||||
|
Balthasar is a happy-go-lucky teenager who has grown up in the spotlight as a member of a popular
uberhuman crime-fighting family, but who remains unjaded and filled with a sense of wonder with the world around him. He always looks on the bright side of a situation and trusts in the innate goodness of human beings. He is intuitive rather than intellectual, and shows genuine concern for his friends and people around him. Balthasar is protective of his friends and beliefs, but is never vengeful or vindictive. He will always open his heart to anyone who will give life a try. He isn’t religious, but radiates a sense of goodness, and possibly naivety, to those around him. He does feel the need to succeed in the super-hero business, if only to prove to his family that he can manage without them and doesn’t need to be protected and sent off to boarding school. |
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| Quote | |||||||||||||||
| “This reminds me of the time when mom was fighting the Elementals and I got my head stuck in the wall of the Ameritrust Mortgage Corporation on East Independence.” | |||||||||||||||
| Powers | |||||||||||||||
|
Balthasar exhibits
uberhuman levels of strength, agility and durability. He can lift in excess of
25 tons and regularly performs Olympic-level gymnastic and acrobatic abilities. His body is capable of resisting most conventional weapons and is highly resistant to extremes in temperature. In addition to his physical abilities, Balthasar is able to communicate with (and in some cases, control) animals, and is also able to tap into the bestial, unrestrained subconscious of humans. He has an innate sense of how animals think and react, and is able to use this ability to predict an animal’s movements, especially in combat situations. |
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| Appearance | |||||||||||||||
|
Balthasar often appears bare-chested since signing up for the Hero City team, and exhibits a chiselled physique which is a result of his
uberhuman metabolism. His skin is olive, his eyes sparkling, and his hair now hangs to his shoulders (although he often ties it back into a short ponytail when not on public display). He wears a “loincloth” which is actually a custom-made outfit that provides the look of a sparse piece of cloth, but provides protection from any unexpected accidents or updrafts with formfitting briefs. Balthasar doesn’t feel extremes in temperature and is comfortable wearing next to nothing, although his nonna Stella has expressed some concerns over her grandson’s growing status as a teenage sex symbol. |
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