| MANIA |
| Dr Francoise Manie |
| Cost | Characteristic | Value | Roll | Notes | |
| 3 | STR | 13 | 12- | Lift: 151.6kg; HTH: 2 1/2d6; END: [1] |
|
| 30 | DEX | 20 | 13- | OCV: 7 DCV: 7 | |
| 10 | CON | 15 | 12- | ||
| 0 | BODY | 10 | 11- | ||
| 16 | INT | 23 | 14- | PER Roll: 14- (Sight 16-) | |
| 20 | EGO | 20 | 13- | ECV: 7; Mental Defense: 10 | |
| 10 | PRE | 20 | 13- | PRE Attack: 4d6 | |
| 2 | COM | 14 | 12- | ||
| 3 | PD | 6 | Total: 14 PD (8 rPD) | ||
| 3 | ED | 6 | Total: 14 ED (8 rED) | ||
| 10 | SPD | 4 | Phases: 3, 6, 9, 12 | ||
| 0 | REC | 6 | Running: 6" / 12" | ||
| 0 | END | 30 | Swimming: 2" / 4" | ||
| 5 | STUN | 30 | |||
| MANIA | Summary | |||
| Real Name: | Dr Francoise Manie | Hair Color: | Black |
| Concept: | Mastermind | Eye Color: | Brown |
| Affiliation: | None | Height & Weight: | 5' 7" (1.69 m) / 132 lbs (60.00 kg) |
| Played By: | NPC | Date of Birth: | June 23, 1968 |
| Created By: | Ben Langdon | Place of Birth: | Niamey, Niger |
| Cost | Powers | END |
| 58 | Nefarious Plot Devices: Variable Power Pool, 45 base + 13 control cost, (68 Active Points); VPP Powers Can Be Changed Only In A Laboratory (-1/2), Limited Class Of Powers Available Slightly Limited (-1/4) | 0 |
| 15 | Handgun: Multipower, 31-point reserve, (31 Active Points); all slots OAF (-1) | |
| 1u | 1) Aimed Shot: Killing Attack - Ranged 2d6, 16 Charges (+0) (30 Active Points); OAF (-1) | 0 |
| 1u | 2) Head Shot: Killing Attack - Hand-To-Hand 1d6-1, 16 Charges (+0), No Normal Defense (Resistant Head And Face Protection) (+1), Does BODY (+1) (30 Active Points); OAF (-1), Only If Head Or Face Is Visible (-1/4) | 0 |
| 1u | 3) Rapid Shot: Killing Attack - Ranged 1 1/2d6, 2 clips of 12 Charges (+0), Autofire (3 shots; +1/4) (31 Active Points); OAF (-1) | 0 |
| 1u | 4) Slap Across The Head: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) | 0 |
| 14 | Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4) | 0 |
| 3 | Goggles I: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) | 0 |
| 3 | Goggles II: +2 PER with Sight Group (4 Active Points); OIF (-1/2) | 0 |
| 7 | Goggles III: Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2) | 0 |
| 6 | Madness Makes A Good Shield: Mental Defense (10 points total) | 0 |
| Cost | Perquisites |
| 1 | Criminal Genius: Education: Doctorates in Medicine and Psychiatry |
| 4 | Hoards Of Money In Off Shore Accounts: Money: Well Off ($400,000/annum) |
| Cost | Skills |
| 10 | +1 Overall |
| 6 | +3 with Handguns |
| 3 | Acting 13- |
| 3 | Breakfall 13- |
| 3 | Bureaucratics 13- |
| 3 | Combat Piloting 13- |
| 1 | Computer Programming 8- |
| 3 | Conversation 13- |
| 3 | Criminology 14- |
| 3 | Cryptography 14- |
| 3 | Deduction 14- |
| 3 | Demolitions 14- |
| 1 | Electronics 8- |
| 0 | Everyman Skills |
| AK: Niamey, Niger 11- | |
| Acting 8- | |
| Climbing 8- | |
| Concealment 8- | |
| Conversation 8- | |
| Deduction 8- | |
| PS: Prison Psychiatrist 11- | |
| Paramedics 8- | |
| Persuasion 8- | |
| Shadowing 8- | |
| Stealth 8- | |
| TF: Small Motorized Ground Vehicles | |
| 3 | Fast Draw 13- |
| 3 | Forensic Medicine 14- |
| 3 | High Society 13- |
| 3 | Interrogation 13- |
| 3 | Inventor 14- |
| 2 | KS: Known Uberhumans Of The World 11- |
| 9 | Linguist |
| Language: English (completely fluent) (3 Active Points) | |
| Language: French (idiomatic) | |
| Language: Hausa (completely fluent) (3 Active Points) | |
| Language: Latin (completely fluent) (3 Active Points) | |
| 3 | Lockpicking 13- |
| 3 | PS: Criminal Psychiatrist 14- |
| 2 | PS: Physician 11- |
| 3 | Paramedics 14- |
| 3 | Persuasion 13- |
| 19 | Scientist |
| SS: Behavioural Psychology 14- (3 Active Points) | |
| SS: Biochemistry 14- (3 Active Points) | |
| SS: Mathematics 14- (3 Active Points) | |
| SS: Medicine 14- (3 Active Points) | |
| SS: Pharmacology 14- (3 Active Points) | |
| SS: Physiology 14- (3 Active Points) | |
| SS: Psychiatry 14- (3 Active Points) | |
| SS: Trauma Medicine 14- (3 Active Points) | |
| 3 | Security Systems 14- |
| 3 | Seduction 13- |
| 3 | Shadowing 14- |
| 3 | Sleight Of Hand 13- |
| 3 | Stealth 13- |
| 3 | Streetwise 13- |
| 1 | Systems Operation 8- |
| 0 | TF: Small Planes |
| 3 | Tactics 14- |
| 4 | WF: Common Melee Weapons, Small Arms |
| 200+ | Disadvantages |
| 10 | Hunted: Africa Force 8- (Africa Only) |
| 20 | Hunted: International Law Enforcement Agencies 8- |
| 20 | Normal Characteristic Maxima |
| 15 | Psychological Limitation: Kills Assistants When They Don't Live Up To Her Unreal Expectations |
| 15 | Psychological Limitation: Manipulative And Heartless |
| 10 | Psychological Limitation: Obsessed With Seeking Out And Being Reunited With The Shade |
| 20 | Psychological Limitation: Sociopath |
| 10 | Reputation: Psychotic And Evil Genius, 11- |
| 15 | Social Limitation: Seen As Insane |
| 15 | Social Limitation: Wanted Criminal |
