| REDDY | |||||||||
| Helen Reddy | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 0 | STR | 10 | 11- | Lift: 100kg; 2d6; [1] |
|
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| 12 | DEX | 14 | 12- | OCV: 5 DCV: 5 | |||||
| 8 | CON | 14 | 12- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| 4 | INT | 14 | 12- | PER Roll 12- | |||||
| 8 | EGO | 14 | 12- | ECV: 5 | |||||
| 4 | PRE | 14 | 12- | PRE Attack: 2½d6 | |||||
| 2 | COM | 14 | 12- | ||||||
| 3 | PD | 5 | Total: 5 PD (0 rPD) | ||||||
| 2 | ED | 5 | Total: 5 ED (0 rED) | ||||||
| 6 | SPD | 3 | Mental Defense: 0 | ||||||
| 0 | REC | 5 | Phases: 4, 8, 12 | ||||||
| 2 | END | 32 | Running: 6" / 12" | ||||||
| 8 | STUN | 30 | Swimming: 2" / 4" | ||||||
|
Cost |
Powers |
END |
|||||||
| 121 | Gateways: Multipower, 151-point reserve, all slots Usable As Attack (+1) (302 Active Points); all slots Activation Roll 14-, Jammed (-1), Must Concentrate throughout use of Constant Power (½DCV; -½) | ||||||||
| 6u | 1) Dimensional Gate: Extra-Dimensional Movement (Any Dimension, Any Location), x4 Increased Weight, Reduced Endurance (½END; +¼), Uncontrolled (+½), Continuous (+1) (151 Active Points) | 7 | |||||||
| 6u | 2) Teleportational Gate I: Teleportation 10", x16 Increased Mass, Megascale (1" = 1 km; +¼), Safe Blind Teleport (+¼), Reduced Endurance (0END; +½), Uncontrolled (+½), Continuous (+1) (140 Active Points) | 0 | |||||||
| 6u | 3) Teleportational Gate II: Teleportation 10", x16 Increased Mass, Safe Blind Teleport (+¼), Megascale (1" = 10 km; +½), Reduced Endurance (0END; +½), Uncontrolled (+½), Continuous (+1) (150 Active Points) | 0 | |||||||
| 6u | 4) Teleportational Gate III: Teleportation 10", x8 Increased Mass, Safe Blind Teleport (+¼), Reduced Endurance (0END; +½), Uncontrolled (+½), Megascale (1" = 100 km; +3/4), Continuous (+1) (140 Active Points) | 0 | |||||||
| 6u | 5) Teleportational Gate IV: Teleportation 10", x8 Increased Mass, Safe Blind Teleport (+¼), Reduced Endurance (0END; +½), Uncontrolled (+½), Megascale (1" = 1,000 km; +1), Continuous (+1) (149 Active Points) | 0 | |||||||
| 5u | 6) Teleportational Gate V: Teleportation 10", x4 Increased Mass, Safe Blind Teleport (+¼), Reduced Endurance (0END; +½), Uncontrolled (+½), Continuous (+1), Megascale (1" = 10,000 km; +1¼) (135 Active Points) | 0 | |||||||
| 6u | 7) Teleportational Gate VI: Teleportation 10", x4 Increased Mass, Safe Blind Teleport (+¼), Reduced Endurance (0END; +½), Uncontrolled (+½), Continuous (+1), Megascale (1" = 100,000 km; +1½) (142 Active Points) | 0 | |||||||
| 25 | Instantaneous Gateways: Multipower, 50-point reserve, (50 Active Points); all slots Activation Roll 14-, Jammed (-1) | ||||||||
| 2u | 1) Miniature Gateways: Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target (50 Active Points) | 0 | |||||||
| 2u | 2) Personal Gate: Teleportation 14", Safe Blind Teleport (+¼), Reduced Endurance (0END; +½) (49 Active Points) | 0 | |||||||
| 2u | 3) The 'Zap': Teleportation 10", Ranged (+½), Usable As Attack (+1) (50 Active Points) | 5 | |||||||
| 20 | Safe Spots: Floating Locations (4) | 0 | |||||||
| 18 | Taser: Energy Blast 12d6, STUN Only (+0) (60 Active Points); OAF (-1), 4 clips of 4 Charges (-½), Limited Range 10" (-¼), Beam (-¼), Real Weapon (-¼) | 0 | |||||||
|
Cost |
Perks | ||||||||
|
2 |
'Reddy, Willing and Abel': Fringe Benefit: Private Investigator License | ||||||||
|
Cost |
Skills | ||||||||
|
3 |
Acting 12- | ||||||||
|
3 |
Breakfall 12- | ||||||||
|
1 |
Bureaucratics 8- | ||||||||
|
3 |
Concealment 12- | ||||||||
|
3 |
Deduction 12- | ||||||||
|
0 |
Everyman Skills | ||||||||
|
|
Area Knowledge: Vancouver, British Columbia, Canada 11- | ||||||||
|
|
Acting 8- | ||||||||
|
|
Climbing 8- | ||||||||
|
|
Concealment 8- | ||||||||
|
|
Conversation 8- | ||||||||
|
|
Deduction 8- | ||||||||
|
|
Language: English (idiomatic) | ||||||||
|
|
Professional Skill: Private Investigator 11- | ||||||||
|
|
Paramedics 8- | ||||||||
|
|
Persuasion 8- | ||||||||
|
|
Shadowing 8- | ||||||||
|
|
Stealth 8- | ||||||||
|
|
Transport Familiarity: Small Motorized Ground Vehicles | ||||||||
