LADY LANCELOT
Dr. Faith Covington
 
Cost

Characteristic

Value Roll Notes
5 STR 65 22- Lift 200 tons; 13d6; [6]

42 DEX 24 14- OCV: 8  DCV: 8
28 CON 24 14-  
0 BODY 10 11-  
8 INT 18 13- PER Roll 13-
2 EGO 11 11- ECV: 4
8 PRE 18 13- PRE Attack: 3½d6
2 COM 14 12-  
6 PD 9   Total: 25 PD (16 rPD)
4 ED 9   Total: 25 ED (16 rED)
16 SPD 5   Total: 0 MD (0 rMD)
2 REC 9   Phases: 3, 5, 8, 10, 12
-4 END 40   Running: 6" / 12"
10 STUN 40   Flight: 20" / 160"
 

Cost

Powers

END

30 Joyeuse Energy Sword: Multipower (60 point reserve) (60 Active Points); all slots OAF (-1)  
3u 1) Piercing Charge: Killing Attack - Hand-to-Hand 3d6-1 (5d6+1 w/STR), Armour Piercing (+½) (60 Active Points) 6
3u 2) Projected Blast: Energy Blast 12d6 (60 Active Points) 6
3u 3) Stunning Charge: Killing Attack - Hand-to-Hand 2d6 (4d6 w/STR), +4 STUN Multiplier (+1) (60 Active Points) 6
40 Lady Lancelot Battlesuit Systems: Multipower (60 point reserve) (60 Active Points); all slots Battlesuit (-½)
2u 1) Cloaking Device: Invisibility to Sight, Radio and Hearing Groups (30 Active Points) 3
4u 2) Electron Beam: Energy Blast 12d6 (60 Active Points) 6
4u 3) Energy Absorption Field: Absorption 12d6 (Energy, points to Endurance Reserve) (60 Active Points) 0
1u 4) Infrared Vision: Infrared Perception (Sight Group) +1 to PER Roll (6 Active Points) 0
4u 5) Laser Eye Beams: Killing Attack - Ranged 3d6-1, Armour Piercing (+½) (60 Active Points) 6
1u 6) Night Sight: Nightvision, +1 to PER Roll (6 Active Points) 0
1u 7) Radio: High Range Radio Perception (Radio Group) (12 Active Points) 0
1u 8) Search Light: Sight Group Images, Increased Size (8" Radius; +¾) (10 Active Points); Only To Create Light (-1) 2
1u 9) Sonar: Active Sonar (Hearing Group), +1 to PER Roll, Increased Arc of Perception (360 degrees), Transmit (23 Active Points) 0
3u 10) Strobe: Sight Group Flash 10d6 (50 Active Points) 5
4u 11) Tractor Beam: Telekinesis (40 STR) (60 Active Points) 6
20 Lady Lancelot Armour: Elemental Control (50 point powers) (25 Active Points); all slots Only In Heroic Identity (-¼) 0
28 1) Articulated Armour: Armour (16 PD / 16 ED), Hardened (+¼) (60 Active Points) 0
14 2) Energy Wings: Flight 20", x8 Noncombat (50 Active Points); Restrainable (-½) 5
14 3) Enhanced Strength: +50 STR (50 Active Points); No Figured Characteristics (-½) 5
13 Shield of Turquine: Elemental Control (40 point powers) (20 Active Points); all slots OIF (-½)
16 1) Absorb Damage: Energy Damage Reduction, Resistant 25% (15 Active Points) plus Physical Damage Reduction, Resistant 25% (15 Active Points) 0
13 2) Deflect Attacks: +8 with DCV (40 Active Points) 0
29 3) Shield: Force Wall (10 PD / 10 ED), Reduced Endurance (0 END; +½), Persistent (+½) (100 Active Points); Limited Coverage 180 Degrees (-½), No Range (-½); Restricted Shape (-¼) 0
7 Hydraulics: Knockback Resistance -5" (10 Active Points); Battlesuit (-½) 0
5 Impenetrable I: Lack of Weakness (-5) for Normal Defence 0
5 Impenetrable II: Lack of Weakness (-5) for Resistant Defence 0
19 Self-Contained Systems: Life Support (Self-Contained Breathing; Safe in High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum; Immunity: All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents)  (39 Active Points); Battlesuit (-½), Costs Endurance (-½) 4
5 Visor I: Sight Group Flash Defence (8 Points) (8 Active Points); OIF (-½) 0
5 Visor II: Hearing Group Flash Defence (8 Points) (8 Active Points); OIF (-½) 0
25 Power Cells: Endurance Reserve (140 END, 14 REC) (28 Active Points); IIF (-¼) 0
 

