| Dr. Mike Bowman (Doctor Tomorrow I) | |||||||||
| Dr. Mike Bowman | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 0 | STR | 10 | 11- | Lift: 100.0kg; Dice: HTH Damage 2d6 END [1] |
|
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| 3 | DEX | 11 | 11- | OCV 4 DCV 4 | |||||
| 0 | CON | 10 | 11- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| 15 | INT | 25 | 14- | PER Roll 14- | |||||
| 10 | EGO | 15 | 12- | ECV: 5 | |||||
| 8 | PRE | 18 | 13- | PRE Attack: 3 1/2d6 | |||||
| 3 | COM | 16 | 12- | ||||||
| 1 | PD | 3/18 | 3/18 PD (0/15 rPD) | ||||||
| 0 | ED | 2/17 | 2/17 ED (0/15 rED) | ||||||
| 0 | SPD | 2 | Mental Defense: 0 | ||||||
| 0 | REC | 4 | Phases: 6, 12 | ||||||
| 0 | END | 20 | Running: 0" ( NC) | ||||||
| 0 | STUN | 20 | Swimming: 1" (2" NC) | ||||||
|
Cost |
Powers |
END |
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| 32 | Blaster of Tomorrow: Multipower, 65-point reserve, (65 Active Points); all slots OAF (-1) | ||||||||
| 3u | 1) Blaster: Energy Blast 13d6 (vs. ED), 16 Charges (+0) (65 Active Points); OAF (-1) | [16] | |||||||
| 2u | 2) Gas Blast: Energy Blast 6d6 (vs. ED), No Normal Defense (Immune to Anesthetics or Not Needing to Breathe; +1) (60 Active Points); 4 Charges (-1), OAF (-1), Reduced By Range (-1/4) | [4] | |||||||
| 3u | 3) Goop Projector: Entangle 5d6, 8 DEF (65 Active Points); OAF (-1), 8 Charges (-1/2) | [8] | |||||||
| 2u | 4) Laser Beam: Killing Attack - Ranged 4d6+1 (vs. ED) (65 Active Points); OAF (-1), 8 Charges (-1/2), No Knockback (-1/4) | [8] | |||||||
| 2u | 5) Lightning Ray: Energy Blast 8d6 (vs. ED), Sticky (+1/2) (60 Active Points); OAF (-1), 6 Boostable Charges (-1/2) | [6 bc] | |||||||
| 2u | 6) Roman Candle: Sight Group and Normal Hearing Flash 5 1/2d6, Area Of Effect (3" Radius; +1) (62 Active Points); OAF (-1), 6 Charges (-3/4) | [6] | |||||||
| 2u | 7) Vertigo Inducer: Drain DEX 4d6, Ranged (+1/2) (60 Active Points); OAF (-1), 6 Charges (-3/4) | [6] | |||||||
| Hoverchair, all slots OIF Bulky (-1) | |||||||||
| 26 | 1) Hoverjets: Flight 15", x4 Noncombat, Draws from Endurance Reserve (+0), Usable Underwater (+1/4), Reduced Endurance (1/2 END; +1/4) (52 Active Points); OIF Bulky (-1) (uses END Reserve) | 2 | |||||||
| 12 | 2) Hoverchair Batteries: Endurance Reserve (80 END, 12 REC) Reserve: (20 Active Points); OIF Bulky (-1); REC: (12 Active Points); OIF (-1/2) | 0 | |||||||
| 8 | 3) Life Support Systems: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF Bulky (-1), Extra Time (Full Phase, Only to Activate, -1/4) | 0 | |||||||
| 18 | 4) Protective Shield: Force Field (15 PD/15 ED), Reduced Endurance (1/2 END; +1/4) (37 Active Points); OIF Bulky (-1) (uses END Reserve) | 1 | |||||||
| 0 | Paralyzed from Waist Down: (Total: 0 Active Cost, 0 Real Cost) 0" Running (Real Cost: 0) plus 0" Leaping (Real Cost: 0) plus 1" Swimming (Real Cost: 0) [Notes: Points are reflected under Characteristics (-12 for Running, -2 for Leaping, -1 for Swimming).] |
0 | |||||||
|
Cost |
Talents | ||||||||
|
3 |
Lightning Calculator | ||||||||
|
Cost |
Perks | ||||||||
|
1 |
Education: Doctorate in Mechanical Engineering | ||||||||
|
4 |
Reputation: The First Doctor Tomorrow (A large group) 11-, +2/+2d6 | ||||||||
|
20 |
Various Contacts Throughout the Company, Media, Superheroic, and Scientific Worlds | ||||||||
|
3 |
Well-Connected | ||||||||
|
Cost |
Skills | ||||||||
|
20 |
+2 Overall | ||||||||
|
8 |
+1 with all non-combat Skills | ||||||||
|
3 |
Acting 13- | ||||||||
|
3 |
Bureaucratics 13- | ||||||||
|
3 |
Computer Programming 14- | ||||||||
|
3 |
Conversation 13- | ||||||||
|
5 |
Cramming | ||||||||
|
3 |
Disguise 14- | ||||||||
|
5 |
Electronics 15- | ||||||||
|
0 |
Everyman Skills | ||||||||