|
2 |
Language: Japanese (fluent conversation) | ||||||||
|
7 |
Scholar | ||||||||
|
|
Knowledge Skill: Criminal Law (2 Active Points) 11- | ||||||||
|
|
Knowledge Skill: International Criminal Organisations (2 Active Points) 11- | ||||||||
|
|
Knowledge Skill: Missing Persons (3 Active Points) 12- | ||||||||
|
3 |
Stealth 12- | ||||||||
|
3 |
Streetwise 12- | ||||||||
| 170+ | Disadvantages | ||||||||
|
5 |
Distinctive Features: Neo-Punk | ||||||||
|
15 |
Monitored: Local Law Enforcement Agencies 8- | ||||||||
|
20 |
Normal Characteristic Maxima | ||||||||
|
5 |
Physical Limitation: Needs Reading Glasses | ||||||||
|
15 |
Physical Limitation: Weird Biochemistry Requires Specialist Medical Care | ||||||||
|
20 |
Psychological Limitation: Code Against Killing | ||||||||
|
10 |
Psychological Limitation: Hard Working | ||||||||
|
10 |
Psychological Limitation: Self Assured | ||||||||
|
10 |
Social Limitation: Occupation: Private Investigator | ||||||||
|
15 |
Social Limitation: Public Identity | ||||||||
|
10 |
Social Limitation: Weirdness Magnet | ||||||||
|
10 |
Unluck: 2d6 | ||||||||
| 5 | Experience Points | ||||||||
| Characteristics Cost | 59 | Base Points | 170 | ||||||
| Powers Cost | 231 | Disadvantages | 145 | ||||||
| Talents Cost | 0 | Experience Points | 5 | ||||||
| Perks Cost | 2 | Total Points | 320 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 28 | ||||||||
| Total Cost | 320 | ||||||||
| Concept | Speedster (Teleporter) | Hair Colour | Blue (Blonde) | ||||||
| Nationality | Canadian | Eye Colour | Green | ||||||
| Place of Birth | Vancouver, British Columbia, Canada | Height | 1.70m / 5' 7" | ||||||
| Date of Birth | February 21, 1982 | Weight | 63kg / 139 lbs | ||||||
| Background | |||||||||
|
Helen had a difficult time adjusting to her estranged father's very public success as Canada's Justice Minister, and found herself dropping out of high school - much to her father's surprise. She tried her hand at various low-paid jobs and avoided lectures from her father. Her mother had remarried and was supportive of her daughter's decision to leave school. She even hoped that Helen would take the next step and leave home. |
|||||||||
| Personality | |||||||||
|
Helen Reddy is vivacious and puts herself on the line for other people, although she is also very hard working and something of a beginning perfectionist. She is friendly and relates well to young people, something which she has utilised to assist with her 'Missing Persons' work. A part of her is still adventurous and she loves using her powers to visit new places, although when she is on 'work time' she is very professional. She enjoys working alongside Willing and Abel but doesn't rely on them to solve the problems. She has a tendency to work solo, even within the team - although she is constantly called in to provide emergency pull-out. |
|||||||||
| Quote | |||||||||
| "Next stop... Bangkok, Paris or Guatemala City. Take your pick. Hope you've had your injections." | |||||||||
| Powers | |||||||||
|
Helen is able to create stable ruptures in space, generating portals between two spaces on the planet. She calls them Gates and is able to walk through them as well as allowing others to walk with her. She is able to traverse great distances, up to one million kilometers, although she has yet to test this level. In addition to her gates she is able to generate miniature versions which allow her open gates in her immediate area, re-directing missiles and teleporting objects and other people. |
|||||||||
| Appearance | |||||||||
|
Helen considers herself neo-Punk, and enjoys colouring her hair, piercing her skin and acting a little outrageous. She wears bright colours which often clash, although in her professional role as private investigator she tones done her attire and usually wears a standard uniform: tight black pants, crop top and a lime green vinyl jacket. She sometimes carries a taser with her to provide her with a little protection although she is definitely against excessive violence. |
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