| MALKIN | |||||||||||||||
| Stefanie Ariza | |||||||||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||||||||
| 10 | STR | 20 | 13- | Lift: 400kg; 4d6; [2] |
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| 30 | DEX | 20 | 13- | OCV: 7 DCV: 7 | |||||||||||
| 20 | CON | 20 | 13- | ||||||||||||
| 10 | BODY | 15 | 12- | ||||||||||||
| 8 | INT | 18/28 | 13- / 15- | PER Roll 13-/15- | |||||||||||
| 16 | EGO | 18 | 13- | ECV: 6 | |||||||||||
| 5 | PRE | 15 | 12- | PRE Attack: 3d6 | |||||||||||
| -1 | COM | 8 | 11- | ||||||||||||
| 4 | PD | 8 | Total: 14 PD (6 rPD) | ||||||||||||
| 4 | ED | 8 | Total: 14 ED (6 rED) | ||||||||||||
| 10 | SPD | 4 | Mental Defense: 10 | ||||||||||||
| 4 | REC | 10 | Phases: 3, 6, 9, 12 | ||||||||||||
| 2 | END | 44 | Running: 6" / 12" | ||||||||||||
| 0 | STUN | 35 | Swimming: 2" / 4" | ||||||||||||
|
Cost |
Powers |
END |
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| 27 | Metal Scythe: Multipower, 55-point reserve, (55 Active Points); all slots OAF (-1) | ||||||||||||||
| 1u | 1) Improvised Pole Vault (Assisted Launch) aka The Broomstick: Leaping +12" (16" forward, 8" upward), Reduced Endurance (0END; +½) (18 Active Points) | 0 | |||||||||||||
| 2u | 2) Killing Stroke: Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR), Reduced Endurance (0END; +½) (45 Active Points) | 0 | |||||||||||||
| 1u | 3) Long Reach: Stretching 2" (10 Active Points); No Noncombat Stretching (-¼), Staff Only (-¼), Always Direct (-¼) | 1 | |||||||||||||
| 2u | 4) Staff Slam: Hand-To-Hand Attack +6d6, Reduced Endurance (0END; +½) (45 Active Points); Hand-To-Hand Attack (-½) | 0 | |||||||||||||
| 6 | Induced Genius: +10 INT (10 Active Points); Activation Roll 15-, Jammed (-¾) | 0 | |||||||||||||
| 10 | Pain Resistance I: Energy Damage Reduction, 25% | 0 | |||||||||||||
| 10 | Pain Resistance II: Physical Damage Reduction, 25% | 0 | |||||||||||||
| 6 | Result Of Regular Brain Experiments: Mental Defense (10 points total) | 0 | |||||||||||||
| 10 | Concealed Armour: Armor (6 PD/6 ED) (18 Active Points); OIF (-½), Real Armor (-¼) | 0 | |||||||||||||
| 7 | Concealed Switch Blades: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); OAF (-1) | 1 | |||||||||||||
| 11 | Pistol: Killing Attack - Ranged 2d6 (30 Active Points); OAF (-1), 8 Charges (-½), Real Weapon (-¼) | 0 | |||||||||||||
|
Cost |
Perks | ||||||||||||||
|
30 |
Automatons: Follower (16 100 Point Henchmen - 50 Base + 50 Disadvantages) | ||||||||||||||
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5 |
Offshore Bank Accounts: Money: Well Off | ||||||||||||||
|
Cost |
Martial Arts | ||||||||||||||
| Maneuver | Phase | OCV | DCV | Notes | |||||||||||
| 15 | Staff Fighting (Staff Weapon Element Only) | ||||||||||||||
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|
Cost |
Skills | ||||||||||||||
|
15 |
+3 with HTH Combat | ||||||||||||||
|
3 |
Computer Programming 13- (15-) | ||||||||||||||
|
3 |
Contortionist 13- | ||||||||||||||
|
3 |
Criminology 13- (15-) | ||||||||||||||
|
3 |
Cryptography 13- (15-) | ||||||||||||||
|
3 |
Deduction 13- (15-) | ||||||||||||||
|
3 |
Electronics 13- (15-) | ||||||||||||||
|
0 |
Everyman Skills | ||||||||||||||
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Area Knowledge: San Jose, Costa Rica 11- | ||||||||||||||
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Acting 8- | ||||||||||||||
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Climbing 8- | ||||||||||||||
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Concealment 8- | ||||||||||||||
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Conversation 8- | ||||||||||||||
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Deduction 8- | ||||||||||||||
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Language: Spanish (idiomatic) | ||||||||||||||
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Professional Skill: Chemist 11- | ||||||||||||||
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Paramedics 8- | ||||||||||||||
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Persuasion 8- | ||||||||||||||
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Shadowing 8- | ||||||||||||||
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Stealth 8- | ||||||||||||||
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Transport Familiarity: Small Motorized Ground Vehicles | ||||||||||||||
|
3 |
Forensic Medicine 13- (15-) | ||||||||||||||
|
3 |
Knowledge Skill: Scientific and Medical Community 13- (15-) | ||||||||||||||
|
3 |
Knowledge Skill: The Human Brain 13- (15-) | ||||||||||||||
|
4 |
Language: English (idiomatic) | ||||||||||||||
|
3 |
Professional Skill: Neurologist 13- (15-) | ||||||||||||||
|
3 |
Paramedics 13- (15-) | ||||||||||||||
|
18 |
