| SHINJI | |||||||||||||||
| Shinji Miromoto | |||||||||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||||||||
| 5 | STR | 15 | 12- | Lift: 200kg; 3d6; [1] |
|
||||||||||
| 24 | DEX | 18 | 13- | OCV: 6 DCV: 6 | |||||||||||
| 6 | CON | 13 | 12- | ||||||||||||
| 6 | BODY | 13 | 12- | ||||||||||||
| 8 | INT | 18 | 13- | PER Roll 13- | |||||||||||
| 0 | EGO | 10 | 11- | ECV: 3 | |||||||||||
| 0 | PRE | 10 | 11- | PRE Attack: 2d6 | |||||||||||
| -1 | COM | 8 | 11- | ||||||||||||
| 0 | PD | 3 | Total: 3/11 PD (0/8 rPD) | ||||||||||||
| 0 | ED | 3 | Total: 3/11 ED (0/8 rED) | ||||||||||||
| 2 | SPD | 5 | Total: 0/8 MD | ||||||||||||
| 0 | REC | 6 | Phases: 3, 5, 8, 10, 12 | ||||||||||||
| 0 | END | 26 | Running: 6" / 12" | ||||||||||||
| 0 | STUN | 28 | Teleportation: 16" | ||||||||||||
|
Cost |
Powers |
END |
|||||||||||||
| 50 | Dark Energy Manipulation: Variable Power Pool, 40 base + 10 control cost, (60 Active Points); Dark Energy Only Limited (-½), Concentration (½DCV; -¼); Dark Aura Flare (-¼) | varies | |||||||||||||
| 9 | Dark Melee: Elemental
Control (40-point powers) (20 Active Points); all slots Dark Psychic Power (-1¼) [Notes: Dark Psychic Power: RSR (-1 per 20 active points, -1/4); Concentration (1/2 DCV; -1/4); Extra Time (Full Phase, Only to Activate, -1/4); Vulnerable to Emotion Drains (-¼), Side Effect: Dark Aura Flare (-1/4)] |
||||||||||||||
| 7 | 1) Shadowstep: Teleportation 16", Reduced Endurance (½END; +¼) (40 Active Points); Only Through Shadow (-½) | 1 | |||||||||||||
| 9 | 2) Dark Armor: Force Field (8 PD / 8 ED / 8 Mental Defense / 8 Power Defense), Costs END Only To Activate (+¼) (40 Active Points) | 3 | |||||||||||||
| 9 | 3) Dark Maul: Reduced Endurance (½END; +¼), Variable Advantage (+1¼ Advantages; +2½) for up to 15 Active Points of STR (41 Active Points) | 0 | |||||||||||||
| 8 | 4) Shadow Sense: Detect Physical Objects and Dimensional Power/Energy 13- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Perceive into a Single Other Dimension, Range, Sense, Targeting (42 Active Points); Visible (-¼), Nonpersistent (-¼) | 0 | |||||||||||||
| 6 | Morning Kata: Sparrow Punch: +2 SPD, 1 Recoverable by sleeping or 1 hour of meditation Continuing Charge lasting 1 Day (+0) (20 Active Points); Extra Time (20 Minutes, Only to Activate, -1¼), Only to use Martial Arts (-1) | 0 | |||||||||||||
| 1 | Personal Immunity: Power Defense (3 points), Hardened (x2; +½) (4 Active Points); Against Dark Energy Transformations Only (-2) | 0 | |||||||||||||
|
Cost |
Talents | ||||||||||||||
|
6 |
Born Lucky: Combat Luck (3 PD/3 ED) | ||||||||||||||
|
Cost |
Perks | ||||||||||||||
|
2 |
Dark Lieutenant: Reputation: Competent lieutenant that won't betray you (Dark Energy magi and psychics) 14-, +2/+2d6 | ||||||||||||||
|
Cost |
Martial Arts | ||||||||||||||
| Maneuver | Phase | OCV | DCV | Notes | |||||||||||
| 35 | Dark Kempo | ||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
Cost |
Skills | ||||||||||||||
|
26 |
Dark Kempo training | ||||||||||||||
|
|
Breakfall 13- | ||||||||||||||
|
|
Defense Maneuver I-II | ||||||||||||||
|
|
+3 with Dark Kempo [Notes: (Martial Arts + Dark Energy Manipulation)] |
||||||||||||||
|
|
Tactics 13- | ||||||||||||||
|
19 |
Dark General Training | ||||||||||||||
|
|
Concealment 13- (3 Active Points); Only when using Dark Energy powers (-¼) | ||||||||||||||
