| MAMBA MUTU | |||||||||||||||
| Marie-Louise Sechan | |||||||||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||||||||
| 15 | STR | 25 | 14- | Lift: 800kg; 5d6; [2] |
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| 42 | DEX | 24 | 14- | OCV: 8 DCV: 8 | |||||||||||
| 20 | CON | 20 | 13- | ||||||||||||
| 4 | BODY | 12 | 11- | ||||||||||||
| 4 | INT | 14 | 12- | PER Roll 12- | |||||||||||
| 16 | EGO | 18 | 13- | ECV: 6 | |||||||||||
| 10 | PRE | 20/30 | 13-/15- | PRE Attack: 4d6/6d6 | |||||||||||
| 1 | COM | 12 | 11- | ||||||||||||
| 5 | PD | 10 | Total: 20 PD (10 rPD) | ||||||||||||
| 6 | ED | 10 | Total: 20 ED (10 rED) | ||||||||||||
| 16 | SPD | 5 | Mental Defense: 0 | ||||||||||||
| 2 | REC | 10 | Phases: 3, 5, 8, 10, 12 | ||||||||||||
| 0 | END | 40 | Running: 10" / 20" | ||||||||||||
| 5 | STUN | 40 | Leap: 10" Across / 5" Upward | ||||||||||||
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Cost |
Powers |
END |
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| 37 | Crocodile Chain: Multipower, 50-point reserve, all slots Reduced Endurance (0END; +½) (75 Active Points); all slots OAF (-1) | ||||||||||||||
| 1u | 1) Blade Strike: Killing Attack - Hand-To-Hand 1d6+1 (2½d6 w/STR) (20 Active Points) | 0 | |||||||||||||
| 1u | 2) Chain Strike: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-½) | 0 | |||||||||||||
| 1u | 3) Grapple: Entangle 5d6, 5 DEF (50 Active Points); Lockout (-½), Limited Range 6" (-¼), Can Be Missile Deflected (-¼), Cannot Form Barriers (-¼) | 0 | |||||||||||||
| 1u | 4) Grappling Chain: Stretching 6" (30 Active Points); No Noncombat Stretching (-¼), Always Direct (-¼) | 0 | |||||||||||||
| 2u | 5) Strike: Energy Blast 10d6 (50 Active Points); Limited Range 6" (-¼), Beam (-¼) | 0 | |||||||||||||
| 2u | 6) Strike In A Blur: Energy Blast 4d6+1, Area Of Effect (2" Radius; +1), Selective (+¼) (49 Active Points); No Range (-½) | 0 | |||||||||||||
| 22 | Utility Belt: Multipower, 45-point reserve, (45 Active Points); all slots OIF (-½), Increased Endurance Cost (x2END; -½) | ||||||||||||||
| 1u | 1) Corrosive Solution - Only Versus Metal: Tunneling 1" through 12 DEF material (38 Active Points); Extra Time (Full Phase, -½), Instant (-½), Only Versus Metal (-¼), No Noncombat Movement (-¼) | 8 | |||||||||||||
| 2u | 2) Crocodile Claws I: Killing Attack - Ranged 2d6-1, Autofire (3 shots; +¼), Armor Piercing (+½) (44 Active Points) | 8 | |||||||||||||
| 2u | 3) Crocodile Claws II: Killing Attack - Ranged 1d6, Explosion (+½), Autofire (3 shots; +1¼) (41 Active Points) | 8 | |||||||||||||
| 2u | 4) Electronic Scrambler: Minor Transform 4d6 (Active Security System To Disabled System) (40 Active Points) | 8 | |||||||||||||
| 2u | 5) Flare Bomb: Sight and Hearing Groups Flash 4d6, Area Of Effect Nonselective (3" Radius; +¾) (44 Active Points); Range Based On Strength (-¼) | 8 | |||||||||||||
| 2u | 6) Swamp Fog: Darkness to Sight and Smell/Taste Groups 2" Radius, Uncontrolled (+½) (37 Active Points); Range Based On Strength (-¼) | 8 | |||||||||||||
| 6 | Utility Belt Battery Dock: Endurance Reserve (40 END, 4 REC) Reserve: (8 Active Points); OIF (-½) REC: (4 Active Points); IIF (-¼) | 0 | |||||||||||||
| 17 | Body Armour: Armor (10 PD/10 ED) (30 Active Points); OIF (-½), Real Armor (-¼) | 0 | |||||||||||||
| 5 | Mask - Crocodile Maw: +10 PRE (10 Active Points); Only For Fear And Intimidation (To Cause and Resist) (-½), OIF (-½) | 0 | |||||||||||||
| 3 | Mask - Night Sight: Nightvision (5 Active Points); OIF (-½) | 0 | |||||||||||||
| 4 | Mask - Polarised Lens: Sight Group Flash Defense (6 points) (6 Active Points); OIF (-½) | 0 | |||||||||||||
| 4 | Mask - Protected Hearing: Hearing Group Flash Defense (6 points) (6 Active Points); OIF (-½) | 0 | |||||||||||||
| 6 | Miniature Climbing Claws (Hands and Feet): Clinging (normal STR) (10 Active Points); Requires A Climbing Skill Roll (-½), IIF (-¼) | 0 | |||||||||||||
| 6 | Whirling Shield: Missile Deflection (Bullets & Shrapnel) (15 Active Points); OAF (Focus: Chain; -1), Limited Coverage 180 Degrees (-½) | 0 | |||||||||||||
| 8 | Peak Performance I: Running +4" (10" total) | 1 | |||||||||||||
| 5 | Peak Performance II: Leaping +5" (10" forward, 5" upward) | 1 | |||||||||||||
