| PARTS | |||||||||
| Draxitma Zokit | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 13 | STR | 23/63 | 14- / 22- | Lift: 600kg/150tons; 4½d6 / 12½d6; [2/4] |
|
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| 24 | DEX | 18 | 13- | OCV: 6 DCV: 6 | |||||
| 10 | CON | 35 | 16- | ||||||
| 10 | BODY | 15 | 12- | ||||||
| 8 | INT | 18 | 13- | PER Roll 13- | |||||
| 8 | EGO | 14 | 12- | ECV: 5 | |||||
| 3 | PRE | 13 | 12- | PRE Attack: 2½d6 | |||||
| -1 | COM | 8 | 11- | ||||||
| 17 | PD | 36 | Total: 36 PD (14 rPD) | ||||||
| 15 | ED | 36 | Total: 36 ED (14 rED) | ||||||
| 22 | SPD | 5 | Total: 0 MD (0 rMD) | ||||||
| 0 | REC | 12 | Phases: 3, 5, 8, 10, 12 | ||||||
| 5 | END | 80 | Running: 6" / 12" | ||||||
| 0 | STUN | 45 | Swimming: 17" / 136" | ||||||
|
Cost |
Powers |
END |
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| 40 | Multiple Minibot Tricks: Multipower, 60-point reserve, (60 Active Points); all slots Activation Roll (Unified Action of Multiple Parts) 14- (-½) | ||||||||
| 5m | 1) Combined Servos: +40 STR, Reduced Endurance (½END; +¼) (50 Active Points); No Figured Characteristics (-½) | 2 | |||||||
| 3m | 2) Combined Servo Boost: Leaping +20" (24½"/32½" forward, 12"/16" upward) (Accurate) (25 Active Points) | 2 | |||||||
| 6m | 3) Distantly Extended Parts: Telekinesis (15 STR), Fine Manipulation, Reduced Endurance (½END; +¼), No Range Modifier (+½) (57 Active Points); Physical Manifestation (-1/4) | 2 | |||||||
| 1m | 4) Extendable Parts: (Total: 14 Active Cost, 7 Real Cost) Extra Limbs (8) (5 Active Points); Costs Endurance (-½) (Real Cost: 2) plus Ambidexterity (no Off Hand penalty) (9 Active Points); Costs Endurance (Only Costs END to Activate; -¼) (Real Cost: 5) | 2 | |||||||
| 7m | 5) Multilaser: Energy Blast 12d6 (60 Active Points); No Knockback (-¼) | 6 | |||||||
| 5m | 6) Quick Dissassemble, Move, and Reassemble: Teleportation 15", Position Shift, Reduced Endurance (½END; +¼) (44 Active Points); Must Pass Through Intervening Space (-¼) | 1 | |||||||
| 5m | 7) Remote Sensing: Clairsentience (Hearing Group And Normal Sight), 8 Perception Points: +3, Mobile Perception Point (can move up to 6" per Phase), Reduced Endurance (½END; +¼) (56 Active Points); Only to Places Accessible to a Tiny Creature (-½), Physical Manifestation (-¼) | 2 | |||||||
| 4m | 8) Repair Bots: Healing BODY 3d6, Can Heal Limbs, Resurrection (55 Active Points); Extra Time (Extra Segment, -½), Only to Machines (-½), Plastic and Metal Must Be Available (-¼) | 5 | |||||||
| 4m | 9) Swimmerets: Swimming +15" (17" total) (x8 Noncombat), Reduced Endurance (½END; +¼) (31 Active Points) | 1 | |||||||
| 2u | 10) To Parts: Desolidification (affected by Area Attacks), Costs END Only To Activate (+¼) (50 Active Points); Cannot Pass Through Solid Objects (-½) | 4 | |||||||
| 20 | Sum of Parts: Elemental Control, 40-point powers | ||||||||
| 22 | 1) Damage Dispersion and Repair: Armor (14 PD/14 ED) (42 Active Points) | ||||||||
| 25 | 2) Interactive Parts Environment: Life Support (Eating: Character only has to eat once per week; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: 400 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (45 Active Points) | ||||||||
| 20 | 3) Multiple Power Plants: +20 CON (40 Active Points) | ||||||||
| 19 | Laser Vision and Analysis: (Total: 34 Active Cost, 19 Real Cost) +4 PER with Normal Sight (4 Active Points); Costs Endurance (-½), Visible (-¼) (Real Cost: 2) plus Analyze with Normal Hearing (5 Active Points); Costs Endurance (-½), Visible (-¼) (Real Cost: 3) plus Rapid (x100) with Normal Sight (6 Active Points); Costs Endurance (-½), Visible (-¼) (Real Cost: 3) plus Sight Group Flash Defense (15 points), Hardened (+¼) (19 Active Points); Costs Endurance (-½), Visible (-¼) (Real Cost: 11) | 5 | |||||||
| 10 | Passive Sonar: Targeting with Normal Hearing | ||||||||
| 5 | Sonar Signature Identification: Discriminatory with Normal Hearing | ||||||||
|
Cost |
Talents | ||||||||
|
3 |
Environmental Movement (no penalties in Water) | ||||||||
|
3 |
Absolute Time Sense | ||||||||
|
3 |
Bump Of Direction | ||||||||
|
5 |
Eidetic Memory | ||||||||
|
Cost |
Skills | ||||||||
|
3 |
Computer Programming 13- | ||||||||
|
3 |
Electronics 13- | ||||||||
|
0 |
Everyman Skills | ||||||||
|
|
Acting 8- | ||||||||
|
|
Area Knowledge: Taklit 11- | ||||||||
|
|
Climbing 8- | ||||||||
|
|
Computer Programming 8- | ||||||||
|
|