Scientist | ||||||||||||||
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Science Skill: Chemistry 14- (16-) | ||||||||||||||
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Science Skill: Mathematics 13- (15-) | ||||||||||||||
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Science Skill: Medicine 13- (15-) | ||||||||||||||
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Science Skill: Neurology 13- (15-) | ||||||||||||||
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Science Skill: Pharmacology 13- (15-) | ||||||||||||||
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Science Skill: Radiation 13- (15-) | ||||||||||||||
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Science Skill: Surgery 13- (15-) | ||||||||||||||
|
3 |
Security Systems 13- (15-) | ||||||||||||||
|
3 |
Stealth 13- | ||||||||||||||
|
3 |
Systems Operation 13- (15-) | ||||||||||||||
|
3 |
Tactics 13- (15-) | ||||||||||||||
|
3 |
Weapon Familiarity: Handguns, Polearms and Spears, Staffs | ||||||||||||||
| 200+ | Disadvantages | ||||||||||||||
|
10 |
Distinctive Features: Tall, Gaunt Goth | ||||||||||||||
|
20 |
Hunted: CIA 8- | ||||||||||||||
|
15 |
Hunted: Reef and Brain Coral 8- | ||||||||||||||
|
20 |
Normal Characteristic Maxima | ||||||||||||||
|
15 |
Physical Limitation: Migraines | ||||||||||||||
|
15 |
Psychological Limitation: Scientific Curiosity | ||||||||||||||
|
15 |
Psychological Limitation: The Rules Do Not Apply To Her | ||||||||||||||
|
20 |
Psychological Limitation: Treats Everyone As Potential Test Subjects For Her Experiments | ||||||||||||||
|
5 |
Social Limitation: Ostracised From The Scientific Community | ||||||||||||||
|
15 |
Social Limitation: Wanted Criminal | ||||||||||||||
| 0 | Experience Points | ||||||||||||||
| Characteristics Cost | 122 | Base Points | 200 | ||||||||||||
| Powers Cost | 93 | Disadvantages | 150 | ||||||||||||
| Talents Cost | 0 | Experience Points | 0 | ||||||||||||
| Perks Cost | 35 | Total Points | 350 | ||||||||||||
| Martial Arts Cost | 15 | ||||||||||||||
| Skills Cost | 85 | ||||||||||||||
| Total Cost | 350 | ||||||||||||||
| Concept | Weapon Master | Hair Colour | Black | ||||||||||||
| Nationality | Costa Rican | Eye Colour | Brown | ||||||||||||
| Place of Birth | San Jose, Costa Rica | Height | 1.9m / 6' 3" | ||||||||||||
| Date of Birth | September 28, 1979 | Weight | 72kg / 159 lbs | ||||||||||||
| Background | |||||||||||||||
|
As a laboratory assistant to Dr Santos Verdacia, Stefanie Ariza was involved in a top secret joint scientific programme between the United States and Argentina called 'Soul Harvest'. The dubious nature of the investigation led the scientific team to locate their base of research in San Jose where America had influence and the research team were able to operate without fear of being interrupted or questioned. Ariza was brought in by one of the
Argentinean scientists renowned for his surgical work on uberhumans. Verdacia had been barred from practice because of his cavalier attitude which resulted in several uber deaths and he was under investigation by Southern Cross International for breaches of the ethic code when dealing with uberhumans. |
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| Personality | |||||||||||||||
| Originally the woman who would become Malkin was a reserved and studious grad student, but since finding herself robbed of professional recognition and threatened, she has become more assertive (in her mind) and aggressive (in the mind's of others). She has pursued her theories with abandon, often using herself as a test subject in experiments designed to transfer knowledge and higher order thinking. Her frequent experiments have damaged her brain, making her neurotic and totally unpredictable. | |||||||||||||||
| Quote | |||||||||||||||
| "Crazy is as crazy does. Don't we kill the ones we loves? Come closer, don't be afraid. Memories quickly tire and fade." |
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| Powers | |||||||||||||||
|
Malkin was quite bright before she began tampering with her brain, but since regularly experimenting with ways to increase her own brain capacity she has become a genius, although her intelligence is as erratic as her personality. |
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| Appearance | |||||||||||||||
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Malkin is a tall, but skinny goth. She wears black mascara around her eyes and has dyed black hair which is often unruly. She wears a lab coat most times, underneath which she wears shapeless black clothing. When expecting trouble she can be found holding a specially-designed staff with a scythe blade. |
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