| MAD HATTER | |||||||||
| Lawrence Mills aka 'Millsy' | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 5 | STR | 15 | 12- | Lift: 200kg; 3d6; [1] |
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| 24 | DEX | 18 | 13- | OCV: 6 DCV: 6 | |||||
| 20 | CON | 20 | 13- | ||||||
| 8 | BODY | 14 | 12- | ||||||
| 4 | INT | 14 | 12- | PER Roll 12- | |||||
| 20 | EGO | 20 | 13- | ECV: 7 | |||||
| 10 | PRE | 20 | 13- | PRE Attack: 4d6 | |||||
| 1 | COM | 12 | 11- | ||||||
| 4 | PD | 7 | Total: 14 PD (7 rPD) | ||||||
| 3 | ED | 7 | Total: 14 ED (7 rED) | ||||||
| 12 | SPD | 4 | Mental Defense: 20 | ||||||
| 0 | REC | 7 | Phases: 3, 6, 9, 12 | ||||||
| 0 | END | 40 | Running: 6" / 12" | ||||||
| 6 | STUN | 38 | Flight: 8" / 16" | ||||||
|
Cost |
Powers |
END |
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| 87 | Telepath: Multipower, 87-point reserve | ||||||||
| 8u | 1) Drink My Tea And Be Happy: Mind Control 11d6, Reduced Endurance (½END; +¼), Telepathic (+¼) (82 Active Points) | 3 | |||||||
| 9u | 2) Nap Time: Ego Attack 7d6, Reduced Endurance (½END; +¼) (87 Active Points) | 3 | |||||||
| 9u | 3) Oh Where Oh Where Is Little Alice?: Mind Scan 14d6, Reduced Endurance (½END; +¼) (87 Active Points) | 3 | |||||||
| 9u | 4) Open Wide, Come Inside: Telepathy 14d6, Reduced Endurance (½END; +¼) (87 Active Points) | 3 | |||||||
| 7u | 5) Trapped In A Delusion: Entangle 3d6, 3 DEF, Reduced Endurance (½END; +¼), Takes No Damage From Attacks (+½), Based On EGO Combat Value (Mental Defense applies; +1) (82 Active Points); Cannot Form Barriers (-¼) | 3 | |||||||
| 9u | 6) Welcome To Wonderland: Mental Illusions 14d6, Reduced Endurance (½END; +¼) (87 Active Points) | 3 | |||||||
| 16 | Mad As A Hatter (trademark): Mental Defense (20 points total) | 0 | |||||||
| 26 | The Hat: Multipower, 52-point reserve, (52 Active Points); all slots OAF (-1) | ||||||||
| 1u | 1) The Power Of The Hat Defies Gravity: Flight 8", Reduced Endurance (0END; +½) (24 Active Points); OAF (-1) | 0 | |||||||
| 2u | 2) What's Inside The Hat?: Extra-Dimensional Movement (Wonderland Dimension), x8 Increased Weight, Reduced Endurance (0END; +½) (52 Active Points); OAF (-1), Extra Time (Full Phase, -½) | 0 | |||||||
| 12 | Body Armour: Armor (7 PD/7 ED) (21 Active Points); OIF (-½), Real Armor (-¼) | 0 | |||||||
| 3 | Mask: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-½) | 0 | |||||||
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Cost |
Talents | ||||||||
|
5 |
Never Forgets A Face... Or Is That A Name?: Eidetic Memory | ||||||||
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Cost |
Skills | ||||||||
|
2 |
Area Knowledge: Argus City, New Jersey 11- | ||||||||
|
3 |
Acting 13- | ||||||||
|
3 |
Combat Driving 13- | ||||||||
|
3 |
Conversation 13- | ||||||||
|
3 |
Deduction 12- | ||||||||
|
0 |
Everyman Skills | ||||||||
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Area Knowledge: New York City, New York 11- | ||||||||
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Acting 8- | ||||||||
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Climbing 8- | ||||||||
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Concealment 8- | ||||||||
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Conversation 8- | ||||||||
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Deduction 8- | ||||||||
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Language: English (idiomatic) | ||||||||
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Professional Skill: Stand Up Comedian 11- | ||||||||
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Paramedics 8- | ||||||||
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Persuasion 8- | ||||||||
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Shadowing 8- | ||||||||
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Stealth 8- | ||||||||
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Transport Familiarity: Small Motorized Ground Vehicles | ||||||||
|
3 |
Mimicry 12- | ||||||||
|
3 |
Oratory 13- | ||||||||
|
10 |
Scholar | ||||||||
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KS: Banks And How To Rob Them 11- | ||||||||
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KS: Fashion 11- | ||||||||