Concealment 8- | ||||||||
|
|
Deduction 8- | ||||||||
|
|
Language: Taklit (idiomatic) | ||||||||
|
|
Paramedics 8- | ||||||||
|
|
Persuasion 8- | ||||||||
|
|
Professional Skill: Superhero 11- | ||||||||
|
|
Shadowing 8- | ||||||||
|
|
Stealth 8- | ||||||||
|
|
Transportation Familiarity: Small Motorized Ground Vehicles | ||||||||
|
4 |
Language Skill: Atlantean (idiomatic) | ||||||||
|
3 |
Mechanics 13- | ||||||||
|
3 |
Shadowing 13- | ||||||||
|
3 |
Systems Operation 13- | ||||||||
|
2 |
Transport Familiarity: Science Fiction & Space Vehicles | ||||||||
|
3 |
Tracking 13- | ||||||||
| 200+ | Disadvantages | ||||||||
|
20 |
Dependent NPC: Random Atlantean 11- (Normal; Group DNPC: x2 DNPCs) | ||||||||
|
20 |
Distinctive Features: Obvious Robot | ||||||||
|
25 |
Hunted: Lemurians 8- | ||||||||
|
15 |
Monitored: Atlantean Media 11- | ||||||||
|
10 |
Physical Limitation: Made of Metal and Plastic | ||||||||
|
15 |
Psychological Limitation: Reluctant to Kill | ||||||||
|
5 |
Psychological Limitation: Confused Regarding Own Emotions | ||||||||
|
15 |
Social Limitation: Sentient Robot | ||||||||
|
20 |
Social Limitation: Public ID | ||||||||
| 30 | Experience Points | ||||||||
| Characteristics Cost | 134 | Base Points | 200 | ||||||
| Powers Cost | 203 | Disadvantages | 145 | ||||||
| Talents Cost | 14 | Experience Points | 30 | ||||||
| Perks Cost | 0 | Total Points | 375 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 24 | ||||||||
| Total Cost | 375 | ||||||||
| Concept | Brick / Energy Blaster | Hair Colour | None | ||||||
| Nationality | Alien (Taklit Technology) | Eye Colour | Red | ||||||
| Place of Birth | Last Hope Orbital Launch Station | Height | 1.7m | ||||||
| Date of Birth | Unknown | Weight | 155kg | ||||||
| Background | |||||||||
|
A mixture of pride, hope, and dread ran through the minds of the ten Taklit scientists and technicians who
were left behind at Last Hope Orbital Launch Station. Jolul Kl'kaal, the last hope of the Taklit people
was now beginning its near millenial journey to the distant world. But to oversee that, four of the
project's scientists and six technicians needed to remain behind. They were proud of their
accomplishments and the names of the Ten, as they would be called, would forever be honored by some of the
ancestors of the Taklit that left. Indeed, those ancestors, the Lemurians, would worship the Ten as gods
and goddesses. The Taklit people had hope that their species would not be made extinct by their
increasingly hotter sun that was evaporating the home waters. The salinity had been steadily increasing
over the past centuries. Soon, those waters would be boiling. |
|||||||||
| Personality | |||||||||
| Whole has the dual social problems of being a robot and being a Taklit among humans. In both respects, he is only beginning to adapt. His view of the world comes primarily from his core programming of protecting Taklit, but her creators, the Ten, left him much free will to allow him to cope with unknowable situations. | |||||||||
| Quote | |||||||||
| "Whole is greater than the sum of Parts. But, Parts lend flexibility to Whole." | |||||||||
| Powers | |||||||||
|
Each Part has a mini-laser, which in itself is useful as a tool, but has limited function in combat. Combined fire of the mini-lasers from multiple Parts or from Whole have greater destructive power. Similarly, while each Part communicates and senses by laser and by sonar, the combination of multiple Parts or as Whole has increased precision and resolution. While the Parts are mostly similar in construction, each has a memory chip that holds different information to carry out more specific functions. Each part also has tools for specialized functions whether a skill job or a support job. Included among the jobs for different Parts are repair, power, coordination, data hub, mechanical, electronic, vehicle control, reconnaissance, etc. |
|||||||||
| Appearance | |||||||||
|
Whole is obviously a machine. The polished chrome appearance is marked primarily by the multitude of interfaces between the Parts and the multiple minilaser and minisensor ports. The main reason that Whole assembles into a vaguely humanoid shape is that Taklit (as well as humans) seem to be most comfortable with him that way. Parts are chrome colored wedge-shaped mini-robots with small metal legs that double as hands. |
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