| Kr'Suv ir'Pxla | |||||||||||||||
| Kr'Suv ir'Pxla | |||||||||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||||||||
| 5 | STR | 15 | 12- | Lift: 200.0kg; Dice: HTH Damage 3d6 END [1] |
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| 48 | DEX | 26 | 14- | OCV 9 DCV 9 | |||||||||||
| 20 | CON | 20 | 13- | ||||||||||||
| 20 | BODY | 20 | 13- | ||||||||||||
| 3 | INT | 13 | 12- | PER Roll 15- | |||||||||||
| 10 | EGO | 15 | 12- | ECV: 5 | |||||||||||
| 10 | PRE | 20 | 13- | PRE Attack: 4d6 | |||||||||||
| 2 | COM | 14 | 12- | ||||||||||||
| 6 | PD | 9/17 | 9/17 PD (0/8 rPD) | ||||||||||||
| 4 | ED | 8/16 | 8/16 ED (0/8 rED) | ||||||||||||
| 14 | SPD | 5 | Mental Defense: 0 | ||||||||||||
| 10 | REC | 12 | Phases: 3, 5, 8, 10, 12 | ||||||||||||
| 5 | END | 50 | Running: 10" (20" NC) | ||||||||||||
| 4 | STUN | 42 | Swimming: 4" (8" NC) | ||||||||||||
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Cost |
Powers |
END |
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| 10 | I Miss Nothing: Missile Deflection (Any Ranged Attack) (20 Active Points); OAF (-1) | ||||||||||||||
| 3 | I Have No Weakness I: Lack Of Weakness (-3) for Normal Defense | ||||||||||||||
| 3 | I Have No Weakness II: Lack Of Weakness (-3) for Resistant Defenses | ||||||||||||||
| 3 | Strong Legs: Leaping +3" (6" forward, 3" upward) | 1 | |||||||||||||
| 8 | Sprinting: Running +4" (10" total) | 1 | |||||||||||||
| 2 | 4 Arm Swimming: Swimming +2" (4" total) | 1 | |||||||||||||
| 6 | Krdun Physiology: Extra Limbs: 2 Extra Arms (2), Inherent (+1/4) (6 Active Points) | ||||||||||||||
| 9 | Krdun Senses: +3 PER with all Sense Groups | ||||||||||||||
| 5 | Descended From Hunters: Tracking with Normal Smell | ||||||||||||||
| 33 | Krdun Marine Armor: (Total: 49 Active Cost, 33 Real Cost) Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2) (Real Cost: 16) plus Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF (-1/2) (Real Cost: 13) plus Sight Group Flash Defense (6 points) (6 Active Points); OIF (-1/2) (Real Cost: 4) | ||||||||||||||
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Cost |
Talents | ||||||||||||||
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9 |
Ambidexterity (no Off Hand penalty) | ||||||||||||||
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6 |
Combat Luck (3 PD/3 ED) | ||||||||||||||
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17 |
Combat Sense (Sense) 12- | ||||||||||||||
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4 |
Environmental Movement (No Penalties in Zero-G) | ||||||||||||||
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3 |
Lightning Reflexes: +2 DEX to act first with All Actions | ||||||||||||||
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Cost |
Perks | ||||||||||||||
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1 |
Reputation: Master of ir'Pxla Sword Art (A small to medium sized group) 11-, +1/+1d6 | ||||||||||||||
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Cost |
Martial Arts | ||||||||||||||
| Maneuver | Phase | OCV | DCV | Notes | |||||||||||
| Krdun Art of Pxla | |||||||||||||||
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Cost |
Skills | ||||||||||||||
| Krdun Everyman Skills | |||||||||||||||
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AK: Union of Civilized Worlds 11- | ||||||||||||||
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AK: Ux'vl 11- | ||||||||||||||
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Climbing 8- | ||||||||||||||
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Concealment 8- | ||||||||||||||
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Deduction 8- | ||||||||||||||
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Language: Union Standard (idiomatic) | ||||||||||||||
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PS: Hunter 11- | ||||||||||||||
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Paramedics 8- | ||||||||||||||
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Persuasion 8- | ||||||||||||||
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SS: Environmental Protection 11- | ||||||||||||||
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TF: Grav Vehicles/Hovercraft | ||||||||||||||
| Stellar Shield Team Package | |||||||||||||||
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Computer: Stellar Shield Communications Pod | ||||||||||||||
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Contact: Ord Hlrang, UCW Stellar Shield liaison (Contact has access to major institutions, Contact has: useful Skills or resources) 11- | ||||||||||||||
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Fringe Benefit: Membership, Stellar Shield (Access to Base and Lander) | ||||||||||||||
