| O.L.G.A. BOTS | |||||||||
| Various | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 5 | STR | 15/55 | 12-/20- | Lift: 200kg/51tons; 3d6/11d6; [1/3] |
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| 9 | DEX | 13/23 | 12-/14- | OCV: 4/8 DCV: 4/8 | |||||
| 6 | CON | 13/28 | 12-/15- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| 3 | INT | 13 | 12- | PER Roll 12- | |||||
| 0 | EGO | 10 | 11- | ECV: 3 | |||||
| 0 | PRE | 10 | 11- | PRE Attack: 2d6 | |||||
| 0 | COM | 10 | 11- | ||||||
| 2 | PD | 5 | Total: 5/25 PD (0/20 rPD) | ||||||
| 2 | ED | 5 | Total: 5/25 ED (0/20 rED) | ||||||
| 17 | SPD | 4 | Mental Defense: 0 | ||||||
| 0 | REC | 6 | Phases: 3, 6, 9, 12 | ||||||
| 3 | END | 32 | Running: 6" / 12" | ||||||
| 7 | STUN | 32 | Swimming: 2" / 4" | ||||||
|
Cost |
Powers |
END |
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| 50 | Tinkering and Adjustments: Variable Power Pool (Gadget Pool), 40 base + 10 control cost, (60 Active Points); VPP Can Only Be Changed Between Adventures (-½); all slots OIF (-½) | ||||||||
| 15 | O.L.G.A. Powered Armour: Elemental Control, 30-point powers | 0 | |||||||
| 30 | 1) O.L.G.A. Armour: Armor (20 PD/20 ED) (60 Active Points); OIF (-½) | 0 | |||||||
| 11 | 2) O.L.G.A. Movement: Running 15", x4 Noncombat (35 Active Points); OIF (-½), Does Not Add To Driver's Running (-¼) | 3 | |||||||
| 22 | 3) O.L.G.A. Plasma Cannons I: Energy Blast 12d6 (60 Active Points); Increased Endurance Cost (x2 END; -½), Battlesuit (-½) | 12 | |||||||
| 17 | 4) O.L.G.A. Plasma Cannons II: Tunneling 8" through 15 DEF material (61 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Battlesuit (-1/2), Increased Endurance Cost (x2 END; -½) | 12 | |||||||
| 7 | 5) O.L.G.A. Reaction Speed: +10 DEX (30 Active Points); No Figured Characteristics (-½), Battlesuit (-½) | 0 | |||||||
| 7 | 6) O.L.G.A. Resilience: +15 CON (30 Active Points); Battlesuit (-½), No Figured Characteristics (-½) | 0 | |||||||
| 17 | 7) O.L.G.A. Strength: +40 STR, Reduced Endurance (½END; +¼) (50 Active Points); No Figured Characteristics (-½), Battlesuit (-½) | 2 | |||||||
| 16 | 8) Sealed Systems: Life Support (Immunity: All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (39 Active Points); Battlesuit (-½) | 0 | |||||||
| 32 | Battery Power: Endurance Reserve (200 END, 20 REC) (40 Active Points); IIF (-¼) | 0 | |||||||
|
Cost |
Skills | ||||||||
|
1 |
Computer Programming 8- | ||||||||
|
1 |
Demolitions 8- | ||||||||
|
3 |
Electronics 12- | ||||||||
|
0 |
Everyman Skills | ||||||||
|
|
Area Knowledge: Various 11- | ||||||||
|
|
Acting 8- | ||||||||
|
|
Climbing 8- | ||||||||
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Concealment 8- | ||||||||
|
|
Conversation 8- | ||||||||
|
|
Deduction 8- | ||||||||
|
|
Language: English (idiomatic) | ||||||||
|
|
Professional Skill: O.L.G.A. Pilot / Rescue Worker 11- | ||||||||
|
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Paramedics 8- | ||||||||
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Persuasion 8- | ||||||||
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Shadowing 8- | ||||||||
|
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Stealth 8- | ||||||||
|
|
Transport Familiarity: Small Motorized Ground Vehicles | ||||||||
|
3 |
Knowledge Skill: O.L.G.A. Bots 12- | ||||||||
|
4 |
Knowledge Skill: Rescue Techniques 13- | ||||||||
|
2 |
Knowledge Skill: Southern Cross International 11- | ||||||||
|
3 |
Mechanics 12- | ||||||||
|
3 |
Paramedics 12- | ||||||||
|
4 |
Survival (Temperate/Subtropical, Mountain) 12- | ||||||||
|
3 |
Systems Operation 12- | ||||||||
|
2 |
Transport Familiarity: Mecha | ||||||||
|
3 |
Teamwork 12- (14-) | ||||||||
| 190+ | Disadvantages | ||||||||
|
15 |
Distinctive Features: Large Robot | ||||||||
|
25 |
Monitored: Southern Cross International 14- | ||||||||
|
20 |
Normal Characteristic Maxima | ||||||||
|
15 |
Physical Limitation: Heavy | ||||||||
|
20 |
Psychological Limitation: Code Against Killing | ||||||||
|
5 |
Reputation: Rescue Workers, 8- | ||||||||
|
20 |
Social Limitation: Subject To Orders | ||||||||
| 0 | Experience Points | ||||||||
| Characteristics Cost | 54 | Base Points | 190 | ||||||
| Powers Cost | 224 | Disadvantages | 120 | ||||||
| Talents Cost | 0 | Experience Points | 0 | ||||||
| Perks Cost | 0 | Total Points | 310 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 32 | ||||||||
| Total Cost | 310 | ||||||||
| Concept | Powered Armour / Agents | Hair Colour | Various | ||||||
| Nationality | Australian | Eye Colour | Various | ||||||
| Place of Birth | Various | Height | 2.50 m/8' 2" | ||||||
| Date of Birth | Various | Weight | 220.00 kg/485 lbs | ||||||
| Background | |||||||||
|
O.L.G.A. Bots are one of Southern Cross International's most prized inventions. The acronym stands for Operated Life Guard Armour. |
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| Personality | |||||||||
| The rescue workers are dedicated to saving lives. They are hard working but otherwise are made up of a variety of personalities and backgrounds. | |||||||||
| Quote | |||||||||
| "Let's get them out of there before the whole mountain comes down." | |||||||||
| Powers | |||||||||
|
The O.L.G.A. Bots are the creation of Dr Fatima al-Basit and showcase advanced technology in the field of mechanical engineering. They are primarily a rescue vehicle with exceptional strength and durability, as well as a powerful plasma cannon which can be adjusted to cut through most debris. Dr. al-Basit is able to add features to the Bots (represented in their VPP power). |
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| Appearance | |||||||||
|
The O.L.G.A. Bot is large and impressive. It is primarily red with black and silver highlights. Each Bot is able to be tailored according to the rescue mission at hand, including the addition of extendable cranes, anti-gravity flight devices or stealth modes. |
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