| La Cucaracha | |||||||||
| Inez Escobar | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 35 | STR | 45 | 18- | Lift: 12.8tons; Dice: HTH Damage 9d6 END [4] |
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| 30 | DEX | 20 | 13- | OCV 7 DCV 7 | |||||
| 26 | CON | 23 | 14- | ||||||
| 4 | BODY | 12 | 11- | ||||||
| 3 | INT | 13 | 12- | PER Roll 12- | |||||
| 0 | EGO | 10 | 11- | ECV: 3 | |||||
| 5 | PRE | 15 | 12- | PRE Attack: 3d6 | |||||
| -5 | COM | 0 | 9- | ||||||
| 8 | PD | 17/32 | 17/32 PD (0/15 rPD) | ||||||
| 8 | ED | 13/27 | 13/27 ED (0/14 rED) | ||||||
| 10 | SPD | 4 | Mental Defense: 0 | ||||||
| 0 | REC | 14 | Phases: 3, 6, 9, 12 | ||||||
| 2 | END | 50 | Running: 9" (18" NC) | ||||||
| -1 | STUN | 46 | Swimming: 2" (4" NC) | ||||||
|
Cost |
Powers |
END |
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| 15 | Cockroach Body: Elemental Control, 30-point powers | ||||||||
| 39 | 1) Cockroach Shell I: Armor (15 PD/14 ED), Hardened (+1/4) (54 Active Points) | 0 | |||||||
| 15 | 2) Cockroach Shell II: Physical Damage Reduction, Resistant, 50% (30 Active Points) | 0 | |||||||
| 15 | 3) Cockroach Shell III: Energy Damage Reduction, Resistant, 50% (30 Active Points) | 0 | |||||||
| 21 | 4) Digging: Tunneling 5" through 9 DEF material, Fill In Hole (47 Active Points); Increased Endurance Cost (x2 END; -1/2) | 10 | |||||||
| 8 | 5) Gets in Any Crack or Crevice: Desolidification (40 Active Points); Does Not Protect Against Damage (-1), Only to Simulate Skill At Escaping from Bonds and Slipping into Tight Spaces (-3/4), Requires a Contortionist Skill Roll (-1/4) | 4 | |||||||
| 24 | 6) Versatile Fighter: Variable Advantage (+1/2 Advantages; +1) for up to 45 Active Points of 45 STR (45 Active Points); Requires a Cockroach Tricks Skill Roll (-1/4) [Notes: Frequent manuevers include Sharpened Spines (Armor Piercing), Four-Legged Sweep (Area of Effect: One Hex), and Effortless Strike (Reduced END: 0).] |
4 | |||||||
| 8 | Cockroach Fighting: Multipower, 15-point reserve, (15 Active Points); all slots Increased Endurance Cost (x2 END; -1/2), Requires A Power Skill: Cockroach Tricks Roll (-1/4) | ||||||||
| 1u | 1) Clubbing Strike: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), Increased Endurance Cost (x2 END; -1/2), Requires A Power Skill: Cockroach Tricks Roll (-1/4) | 2 | |||||||
| 1u | 2) Piercing Strike: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (vs. PD) (15 Active Points); Increased Endurance Cost (x2 END; -1/2), Requires A Power Skill: Cockroach Tricks Roll (-1/4) | 2 | |||||||
| 10 | Insect Walking: Clinging (normal STR) | 0 | |||||||
| 6 | Quick Runner: Running +3" (9" total) | 1 | |||||||
| 2 | Cockroach Leaper: Leaping +2" (11" forward, 5 1/2" upward) | 1 | |||||||
| 5 | Six-Legged Cockroach: Extra Limbs | 0 | |||||||
| 9 | Cockroach Resilience: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) | 0 | |||||||
|
Cost |
Skills | ||||||||
|
5 |
+1 with HTH Combat | ||||||||
|
3 |
Climbing 13- | ||||||||
|
3 |
Concealment 12- | ||||||||
|
3 |
Contortionist 13- | ||||||||
|
0 |
Everyman Skills | ||||||||
|
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AK: Acapulco, Mexico (Everyman) 11- | ||||||||
|
|
Climbing 8- | ||||||||
|
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Concealment 8- | ||||||||
|
|
Deduction 8- | ||||||||
|
|
Language: Spanish (native) | ||||||||
|
|
Paramedics 8- | ||||||||
|
|
PS: Maid 11- | ||||||||
|
|
Shadowing 8- | ||||||||
|
|
Stealth 8- | ||||||||
|
|
TF: Small Motorized Ground Vehicles | ||||||||
|
2 |
Language: English (fluent conversation) | ||||||||
|
4 |
The New Men Package | ||||||||
|
|
Fringe Benefit: Passport | ||||||||
|
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KS: The Superhuman World 11- | ||||||||
|
|
Teamwork 13- | ||||||||
|
|
Money: Wealthy ($1,000,000 Annually) | ||||||||
|
|
Reputation: International Goodwill Ambassadors 14- | ||||||||
|
|
Team Base Donation | ||||||||
|
|
Team Communicator | ||||||||
|
|
Hunted by the Maximum Force 8- | ||||||||
|
|
Monitored by the World Press 8- | ||||||||
|
|
Social Limitation (Celebrity) | ||||||||
|
7 |
Power: Cockroach Tricks (DEX-based) 15- | ||||||||
|
4 |
PS: Cook 13- | ||||||||
|
4 |
PS: Tutor 13- | ||||||||
|
3 |
Stealth 13- | ||||||||
|
3 |
Streetwise 12- | ||||||||
|
2 |
Survival (Urban) 12- | ||||||||
|
3 |
Tracking 12- | ||||||||
| 200+ | Disadvantages | ||||||||
|
15 |
Dependent NPC: Escobar Family Members 11- (Normal) | ||||||||
|
25 |
Distinctive Features: Obvious Superhuman: A Giant Cockroach (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) | ||||||||
|
20 |
