| Marjorie Door |
| Real Name Unrevealed |
| Cost | Characteristic | Value | Roll | Notes | |
| 0 | STR | 10 | 11- | Lift: 100.0kg; HTH: 2d6; END: [1] |
|
| 12 | DEX | 14 | 12- | OCV: 5 DCV: 5 | |
| 4 | CON | 12 | 11- | ||
| 4 | BODY | 12 | 11- | ||
| 4 | INT | 14 | 12- | PER Roll: 12- | |
| 20 | EGO | 20 | 13- | ECV: 7; Mental Defense: 40 | |
| 4 | PRE | 14 | 12- | PRE Attack: 2 1/2d6 | |
| 2 | COM | 14 | 12- | ||
| 4 | PD | 6 | Total: 12 PD (6 rPD) | ||
| 4 | ED | 6 | Total: 12 ED (6 rED) | ||
| 16 | SPD | 4 | Phases: 3, 6, 9, 12 | ||
| 4 | REC | 6 | Running: 6" / 12" | ||
| 0 | END | 24 | Swimming: 2" / 4" | ||
| 1 | STUN | 24 | |||
|   | |||||
| Marjorie Door | Summary | |||
| Real Name: | Real Name Unrevealed | Hair Color: | Dark Red |
| Concept: | Metamorph | Eye Color: | Blue |
| Affiliation: | International House of Crime | Height & Weight: | 5' 9" (1.75 m) / 130 lbs (59 kg) |
| Played By: | NPC | Date of Birth: | (Probably) 1987 |
| Created By: | Ben Langdon | Place of Birth: | (Probably) Orlando, Florida, USA |
| Cost | Powers | END |
| 36 | Closed Mind: Mental Defense (40 points total) | |
| 10 | Float To Safety: Gliding 10" | |
| 27 | Invisible To Machines: Invisibility to Sight Group , Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Only Vs. Machines (-1/2) | |
| 17 | Read Surface Thoughts: Telepathy 10d6 ( Human class of minds) (50 Active Points); Eye Contact Required (Constant Power requires eye contact throughout use; -1), Language Barrier (-1/2), Increased Endurance Cost (x2 END; -1/2) | 10 |
| 30 | Retrocognition: Retrocognitive Clairsentience (Sight Group And Normal Hearing), Reduced Endurance (0 END; +1/2) (67 Active Points); Retrocognition Only (-1), One Sense Only (Normal Sight; -1/4) | |
| 18 | Step Through The Door: Desolidification (affected by Affected By All Attacks) (40 Active Points); Does Not Protect Against Damage (-1), Cannot Remain Desolid Longer Than Two Consecutive Segments (-1/4) | 4 |
| 10 | Body Armour: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2), Real Armor (-1/4) | |
| Cost | Talents |
| 24 | Impressive Social Network: Universal Contact 16- |
| 24 | Instinctive Understanding: Universal Translator 16- |
| 24 | World Traveller: Universal Traveller 16- |
| Cost | Perquisites |
| 3 | "Jane Doe": Anonymity |
| Cost | Skills |
| 3 | Concealment 12- |
| 3 | Disguise 12- |
| 0 | Everyman Skills |
| AK: Orlando, Florida, USA 11- | |
| Acting 8- | |
| Climbing 8- | |
| Concealment 8- | |
| Conversation 8- | |
| Deduction 8- | |
| PS: Waitress 11- | |
| Paramedics 8- | |
| Persuasion 8- | |
| Shadowing 8- | |
| Stealth 8- | |
|
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill] |
|
| 2 | Forgery 12- |
| 2 | KS: Jewellery 11- |
| 2 | KS: The Fashion Industry 11- |
| 15 | Linguist |
|
Language: English (Idiomatic, native accent)
[Notes: Native Language] |
|
| Language: French (idiomatic) | |
| Language: German (idiomatic) | |
| Language: Japanese (completely fluent) | |
| Language: Russian (idiomatic) | |
| Language: Spanish (idiomatic) | |
| 2 | Lipreading 11- |
| 3 | Persuasion 12- |
| 3 | Security Systems 12- |
| 3 | Seduction 12- |
| 7 | Stealth 14- |
| 3 | Trading 12- |
| 200+ | Disadvantages |
| 10 | Hunted: Mystery 8- |
| 20 | Normal Characteristic Maxima |
| 10 | Physical Limitation: Airhead |
| 15 | Physical Limitation: Poor Memory |
| 15 | Physical Limitation: Weird Biochemistry Requires Specialist Medical Care |
| 10 | Physical Limitation: Weirdness Magnet |
| 10 | Psychological Limitation: Absent Minded |
| 10 | Psychological Limitation: Outrageous Flirt |
| 15 | Psychological Limitation: Reluctant To Injure |
| 20 | Psychological Limitation: Will Not Kill |
| 15 | Social Limitation: Secret Identity |
| 0 | Experience Points |
| Marjorie Door | Points Summary | |||
| Characteristics Cost: | 79 | Base Points: | 200 |
| Powers Cost: | 148 | Disadvantages: | 150 |
| Talents Cost: | 72 | Total Experience: | 0 |
| Perks Cost: | 3 | Spent Experience: | 0 |
| Martial Arts Cost: | 0 | Unspent Experience: | 0 |
| Skills Cost: | 48 | Total Points: | 350 |
| Background |
Not much is known about the woman calling herself Marjorie Door. She appears to be American and has shown intimate knowledge of the Orlando area which seems to confirm it, but she appears equally capable of being French, Russian or German. She has been known by many names, but recently she has come to focus these monikers on her criminal name: Marjorie Door. And so she often uses Marjorie Dior, Maggie Doyle, Marnie Dawson and so on. She is a thief of the highest order, preferring to target rich tourists or holidaying industrialists.Marjorie has worked with Queen Bee in the International House Of Crime since its inception, being instrumental in its design and outlook. She appears vacuous but hides a keen mind. She spends her time mostly in the United States, but often ventures to Europe in the Summer. |
| Personality |
Marjorie Door is mischievous, and enjoys targeting ambitious men with too much money in their accounts. She often forgets details, but has a tenacious grip on her desire to filch jewels from her targets. Most people consider her a fool, but they don't see beyond her absent minded supermodel behaviour. |
| Quote |
“Oh... I don't know... what do you think I want?” |
| Powers |
Marjorie Door is a mysterious woman with an equally mysterious set of uberhuman abilities. She is able to float on air, enabling her to escape from even the highest of hotel rooms. She is able to read minds and the past, and her mind is virtually impenetrable. But her signature ability is to create doorways through solid objects and step through. She uses this ability to bypass security in banks, houses or even prison cells. She is also invisible to all forms of electronic surveillance. |
| Appearance |
Marjorie has a mop of red curls, very pales skin and curious blue eyes. She wears a black bodysuit and a lace-like blouse and pants. She is beautiful, but appears constantly distracted, which detracts from her elegance. |