| LONGSHOT |
| Zenon Krzesinski II |
| Cost | Characteristic | Value | Roll | Notes | |
| 5 | STR | 15 | 12- | Lift: 200.0kg; HTH: 3d6; END: [1] |
|
| 30 | DEX | 20 | 13- | OCV: 7 DCV: 7 | |
| 10 | CON | 15 | 12- | ||
| 0 | BODY | 10 | 11- | ||
| 8 | INT | 18 | 13- | PER Roll: 13- | |
| 6 | EGO | 13 | 12- | ECV: 4; Mental Defence: 0 | |
| 8 | PRE | 18 | 13- | PRE Attack: 3 1/2d6 | |
| 4 | COM | 18 | 13- | ||
| 5 | PD | 8 | Total: 16 PD (8 rPD) | ||
| 5 | ED | 8 | Total: 16 ED (8 rED) | ||
| 10 | SPD | 4 | Phases: 3, 6, 9, 12 | ||
| 4 | REC | 8 | Running: 6" / 12" | ||
| 2 | END | 34 | Swimming: 2" / 4" | ||
| 8 | STUN | 34 | Flight: 15" / 30" | ||
| LONGSHOT | Summary | |||
| Real Name: | Zenon Krzesinski II | Hair Colour: | Brown |
| Concept: | Gadgeteer / Weapon Master | Eye Colour: | Brown |
| Affiliation: | None - sometime ally of Runecaster and Brain Drain | Height & Weight: | 5' 11" (1.80 m) / 163 lbs (74.00 kg) |
| Played By: | NPC | Nationality: | Polish |
| Created By: | Ben Langdon | Place of Birth: | Warsaw, Poland |
| GM: | NPC | Date of Birth: | July 15, 1972 |
| Cost | Powers | END |
| 30 | Gadgets: Multipower, 45-point reserve, (45 Active Points); all slots OIF (-1/2) | |
| 2u | 1) Acid Spray: Tunnelling 2" through 13 DEF material (43 Active Points); OIF (-1/2), 12 Charges (-1/4) | [12] |
| 2u | 2) Crescent Moon Blades: Killing Attack - Ranged 1d6+1, Autofire (3 shots; +1/4), 12 Recoverable Charges (+1/4) (30 Active Points); OIF (-1/2), Range Based On Strength (-1/4) | [12 rc] |
| 3u | 3) Explosive Pellets: Energy Blast 6d6, 16 Charges (+0), Explosion (+1/2) (45 Active Points); OIF (-1/2), Range Based On Strength (-1/4) | [16] |
| 2u | 4) Flare Pellets: Sight Group Flash 6d6, Explosion (+1/2) (45 Active Points); OIF (-1/2), 12 Charges (-1/4), Range Based On Strength (-1/4) | [12] |
| 2u | 5) Gas Mask: Life Support (Immunity All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Self-Contained Breathing) (30 Active Points); OIF (-1/2) | 0 |
| 3u | 6) Heat Seeking Mini-Missiles: Energy Blast 7d6, 16 Charges (+0), Indirect (Same origin, always fired away from attacker; +1/4) (44 Active Points); OIF (-1/2) | [16] |
| 2u | 7) Jet Pack: Flight 15", 4 Continuing Charges lasting 5 Minutes each (+0) (30 Active Points); OIF (-1/2) | [4 cc] |
| 3u | 8) Master Key: Minor Transform 3d6 (Locked Object To Unlocked Object), Reduced Endurance (0 END; +1/2) (45 Active Points); OIF (-1/2), Concentration (1/2 DCV; -1/4) | 0 |
| 2u | 9) Modified Compound Bow: Killing Attack - Ranged 2d6, 16 Charges (+0), Penetrating (+1/2) (45 Active Points); Gestures (Requires both hands; -1/2), OIF (-1/2) | [16] |
| 3u | 10) Pellet Launcher: Energy Blast 9d6, 16 Charges (+0) (45 Active Points); OIF (-1/2) | [16] |
| 2u | 11) Sonic Pellets: Hearing Group Flash 10d6, Explosion (+1/2) (45 Active Points); OIF (-1/2), 12 Charges (-1/4), Range Based On Strength (-1/4) | [12] |
| 3u | 12) Stun Arrows (For Compound Bow): Entangle 3d6, 3 DEF, 16 Charges (+0), Takes No Damage From Attacks All Attacks (+1/2) (45 Active Points); OIF (-1/2), Cannot Form Barriers (-1/4) | [16] |
| 2u | 13) Swingline: Swinging 15", x4 Noncombat, Reduced Endurance (0 END; +1/2) (30 Active Points); OIF (-1/2) | 0 |
| 1u | 14) Wrist Blade: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); OIF (-1/2) | 1 |
| 12 | Targeting and Propulsion Systems: Elemental Control, 30-point powers, (15 Active Points); all slots IIF (-1/4) | |
| 17 | 1) Long Range Accuracy: Penalty Skill Levels: +12 vs. Range Modifier with All Attacks (36 Active Points); IIF (-1/4) | 0 |
| 12 | 2) Targeting Computer: +6 with Ranged Combat (30 Active Points); IIF (-1/4) | 0 |
| 12 | 3) Telescopic Sight (and Enhanced Hearing Plugs): +10 versus Range Modifier for Sight Group and Hearing Group (30 Active Points); IIF (-1/4) | 0 |
| 3 | Head Gear I: Hearing Group Flash Defence (5 points) (5 Active Points); OIF (-1/2) | 0 |
