| Nightwatchman | |||||||||||||||
| Chris Bradfell | |||||||||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||||||||
| 10 | STR | 20 | 13- | Lift: 400.0kg; Dice: HTH Damage 4d6 END [2] |
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| 39 | DEX | 23 | 14- | OCV 8 DCV 8 | |||||||||||
| 20 | CON | 28 | 15- | ||||||||||||
| 4 | BODY | 12 | 11- | ||||||||||||
| 8 | INT | 18 | 13- | PER Roll 13- | |||||||||||
| 8 | EGO | 14 | 12- | ECV: 5 | |||||||||||
| 10 | PRE | 20 | 13- | PRE Attack: 4d6 | |||||||||||
| 1 | COM | 12 | 11- | ||||||||||||
| 4 | PD | 8/15 | 8/15 PD (0/7 rPD) | ||||||||||||
| 4 | ED | 8/15 | 8/15 ED (0/7 rED) | ||||||||||||
| 17 | SPD | 5 | Mental Defense: 0 | ||||||||||||
| 12 | REC | 14 | Phases: 3, 5, 8, 10, 12 | ||||||||||||
| 5 | END | 50 | Running: 10" (20" NC) | ||||||||||||
| 8 | STUN | 40 | Swimming: 2" (4" NC) | ||||||||||||
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Cost |
Powers |
END |
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| Bio-electric Powers | |||||||||||||||
| 8 | 1) +8 CON (16 Active Points); No Figured Characteristics (-1/2), Limited Power Only for calculation against Stunning (-1/2) | ||||||||||||||
| 18 | 2) Bio-electric Sense: Detect Bio-Electrical Impulses 13- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Sense (22 Active Points); Conditional Power Power Does Not Work In Intense Magnetic Fields (-1/4) | ||||||||||||||
| 5 | 3) Bio-electric Target Enhancer: Targeting with Detect Bio-Electrical Impulses (10 Active Points); Limited Power Only Forward 180 Degree Arc (-1/2), Only In Heroic Identity (-1/4), Conditional Power Power Does Not Work In Intense Magnetic Fields (-1/4) | ||||||||||||||
| 33 | 4) Bio-Taser Gauntlets: Energy Blast 10d6, STUN Only (+0) (50 Active Points); Only In Heroic Identity (-1/4), Reduced By Range (-1/4) | 5 | |||||||||||||
| 8 | 5) Swing Line Gauntlet Attachments: Swinging 10" (10 Active Points); Only In Heroic Identity (-1/4) | 1 | |||||||||||||
| 8 | 6) Under Arm Glide Wings: Gliding 10" (10 Active Points); Only In Heroic Identity (-1/4) | ||||||||||||||
| 17 | Armoured Body Suit and Jacket: Armor (7 PD/7 ED) (21 Active Points); Only In Heroic Identity (-1/4) | ||||||||||||||
| 2 | Superior Jumper: Leaping +2" (6" forward, 3" upward) | 1 | |||||||||||||
| 8 | Superior Runner: Running +4" (10" total) | 1 | |||||||||||||
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Cost |
Perks | ||||||||||||||
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10 |
Money: Wealthy | ||||||||||||||
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1 |
Contact: Charlie Hyde (Professional Rugby Player) 8- | ||||||||||||||
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Cost |
Martial Arts | ||||||||||||||
| Maneuver | Phase | OCV | DCV | Notes | |||||||||||
| Karate | |||||||||||||||
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Cost |
Skills | ||||||||||||||
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8 |
+1 with All Combat | ||||||||||||||
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6 |
+2 with Karate | ||||||||||||||
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2 |
CuK: London 11- | ||||||||||||||
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3 |
Electronics 13- | ||||||||||||||
| Everyman Skills | |||||||||||||||
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AK: Southern England | ||||||||||||||
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Acting 8- | ||||||||||||||
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Climbing 8- | ||||||||||||||
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Concealment 8- | ||||||||||||||
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Conversation 8- | ||||||||||||||
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Deduction 8- | ||||||||||||||
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Language: English (idiomatic) (4 Active Points) | ||||||||||||||
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PS: Electronics businessman | ||||||||||||||
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Paramedics 8- | ||||||||||||||
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Persuasion 8- | ||||||||||||||
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Shadowing 8- | ||||||||||||||
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Stealth 8- | ||||||||||||||
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TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill] |
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3 |
High Society 13- | ||||||||||||||
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3 |
Inventor 13- | ||||||||||||||
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2 |
KS: Sports 11- | ||||||||||||||
| Karate Package [Notes: grandfathered package bonus from the GGU] |
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KS: Karate 13- | ||||||||||||||
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Package Bonus | ||||||||||||||
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WF: Common Martial Arts Melee Weapons | ||||||||||||||
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2 |
Language: French (fluent conversation) | ||||||||||||||
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2 |
Language: German (fluent conversation) | ||||||||||||||
| Majestic Package | |||||||||||||||
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Computer Link: MI5 Database | ||||||||||||||
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Hunted: Fatwa 8- | ||||||||||||||
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KS: Enemies of the UK 11- | ||||||||||||||
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KS: Majestic History 11- | ||||||||||||||
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Rivalry with Knightwatch | ||||||||||||||
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Team Base Donation | ||||||||||||||
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Team Communicator | ||||||||||||||
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Team Vehicle Donation | ||||||||||||||
| Scientist [Notes: Scientist Package] |
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SS: Biochemistry 13- (3 Active Points) [Notes: Scientist Package] |
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SS: Biochemistry 13- (3 Active Points) [Notes: Scientist Package] |
