| PATRIOT III |
| Major Adrienne Jeffries |
| Cost | Characteristic | Value | Roll | Notes | |
| 15 | STR | 25 | 14- | Lift: 800.0kg; HTH: 5d6; END: [2] |
|
| 39 | DEX | 23 | 14- | OCV: 8 DCV: 8 | |
| 20 | CON | 20 | 13- | ||
| 4 | BODY | 12 | 11- | ||
| 3 | INT | 13 | 12- | PER Roll: 12- | |
| 10 | EGO | 15 | 12- | ECV: 5; Mental Defense: 0 | |
| 5 | PRE | 25 | 14- | PRE Attack: 5d6 | |
| 1 | COM | 12 | 11- | ||
| 7 | PD | 12 | Total: 24 PD (12 rPD) | ||
| 3 | ED | 7 | Total: 17 ED (10 rED) | ||
| 17 | SPD | 5 | Phases: 3, 5, 8, 10, 12 | ||
| 2 | REC | 10 | Running: 16" / 32" | ||
| 0 | END | 40 | Swimming: 6" / 12" | ||
| 5 | STUN | 40 | |||
| PATRIOT III | Summary | |||
| Real Name: | Major Adrienne Jeffries | Hair Color: | Light Brown |
| Concept: | Patriot | Eye Color: | Blue |
| Affiliation: | United States Army | Height & Weight: | 5' 9" (1.75 m) / 151 lbs (68.00 kg) |
| Played By: | NPC | Date of Birth: | May 2, 1971 |
| Created By: | Ben Langdon | Place of Birth: | Fort Riley, Kansas, USA |
| Cost | Powers | END |
| 30 | The Patriot Gun: Multipower, 61-point reserve, (61 Active Points); all slots OAF (-1) | |
| 3u | 1) The Right To Bear Arms: Energy Blast (Physical) 7d6, Autofire (3 shots; +1/4), 4 clips of 32 Charges (+1/2) (61 Active Points); OAF (-1) | 0 |
| 3u | 2) Dead Shot: Killing Attack - Ranged 4d6, 16 Charges (+0) (60 Active Points); OAF (-1) | 0 |
| 2u | 3) Special Ammo: Energy Blast 4d6, Variable Advantage (+1 Advantages; +2) (60 Active Points); OAF (-1), 8 Charges (-1/2) | 0 |
| 1u | 4) Swingline: Swinging 12" (12 Active Points); OAF (-1) | 1 |
| 1u | 5) The Blunt End: Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) | 0 |
| 10 | The Patriot Spirit: Elemental Control, 20-point powers | |
| 10 | 1) Peak Performance I: Running +10" (16" total) (20 Active Points) | 2 |
| 15 | 2) Resilient: (Total: 25 Active Cost, 25 Real Cost) Energy Damage Reduction, 25% (Real Cost: 10) plus Physical Damage Reduction, Resistant, 25% (Real Cost: 15) | 0 |
| 10 | 3) The Spirit Fights On In Her: Combat Sense (20 Active Points) 17- | 0 |
| 4 | 4) The Spirit Lives On In Her: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) | 0 |
| 2 | Patriot Resistance: Damage Resistance 3PD 1ED (2 Active Points) | |
| 4 | Peak Performance II: Swimming +4" (6" total) | 1 |
| 6 | Peak Performance III: Leaping +6" (11" forward, 5 1/2" upward) | 1 |
| 22 | Patriot Body Armour: Armor (12 PD/10 ED) (33 Active Points); OIF (-1/2) | 0 |
| 8 | The Patriot Costume: +10 PRE (10 Active Points); Only In Heroic Identity (-1/4) | 0 |
| Cost | Perquisites |
| 12 | The American Patriot: Reputation: Represents The Ideals Of The US Army (A large group) 14-, +4/+4d6 |
| 7 | The Face of the US Army: Fringe Benefit: Federal/National Police Powers, Major |
| 24 | The Heart of the US Army: Contact: US Army (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (24 Active Points) 11- |
| Cost | Skills |
| 9 | +3 with The Patriot Gun |
| 3 | American Military |
| +1 with All Combat | |
| Breakfall 14- | |
| Climbing 14- | |
| Demolitions 12- | |
| Monitored: US Military 11- | |
| Navigation (Land) 12- | |
| PS: Army Officer (Major) 13- | |
| Paramedics 12- | |
| Stealth 14- | |
| Survival (Temperate/Subtropical, Mountain, Urban) 12- | |
| Systems Operation 12- | |
| Tactics 12- | |
| Teamwork 14- | |
| WF: Common Melee Weapons, Small Arms | |
| Distinctive Feature: Military Demeanor | |
| Psychological Limitation: Always Obeys The Chain Of Command | |
| Social Limitation: Soldier | |
| 1 | Bureaucratics 8- |
| 3 | Combat Piloting 14- |
| 0 | Everyman Skills |
| AK: Fort Riley, Kansas, USA 11- | |
| Acting 8- | |
| Climbing 8- | |
| Concealment 8- | |
| Conversation 8- | |
| Deduction 8- | |
| Language: English (idiomatic) | |
| PS: Super Hero (Patriot) 11- | |
| Paramedics 8- | |
| Persuasion 8- | |
| Shadowing 8- | |
| Stealth 8- | |
| TF: Small Motorized Ground Vehicles | |
| 3 | Interrogation 14- |
| 1 | Language: Arabic (basic conversation) |
| 3 | Oratory 14- |
| 3 | Persuasion 14- |
| 13 | Scholar |
| KS: American Uberhumans (2 Active Points) 11- | |
| KS: Current Events (3 Active Points) 12- | |
| KS: Politics (2 Active Points) 11- | |
| KS: The Military World (3 Active Points) 12- | |
| KS: The United States Military (5 Active Points) 14- | |
| 3 | Security Systems 12- |
| 3 | Shadowing 12- |
| 0 | TF: Helicopters |
| 200+ | Disadvantages |
| 15 | Dependent NPC: Norma Jeffries (Grandmother) 8- |
| 15 | Hunted: Fatwa 8- |
| 15 | Psychological Limitation: American Patriot |
| 10 | Psychological Limitation: Cannot Stand Major American (Totally Disrespects Him) |
| 10 | Psychological Limitation: Driven To Follow Her Grandfather's Footsteps And Become A Hero |
| 20 | Psychological Limitation: Will Never Abandon Her Subordinates |
| 15 | Reputation: Official Uberhuman Of The American Army, 14- |
| 10 | Rivalry: Professional - Major American |
| 15 | Social Limitation: Public Identity |
| 5 | Social Limitation: Seen As A Tool Of The Army |
| 20 | Social Limitation: Subject To Orders |
| 0 | Experience Points |
| PATRIOT III | Points Summary | |||
| Characteristics Cost: | 131 | Base Points: | 200 |
| Powers Cost: | 131 | Disadvantages: | 150 |
| Talents Cost: | 0 | Total Experience: | 0 |
| Perks Cost: | 43 | Spent Experience: | 0 |
| Martial Arts Cost: | 0 | Unspent Experience: | 0 |
| Skills Cost: | 45 | Total Points: | 350 |