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Fringe Benefit: Security Clearance (UCW Defense Force) | ||||||||||||||
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Hunted: The Union of Civilized Worlds 11- (Mo Pow, NCI, Watching) | ||||||||||||||
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Reputation: Champions of the UCW (A large group) 11-, +4/+4d6 | ||||||||||||||
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Social Limitation: Minor Celebrity of the UCW (Frequently, Major, Not Limiting In Some Cultures) | ||||||||||||||
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Social Limitation: Subject to Orders (Very Frequently, Major) | ||||||||||||||
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Systems Operation 12- | ||||||||||||||
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TF: Science Fiction & Space Vehicles | ||||||||||||||
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Teamwork 14- | ||||||||||||||
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3 |
Acrobatics 14- | ||||||||||||||
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3 |
Breakfall 14- | ||||||||||||||
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3 |
Bureaucratics 13- | ||||||||||||||
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10 |
+2 Combat Skill Levels with HTH Combat | ||||||||||||||
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6 |
+3 Combat Skill Levels with Missle Deflect (OCV) | ||||||||||||||
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3 |
Conversation 13- | ||||||||||||||
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10 |
Defense Maneuver I-IV | ||||||||||||||
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3 |
Knowledge Skill: Grahk Raiders 12- | ||||||||||||||
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5 |
Knowledge Skill: Music of UCW 14- | ||||||||||||||
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5 |
Knowledge Skill: Protocol of UCW 14- | ||||||||||||||
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3 |
Knowledge Skill: Pxla Martial Art 12- | ||||||||||||||
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3 |
Knowlede Skills: Swords 12- | ||||||||||||||
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8 |
Penalty Skill Levels: +4 vs. for Sweep Maneuver with with Sword Art | ||||||||||||||
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4 |
Professional Skill: Protocol Master 13- | ||||||||||||||
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5 |
Rapid Attack (HTH) | ||||||||||||||
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6 |
Survival (Temperate/Subtropical, Tropical) 13- | ||||||||||||||
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3 |
Tactics 12- | ||||||||||||||
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3 |
Tracking 12- | ||||||||||||||
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4 |
Weapon Familiarity: Common Melee Weapons, Sidearms | ||||||||||||||
| 275+ | Disadvantages | ||||||||||||||
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10 |
Distinctive Features: Krdun, Planet Uxvl (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) | ||||||||||||||
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20 |
Hunted: Grahk Raiders 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) | ||||||||||||||
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10 |
Physical Limitation: Krdun Physiology Requires Xenobiological Medical Training (Frequently, Slightly Impairing) | ||||||||||||||
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5 |
Physical Limitation: Painful Sensitivity to Sound (Infrequently, Slightly Impairing) | ||||||||||||||
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5 |
Physical Limitation: Tall (Infrequently, Slightly Impairing) | ||||||||||||||
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20 |
Psychological Limitation: Code Vs. Killing (Common, Total) | ||||||||||||||
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10 |
Psychological Limitation: Stickler for Protocol (Common, Moderate) | ||||||||||||||
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15 |
Psychological Limitation: Will Never Break His Oath (Common, Strong) | ||||||||||||||
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15 |
Psychological Limitation: Will Not Hesitate to Sacrifice Himself For Others (Common, Strong) | ||||||||||||||
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10 |
Reputation: ir'Pxla, Graduate of Treil'hi, Honorable Warrior, 11- | ||||||||||||||
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5 |
Rivalry: Professional (Other Swordsmen; Rival is As Powerful; Seek to Outdo Rival; Rival Aware of Rivalry) | ||||||||||||||
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15 |
Social Limitation: Public Identity (Frequently, Major) | ||||||||||||||
