| MAN-O-WAR | |||||||||
| Nero Horntooth | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 8 | STR | 18 | 13- | Lift: 300kg; 3½d6; [1] |
|
||||
| 24 | DEX | 18 | 13- | OCV: 6 DCV: 6 | |||||
| 16 | CON | 18 | 13- | ||||||
| 10 | BODY | 15 | 12- | ||||||
| 5 | INT | 15 | 12- | PER Roll 12- | |||||
| 10 | EGO | 15 | 12- | ECV: 5 | |||||
| 5 | PRE | 15 | 12- | PRE Attack: 3d6 | |||||
| 0 | COM | 10 | 11- | ||||||
| 4 | PD | 8 | Total: 11/21 PD (3/13 rPD) | ||||||
| 4 | ED | 8 | Total: 11/21 ED (3/13 rED) | ||||||
| 12 | SPD | 4 | Mental Defense: 0 | ||||||
| 4 | REC | 10 | Phases: 3, 6, 9, 12 | ||||||
| 2 | END | 40 | Running: 6" / 12" | ||||||
| 7 | STUN | 40 | Swimming: 10"/30" (320"/960") | ||||||
|
Cost |
Powers |
END |
|||||||
| 20 | Tendrils: Elemental Control, 60-point powers, (30 Active Points); all slots Restrainable (-1/2) | ||||||||
| 13 | 1) Electro-Blast: Energy Blast 12d6 (60 Active Points); 6 Charges (-3/4) | 0 | |||||||
| 12 | 2) Extendable Tendrils: Stretching 8", Reduced Endurance (0 END; +1/2) (60 Active Points); Always Direct (-1/4), Tendrils Only (-1/4), No Velocity Damage (-1/4), No Noncombat Stretching (-1/4) | 0 | |||||||
| 12 | 3) Tendril-Assisted Swimming: Swimming +20" (10"/30" total) (x32 Noncombat), Reduced Endurance (0 END; +1/2) (60 Active Points); Gestures, Requires Gestures throughout (-1/2), Lockout - Requires All Ten Tendrils (-1/2) | 0 | |||||||
| 11 | 4) Paralysing Strike: Entangle 4d6, 8 DEF (60 Active Points); Extra Time (Full Phase, -1/2), Entangle Has 1 BODY (-1/2), Limited Range 15" (-1/4) | 6 | |||||||
| 20 | 5) Psychic Stunning Charge: Ego Attack 2d6, Reduced Endurance (0 END; +1), Autofire (5 shots; +1 1/2) (70 Active Points); Normal Range (-1/4), Limited Range 15" (-1/4) | 0 | |||||||
| 12 | 6) Tendril Strength: +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); No Figured Characteristics (-1/2), Only with Extra Limbs (-1/2) | 0 | |||||||
| 8 | Atlantean Strength: +20 STR (20 Active Points); Only In Water (-1), No Figured Characteristics (-1/2) | 2 | |||||||
| 8 | Atlantean Swimming: Swimming +8" (10"/30" total) | 1 | |||||||
| 5 | Enhanced Vision: Infrared Perception (Sight Group) | 0 | |||||||
| 3 | Enhanced Hearing: Ultrasonic Perception (Hearing Group) | 0 | |||||||
| 5 | Tendrils: Extra Limbs (10) | 0 | |||||||
| 9 | Tough Skin: Armor (3 PD/3 ED) | 0 | |||||||
| 11 | Water Breather: Life Support (Longevity: 200 Years; Safe in High Pressure; Safe in Intense Cold; Safe in Low Pressure/Vacuum; Water Breathing) | 0 | |||||||
| 8 | Air Supply: Life Support (Self-Contained Breathing), 2 Continuing Charges lasting 1 Hour each (+0) (10 Active Points); IIF (-1/4) | 0 | |||||||
| 21 | Atlantean Body Armour: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); OIF (-1/2), Real Armor (-1/4) | 0 | |||||||
| 5 | Helmet Defences I: Sight Group Flash Defense (8 points) (8 Active Points); OIF (-1/2) | 0 | |||||||
| 5 | Helmet Defences II: Hearing Group Flash Defense (8 points) (8 Active Points); OIF (-1/2) | 0 | |||||||
|
Cost |
Talents | ||||||||
|
3 |
Atlantean: Environmental Movement: (No penalties in Water) | ||||||||
|
6 |
Quicker Underwater: Lightning Reflexes: +8 DEX to act first with All Actions (12 Active Points); Only In Water (-1) | ||||||||