|
|
Power 16- | ||||||||||||||
|
|
KS: Dark Energy Magic and Psionics 11- | ||||||||||||||
|
|
KS: East Asian Dark Energy community 11- | ||||||||||||||
|
|
Stealth 13- (3 Active Points); Only when using Dark Energy powers (-¼) | ||||||||||||||
|
|
Teamwork 13- (3 Active Points); Only with those who also have teamwork (-¼) | ||||||||||||||
|
11 |
Good Student | ||||||||||||||
|
|
Language: English (completely fluent) (3 Active Points); Fluent in listening only; basic in speaking (-1) | ||||||||||||||
|
|
+1 Overall | ||||||||||||||
|
2 |
Been On the Streets for a While | ||||||||||||||
|
|
Streetwise 8- | ||||||||||||||
|
|
Survival (Urban) 8- | ||||||||||||||
|
0 |
Everyman Skills | ||||||||||||||
|
|
Area Knowledge: Tokyo, Japan 8- | ||||||||||||||
|
|
Acting 8- | ||||||||||||||
|
|
Climbing 8- | ||||||||||||||
|
|
Conversation 8- | ||||||||||||||
|
|
Deduction 8- | ||||||||||||||
|
|
Language Skill: Japanese (idiomatic) | ||||||||||||||
|
|
Professional Skill: Lacky 11- | ||||||||||||||
|
|
Paramedics 8- | ||||||||||||||
|
|
Persuasion 8- | ||||||||||||||
|
|
Shadowing 8- | ||||||||||||||
|
|
Transport Familiarity: Small Motorized Ground Vehicles | ||||||||||||||
| 150+ | Disadvantages | ||||||||||||||
|
5 |
Distinctive Features: Dark Aura | ||||||||||||||
|
5 |
Enraged: Magical Girl / Sentai Anime or Fans, Go 8-, Recover 14- | ||||||||||||||
|
10 |
Money: Destitute | ||||||||||||||
|
5 |
Monitored: Dark Magi of East Asia 8- (Limited Geographical Area) | ||||||||||||||
|
5 |
Physical Limitation: Nearsighted (Wears Glasses) | ||||||||||||||
|
15 |
Psychological Limitation: Reluctant to Kill | ||||||||||||||
|
10 |
Psychological Limitation: Fits of Melancholy | ||||||||||||||
|
15 |
Psychological Limitation: Hero's Code of Conduct | ||||||||||||||
|
5 |
Psychological Limitation: Follows the Eightfold Path | ||||||||||||||
|
5 |
Reputation to Japanese Uber-watchers: Dark Magus, 8- (Extreme; Known Only To A Small Group) | ||||||||||||||
|
5 |
Social Limitation: Minor | ||||||||||||||
|
10 |
Unluck: 2d6 | ||||||||||||||
|
0 |
Quirks | ||||||||||||||
|
1 |
1) Tries To Keep Clean | ||||||||||||||
|
1 |
2) Likes Loose, Baggy Clothing | ||||||||||||||
|
1 |
3) Tends To Use Villainous Dialog, Out Of Force Of Habit | ||||||||||||||
|
1 |
4) Gets Bitter And Sarcastic When Angry | ||||||||||||||
|
1 |
5) Dislikes Intense Drama And Angst | ||||||||||||||
| 0 | Experience Points | ||||||||||||||
| Characteristics Cost | 50 | Base Points | 150 | ||||||||||||
| Powers Cost | 99 | Disadvantages | 100 | ||||||||||||
| Talents Cost | 6 | Experience Points | 0 | ||||||||||||
| Perks Cost | 2 | Total Points | 250 | ||||||||||||
| Martial Arts Cost | 35 | ||||||||||||||
| Skills Cost | 58 | ||||||||||||||
| Total Cost | 250 | ||||||||||||||
| Concept | Martial Artist | Hair Colour | Brown | ||||||||||||
| Nationality | Japanese | Eye Colour | Brown | ||||||||||||
| Place of Birth | Tokyo, Japan | Height | 1.72m | ||||||||||||
| Date of Birth | Unrevealed | Weight | 62kg | ||||||||||||
| Background | |||||||||||||||
|
Shinji Miromoto did not plan on becoming an anime villain cliché. In fact, he wanted to be a pilot. Or a mechanic. Or maybe an architect. To be honest, it really didn’t matter. What DID matter was that none of these dreams included him cackling malignantly, wearing a charcoal grey uniform straight off of the bridge of a Star Destroyer, while the greater Tokyo metropolitan area burned in flames around him. |
