Ooarashi
Suzuki Hisaya
Cost Characteristic Value Roll Notes
3 STR 13 12- Lift: 151.6kg; HTH: 2 1/2d6; END: [1]
42 DEX 24 14- OCV: 8  DCV: 8
10 CON 15 12-
10 BODY 15 12-
3 INT 13 12- PER Roll: 12-
8 EGO 14 12- ECV: 5; Mental Defense: 0
8 PRE 18 13- PRE Attack: 3 1/2d6
1 COM 12 11-
5 PD 8/13   Total: 8/13 PD (0/5 rPD)
5 ED 8/13   Total: 8/13 ED (0/5 rED)
16 SPD 5   Phases: 3, 5, 8, 10, 12
8 REC 10   Running: 6" / 12"
3 END 36   Swimming: 2" / 4"
0 STUN 30   Flight: 15" / 30"
 
Ooarashi | Summary
Real Name: Suzuki Hisaya Hair Color: Black
Concept: Energy Blaster Eye Color: Black
Affiliation: The New Empire Height & Weight: 6' 0" (1.82 m) / 183 lbs (83.00 kg)
Played By: PLAYER'S NAME (CHANGE IN HTML) Date of Birth: November 6, 1986
Created By: CREATOR'S NAME (CHANGE IN HTML) Place of Birth: Kyoto, Japan
Cost Powers END
61 Wind and Rain: Multipower, 61-point reserve
6u 1) Distant Storm: Energy Blast 7d6, Indirect ( Any origin, any direction; +3/4) (61 Active Points) 6
5u 2) Grasp of the Wind: Telekinesis (40 STR) (60 Active Points); Affects Whole Object (-1/4) 6
6u 3) Hurricane Blast: Energy Blast 7d6, Double Knockback (+3/4) (61 Active Points) 6
6u 4) Storm Blast: Energy Blast 12d6 (60 Active Points) 6
5u 5) Swirling, Buffetting Winds: Energy Blast 8d6, Area Of Effect (One Hex; +1/2) (60 Active Points); No Knockback (-1/4) 6
23 Kaze-no-Kami: Elemental Control, 46-point powers
28 1) Change Environment 1" radius, -3 to Sight Group PER Rolls, -3 to Hearing Group PER Rolls, -1 : OCV, -1 to Characteristic Roll or Skill Roll, Multiple Combat Effects, Reduced Endurance (1/2 END; +1/4), MegaScale (1" = 1 km; +1/4), Personal Immunity (+1/4) (58 Active Points); Gradual Effect (1 Turn (Post-Segment 12); -1/4) 2
23 2) Wind Buffering: (Total: 45 Active Cost, 45 Real Cost) Energy Damage Reduction, Resistant, 25% (Real Cost: 15) plus Energy Damage Reduction, Resistant, 50% (Real Cost: 30)
23 3) WInd Shield: Missile Deflection (Bullets & Shrapnel), Missile Reflection, Reflect At Any Target (45 Active Points)
23 4) WIngs of Wind: Flight 15", Reduced Endurance (0 END; +1/2) (45 Active Points)
10 Kevlar Suit: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2)
Cost Skills
6 +3 with Missile Deflection
15 +3 with Ranged Combat
3 AK: Japan 12-
3 Disguise 12-
Everyman Skills
AK: Kyoto, Japan 11-
Acting 8-
Climbing 8-
Computer Programming 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Japanese (idiomatic) (4 Active Points)
PS: Terrorist 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 KS: Foreign Superhumans 12-
2 KS: Karaoke Songs 11-
3 KS: The Media 12-
New Empire Package
Headset Radio: High Range Radio Perception (Radio Group), Concealed (-6 with High Range Radio Perception PER Rolls) (18 Active Points); OIF (-1/2)
Contact
Hunted: Japanese Law Enforcement 8- (Mo Pow, NCI, Harshly Punish)
KS: Japanese History 11-
KS: The New Empire 11-
PS: Terrorist 11-
3 Oratory 13-
3 Persuasion 13-
1 PS: Singing 8-
1 SS: Aerodynamics 8-
3 Teamwork 14-
225+ Disadvantages
20 Hunted: Japanese Law Enforcement 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: Japanese Neoconservatives 11- (Mo Pow, NCI, Watching)
15 Physical Limitation: Weird Biochemistry Requires Specialized Medical Care (Frequently, Greatly Impairing)
15 Psychological Limitation: Japanese Ethnocentrist (Common, Strong)
15 Psychological Limitation: Sees Himself as a Protector of Japan (Common, Strong)
10 Psychological Limitation: Seeks the Spotlight (Common, Moderate)
15 Psychological Limitation: Will Not Surrender (Uncommon, Total)
1 Quirk: Maintains a scrapbook of clippings about Kamikaze and Ooarashi
1 Quirk: Secretly attracted to foreign women
5 Rivalry: Professional (Japanese Superheroes; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)
10 Social Limitation: Emotionally Cold and Distant (Frequently, Minor)
15 Social Limitation: Complex Legacy (Frequently, Major)
15 Social Limitation: Secret Identity (Frequently, Major)
Ooarashi | Points Summary
Characteristics Cost: 122 Base Points: 225
Powers Cost: 219 Disadvantages: 152
Talents Cost: 0 Total Experience: 12
Perks Cost: 0 Spent Experience: 12
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 48 Total Points: 225+152+12
Background

Hisaya always knew that he would have uberpowers.

His grandfather, Suzuki Hisao, did. He was a hero of the Empire, the valiant Kamikaze - only one of two superhumans that the Empire had during the War. He became vital to the defense of the Greater East Asia Co-Prosperity Sphere once the Americans entered the war. But, after the war, he was forgotten for the most part. Most of the Japanese and gaijin after the War regarded Kamikaze as a villain who fought for an oppressive military autocracy. A handful regarded him as a hero.

To make matters worse, Suzuki Hisashi, son of Hisao and father of Hisaya, denounced Kamikaze when he donned the mask himself as the superhero, Karai. Karai did much to help Japanese people, but he did just as much to help foreigners and went on missions around the globe. The world believed him a hero, but the growing neoconservative movement deigned him a turncoat when he sacrificed his life to stop an attack on the American base at Yokohama, the first attack carried out by the New Empire.

And so, like his father, like his grandfather, Suzuki Hisaya would gain powers to control the wind. And when Kikuta Makoto visited him one day, he realized that he could be a REAL hero of Japan by joining the New Empire.

Personality

Hisaya longs for the heydey of Japanese superheroes - the Golden Age when Japanese superheroes helped the Imperial military to win or inflict severe casualties on their enemies in defense. He disdains the modern breed of 'so-called heroes' who spend as much or more time helping foreigners degrade Japanese culture. And, whenever he does something for the Japanese people he seeks the spotlight.

Quote

"The chaotic wind must be gathered and its energy focused."

Powers

Ooarashi's primary attack and defense is his mastery of the typhoon. He possesses the power to summon typhoons, terrible wind and rainstorms afflicting entire cities. His mastery of the wind and rain allows him to fly and to deflect attacks--even to redirect them against his attacker or others. Ooarashi can also direct powerful blasts of wind and rain to batter his enemies, to fling them about, or even to lift them bodily into the air and dash them against the earth or some other solid object. He can direct the wind against his opponents from any location, catching them offguard as well.

Appearance

Hiroshi is a well-muscled, athletic Japanese man of average appearance. His costume consists of a dark gray bodystocking--the better to blend into the stormclouds that herald his coming--and a mask that completely covers his face.