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KS: Fast Cars 11- | ||||||||
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KS: Jokes 12- | ||||||||
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KS: Known Uberhumans 11- | ||||||||
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KS: Magic 11- | ||||||||
|
3 |
Sleight Of Hand 13- | ||||||||
|
3 |
Stealth 13- | ||||||||
|
1 |
Transport Familiarity: Large Motorized Ground Vehicles | ||||||||
| 200+ | Disadvantages | ||||||||
|
15 |
Enraged: If Someone Takes His Hat, Go 14-, Recover 14- | ||||||||
|
15 |
Hunted: Law Enforcement Agencies 8- | ||||||||
|
20 |
Normal Characteristic Maxima | ||||||||
|
15 |
Physical Limitation: Migraines | ||||||||
|
15 |
Psychological Limitation: Makes Jokes In Combat | ||||||||
|
15 |
Psychological Limitation: Reluctant To Kill | ||||||||
|
15 |
Psychological Limitation: Thrill Seeker | ||||||||
|
1 |
Quirk: Always Calls Girls "Alice" | ||||||||
|
1 |
Quirk: Always Orders Those Around Him, Even If There Is Nothing To Do | ||||||||
|
1 |
Quirk: Fashion Nazi (Slams The Fashion Tastes Of His Adversaries) | ||||||||
|
1 |
Quirk: Insane Laugh (Which He Uses Often) | ||||||||
|
1 |
Quirk: Obsessed With Fast Cars | ||||||||
|
10 |
Reputation: He Really Is As Mad As A Hatter, 11- | ||||||||
|
15 |
Social Limitation: Secret Identity | ||||||||
|
10 |
Social Limitation: Seen As Unreliable | ||||||||
| 6 | Experience Points | ||||||||
| Characteristics Cost | 117 | Base Points | 200 | ||||||
| Powers Cost | 198 | Disadvantages | 150 | ||||||
| Talents Cost | 5 | Experience Points | 6 | ||||||
| Perks Cost | 0 | Total Points | 356 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 36 | ||||||||
| Total Cost | 356 | ||||||||
| Concept | Mentalist | Hair Colour | Blonde | ||||||
| Nationality | American | Eye Colour | Green | ||||||
| Place of Birth | New York City, New York, USA | Height | 1.88m | ||||||
| Date of Birth | December 25, 1974 | Weight | 80kg | ||||||
| Background | |||||||||
|
The Mad Hatter is a mixed up individual. He isn't really 100% whether he is Lawrence Mills (Millsy to his friends) pretending to be the Mad Hatter, or whether he really is The Mad Hatter pretending to be Lawrence Mills. His past is like an open book, except that he is the author and has had so many rewrites that he isn't really sure what happened when he was younger and what he just made up on the spot. |
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| Personality | |||||||||
| The Mad Hatter is a little crazy. Sometimes he is crazier than other days, but the one constant in his life is that nothing stays the same. He revels in chaos and enjoys watching people try to deal with the unexpected. He loves manipulating super heroes but will settle for normal folk if he has to. Wonderland usually embark upon crime sprees based more on the Hatter's deluded plans to cause mayhem than on any kind of financial gain. He likes money, of course, but is just as likely to make a bonfire out of one hundred dollar bills as he is to steal it. | |||||||||
| Quote | |||||||||
| "It's only crazy if you're standing on that side of the mirror, lad. Things look just peachy from here!" | |||||||||
| Powers | |||||||||
|
The Mad Hatter is a telepath, although his powers are driven more by passions than by intellect. If he wasn't so crazy he would make a particularly dangerous foe, but usually his powers manifest themselves in harmless ways. He is able to create havoc in the minds of adversaries, flinging them into halucinations or rewriting their personalities. |
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| Appearance | |||||||||
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The Mad Hatter is fixated with hats, particularly his own large and battered blue hat. He always wears a hat, in and out of costume, and considers himself an expert in the area of fashion (often pointing out fashion faux pas to his friends and passers-by). As the Mad Hatter he wears a red jacket over a t-shirt (the design of which changes from day to day). Underneath his t-shirt he wears a skintight green bodysuit which is made of a protective polymer. |
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