| 13 |
Armor Frame:
Elemental Control, 40-point powers, (20 Active Points); all slots OIF (Battlesuit; -1/2)
|
|
| 17 |
1)
Armored Shell:
Armor (15 PD/15 ED) (45 Active Points); OIF (Battlesuit; -1/2)
|
|
| 31 |
2)
Concussion Blasts:
Energy Blast 9d6, Explosion (+1/2) (67 Active Points); OIF (Battlesuit; -1/2)
|
7 |
| 10 |
3)
Servo Assisted Strength:
+40 STR (40 Active Points); No Figured Characteristics (-1/2), OIF (Battlesuit; -1/2)
|
4 |
| 14 |
4)
Total Life Support System:
Life Support (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (45 Active Points); OIF (Battlesuit; -1/2), Costs Endurance (Only Costs END to Activate; -1/4)
|
4 |
| 10 |
5)
Wings:
Flight 15", x8 Noncombat (40 Active Points); Restrainable (-1/2), OIF (Battlesuit; -1/2)
|
4 |
| 14 |
Nano-Bots:
Elemental Control, 56-point powers, (28 Active Points); all slots Extra Time (Full Phase, -1/2), OIF (Must Have Suffiecient Technology/Parts Available; -1/2)
|
|
| 16 |
1)
Nano-Bot Swarm I:
Clairsentience (Hearing And Sight Groups), Mobile Perception Point (can move up to 6" per Phase), MegaScale (1" = 1 km; +1/4), Reduced Endurance (0 END; +1/2) (61 Active Points); Extra Time (Full Phase, -1/2), OIF (Must Have Suffiecient Technology/Parts Available; -1/2)
|
|
| 14 |
2)
Nano-Bot Swarm II:
Summon 112-point Nano-Bot Insects, Reduced Endurance (0 END; +1/2), Slavishly Devoted (+1) (55 Active Points); Extra Time (Full Phase, -1/2), OIF (Must Have Suffiecient Technology/Parts Available; -1/2)
|
|
| 23 |
Power Supply:
Endurance Reserve (200 END, 15 REC) (35 Active Points); OIF (Battlesuit; -1/2)
|
|
| 2 |
Sensors I:
Ultrasonic Perception (Hearing Group) (3 Active Points); OIF (Battlesuit; -1/2)
|
|
| 7 |
Sensor II:
Nightvision, Increased Arc Of Perception (360 Degrees) (10 Active Points); OIF (Battlesuit; -1/2)
|
|
| 13 |
Speed Assistance:
+2 SPD (20 Active Points); OIF (Battlesuit; -1/2)
|
|
| 3 |
Wings Assisted Leap:
Leaping +5" (16" forward, 8" upward) (5 Active Points); OIF (Battlesuit; -1/2)
|
1 |
| 20 |
Hunted: Fuchi-no-Kuroi 8-
|
| 20 |
Hunted: Local Law Enforcement 8-
|
| 20 |
Normal Characteristic Maxima
|
| 15 |
Psychological Limitation: Acts Mature, But Isn't
|
| 10 |
Psychological Limitation: Cannot Resist Tinkering with Electronics
|
| 15 |
Psychological Limitation: Craves Respect
|
| 10 |
Psychological Limitation: Disillusioned When the World Isn't Black and White
|
| 15 |
Rivalry: Professional (E-Space)
|
| 10 |
Social Limitation: Nerd
|
| 15 |
Social Limitation: Secret Identity
|
| 0 |
Experience Points |
Tokai Natsui was working in an electronics firm when his uncle Cyber-One made the call for the ninja clan to reform. Natsui didn't even know that he was descended from ninja. The prospects of becoming a ninja thrilled the nerdy Natsui. Stealing as much of the electronics that he could, Natsui left the electronics company for the Darkpool ninja clan. As a member of the clan, Natsui assisted in the creation of the Blue Steel ninja robots that Cyber-One was putting together. Natsui had dreams of the daring assassinations that he would perform, just like in the movies. However, over time, Natsui grew dissatisfied with the Darkpool. Sure he was an important Secret Whisper ninja, but they never killed anyone. All they ever did was still information, and the Blue Steel robots were just so much cannon fodder. To Natsui is was so disappointing. Then to make matters worse, Cyber-One introduced e-Space. Impotent rage filled Kage. e-Space was going to be Cyber-One's lieutenant. Natsui knew in his bones that he, Tokai Natsui, should have that place of honor, not some computer hacker like e-Space.Natsui dropped out of sight for a while. It was while in hiding that he started the construction of his Kage Mushi or Shadowbug battlesuit. Natsui knewe that with his battlesuit, he would surely impress his uncle and disgrace the upstart e-Space. Natsui based his battlesuit on the Japanese beetle. The battlesuit even had wings that popped out of the back on command of the wearer. The cowardly e-Space wouldn't have a chance against Kage Mushi.It was at meeting at a secret place in Tokyo that Kage Mushi struck. He knew that Cyber-One and e-Space both would be attending the meeting. Like a giant beetle, Kage Mushi flew into the room. In a loud altered voice, he callenged e-Space to a duel. The young man seemed to be taken aback. He was an information junkie, and hated to fight. However, Cyber-One saved him from losing face by taking on Kage Mushi himself. This wasn't what Natsui had planned. Smiling Cyber-One bowed slightly to his opponent, who opened up with a concussion blast that tore a section out of the wall. However, it missed the agile Cyber-One completely. Meanwhile, Cyber-One performed an acrobatic flip and landed a Sublime Fist of the Night Dragon on the chest of Kage Mushi. The impact was so great that he was thrown through three walls before crash landing in an alley. Cyber-One not letting Kage Mushi regain his feet came running out after him firing his Dance of the Six Stars at Kage Mushi. Shards of metal impacted with the alley way, Kage Mushi. Severely damaged, Kage Mushi was left for not other options. Jumping high into the sky he fled. Since that day the Darkpool have kept an eye out for the armored ninja. They still don't know who he is, but when they capture him, Cyber-One has vowed to tear him limb from limb.With Japan being too dangerous for him, Natsui left for greener pastures. He has fixed his battlesuit, and has fallen in with Dirty Deeds. Kage Mushi primarily stays away from contracts that would take him back to Japan. He has no desire to confront his uncle again, but if he were to cross paths with e-Space, Kage Mushi would move Heaven and Earth to get revenge on him. |