| MONKEYWRENCH |
| Chim-Chim |
| Cost | Characteristic | Value | Roll | Notes | |
| 3 | STR | 13 | 12- | Lift: 151.6kg; HTH: 2 1/2d6; END: [1] |
|
| 15 | DEX | 15 | 12- | OCV: 5 DCV: 5 | |
| 0 | CON | 10 | 11- | ||
| 0 | BODY | 10 | 11- | ||
| 13 | INT | 23 | 14- | PER Roll: 14- | |
| 6 | EGO | 13 | 12- | ECV: 4; Mental Defense: 23 | |
| 0 | PRE | 10 | 11- | PRE Attack: 2d6 | |
| 0 | COM | 10 | 11- | ||
| 0 | PD | 3 | Total: 3 PD (0 rPD) | ||
| 0 | ED | 2 | Total: 2 ED (0 rED) | ||
| 0 | SPD | 2 | Phases: 6, 12 | ||
| 0 | REC | 5 | Running: 2" / 4" | ||
| 0 | END | 20 | Swimming: 0" | ||
| 0 | STUN | 22 | |||
| MONKEYWRENCH | Summary | |||
| Real Name: | Unrevealed | Hair Color: | Brown |
| Concept: | Normal | Eye Color: | Brown |
| Affiliation: | The Comets | Height & Weight: | 2' 9" (0.85 m) / 99 lbs (45.00 kg) |
| Played By: | NPC | Date of Birth: | Unrevealed |
| Created By: | Rob Rogers | Place of Birth: | Unrevealed |
| Cost | Powers | END |
| 16 | Brain Cap: Mental Defense (23 points total) (20 Active Points); Cybernetics (-1/4) | 0 |
| 12 | Brain Buzzer: Ego Attack 3d6 (30 Active Points); 4 Charges (-1), Cybernetics (-1/4), Trigger (Activation Modifiers, Reset Parameters; -1/4) | 0 |
| 22 | Brain Buzzer: Ego Attack 3d6, Damage Shield (+1/2) (45 Active Points); 4 Charges (-1) | 0 |
| 6 | Agile Feet: Extra Limbs (2), Inherent (+1/4) (6 Active Points) | 0 |
| 5 | Bite: Killing Attack - Hand-To-Hand 1 point (0 1/2d6 w/STR) | 1 |
| -2 | Poor Swimmer: Swimming -2" (-2 Active Points) | 0 |
| -4 | Slow: Running -4" (-4 Active Points) | 0 |
| Cost | Perquisites |
| 15 | Someone's Been Tinkering With This Monkey: Advanced Tech |
| Cost | Skills |
| 3 | Acrobatics 12- |
| 3 | Breakfall 12- |
| 7 | Climbing 14- |
| 95+ | Disadvantages |
| 10 | Physical Limitation: Limited Manipulation (Clumsy Hands) |
| 15 | Physical Limitation: Affected by Human, Animal, and Machine Classes of Mind Mental Powers |
| 0 | Experience Points |
| MONKEYWRENCH | Points Summary | |||
| Characteristics Cost: | 37 | Base Points: | 95 |
| Powers Cost: | 55 | Disadvantages: | 25 |
| Talents Cost: | 0 | Total Experience: | 0 |
| Perks Cost: | 15 | Spent Experience: | 0 |
| Martial Arts Cost: | 0 | Unspent Experience: | 0 |
| Skills Cost: | 13 | Total Points: | 120 |
| Background |
Monkeywrench's background is not publicly known, although he has been working with The Comets fo several years. Where he comes from and on what terms he is working with the team are yet to be revealed.
|
| Personality |
Monkeywrench appears to enjoy his work with The Comets and conducts himself in a very professional manner, even under pressure.
|
| Quote |
"Hee, hee, har, har-HAR!" (Monkey noises)
|
| Powers |
It is not known how sentient Monkeywrench is. While it appears that he does not communicate in human languages he is very adept at understanding and following instructions. He has been fitted with various implants which make it very difficult for him to be probed telepathically, and will often lead to severe pain being fed back towards the encroaching telepath.
|
| Appearance |
Monkeywrench appears to be a normal chimpanzee, although he often wears clothing such as well-tailored suits. He walks on all fours and behaves as a chimp. The cybernetics which have been grafted to his head are not normally visible, although some modifications have been made from time to time. For example, during one encounter with Hero City Monkeywrench had obvious cybernetics attached to his skull, while at other times these modifications were not visible. |