Hunted: CLAW 8- (Mo Pow, NCI, Harshly Punish) | ||||||||
|
15 |
Hunted: Insecto Anaranjado 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) | ||||||||
|
15 |
Physical Limitation: Weird Biochemistry, Requires Special Medical Care (Frequently, Greatly Impairing) | ||||||||
|
20 |
Psychological Limitation: Code Vs. Killing (Common, Total) | ||||||||
|
15 |
Psychological Limitation: Protective of Children (Common, Strong) | ||||||||
|
1 |
Quirk: Deep Down, Doesn't Mind Being a Cockroach | ||||||||
|
1 |
Quirk: Grooms Herself Meticulously | ||||||||
|
1 |
Quirk: Leaves Mints on the Numens' Pillows at Night | ||||||||
|
1 |
Quirk: Often Sings "La Cucaracha" Song While Entering Battle | ||||||||
|
1 |
Quirk: Tends to Baby the Numens | ||||||||
|
20 |
Social Limitation: Permanent Identity: Inez Escobar, La Cucaracha (Very Frequently, Major) | ||||||||
| 0 | Experience Points | ||||||||
| Characteristics Cost | 125 | Base Points | 200 | ||||||
| Powers Cost | 179 | Disadvantages | 150 | ||||||
| Talents Cost | 0 | Experience Points | 0 | ||||||
| Perks Cost | 0 | Total Points | 350 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 46 | ||||||||
| Total Cost | 350 | ||||||||
| Concept | Brick | Hair Colour | None | ||||||
| Nationality | Mexican | Eye Colour | Black | ||||||
| Place of Birth | Acapulco, Mexico | Height | 2.18 m/7' 2" | ||||||
| Date of Birth | June 3, 1980 | Weight | 136.00 kg/300 lbs | ||||||
| Background | |||||||||
|
Born among Acapulco’s poorest families, Inez Escobar was luckier than most. Her parents ran a small street business, her mother knitting colorful blankets for the touristas and her father selling them. Her mother was particularly skillful, so the Escobars were able to scrape by, but with the pesos spread across eight children, a bad day meant that someone went hungry. As she and her siblings grew older and became able to help out more, other problems arose: Their father developed lung cancer and their mother developed arthritis. Inez, the oldest child, was fortunate enough to find a job as a maid in a run-down, roach-filled hotel. The money helped her family a great deal and, after their parents’ health worsened, Inez became the primary breadwinner. |
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| Personality | |||||||||
| A sweet-natured nurturer, Inez has found, much to most people’s surprise, that she likes being a walking cockroach. Although many people find themselves uncomfortable around her because of her appearance, she is proud of the fact that she can use her abilities for good and that she can help to support her family with her salary from the New Men (she continues to be paid through a trust despite the team having broken up). Fully aware that she is not the brightest superhero, she tends to follow others’ lead, somewhat timid to offer her own suggestions, however good. As she grows in confidence and experience, especially as she is forced to act on her own, she will likely become more forthright. Inez is honest to a fault and very protective of those around her, especially her young charges. Probably as a result of her new form and people’s general impression of cockroaches as filthy creatures, she is meticulous—some would say obsessive—about keeping her body, her quarters, and any superhero base she finds herself in clean. Because of her powerful defenses, she considers herself nearly invulnerable to harm, and occasionally takes extra risks because of that. | |||||||||
| Quote | |||||||||
| “La cucaracha, la cucaracha, ya no quiere caminar...” | |||||||||
| Powers | |||||||||
|
Dr. Saul Numen was of two minds about Inez’s transformation. At times, he thought that her change, triggered by the activation of her metagene under stress, was permanent. But part of him suspected that she is a true metamorph, and could shift back to human form if she only knew how. He swore to find a “cure” for her. For her part, she humored him in his attempts, but in truth she is unconcerned and has no particular desire to change back. |
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| Appearance | |||||||||
|
An unattractive Hispanic woman with pinched, sallow features in her previous life, Inez has transformed into a shiny brown cockroach that walks upright. She possesses few human features. Although she can walk on her hind legs and has some ability to manipulate objects with her hands, she is not a true human/roach hybrid; she appears much more like a giant roach. She keeps herself very clean and polishes her shiny shell. She is just over 7 feet tall. |
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