|
|
AK: Dallas, Texas 11- | ||||||||
|
|
Acting 8- | ||||||||
|
|
Climbing 8- | ||||||||
|
|
Concealment 8- | ||||||||
|
|
Conversation 8- | ||||||||
|
|
Deduction 8- | ||||||||
|
|
PS: Large Entertainment Company Employee 11- | ||||||||
|
|
Paramedics 8- | ||||||||
|
|
Persuasion 8- | ||||||||
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Shadowing 8- | ||||||||
|
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Stealth 8- | ||||||||
|
|
TF: Small Motorized Ground Vehicles | ||||||||
|
3 |
High Society 13- | ||||||||
|
2 |
Hero City Team Package | ||||||||
|
|
Contact: Hero City Staff (Contact has access to major institutions, Contact has significant Contacts of his own, Contact: Hero City Staff (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 11- [Notes: Staff includes Josiah Gold, Pix'l, Troff, Yvonne Ridley-Swank, Lloyd Baumler, Mister Toad, Minnie, and Daisy.] |
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|
|
Fringe Benefit: Hero City Team Member | ||||||||
|
|
Hero City Communicator: Mind Link, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x16) (45 Active Points); Only With Others Who Have Mind Link (-1), Flashed As Radio and Hearing Groups, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Incantations (-1/4) | ||||||||
|
|
Reputation: True-Blue Corporate Heroes (A large group) 11-, +1/+1d6 | ||||||||
|
|
Reputation: Cool Heroes (Among Kids) (A small to medium sized group) 11-, +2/+2d6 | ||||||||
|
|
TF: The Rail | ||||||||
|
|
Monitored: Media 8- (More Pow, NCI, Watching) | ||||||||
|
|
Social Limitation: Celebrity | ||||||||
|
|
Social Limitation: Subject to Orders (Frequently, Minor) | ||||||||
|
7 |
Inventor 16- | ||||||||
|
18 |
Jack of All Trades | ||||||||
|
|
PS: Academic Researcher (INT-based) 14- | ||||||||
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PS: Engineer (INT-based) 14- | ||||||||
|
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PS: Imagineer (INT-based) 16- | ||||||||
|
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PS: Large Entertainment Company Attraction Maintenance Technician (INT-based) 14- | ||||||||
|
|
PS: Large Entertainment Company Attraction Operator (Famous Haunted House–Themed Attraction) 11- | ||||||||
|
|
PS: Large Entertainment Company Park Character (Goofy) 11- | ||||||||
|
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PS: Scientist (INT-based) 14- | ||||||||
|
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PS: Singer 11- | ||||||||
|
9 |
Linguist | ||||||||
|
|
Language: Chinese (Cantonese) (fluent conversation) | ||||||||
|
|
Language: Chinese (Mandarin) (fluent conversation) | ||||||||
|
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Language: English (idiomatic) | ||||||||
|
|
Language: French (completely fluent) | ||||||||
|
|
Language: Japanese (completely fluent) | ||||||||
|
7 |
Mechanics 16- | ||||||||
|
3 |
Oratory 13- | ||||||||
|
19 |
Scholar | ||||||||
|
|
KS: Customer Service (INT-based) 14- | ||||||||
|
|
KS: Media Relations 11- | ||||||||
|
|
KS: Noted Scientists in Engineering (INT-based) 14- | ||||||||
|
|
KS: Noted Scientists in Other Fields (INT-based) 14- | ||||||||
|
|
KS: Research Methods (INT-based) 14- | ||||||||
|
|
KS: The Corporation (INT-based) 16- | ||||||||
|
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KS: The Corporation's Intellectual Property (INT-based) 15- | ||||||||
|
3 |
Security Systems 14- | ||||||||
|
23 |
Scientist | ||||||||
|
|
SS: Chemical Engineering 11- | ||||||||
|
|
SS: Chemistry (INT-based) 14- | ||||||||
|
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SS: Electrical Engineering (INT-based) 14- | ||||||||
|
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SS: Engineering (INT-based) 15- | ||||||||