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5 |
Social Limitation: Recognized Expert in Swordsmanship (Occasionally, Minor) | ||||||||||||||
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10 |
Social Limitation: Seen as a Cold Fish (Frequently, Major, Not Limiting In Cultures That Share/Understand Krdun Attitudes About Protocol) | ||||||||||||||
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10 |
Social Limitation: Social Class (Occasionally, Major) [Notes: As an ir'Pxla, Kr'Suv is Oath-bound to render aid to any who request it with the following caveats: 1) The request cannot cause him to abrogate a prior or higher duty; 2) False/frivolous requests cannot be honored; 3) Requestor must state an understanding of the nature of the aid to be given and that of the one who will give it. The ir'Pxla deal in blades.] |
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10 |
Vulnerability: 1 1/2 x STUN Sound-based Attacks (Common) | ||||||||||||||
| 0 | Experience Points | ||||||||||||||
| Characteristics Cost | 161 | Base Points | 275 | ||||||||||||
| Powers Cost | 82 | Disadvantages | 175 | ||||||||||||
| Talents Cost | 39 | Experience Points | 0 | ||||||||||||
| Perks Cost | 1 | Total Points | 450 | ||||||||||||
| Martial Arts Cost | 63 | ||||||||||||||
| Skills Cost | 104 | ||||||||||||||
| Total Cost | 450 | ||||||||||||||
| Concept | Martial Artist | Hair Colour | Brown | ||||||||||||
| Nationality | Krdun | Eye Colour | Brown | ||||||||||||
| Place of Birth | Ux'vl, UCW | Height | 2.00 m/6' 7" | ||||||||||||
| Date of Birth | 960.8.35 | Weight | 100.00 kg/220 lbs | ||||||||||||
| Background | |||||||||||||||
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Kr'Suv side-stepped a mighty hammer blow from the Hrg'o 2.0 Battle Droid, his right-side swords a blur as they shredded two incoming arrows. As the Droid raised it's hammer to try another blow, Kr'Suv leapt lightly atop the hammer. It stopped, the Droid sensing the danger but it was already too late. The hammer was already three meters in the air and the Droid's control dome in easy reach. Leaping high (and thus avoiding another flight of arrows), Kr'Suv raised his swords . . . |
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| Personality | |||||||||||||||
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Kr'Suv believes strongly in the value of formality and responds to those around him accordingly. He never jokes or 'carouses' with either subordinates or superiors. Even when he does relax, he treats everyone with the strict approach to protocol typical of the Krdun. Kr'Suv is a creature of duty and honor, like all graduates of Treil'hi School. He would sacrifice himself to save the lowest, meanest person did duty and honor demand it, and count the trade well given. Kr'Suv loves music of all types, enjoying multiple styles from multiple worlds. He has amassed quite a large and eclectic collection. |
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| Quote | |||||||||||||||
| "There is honor in fighting for peace, despite the paradox. I will fight that others need not." | |||||||||||||||
| Powers | |||||||||||||||
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Kr'Suv is a master of the Krdun art of Pxla, or Blades (hence his title ir'Pxla). It is a mixed martial art, combining both weapon and non-weapon maneuvers. He carries four blades of pelium alloy, which are capable of slicing through the toughest armor or blocking the most powerful of attacks. Kr'Suv is capable of attacking with all four at once. He carries a sidearm but is merely competent with it, preferring to fight with his body whenever possible. Like all Krdun, Kr'Suv is vulnerable to any attack based on sound, due to their extremely sensitive hearing. |
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| Appearance | |||||||||||||||
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Krdun are a large, tall people, bi-pedal with an internal skeleton. They average 2 meters and approximately 100 kilograms. Their fur covers them from head to foot and is primarily in the reds and oranges. They have the sharp, cutting teeth of their carnivorous ancestos but their claws are usually dull. They have short snouts and tufted ears. Kr'Suv is large, even for a Krdun, but has perfectly average orange fur. His striking iridescent blue eyes give him a slightly exotic look and he is counted quite handsome by other Krdun (especially the Krdunah). When off-duty, he prefer traditional Krdun robes of bright, flowing colors which highlight and compliment his fur. On-duty, Kr'Suv wears protective armor and a battle-helmet which helps protect his sensitive ears and eyes. The armor and helmet are mostly black, but are marked with insignia as appropriate. |
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