| Campaign
Description |
|
The
Outsiders is a campaign about survival in and under the mean streets of
Seattle. The players take on the rolls of a band of Ubers, who’re
considered outsiders, misfits, and people whose powers make it difficult
to be accepted in society. The Outsiders is basically a gang who try to
protect the little bit of the city they control. The gang lives in
abandoned tunnels under the streets of Seattle in a place they call the
Lair. The Lair is the only true home that the Outsiders know.
While
not exactly a Dark Champions campaign, the campaign will have elements of
that genre. Also the game is lower powered than a typical champions game
due to that most of the character are just learning to deal with their
powers (which could be one of the possible reasons they ran away or living
on the streets).
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| Background |
| Seattle
is also known as the Emerald City. Home to dreams, home to nightmares. The
city has seen its share of greatness, and it share of foulness. Underneath
the vibrant streets of the city is a whole other world. Endless tunnels
spread out underneath. Originally built by the founders of the city, the
tunnels had been forgotten. However, bands of Ubers who because of one
reason or another have staked out sections of the tunnels as their own.
One of these groups is a gang of Ubers calling themselves the Outsiders.
The Outsiders are band of misfits who struggle to make a home underneath
Seattle, and to survive in the city above and in the tunnels below.
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| Area
Of Operation |
| Primarily
adventures in the Outsiders take place in the city of Seattle, but also
under the city as well. Endless tunnels form a labyrinth under the city.
Some of these tunnels lead to unexpected places...
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| Goals |
| Survival
is the basic goal of the Outsiders. They’re faced by rival gangs (such
as the Zombies, and the 666 Gang), but also by the local police who take a
dim view of unsanctioned Ubers. Basic necessities such as food, and warmth
must be found someway.
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| Reputation |
| The
Ubers who make up the Outsiders are all misfits for one reason or another.
This is could be due to a physical defect, or powers they have trouble
controlling, or they’re running from a past not pleasant to remember.
However, together the Outsiders are a family. Not only are the Outsiders
threatened by rival gangs, but the police as well.
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| Additional
Notes |
| Inspiration for this campaign comes from
the novel "A Knight Of The World" by Terry Brooks, the 1979
movie "The Warriors", the television program "Beauty and
the Beast", the 1961 movie "West Side Story", the
television series "Dark Angel", and the Morlocks from Marvel
Comics. |
| |
| Building A Character For
Outsiders |
| Base
Points: 250
(150 Base + 100 Disadvantages) |
| Starting
Points: 150 |
| Maximum
Disadvantages: 100 |
| Maximum
Points From One Category Of Disadvantages: 50 |
| Maximum
Speed: 5 |
| Maximum
Active Points: 40 |
| Maximum
Active Points For Any One Power: 60 |
| Minimum
Points In non-Combat Skills And Perks: 20 |
| Other
Notes: |
- High Society is discouraged
unless it is an essential part of the character's background.
- Characters
should not originally be from Seattle. Almost every
member of the Outsiders is a runaway. The reason why
they ran away is up to the player, but could be integrated
with a Hunted Disadvantage.
- Each character must
take Social Limitation: Money (Destitute) (10 Point
Disadvantage).
- Secret and
Public Identities are strongly discouraged. Secret
Identity implies living a dual life, while Public Identity
implies the character is easy to find. Neither is
appropriate for a member of the Outsiders. Permanent
identities, however, are acceptable.
-
Characters
should consider purchasing
the following Limitations:
1.
Psychological Limitation: Reluctant To Kill (15 Point
Disadvantage)
2.
Social Limitation: Minor (5 Point Disadvantage)
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Team Designation: The
Outsiders
Threat
Level:
| Alpha |
Beta |
Gamma |
DELTA |
Epsilon |
[Hunted
Value: 15] [Contact Cost: 1]
Membership:
Cassandra
Sugarbaker (250 points)
played
by Mark Jones
Nightshade
(250 points)
played
by Dwight McGowen
Shinji
Miromoto (250 points)
played
by Kevin Schultz
Thrasher
(250 points) played
by Mike Davison Uncertainty
(250 points) played
by Dave Robinson Whisper
(250 points) played
by Ben Langdon Major
Adversaries: 666
Club La
Raza Zombies Major
Allies: None Base
Of Operations: The
Lair, Seattle Underground Seattle,
Washington, United States Vehicles: None |