|
|
SS: Holographic Imaging (INT-based) 14- | ||||||||
|
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SS: Mathematics (INT-based) 15- | ||||||||
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SS: Mechanical Engineering (INT-based) 15- | ||||||||
|
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SS: Physics (INT-based) 14- | ||||||||
|
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SS: Propulsion Mechanics (INT-based) 14- | ||||||||
|
3 |
Shadowing 14- | ||||||||
|
3 |
Systems Operation 14- | ||||||||
|
9 |
TF: Common Motorized Ground Vehicles, Grav Vehicles/Hovercraft, Helicopters, Large Planes, Railed Vehicles, SCUBA, Small Planes, Two-Wheeled Motorized Ground Vehicles | ||||||||
|
17 |
Traveler | ||||||||
|
|
AK: Anaheim, California (INT-based) 14- | ||||||||
|
|
AK: Company Theme Parks (INT-based) 15- | ||||||||
|
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AK: Hong Kong, People's Republic of China (INT-based) 14- | ||||||||
|
|
AK: Orlando, Florida (INT-based) 15- | ||||||||
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|
AK: Paris, France (INT-based) 14- | ||||||||
|
|
AK: Tokyo, Japan (INT-based) 14- | ||||||||
|
3 |
Weaponsmith (Chemical Weapons, Firearms) 14- | ||||||||
| 200+ | Disadvantages | ||||||||
|
5 |
Dependent NPC: Meg Bowman 8- (Normal; Useful Noncombat Position or Skills) | ||||||||
|
20 |
Dependent NPC: Zack Bowman 11- (Incompetent) | ||||||||
|
20 |
Hunted: Le Cirque du Macabre 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) | ||||||||
|
15 |
Physical Limitation: Paralyzed from the Waist Down (Frequently, Greatly Impairing) | ||||||||
|
20 |
Psychological Limitation: Code Against Killing (Common, Total) | ||||||||
|
10 |
Psychological Limitation: Committed to Company (Uncommon, Strong) | ||||||||
|
20 |
Psychological Limitation: Protective of Children (Common, Total) | ||||||||
|
10 |
Psychological Limitation: Wants to Win Back Meg's Love (Uncommon, Strong) | ||||||||
|
1 |
Quirk: Collects Corporation Memorabilia | ||||||||
|
1 |
Quirk: Loves to Look for and Place "Hidden" Symbols of the Corporation | ||||||||
|
1 |
Quirk: Must Offer Good Customer Service | ||||||||
|
1 |
Quirk: Likes to Quote Corporation Movies and Songs | ||||||||
|
1 |
Quirk: Neat Freak | ||||||||
|
10 |
Rivalry: Professional and Romantic (Jason McAllister, Monster Man of the Heroes of Filmland and boyfriend of Meg Bowman), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry | ||||||||
|
15 |
Social Limitation: Public Identity (Frequently, Major) | ||||||||
| 0 | Experience Points | ||||||||
| Characteristics Cost | 25 | Base Points | 200 | ||||||
| Powers Cost | 112 | Disadvantages | 150 | ||||||
| Talents Cost | 3 | Experience Points | 0 | ||||||
| Perks Cost | 28 | Total Points | 350 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 182 | ||||||||
| Total Cost | 350 | ||||||||
| Concept | Former Superhero | Hair Colour | Blonde | ||||||
| Nationality | American | Eye Colour | Blue | ||||||
| Place of Birth | Dallas, Texas | Height | 1.85 m/6' 1" | ||||||
| Date of Birth | February 9, 1969 | Weight | 84.00 kg/185 lbs | ||||||
| Background | |||||||||
|
Michael "Mike" Bowman has loved the company he now works for and, especially, its theme parks, as long as he can remember. A Dallas native, he made pilgrimages to Orlando and Anaheim throughout his youth and teen years. As soon as he was old enough, he began to spend summers in Orlando, "working for the mouse." He took a number of different jobs there. One summer, he passed out orange and vanilla freezes at a park concession stand. Another year, he worked as a ride operator at two of the main park attractions. But what he really wanted to do was create new rides as an engineer. |