| 3 | Head Gear II: Sight Group Flash Defence (5 points) (5 Active Points); OIF (-1/2) | 0 |
| 2 | Helmet Sense: Ultrasonic Perception (Hearing Group) (3 Active Points); OIF (-1/2) | 0 |
| 3 | Helmet Vision I: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) | 0 |
| 3 | Helmet Vision II: Nightvision (5 Active Points); OIF (-1/2) | 0 |
| 3 | Helmet Vision III: Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-1/2) | 0 |
| 14 | Microweave Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4) | 0 |
| Cost | Talents |
| 2 | Heads Up Display I: Bump Of Direction (3 Active Points); IIF (-1/4) |
| 2 | Heads Up Display II: Absolute Time Sense (3 Active Points); IIF (-1/4) |
| Cost | Perquisites |
| 10 | Inheritance: Money: Wealthy |
| Cost | Skills |
| 5 | +1 with Ranged Combat |
| 3 | Acrobatics 13- |
| 3 | Acting 13- |
| 3 | Breakfall 13- |
| 3 | Bugging 13- |
| 3 | Climbing 13- |
| 3 | Computer Programming 13- |
| 3 | Concealment 13- |
| 3 | Deduction 13- |
| 3 | Demolitions 13- |
| 3 | Disguise 13- |
| 3 | Electronics 13- |
| 0 | Everyman Skills |
| AK: Warsaw, Poland 11- | |
| Acting 8- | |
| Climbing 8- | |
| Concealment 8- | |
| Conversation 8- | |
| Deduction 8- | |
| PS: Mechanical Engineer 11- | |
| Paramedics 8- | |
| Persuasion 8- | |
| Shadowing 8- | |
| Stealth 8- | |
| TF: Small Motorized Ground Vehicles | |
| 3 | Gambling 13- |
| 3 | Inventor 13- |
| 10 | Linguist |
| Language: English (completely fluent) (3 Active Points) | |
| Language: German (completely fluent) (3 Active Points) | |
| Language: Polish (idiomatic) | |
| Language: Romanian (fluent conversation) (2 Active Points) | |
| Language: Russian (completely fluent) (3 Active Points) | |
| 3 | Lockpicking 13- |
| 2 | Navigation (Land) 13- |
| 3 | Paramedics 13- |
| 3 | Persuasion 13- |
| 12 | Scholar |
| KS: Gadgets (4 Active Points) 14- | |
| KS: Organised Crime Of Eastern Europe (3 Active Points) 13- | |
| KS: People Trafficking (3 Active Points) 13- | |
| KS: Russian Mafia (3 Active Points) 13- | |
| 14 | Scientist |
| SS: Electrical Engineering 14- (4 Active Points) | |
| SS: Mathematics 13- (3 Active Points) | |
| SS: Mechanical Engineering 14- (4 Active Points) | |
| SS: Physics 14- (4 Active Points) | |
| 3 | Security Systems 13- |
| 3 | Seduction 13- |
| 3 | Shadowing 13- |
| 3 | Sleight Of Hand 13- |
| 3 | Stealth 13- |
| 3 | Streetwise 13- |
| 2 | Survival (Temperate/Subtropical, Urban) 8- |
| 3 | Systems Operation 13- |
| 2 | TF: Helicopters, Small Planes |
| 3 | Tactics 13- |
| 3 | Teamwork 13- |
| 3 | Tracking 13- |
| 3 | Weaponsmith (Missiles & Rockets, Muscle-Powered Ranged) 13- |
| 7 | WF: Common Melee Weapons, Common Missile Weapons, Small Arms, Grenade Launchers |
| 250+ | Disadvantages |
| 15 | Hunted: Brotherhood 8- |
| 15 | Hunted: Zenon Krzesinski (Father, Mafia Boss) 8- |
| 10 | Monitored: Europol 8- |
| 20 | Normal Characteristic Maxima |
| 10 | Physical Limitation: Short Sighted (Wears Corrective Lenses) |
| 15 | Psychological Limitation: Judgemental |
| 20 | Psychological Limitation: Obsessed With Shutting Down People-Smuggling Operations |
| 15 | Psychological Limitation: The Ends Justify The Means |
| 10 | Reputation: Extreme Vigilantes, 11- |
| 5 | Reputation: Son Of Organised Crime Boss, 11- (Known Only To Organised Crime and Law Enforcement Agencies) |
| 15 | Social Limitation: Secret Identity |
| 0 | Experience Points |
| LONGSHOT | Points Summary | |||
| Characteristics Cost: | 105 | Base Points: | 250 |
| Powers Cost: | 146 | Disadvantages: | 150 |
| Talents Cost: | 4 | Total Experience: | 0 |
| Perks Cost: | 10 | Spent Experience: | 0 |
| Martial Arts Cost: | 0 | Unspent Experience: | 0 |
| Skills Cost: | 135 | Total Points: | 400 |
| Background |
