| PRINCESS KOMODO |
| Ellen Komodo |
| Cost | Characteristic | Value | Roll | Notes | |
| 5 | STR | 15 | 12- | Lift: 200.0kg; HTH: 3d6; END: [1] |
|
| 24 | DEX | 18 | 13- | OCV: 6 DCV: 6 | |
| 16 | CON | 18 | 13- | ||
| 0 | BODY | 10 | 11- | ||
| 3 | INT | 13 | 12- | PER Roll: 12- | |
| 8 | EGO | 14 | 12- | ECV: 5; Mental Defense: 0 | |
| 5 | PRE | 15 | 12- | PRE Attack: 3d6 | |
| 0 | COM | 10 | 11- | ||
| 4 | PD | 7 | Total: 15 PD (8 rPD) | ||
| 3 | ED | 7 | Total: 15 ED (8 rED) | ||
| 12 | SPD | 4 | Phases: 3, 6, 9, 12 | ||
| 0 | REC | 7 | Running: 12" / 24" | ||
| 2 | END | 40 | Swimming: 6" / 12" | ||
| 8 | STUN | 35 | |||
| PRINCESS KOMODO | Summary | |||
| Real Name: | Ellen Komodo | Hair Color: | Black |
| Concept: | Weaponmaster | Eye Color: | Brown |
| Affiliation: | Solo, although closely associated with Dr Komodo | Height & Weight: | 6' 2" (1.88 m) / 159 lbs (72.00 kg) |
| Played By: | NPC | Date of Birth: | Unrevealed |
| Created By: | Ben Langdon | Place of Birth: | Unrevealed |
| Cost | Powers | END |
| 22 | Komodo Sword: Multipower, 30-point reserve, all slots Reduced Endurance (0 END; +1/2) (45 Active Points); all slots OAF (-1) | |
| 1u | 1) Killing Strike: Killing Attack - Hand-To-Hand 2d6 (3d6 w/STR) (30 Active Points) | 0 |
| 1u | 2) Mercy Strike: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2) | 0 |
| 20 | Grappling Hook: Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2) | |
| 1u | 1) Hook: Stretching 4", Reduced Endurance (0 END; +1/2) (30 Active Points); Always Direct (-1/4), No Noncombat Stretching (-1/4) | 0 |
| 1u | 2) Quick Escape: Leaping +20" (14" upward), Reduced Endurance (0 END; +1/2) (30 Active Points); Upward Movement Only (-1) | 0 |
| 2u | 3) Swing Attack: Energy Blast 6d6 (30 Active Points); Limited Range 4" (-1/4) | 3 |
| 2u | 4) Swingline: Swinging 20", Reduced Endurance (0 END; +1/2) (30 Active Points) | 0 |
| 12 | Peak Performance I: Running +6" (12" total) | 1 |
| 4 | Peak Performance II: Swimming +4" (6" total) | 1 |
| 6 | Peak Performance: Leaping +6" (9" forward, 4 1/2" upward) | 1 |
| 14 | Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4) | 0 |
| Cost | Perquisites |
| 6 | Influential Father: Contact: Doctor Komodo (Contact has: very useful Skills or resources, Very Good relationship with Contact) 11- |
| Cost | Martial Arts | ||||
| Maneuver | Phase | OCV | DCV | Notes | |
| 17 | Ninjitsu-Lite | ||||
| Block | 1/2 | +2 | +2 | Block, Abort | |
| Kick | 1/2 | +0 | +2 | 5d6 Strike | |
| Nerve Strike | 1/2 | -1 | +1 | 2d6 NND | |
| Strike | 1/2 | +1 | +3 | 3d6 Strike | |
| Cost | Skills |
| 10 | +2 with HTH Combat |
| 3 | Acrobatics 13- |
| 3 | Breakfall 13- |
| 3 | Climbing 13- |
| 0 | Everyman Skills |
| AK: Surabaya, Indonesia 11- | |
| Acting 8- | |
| Climbing 8- | |
| Concealment 8- | |
| Conversation 8- | |
| Deduction 8- | |
| Language: Bahasa Indonesian (idiomatic) | |
| PS: Daughter of a Criminal Mastermind 11- | |
| Paramedics 8- | |
| Persuasion 8- | |
| Shadowing 8- | |
| Stealth 8- | |
| TF: Small Motorized Ground Vehicles | |
| 3 | KS: Doctor Komodo 12- |
| 2 | KS: Indonesian Criminal Underworld 11- |
| 2 | KS: Ninjitsu 11- |
| 3 | Language: English (completely fluent) |
| 3 | Language: Japanese (completely fluent) |
| 3 | Lockpicking 13- |
| 1 | Security Systems 8- |
| 3 | Shadowing 12- |
| 3 | Stealth 13- |
| 3 | Streetwise 12- |
| 2 | Survival (Urban) 12- |
| 4 | WF: Common Martial Arts Melee Weapons, Common Melee Weapons |
| 150+ | Disadvantages |
| 15 | Hunted: Bidadari Angels 8- |
| 5 | Monitored: Doctor Komodo 8- |
| 20 | Normal Characteristic Maxima |
| 10 | Psychological Limitation: Distrusts Science And Scientists |
| 15 | Psychological Limitation: Follows Her Own (Erratic) Code Of Honour |
| 20 | Psychological Limitation: Overconfident |
| 10 | Reputation: Daughter Of A Mad Scientist, 11- |
| 5 | Unluck: 1d6 |
| 0 | Experience Points |
| PRINCESS KOMODO | Points Summary | |||
| Characteristics Cost: | 90 | Base Points: | 150 |
| Powers Cost: | 86 | Disadvantages: | 100 |
| Talents Cost: | 0 | Total Experience: | 0 |
| Perks Cost: | 6 | Spent Experience: | 0 |
| Martial Arts Cost: | 17 | Unspent Experience: | 0 |