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SS: Biophysics 13- (3 Active Points) [Notes: Scientist Package] |
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SS: Mathematics 13- (3 Active Points) [Notes: Scientist Package] |
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SS: Metallurgy 13- (3 Active Points) [Notes: Scientist Package] |
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SS: Robotics 15- (5 Active Points) [Notes: Scientist Package] |
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| Scientist Package | |||||||||||||||
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Fringe Benefit: PhD in Robotic Engineering | ||||||||||||||
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KS: Research Methods 13- | ||||||||||||||
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PS: Academic Researcher 11- | ||||||||||||||
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PS: Robotics Researcher 13- | ||||||||||||||
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Social Limitation: Occupation (Scientist) | ||||||||||||||
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Social Limitation: Publish or Perish | ||||||||||||||
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3 |
Shadowing 13- | ||||||||||||||
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3 |
Stealth 14- | ||||||||||||||
| 200+ | Disadvantages | ||||||||||||||
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10 |
Dependent NPC: Alison Bryant, Freelance "Supers" Reporter 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) | ||||||||||||||
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15 |
Hunted: MI5 11- (Mo Pow, NCI, Watching) | ||||||||||||||
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15 |
Hunted: The Millers (East London Gang) 8- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish) | ||||||||||||||
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10 |
Physical Limitation: Horrible Hangovers (Infrequently, Greatly Impairing) | ||||||||||||||
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5 |
Physical Limitation: Sterile (Infrequently, Slightly Impairing) | ||||||||||||||
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10 |
Physical Limitation: Uncomfortable in Strong Magnetic Fields (Infrequently, Greatly Impairing) | ||||||||||||||
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10 |
Psychological Limitation: Doesn't Scare Easily (Common, Moderate) | ||||||||||||||
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10 |
Psychological Limitation: Feels No Need to Prove Himself (Common, Moderate) | ||||||||||||||
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10 |
Psychological Limitation: Self Assured (Common, Moderate) | ||||||||||||||
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20 |
Psychological Limitation: Will Not Kill (Common, Total) | ||||||||||||||
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10 |
Social Limitation: Family Social Obligations (Frequently, Minor) | ||||||||||||||
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15 |
Social Limitation: Secret Identity (Frequently, Major) | ||||||||||||||
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10 |
Vulnerability: 2 x STUN Electrical Attacks (Uncommon) | ||||||||||||||
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10 |
Vulnerability: 2 x STUN Magnetic Attacks (Uncommon) | ||||||||||||||
| 1 | Experience Points | ||||||||||||||
| Characteristics Cost | 150 | Base Points | 200 | ||||||||||||
| Powers Cost | 107 | Disadvantages | 160 | ||||||||||||
| Talents Cost | 0 | Experience Points | 1 | ||||||||||||
| Perks Cost | 11 | Total Points | 361 | ||||||||||||
| Martial Arts Cost | 41 | ||||||||||||||
| Skills Cost | 39 | ||||||||||||||
| Total Cost | 348 | ||||||||||||||
| Concept | Martial Artist | Hair Colour | Brown | ||||||||||||
| Nationality | British | Eye Colour | Brown | ||||||||||||
| Place of Birth | Windsor, England, UK | Height | 1.94 m/6' 4" | ||||||||||||
| Date of Birth | 21 June 1971 | Weight | 103.00 kg/227 lbs | ||||||||||||
| Background | |||||||||||||||
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Chris was always a talented young man. Every since he was young and he could remember, he was good at everything he put his mind to. He was taller, stronger and faster than the other children around. This, in itself, wasn’t a problem because he was surrounded by privileged and confident peers who took the stage from him whenever they could. There was chance of disaster in Chris’ psyche, the potential for ruin and arrogance was simmering just below the surface. Only two things kept Chris’ feet on the ground and thinking in the correct terms - his mother and father, |
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| Personality | |||||||||||||||
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Chris is a positive character, always willing to give people a chance. For people who betray his trust or trick him, he is as energetic in his pursuit of justice as anyone. The dry humour isn’t his most obvious trait but is one of his most consistent threads throughout his life. He’s wary of and mostly distrustful of extreme attitudes and behaviours. It was that which killed his mother although he never intends to sink so low as to kill in revenge (and therefore act in extreme himself) |
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| Quote | |||||||||||||||
| "Better watch out for the Nightwatchman." | |||||||||||||||
| Powers | |||||||||||||||
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Chris’ impressive physique is primarily due to his internal boost in energy from rapid bio-electrical impulses. This give him the ability to be a superior athlete and martial artist without extending into the realm of “Super”. Swing lines and glider arm chutes add to his ability to get around in an urban environment. To augment this, his body suit and gauntlets is engineered to interact with his specific bio-signal, giving effective armour and taser capability and the ability to fight in total sensory deprivation due to targeting enhancers which home in on electrical impulses from nearby individuals. |
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| Appearance | |||||||||||||||
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Chris is a muscular, physically impressive man with bright eyes and a wry smile nearly always on his face. |
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