Being the favoured son of a crime boss has its perks, and Zenon Krzesinski used his father's influence and reputation to set himself up as well-trained and even better equipped vigilante. His father discovered Zenon's interest in gadgetry early but always assumed his son would use his weaponry and skills to assist with the 'family business'. After graduating from a German university, Zenon discovered that his father's criminal empire actually extended into the murky depths of people smuggling and prostitution. The discovery triggered repressed memories of his early years when he had witnessed his father abusing his mother. Although traumatic, Zenon pursued any remaining evidence about his mother who had disappeared when he was ten years old. He discovered that she had been murdered by his father after she had attempted to blackmail him.Zenon found that his long held anger towards his father now had a focus. His resentment towards his father's illicit activities had been percolating for years and had indeed fuelled his inventions and tinkering with mechanical and electrical devices.His father was initially amused with Zenon's attacks against his businesses and warehouses, but soon the attacks could not be ignored. Sometime during the next twelve months Zenon Krzesinski became Longshot and his father cast him out of his inheritance. Longshot didn't even blink at the disinheritance and continued to systematically sabotage his father and the other organised crime bosses of Poland and Eastern Europe.Longshot has been operating in Eastern Europe for nearly five years, and has teamed up with another Polish vigilante, Runecaster. Their alliance has proved to be especially effective against organised crime and has even raised the interest of the Russian terrorists, Oktober. Longshot has also assisted in the rehabilitation of many sex workers and smuggled people, most of whom have been abused by his father's businesses. One of these people turned out to be an uberhuman with psychic powers, later to be known as Brain Drain.Longshot is known across Europe as a hardlined vigilante. His tactics are ruthless and he has been responsible for many deaths, not all of them criminals. He, Runecaster and Brain Drain have earned the wrath of Europe's ragtag team of heroes, The Brotherhood. Although they have worked together at least once, The Brotherhood and Longshot are constantly at each other's throats. |
| Personality |
Zenon Krzesinski feels guilty about his father's activities: from the death of his mother to the many, many deaths of people who have been smuggled from Eastern Europe in the hope of a better life. He has worked hard to make himself the man he has become: from the high tech gadgetry to his athletic body and intense, one-tracked mindset. Zenon is a classic example of a driven man, and he takes no criticism from anyone although he is very judgemental of everyone around him. He is softer when dealing with Brain Drain who he sees as a little brother. The fact that his father was responsible for the boy's brain damage has made Zenon into an overprotective 'older brother'. |
| Quote |
"There's no escape for you, no matter how you grovel or beg for your life."
|
| Powers |
Longshot is an excellent marksman, able to kill with a variety of weaponry - much of which was designed or adapted by himself He is a highly trained athlete and has developed many skills to make him a capable killer and saboteur. His gadgetry is varied, depending on the assignment, and usually includes a powerful compound bow, offensive and defensive pellets, and rocket-powered missiles. His helmet provides him with enhanced sensors including a targeting computer which allows him to increase his efficiency over great ranges. |
| Appearance |
Longshot is known to the authorities and criminal underworld of Poland and many other Eastern European countries. His dark red armour and glistening black gauntlets are his trademarks. His armour is skin-tight and allows him to move like an Olympic gymnast, but it also contains many pockets and pouches where he keeps his various gadgets. |