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Cost |
Martial Arts | ||||||||||||||
| Maneuver | Phase | OCV | DCV | Notes | |||||||||||
| 16 | Karate | ||||||||||||||
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Cost |
Skills | ||||||||||||||
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10 |
+2 with HTH Combat | ||||||||||||||
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2 |
Area Knowledge: Kinshasa, Democratic Republic of the Congo 11- | ||||||||||||||
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3 |
Breakfall 14- | ||||||||||||||
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3 |
Climbing 14- | ||||||||||||||
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0 |
Everyman Skills | ||||||||||||||
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Area Knowledge: Lyon, France 11- | ||||||||||||||
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Acting 8- | ||||||||||||||
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Climbing 8- | ||||||||||||||
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Concealment 8- | ||||||||||||||
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Conversation 8- | ||||||||||||||
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Deduction 8- | ||||||||||||||
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Professional Skill: Bank Clerk 11- | ||||||||||||||
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Paramedics 8- | ||||||||||||||
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Persuasion 8- | ||||||||||||||
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Shadowing 8- | ||||||||||||||
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Stealth 8- | ||||||||||||||
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Transport Familiarity: Small Motorized Ground Vehicles | ||||||||||||||
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10 |
Linguist | ||||||||||||||
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Language: English (completely fluent) | ||||||||||||||
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Language: French (idiomatic) | ||||||||||||||
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Language: Kinyarwanda (completely fluent) | ||||||||||||||
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Language: Kiswahili (idiomatic) | ||||||||||||||
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1 |
Knowledge Skill: Criminal Underworld of Kinshasa 8- | ||||||||||||||
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3 |
Lockpicking 14- | ||||||||||||||
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3 |
Security Systems 12- | ||||||||||||||
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3 |
Sleight Of Hand 14- | ||||||||||||||
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3 |
Stealth 14- | ||||||||||||||
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3 |
Streetwise 13- | ||||||||||||||
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2 |
Weapon Familiarity: Common Martial Arts Melee Weapons | ||||||||||||||
| 200+ | Disadvantages | ||||||||||||||
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10 |
Distinctive Features: Major Scar Around Left Shoulder From Crocodile Attack | ||||||||||||||
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15 |
Enraged: In Combat (Common), Go 11-, Recover 14- | ||||||||||||||
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20 |
Hunted: Kinshasa Law Enforcement Agencies 8- | ||||||||||||||
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15 |
Hunted: Rwandan Vigilantes 8- | ||||||||||||||
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15 |
Hunted: Sebek 8- | ||||||||||||||
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15 |
Psychological Limitation: Aggressive In Combat | ||||||||||||||
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20 |
Psychological Limitation: Shows No Mercy | ||||||||||||||
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15 |
Psychological Limitation: Street Loyal | ||||||||||||||
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1 |
Quirk: Curious About The Sons Of Set | ||||||||||||||
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1 |