|||||||||||||||
| Personality | |||||||||||||||
|
Shinji Miromoto used to be a slightly-ironic, mildly-bitter, somewhat-petty, but mostly milquetoast Japanese teenager. He could have not gone back to his second Dark Master: he had already learned by that point how to shield his energies from casual diction. However, it gave him something do, and made him feel special and superior to his family and classmates. His own immunity also let him feel superior to the Dark Generals, as they went mad from the power and ultimately got themselves killed or captured. It was a youthful belief in his own immortality that blinded him to the dangers of associating with such unbalanced minds. Now, he knows better: a girl died, on national television, and his face was shown as the guilty party. Karma has turned its wheel, the damage has been done, and dharma must be paid. With that burden, Shinji is a much more humble and wise person than he was three months ago. He believes himself culpable, if not directly for the death of Yuki, then for the circumstances in which they both found themselves on that day. He is still the slightly-ironic person he once was, but has had enough experiences to understand the suffering that pride brings about. He doesn’t believe that he has to make any great amends for his wrong-doings: Rather, it was the pride, pettiness, and arrogance that went along with his actions that he feels he needs to expound from his soul. He has thus turned to a form of pragmatic Buddhism, and seeks to address his karma by opposing the injustices caused by pride and arrogance whenever he can. He also tries to avoid angst or romantic posturing, as it reminds him too much of the overly-dramatic magical girls that he had to put up with in his youth. |
|||||||||||||||
| Quote | |||||||||||||||
| "My heart is too broken for a romantic death." | |||||||||||||||
| Powers | |||||||||||||||
|
Shinji is an uber with the ability to manipulate Dark Energy. He also is immune to the long-term side effects of exposure to having Dark Energy course through one’s brain, the most common of which include paranoid schizophrenia and brain aneurysms. His actual power level, compared to most Dark Generals, is actually middling; it seems that his native immunity to Dark Energy inhibits his ability to channel such energy somewhat. Even as someone who has been controlling Dark Energy for almost five years, he is only now approaching the same level as one of his original mentors. For Shinji, this is fine: better the slow road to excellence, even in something such as this, than the quick route to insanity. |
|||||||||||||||
| Appearance | |||||||||||||||
|
Shinji is an unassuming Japanese boy in his late teens. His athletic frame, still honed from the kempo he practices daily, tends to be hidden with the baggy clothing he now prefers. His once-close-cropped hair has grown out slightly, but is still fairly short. He is also compulsively clean, a habit he picked up from his overbearing mother. On occasion he may adorn the tailored grey uniform and black trench coat of his Loyal Lieutenant days. |
|||||||||||||||