| Background |
The first Patriot emerged from the bloody battle on Tarawa during the Second World War. Vincent Jeffries battled against legions of Japanese soldiers with an unearthly resilience, and his valiant actions rallied other Marines which helped turn the bloody tide of the battle. After the American's success, Jeffries was sent back to the United States for medical attention. He had suffered greatly, taking more than twenty bullets and numerous bayonet charges, but the young Kentucky Marine was still breathing. After the War, Jeffries became known as Patriot and his war effort was covered in an issue of Time Magazine which catapulted him into the role of American Hero. He remained in the Marines and attempted to remain the same down-to-earth man he had been before the War. He eventually married and drifted into the background as more and more uberhumans emerged in the United States. During the opening stages of America's involvement in the Vietnam War, Jeffries was killed which resulted in a surge in support for the War. After the death of the first Patriot, the American military decided to pass the identity on to another soldier to maintain the reputation and the support Patriot had garnered. This second Patriot was Captain Lindsay Grant. While he never captured the widespread public support of his predecessor, Grant did serve the Army well. He fought throughout the Vietnam War and then in several other conflicts during the 1980s and 1990s. He was killed under suspicious circumstances during the liberation of Kuwait in 1991. No body was recovered and although there was an investigation, no public record was issued. Jeffries' grand-daughter Adrienne had, meanwhile, joined the Infantry (1st Division) and had fought in the Gulf War. After the second Patriot's disappearance, Adrienne was approached by military intelligence and ordered to undergo scientific tests which triggered her latent ubergene. She possessed similar powers to her grandfather and she was ordered to assume the mantle of Patriot, something she was proud to do. She was transferred to the Devil Brigade where she worked her way up to the rank of Major. The emergence of Major American as America's most popular government superhero led to a rather acrimonious confrontation between Major American and Patriot. The argument, which involved a very short-lived brawl, was caught on television and played on most networks. Patriot was reprimanded and has since refused to appear in public with Sanction and operates solely within the edicts of the American Army. She is currently on deployment to Iraq where she has been working since 2006. |
| Personality |
Adrienne grew up as an Army Brat, being the only child of an infantryman and the only grandchild of the first Patriot. She takes her heritage very seriously and is an honourable and patriotic woman who exemplifies the traditions of the American Army. She has gained the Army's respect as well, particularly through her frequent acts of valor in Iraq and before that, in Afghanistan. She defends her men and women against any threat and will always be the last to leave a scene, never thinking of her own safety above that of her team. She is well known for her loyalty and strength, although the on-air conflict with Major American still haunts her and media representatives often refer to it (probably in the hopes of a rematch). Although she will never comment publicly on the argument she believes that Major American is an insult to the flag, and that he represents everything that is crass about Sanction and the populist uberhumans who say they serve the American nation. Major American may have said something sexist or joked about the Army to trigger the conflict, but it is Patriot's deep seated belief that Major American is a phoney that led to that actual fight. |
| Quote |
"The flag I wear into combat is the flag I will fight under until my death." |
| Powers |
The third Patriot shares similar powers with those of her grandfather, the first Patriot. She is resilient, in peak human form and has an uncanny ability to recover from most injuries. In addition to these natural abilities which mark her beyond what is normally possible for humans, Patriot also wields the Patriot Gun which is a high powered handgun which is constantly being upgraded. It is capable of shooting through most armour, but Patriot generally uses the less-lethal rubber bullets. The Gun has various components which can be changed or modified. The modifications are generally made in the combat field using components from her various pouches. |
| Appearance |
Adrienne Jeffries is a severe woman who doesn't smile often because there really isn't all that much to smile about, especially considering that America is at war. She has shoulder-length light brown hair and blue eyes, although she isn't really considered feminine (possibly because of her obvious military bearing and steel gaze). She is almost always in combat fatigues or the Patriot Armour which is composed of a hard plastic. The chest plate is dark blue, the arms are red and the shoulder guards are white with the American flag emblazoned in the centre. She generally wears fatigues over the top of her armoured legs as she is uncomfortable in the world of super heroes and doesn't want to lose touch with what she really is - a soldier. |