|
Cost |
Perks | ||||||||
|
4 |
Contact: Dr. Khalen Hax, Atlantean Scientist (Contact has: very useful Skills or resources, Good relationship with Contact) 8- | ||||||||
|
Cost |
Skills | ||||||||
|
6 |
+2 with All Tendril Attacks | ||||||||
|
2 |
AK: Atlantis 11- | ||||||||
|
2 |
AK: New York City, New York 11- | ||||||||
|
2 |
Animal Handler (Aquatic Animals) 12- | ||||||||
|
2 |
Argonauts Team Package | ||||||||
|
|
AK: Argus City, New Jersey 11- | ||||||||
|
|
AK: Philadelphia, Pennsylvania 11- | ||||||||
|
|
AK: Pittsburgh, Pennsylvania 11- | ||||||||
|
|
Argonaut Communicator Ear Piece: Radio Perception/Transmission, Concealed -5 to Radio PER Rolls (15 Active Points); Focus (IIF; -1/4), Must Talk To Communicate (-1/4) | ||||||||
|
|
Computer Link: "Jason" | ||||||||
|
|
KS: Known Uberhuman Criminals 11- | ||||||||
|
|
KS: The Argonauts Superhero Team 11- | ||||||||
|
|
Monitored: Local Law Enforcement Agencies 8- | ||||||||
|
|
Psychological Limitation: Dedicated To The Argonauts' Charter | ||||||||
|
|
Reputation: Heroes (large group) 11-, +2/+2d6 | ||||||||
|
3 |
Computer Programming 12- | ||||||||
|
3 |
Deduction 12- | ||||||||
|
0 |
Everyman Skills | ||||||||
|
|
AK: San Diego, California 11- | ||||||||
|
|
Acting 8- | ||||||||
|
|
Climbing 8- | ||||||||
|
|
Concealment 8- | ||||||||
|
|
Conversation 8- | ||||||||
|
|
Deduction 8- | ||||||||
|
|
Language: English (idiomatic) | ||||||||
|
|
PS: Marine Biologist 11- | ||||||||
|
|
Paramedics 8- | ||||||||
|
|
Persuasion 8- | ||||||||
|
|
Shadowing 8- | ||||||||
|
|
Stealth 8- | ||||||||
|
|
TF: Small Motorized Ground Vehicles | ||||||||
|
4 |
KS: Atlantean Culture 13- | ||||||||
|
3 |
Language: Atlantean (completely fluent) | ||||||||
|
2 |
Navigation (Marine) 12- | ||||||||
|
3 |
Paramedics 12- | ||||||||
|
18 |
Scientist | ||||||||
|
|
SS: Atlantean Sciences 13- (4 Active Points) | ||||||||
|
|
SS: Biology 12- (3 Active Points) | ||||||||
|
|
SS: Marine Biology 14- (5 Active Points) | ||||||||
|
|
SS: Mathematics 12- (3 Active Points) | ||||||||
|
|
SS: Oceanography 12- (3 Active Points) | ||||||||
|
|
SS: Toxicology 12- (3 Active Points) | ||||||||
|
-11 |
Scientist Package (Cost: 4) | ||||||||
|
|
Education: Doctorate in Marine Biology | ||||||||
|
|
KS: Research Methods 12- | ||||||||
|
|
PS: Academic Researcher 11- | ||||||||
|
|
PS: Specialist In Atlantean Sciences 12- | ||||||||
|
|
Social Limitation: Occupation | ||||||||
|
|
Social Limitation: Publish or Perish | ||||||||
|
3 |
Stealth 12- | ||||||||
|
2 |
Survival (Marine) 12- | ||||||||
| 200+ | Disadvantages | ||||||||
|
15 |
Distinctive Features: Atlantean Hybrid With Luminescent Tendrils | ||||||||
|
20 |
Hunted: Elementals 8- | ||||||||
|
15 |
Monitored: Atlantean Authorities 11- | ||||||||
|
20 |
Normal Characteristic Maxima | ||||||||
|
15 |
Physical Limitation: Weird Biochemistry Requires Specialist Medical Care | ||||||||
|
20 |
Psychological Limitation: Code Against Killing | ||||||||
|
15 |
Psychological Limitation: Sees Himself As The Protector Of The Surface World Against Any Atlantean Or Lemurian Incursion | ||||||||
|
5 |
Rivalry: Professional: Jaws | ||||||||
|
15 |