| 7 | Experience Points |
| MANIA | Points Summary | |||
| Characteristics Cost: | 112 | Base Points: | 200 |
| Powers Cost: | 110 | Disadvantages: | 150 |
| Talents Cost: | 0 | Total Experience: | 7 |
| Perks Cost: | 5 | Spent Experience: | 7 |
| Martial Arts Cost: | 0 | Unspent Experience: | 0 |
| Skills Cost: | 130 | Total Points: | 357 |
| Background |
Dr Francoise Manie was once a respected, and somewhat unassuming member of the St. Augustine's Reformatory on the outskirts of the old part of Niamey. While the city grew beyond its original city limits, the Reformatory stood apart like a relic from a bygone era. Manie worked with the criminals but was neither enthused by her work or particularly helpful when it came to reforming them. At thirty-seven she had long since lost her jeu d'sprit. However, when an anonymous man was ushered through to her care after a bizarre thunder storm, Manie found herself face to face with the criminally insane Shade. While he appeared as a nondescript European man, the Shade chose to disclose his true appearance to Manie. He trapped her mind in his nightmarish dimension where she was ruthlessly stripped of her sanity. When he allowed her mind to re-settle in its rightful place Manie was a different woman.The Shade sent her on her way but kept in mental contact with her as she went about her usual routine. To amuse himself, the Shade chose to command Manie in a variety of ways, slowly at first but gradually building to a cacophany of mayhem. At first she was compelled to mishandle medications which resulted in several inmates falling into violent convulsions. This was followed by surgical murders of her neighbours and finally by releasing the inmates of St Augustine's Reformatory. During the break-out, Manie attempted to flee with the Shade but he simply vanished, leaving her a broken woman.Manie disappeared that night too, but later surfaced in the capital where she led an attempt to blow up all of Niger's television relay stations. The purpose of such a move was never explained, and although she escaped capture, she continued to turn up across the country and neighbouring countries in an effort to cause destruction.Later still she took her strange attacks to Europe where she nearly blew up the Eiffel Tower, but was stopped by the Brotherhood. During this attack she declared that she was attempting to contact the Shade, and in retrospect her manic attacks across Niger could also be interpreted as attempts to make contact with the enigmatic master villain.It is not know whether she has, in fact, made contact with the Shade since becoming the criminal dubbed Mania, but he actions have taken on a more systematic approach since Paris. She has hired mercenaries to assist her with her plots, as well as hiring out her own services to others. However, one constant remains and that is that Mania is certainly not one to be trusted. She is just as likely to kill her own security detail as she is to oppose heroes. The only thing she values apart from being reunited with her 'master', is her own liberty and she will ensure she retains this in any manner possible. |
| Personality |
It is difficult to understand Francoise Manie's motivation. Since being subverted by The Shade she has become increasingly unstable and has shown unpredictability in all areas of her life. She has cast off her career and family and now roams around the globe seeking a reunion with The Shade. Her methods for doing this vary but almost always involve mass destruction and ultimate mayhem.
|
| Quote |
"The secret to success is to be unpredictable. And not predictably unpredictable like some madmen. You need to deliver your chaos with a sense of style. Like me."
|
| Powers |
Mania is criminally insane and her actions can not be predicted. While she has no uberhuman abilities she has a ruthlessness and abandon which put many villains to shame. She employs a simple but deadly handgun and wears protective goggles. She has also employed mercenaries or thugs to either do her dirty work or at least slow down any opposition. Perhaps her greatest threat is her ability to create dangerous devices capable of mass destruction. The nature and purpose of these machines varies from one incident to the next but all are the work of a criminal mind. |
| Appearance |
There is something strange about Francoise's eyes: a mania which gives her her name. She was once an average looking woman but since losing her mind she has blossomed into a crazy-beauty. She has cast off inhibitions and low self-esteem, and now runs around the world as Mania. She generally wears her pink bubble-like goggles and has her dreadlocked black hair done up in two piggytails. She changes her costume regularly but has been known to dress in black leathers, tailored business suits and exotic bodysuits. |