| Knights of the Living Dead |
| various |
| Cost | Characteristic | Value | Roll | Notes | |
| 13 | STR | 23 | 14- | Lift: 606.3kg; HTH: 4 1/2d6; END: [2] |
|
| 24 | DEX | 18 | 13- | OCV: 6 DCV: 6 | |
| 16 | CON | 18 | 13- | ||
| 0 | BODY | 10 | 11- | ||
| 0 | INT | 10 | 11- | PER Roll: 11- | |
| 0 | EGO | 10 | 11- | ECV: 3; Mental Defense: 8 | |
| 8 | PRE | 18 | 13- | PRE Attack: 3 1/2d6 | |
| -1 | COM | 8 | 11- | ||
| 3 | PD | 8/16 | Total: 8/16 PD (0/8 rPD) | ||
| 4 | ED | 8/16 | Total: 8/16 ED (0/8 rED) | ||
| 2 | SPD | 3 | Phases: 4, 8, 12 | ||
| 0 | REC | 9 | Running: 0" / | ||
| 0 | END | 36 | Swimming: 0" / | ||
| 0 | STUN | 31 | Flight: 7" / 14" | ||
|   | |||||
| Knights of the Living Dead | Summary | |||
| Real Name: | various | Hair Color: | none |
| Concept: | Brick | Eye Color: | Red |
| Affiliation: | The Living Dead | Height & Weight: | 5' 11" (1.80 m) / 220 lbs (100.00 kg) |
| Played By: | NPC | Date of Birth: | various |
| Created By: | Neil M | Place of Birth: | various |
| Cost | Powers | END |
| 23 | Sword Made of the Black Art: Multipower, 15-point reserve, all slots +1 Increased STUN Multiplier (+0), Reduced Endurance (1/2 END; +1/4), Affects Desolidified Any form of Desolidification (+1/2), Penetrating (+1/2) (34 Active Points); all slots OIF (-1/2) | |
| 1u | 1) Soul-Piercing Slash: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); OIF (-1/2) | 1 |
| 1u | 2) Soul-Piercing Stab: Killing Attack - Ranged 1d6 (15 Active Points); OIF (-1/2) | 1 |
| 15 | Enchanted Dead Soldier: Elemental Control, 30-point powers | |
| 21 | 1) Not of This World: Life Support (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Self-Contained Breathing; Sleeping: Character does not sleep) (36 Active Points) | |
| 15 | 2) Semi-Corporeal I: Energy Damage Reduction, Resistant, 50% (30 Active Points) | |
| 15 | 3) Semi-Corporeal II: Physical Damage Reduction, Resistant, 50% (30 Active Points) | |
| 13 | 4) Semi Corporeal III: (Total: 30 Active Cost, 25 Real Cost) Power Defense (10 points) (10 Active Points); Limited Power Does Not Work Against Magic (-1/4) (Real Cost: 8) plus +8 Mental Defense (10 points total) (8 Active Points); Limited Power Does Not Work Against Magic (-1/4) (Real Cost: 6) plus Sight Group Flash Defense (6 points) (6 Active Points); Limited Power Does Not Work Against Magic (-1/4) (Real Cost: 5) plus Lack Of Weakness (-2) for Normal Defense; Limited Power Does Not Work Against Magic (-1/4) (Real Cost: 2) plus Lack Of Weakness (-2) for Resistant Defenses; Limited Power Does Not Work Against Magic (-1/4) (Real Cost: 2) plus Lack Of Weakness (-1) for Mental Defense; Limited Power Does Not Work Against Magic (-1/4) (Real Cost: 1) plus Lack Of Weakness (-1) for Power Defense; Limited Power Does Not Work Against Magic (-1/4) (Real Cost: 1) | |
| 18 | 5) Unbounded by Gravity: Flight 7", Position Shift, No Turn Mode (+1/4), Usable Underwater (+1/4), Difficult To Dispel (x1 Active Points; +1/4) (33 Active Points) | 3 |
| 24 | Armor Made of the Black Art: Armor (8 PD/8 ED) |
| Cost | Skills |
| 8 | +1 with All Combat |
| 15 | +3 with HTH Combat |
| Everyman Skills | |
| AK: (wherever raised) 11- | |
| Acting 8- | |
| Climbing 8- | |
| Concealment 8- | |
| Conversation 8- | |
| Deduction 8- | |
| Language: Spanish (idiomatic) (4 Active Points) | |
| PS: Dead Soldier 11- | |
| Paramedics 8- | |
| Persuasion 8- | |
| Shadowing 8- | |
| Stealth 8- | |
| 1 | Interrogation 8- |
| 3 | Language: (where raised) (fluent conversation; Custom Adder) |
| 3 | Shadowing 11- |
| 3 | Teamwork 13- |
| 2 | WF: Common Melee Weapons |
| 127+ | Disadvantages |
| 10 | Distinctive Features: Magic Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) |
| 20 | Distinctive Features: Undead Knights (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) |
| 15 | Physical Limitation: Dies if Armor Is Destroyed (Infrequently, Fully Impairing) |
| 5 | Physical Limitation: No Sense of Smell/Taste (Infrequently, Slightly Impairing) |
| 15 | Social Limitation: Creepy (Very Frequently, Minor) |
| 10 | Vulnerability: 1 1/2 x BODY Magic (Common) |
| 10 | Vulnerability: 1 1/2 x Effect Magic (Common) |
| 10 | Vulnerability: 1 1/2 x STUN Magic (Common) |
| 10 | Vulnerability: 2 x BODY Spirit Magic (Uncommon) |
| Knights of the Living Dead | Points Summary | |||
| Characteristics Cost: | 51 | Base Points: | 127 |
| Powers Cost: | 146 | Disadvantages: | 105 |
| Talents Cost: | 0 | Total Experience: | 0 |
| Perks Cost: | 0 | Spent Experience: | 0 |
| Martial Arts Cost: | 0 | Unspent Experience: | 0 |
| Skills Cost: | 35 | Total Points: | 232 |
| Background |
There are numerous dead spirits wandering the earth. Conde de la Muerte has developed a spell to create enchanted armor that only works for dead spirits to give them physical form. The spirits that wear the armor and bear the Soul-Piercing Swords are the Knights of the Living Dead |
| Personality |
These creations of Conde de la Muerte are loyal to him. As with any collection of people (even dead people), they each have their own personality. However, as they are dead spirits commanded by the necromancer, their personalities are slightly diminished. |
| Quote |
"Come and join the army of the dead." |
| Powers |
They are hard to 'kill' due to their inherent spirit nature which also allows them to walk on air. The armor is only moderately protective, but even more importantly keeps them in a physical form that makes them useful. The Knights of the Living Dead also bear a sword that affects the spirit as well as the physical. |
| Appearance |
The Knights of the Living Dead appear as skeletons, rotting corpses, or ghosts wearing armor and bearing swords. The swords are of various sorts from gladii to katana to broadswords to cutlasses to scimitars and others from around the world. The armor likewise varies from the bronze age through modern types. |