Cost

Perks

1

Doctorate in Physics

Cost

Skills

16

+2 with All Combat

3

Analyse: Combat 13-

0

Everyman Skills
Acting 8-
Area Knowledge: Manchester, United Kingdom 11-
Climbing 8-
Computer Programming 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language Skill: English (idiomatic)
Paramedic 8-
Persuasion 8-
Professional Skill: Military Weapons Designer 11-
Shadowing 8-
Stealth 8-
Transport Familiarity: Small Ground Vehicles
3 Interrogation 13-
2 Language Skill: French (completely fluent)
9 Military Skills
Climbing 14-
Demolitions 13-
Navigation (Land) 13-
Professional Skill: Soldier 11-
Stealth 14-
Tactics 13-
Weapon Familiarity: Small Arms and Blades
Social Limitation: Civilians Just Don't Get It
3 Paramedics 13-
10 Scholar
Knowledge Skill: British Army Customs and History 11-
Knowledge Skill: Criminal Law 11-
Knowledge Skill: MI5 and British Intelligence Agencies 13-
Knowledge Skill: Superhuman Powered Armour 13-
Knowledge Skill: The Military World 11-
11 Scientist
Science Skill: Engineering 14-
Science Skill: Military Science 13-
Science Skill: Nuclear Physics 14-
3 Teamwork 14-
4 Weaponsmith (Energy Weapons) 14-
350+ Disadvantages
15 Hunted: British Military 8-
20 Hunted: Europol 8-
15 Hunted: Mystery 8-
10 Physical Limitation: Lightsleeper
15 Psychological Limitation: Cannot Turn Down A Challenge
20 Psychological Limitation: Elite Attitude
15 Psychological Limitation: Lives For The Hunt
10 Social Limitation: Cocky
15 Social Limitation: Secret Identity
15 Social Limitation: Wanted Criminal
18 Experience Points
 
Characteristics Cost 129 Base Points 350
Powers Cost 323 Disadvantages 150
Talents Cost 0 Experience Points 18
Perks Cost 1 Total Points 518
Martial Arts Cost 0
Skills Cost 65
Total Cost 518
 
Concept Powered Armour Hair Colour Light Brown
Nationality British Eye Colour Slate Grey
Place of Birth Manchester, United Kingdom Height 1.9m  (2.1m)
Date of Birth April 8, 1977 Weight 78kg  (512kg)
 
Background

Faith worked as a junior research assistant under the legendary Colonel Margaret Huff, one of Britain's top military scientists as well as the world famous superhero, Lady Lancelot.  Faith was a prodigy and even though she was still a high school student, Colonel Huff took her under her wing in both her fields of expertise.  Faith was at the forefront of military research and with the help of Huff's armour design, she was also the budding superhero known as Turquine.  Lady Lancelot and Turquine became like mother and daughter, and through her mentor's encouragement Faith joined the teen superhero club known as the Empire Club where she met Big Ben.  They were friends from the start and together they envisioned a world where the British Empire was as strong and protective as ever.

When Lady Lancelot was killed by Egyptian terrorists, Faith found herself adrift in confusion.  She and Big Ben had formed the Empire group and she found herself growing more determined to wreak vengeance on those who would threaten her homeland and way of life.  She began hunting criminals in the evenings, striking fear into the criminal underworld.  She enjoyed their fear and over the years she has become fascinated by the powers of her armour and truly believes that Empire will be able to bring about a New Age for Britain.

Personality
Faith holds herself above all others, believing her training and education to be far superior to any she mixes with.  Her military training has hardened her but she considers such hardness as a positive impact.  She enjoys striking fear in others, particularly men, and has begun to show an increased confidence in openly defying the authorities.

On a deeper level, Faith truly misses her mentor, Colonel Huff.  There is an emptiness that cannot be filled through a campaign of fear and intimidation, although Faith has no other option.  She refuses to confront her weakness and prefers to hide herself in her work.

Quote
“We fight for honour and will not accept anything less than complete success.”
Powers

The Lady Lancelot Armour is at the forefront of Battlesuit design, once the prized weapon of the British military.  Now in the hands of a wanted criminal, the military is actively seeking to return it to its proper place in defence of Britain.  The Armour is composed of a titanium compound which provides great protection as well as flexibility.  Offensive weaponry includes electron beams housed in the gauntlets, laser beams from the optic visor, a tractor beam and intense strobe light.  Lady Lancelot also wields an energy sword capable of cutting through most materials as well as projecting energy over great distances, and a shield from her time as Turquine which provides additional protection in combat.  The Armour is powered by cells located throughout the armour and weaponry.  The Armour is also able to fly through the use of jet wings.

Faith is an accomplished weapons designer and has made her own adjustments to the Armour.

Appearance

Lady Lancelot is an imposing figure, standing over 2m tall and weighing 512kg.  The Armour is dominated by a Union Jack symbol and the Shield of Turquine which is black and green with a star motif.  The Armour itself is silver with green features, including extendable flight propulsion wings which, when ignited, become fiery energy wings.  Lady Lancelot's energy sword, Joyeuse, is a simple black handle which can be ignited into a flaming sword.

Out of the Armour, Faith wears black military-issue jumpers and pants.  She is attractive but has become so hardened as to disregard the need for any kind of fashion apart from serviceable fatigues.  She is an imposing woman, even without the Armour, and stands at 1.9m tall.

 

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