Quirk: Despises Politicians | ||||||||||||||
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1 |
Quirk: Has A Low Opinion Of Super Heroes | ||||||||||||||
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1 |
Quirk: Loves The Congolese Landscape And Spends Time Out Of The Cities To Relax | ||||||||||||||
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1 |
Quirk: Often Fights Dirty So She Doesn't Have To Hear Annoying Combat Banter | ||||||||||||||
|
10 |
Reputation: Merciless, 11- | ||||||||||||||
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10 |
Social Limitation: Seen As Dangerous | ||||||||||||||
| 0 | Experience Points | ||||||||||||||
| Characteristics Cost | 146 | Base Points | 200 | ||||||||||||
| Powers Cost | 142 | Disadvantages | 150 | ||||||||||||
| Talents Cost | 0 | Experience Points | 0 | ||||||||||||
| Perks Cost | 0 | Total Points | 350 | ||||||||||||
| Martial Arts Cost | 16 | ||||||||||||||
| Skills Cost | 46 | ||||||||||||||
| Total Cost | 350 | ||||||||||||||
| Concept | Gadgeteer / Weapon Master | Hair Colour | Dark Brown | ||||||||||||
| Nationality | French | Eye Colour | Brown | ||||||||||||
| Place of Birth | Lyon, France | Height | 1.76m / 5' 9" | ||||||||||||
| Date of Birth | October 28, 1972 | Weight | 64kg / 141 lbs | ||||||||||||
| Background | |||||||||||||||
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The mamba mutu are mythic creatures, half-women and half-crocodile, who ensnare and drown unwary fishermen in the lakes and rivers of the Congo. While not mythic in origin, the woman who calls herself Mamba Mutu has drawn upon the fear and suspicion of the local myth. Since operating in and around Kinshasa for nearly three years she has brought an atmosphere of fear and paranoia into the criminal underworld of that city. |
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| Personality | |||||||||||||||
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Mamba Mutu is ruthless when it comes to hunting down and punishing criminals. She has never actually articulated the reasons for her assault, but has hinted that it is only because she doesn't want the full heat of the law on her tail. If she attacked the general public, more people would be determined to bring her in. While she attacks criminals they seem to be only half-interested in her arrest. Whether this is true or not remains to be seen. Whatever her reasons Mamba Mutu has shown a vicious dislike for criminals and has killed many in her three years of activity. She doesn't seem to differentiate the levels of crime either and has attacked shoplifters as well as murderers. |
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| Quote | |||||||||||||||
| "The chain always finds its mark, and the blood you spill marks you as mine." | |||||||||||||||
| Powers | |||||||||||||||
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Mamba Mutu relies primarily on her crocodile chain which is a heavy martial art weapon with a blade at one end. She can use this chain in close and ranged combat, as well as using it to spin into a shield which can deflect incoming attacks. She has also collected a series of gadgets including throwing blades, counter security devices and flares. These devices run on
electricity and are recharged when placed back in her utility belt through a battery charging unit. Her gloves contain microscopic climbing claws which enable her to scale walls, and her mask (while appearing quite intimidating) also provides her with heightened and protected senses. |
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| Appearance | |||||||||||||||
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Sechan is In her thirties, has brown hair to her shoulders and curious brown eyes. She has a large crocodile bite on her
shoulder and upper arm from an unexplained encounter. It appears as a semi-circle and is quite noticeable. She has cast off her civilian identity so when out of costume she rarely gives much thought to how she looks. She doesn't work and often sleeps during the daylight hours, in an apartment she rents in Kinshasa. |
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