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| Personality | |||||||||
|
Arguably one of the most intelligent people of his generation, Mike has devoted most of his life to making cool rides that people will enjoy. He's fun-loving, naturally caring, and, after all these years of service, still a huge fan of his company. While he can come across as a nerd because of his devotion to the company and technological matters, he truly loves getting to know people and their likes and dislikes, and is extraordinarily brave. A kid at heart, he relates very well to children. Mike's continued quest to regain his ex-wife's love might make him seem like a doormat, especially because she's dating another man, but the truth is that Meg still cares for him. The problem is that she has lost touch with her own inner child. Surrounded with Orlando's high society and connections throughout the corporate world, she's raised her own status but stopped having fun. She sees Mike as a reminder of the silliness she used to treasure, but that she’s since blocked off. When she lets her guard down, she is reminded that she still loves him, something he saw in particular shortly after the New Empire attack; sensing her hidden emotions, Mike refuses to let go. Mike is enthusiastic about guiding the superhero team. He’s determined not to let the loss of his legs hinder his life, and dreams of a day when, perhaps through his own inventions, he can walk again. |
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| Quote | |||||||||
| Quote: "I try to live by the principles of three heroes of mine: Abraham Lincoln, Franklin Delano Roosevelt, and our company's founder." Quote About Him: "I’d like to shove that ray gun of his where the sun don’t shine. You think Mr. Toad had a wild ride? His rectum will look like the Matterhorn when I'm through with him.”—Monsieur Giggles |
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| Powers | |||||||||
|
Mike's only real "power" is his genius, but he applied that well in the creation of his Doctor Tomorrow persona. His hoverchair offers him a few of the benefits of his Doctor Tomorrow suit. He still carries his "Blaster of Tomorrow," which looks like a 1950s vision of a ray gun, complete with decorative spirals on the barrel of the gun. In reality, it's a genius-inspired weapon with several inner cartridges that power a variety of effects. He can fire a blast of pure force; a blast of electricity that can be conducted from one target to another; a laser beam; a blob of green "goop" that sticks to targets; a firework-inspired flare that can blind or deafen anyone in a small area; a ray of blue energy that disrupts opponents' inner ears or equivalent systems; and a jet of anesthetic gas that can knock opponents out. Mike constantly looks for ways to improve his hoverchair, his own skills, and his blaster, but his particular interest now is finding ways to make the team safer and successful. |
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| Appearance | |||||||||
|
Mike is tall, slender, blonde-haired, and blue-eyed. He has a kind of intense, lanky awkwardness about him, like a blonde Jimmy Stewart or Hank Azaria. His Doctor Tomorrow battlesuit was decorated with a "futuristic" art deco look, resembling the company's popular spaceman toy character, especially because of the transparent, retractable helmet, but was less bulky and was colored silver, orange, and blue, with numerous patches representing company icons. Since the New Empire battle, he has been confined to a hoverchair of his own devising. |
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