| Skills Cost: | 51 | Total Points: | 250 |
| Background |
When the Japanese invaded Indonesia (the Dutch Indies) they uncovered a series of laboratories on a seemingly deserted island in the Java Sea. Hidden within its depths was Doctor Komodo who immediately unleashed a horde of komodo dragons onto the Japanese, decimating them in a matter of minutes. During the closing stages of World War II, Komodo was responsible for deaths on both sides of the battle - and the stories of his experiments on survivors were truly terrifying. His hidden lair was discovered by Americans in 1948 and he was chased away into hiding where he stayed relatively quiet for twenty years. In the early 1970s he was discovered again by Americans during the Vietnam War. His experiments on komodo dragons had produced a variety of radioactive beasts which he unleashed upon the South Vietnamese. He continued to experiment over the years, but slowly slipped into prolonged periods of complete insanity and seemed to drop off the supervillain scene.In 2006 Princess Komodo first appeared and claimed to be Dr Komodo's daughter, although some have suggested grand daughter might be more realistic. She tried to establish herself within Indonesia's criminal underworld as a mercenary, but no one would dare employ her. She went on to showcase her abilities by robbing a series of banks across Sumatra, but was opposed by the Bidadari Angels.She escaped and attempted to use the experience to bolster her reputation as a mercenary par excellance.Again she was rejected.Then Doctor Komodo came out of his obscure retirement and threatened Jakarta with a plague of radioactive komodo dragons. He blackmailed several key underworld figures to hire his daughter for several 'low risk' ventures, and Komodo Princess has managed to maintain her employment ever since. The underworld figures treat her as they would a particularly slow child, although she hasn't managed to realise that they are patronising her.Ellen's mother is something of a mystery, and there are rumours that Doctor Komodo bypassed a biological mother and 'grew' Ellen from a test tube. The good (crazy) doctor himself has suggested that this rumour has some truth in it. Again, Ellen has no idea about her origins and just assumes she was the daughter of some super model who fell in love with the crazy scientist. |
| Personality |
Despite her training with supposedly 'authentic' ninja experts, Ellen is certainly not as deadly as she believes herself to be. She is a capable swordswoman and combatant, but is far out of her league when it comes to uberhumans, and she very often finds herself trounced by heroes, particularly the Bidadari Angels. Princess Komodo always attributes her losses to bad luck and will never admit that she is not up to the uberhuman standard - her father is, after all, one of the most nefarious of mad scientists on the planet. She has a pedigree to uphold and she will succeed, no matter who she needs to step over to do so.
|
| Quote |
"I have been trained to kill, but my mind is but an unfettered breeze." (or other such inane, nonsensical comments!)
|
| Powers |
A spoiled princess often has the power of persuasion when it comes to getting what she wants from her often distracted father, and Ellen certainly embodies the spoiled princess. She has had training in martial arts, which she assumes was ninjitsu; and is actually quite adept at wielding a custom-made sword and grappling hook. To be fair, she really is a fierce combatant, but she too often steps out of her league and inevitably needs her father to bail her out of prison.
|
| Appearance |
Ellen is a very tall woman, standing at 6'2". She is rather plain to look at despite her expensive wardrobe and stylists. As the Princess Komodo she wears a pink blossom kimono with a darker pink sash belt, over a modified grey ninja suit. She keeps her very long legs bare and often wears sandals. She carries her traditional family sword in a simple scabbard. Sometimes she wears flowers in her hair which she feels connects her to nature and allows her to draw from the spirits of the wilderness, as well as making her look more interesting. |