Social Limitation: Public Identity | ||||||||
|
10 |
Vulnerability: 2 x STUN Heat and Fire Attacks | ||||||||
| 28 | Experience Points | ||||||||
| Characteristics Cost | 111 | Base Points | 200 | ||||||
| Powers Cost | 188 | Disadvantages | 150 | ||||||
| Talents Cost | 9 | Experience Points | 6 | ||||||
| Perks Cost | 4 | Total Points | 356 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 44 | ||||||||
| Total Cost | 356 | ||||||||
| Concept | Energy Blast | Hair Colour | Luminescent Yellow, Coral and Green | ||||||
| Nationality | Atlantean / American | Eye Colour | Black | ||||||
| Place of Birth | San Diego, California, USA | Height | 1.72m | ||||||
| Date of Birth | December 9, 1972 | Weight | 82kg | ||||||
| Background | |||||||||
|
Nero was born in the public eye. His mother was a human and his father was an Atlantean, and when complications arose during the birth, his mother was taken to Sea World where he was brought into the world in front of a worldwide media circus. His early life remained in front of the cameras until interest generally waned. He became a resort exhibit. His mother enjoyed the money but grew bored with the attention. When Nero was fourteen he was sent to Atlantis where he began to learn about his father's
ancestry. During his stay he resolved to take control of his life, and when the Atlanteans showed no long-term interest in him, he returned to America. It was at that time that his ubergene abilities also surfaced, and he joined the youthful super team Rising Stars. |
|||||||||
| Personality | |||||||||
| Nero is an outcast in two societies. He only truly feels comfortable alone below the waves, but finds that he has less and less time to do so since the Argonauts have become more active, as well as his job with the New Yok Aquarium. In recent times he has come into conflict with Jaws from the Heroes of Filmland, after some underwater film activities caused the death of marine life and almost resulted in a conflict between an Atlantean sentry squad and the production team. Nero has found the Shark Man to be incredible dense and the antithesis of everything he stands for. | |||||||||
| Quote | |||||||||
| "There are two worlds on this planet, and neither one has any real idea of the other." | |||||||||
| Powers | |||||||||
|
Nero's hybrid physiology allows him to survive in the surface world and under the water. In addition to these natural abilities he also developed ubergene abilities which manifested themselves as prehensile tendrils which sprouted from his head similar to jellyfish stingers. These tendrils are able to grasp objects, deliver electric shocks as well as paralysing opponents and enhancing his natural swimming ability. |
|||||||||
| Appearance | |||||||||
|
Nero has ten luminescent tendrils attached to his head which he considers his hair. They are semi-transluscent in the air, but flood with colour when he is emotional or when he is immersed in water. His face is Atlantean, with fish-like eyes, protruding upper lip and porous green skin. As Man-O-War he wears an Atlantean battle armour which is black with yellow highlights: colours which symbolise danger. |
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