| REVENANT | |||||||||
| Dr Jacques Assamoua | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 5 | STR | 45 | 18- | Lift: 12.8tons; 9d6; [4] |
|
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| 15 | DEX | 25 | 14- | OCV: 8 DCV: 8 | |||||
| 20 | CON | 30 | 15- | ||||||
| 10 | BODY | 15 | 12- | ||||||
| 5 | INT | 35 | 16- | PER Roll 18- | |||||
| 8 | EGO | 14 | 12- | ECV: 5 | |||||
| 10 | PRE | 20 | 13- | PRE Attack: 4d6 | |||||
| -2 | COM | 6 | 10- | ||||||
| 7 | PD | 10 | Total: 30 PD (20 rPD) | ||||||
| 4 | ED | 8 | Total: 28 ED (20 rED) | ||||||
| 5 | SPD | 5 | Mental Defense: 0 | ||||||
| -12 | REC | 15 | Phases: 3, 5, 8, 10, 12 | ||||||
| 0 | END | 40 | Running: 16" / 32" | ||||||
| 0 | STUN | 58 | Swimming: 2" / 4" | ||||||
|
Cost |
Powers |
END |
|||||||
| 8 | Cyborg Body - Major Systems: Elemental Control, 20-point powers, (10 Active Points); all slots Cybernetics (-¼) | ||||||||
| 8 | 1) Back Up System: +40 END, Trigger (When END Falls To 0) (Misfire; +0) (20 Active Points) | 0 | |||||||
| 34 | 2) Cyborg Claws: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR), Reduced Endurance (½END; +¼), Armor Piercing (+½) (52 Active Points) | 2 | |||||||
| 16 | 3) Cyborg Body: Armor (10 PD/10 ED) (30 Active Points) | 0 | |||||||
| 11 | 4) Cybernetic Enhancements I: +30 STR (30 Active Points); No Figured Characteristics (-½) | 3 | |||||||
| 11 | 5) Cybernetic Enhancements II: +10 DEX (30 Active Points); No Figured Characteristics (-½) | 0 | |||||||
| 6 | 6) Cybernetic Enhancements III: +10 CON (20 Active Points); No Figured Characteristics (-½) | 0 | |||||||
| 12 | 7) Cybernetic Instant Recovery Systems: +25 STUN (25 Active Points) | 0 | |||||||
| 8 | 8) Cybernetic Processing Unit: +20 INT (20 Active Points) | 0 | |||||||
| 8 | 9) Enhanced Reaction Time: +2 SPD (20 Active Points) | 0 | |||||||
| 8 | 10) Enhanced Land Speed: Running +10" (16" total) (20 Active Points) | 2 | |||||||
| 6 | 11) Radar: Radar (Radio Group), Increased Arc Of Perception (360 Degrees) (20 Active Points); Costs Endurance (-½) | 2 | |||||||
| 14 | 12) Regenerative Systems I: +14 REC (28 Active Points) | 0 | |||||||
| 5 | 13) Regenerative Systems II: Healing 2 BODY, Can Heal Limbs (25 Active Points); Extra Time (Regeneration-Only) 1 Minute (-1½), Self Only (-½) | 2 | |||||||
| 6 | 14) Sealed Systems: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); Costs Endurance (-½) | 2 | |||||||
| 8 | 15) Shock Absorbers: Knockback Resistance -10" (20 Active Points) | 0 | |||||||
| 8 | 16) Superior Production: Lack Of Weakness (-5) for Normal Defense (5 Active Points) plus Lack Of Weakness (-5) for Resistant Defenses (5 Active Points) plus Power Defense (10 points) (10 Active Points) | 0 | |||||||
| 8 | 17) Telescopic Capabilities: +3 versus Range Modifier for Sight Group, Hearing Group and Radar (20 Active Points) | 0 | |||||||
| 3 | Legion Armour: Elemental Control, 10-point powers, (5 Active Points); all slots OIF (-½) | ||||||||
| 14 | 1) Body Armour: Armor (10 PD/10 ED) (30 Active Points); Real Armor (-¼) | 0 | |||||||
| 3 | 2) Defensive Systems I: Hearing Group Flash Defense (10 points) (10 Active Points) | 0 | |||||||
| 3 | 3) Defensive Systems II: Sight Group Flash Defense (10 points) (10 Active Points) | 0 | |||||||
| 3 | 4) Infrared Vision: Infrared Perception (Sight Group) (5 Active Points) | 0 | |||||||
| 9 | 5) Legion Link: Mind Link , Specific Group of Minds, Any distance, Number of Minds (x8) (30 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-¼) | 0 | |||||||
| 5 | Boosted Senses: +2 PER with all Sense Groups (6 Active Points); Cybernetics (-¼) | 0 | |||||||
| 1 | Extended (Cyborg) Life: Life Support (Longevity: 200 Years); Cybernetics (-¼) | 0 | |||||||
|
Cost |
Perks | ||||||||
|
1 |
Surgeon: Education: PhD in Medicine and Bioengineering | ||||||||
|
3 |
Underworld Surgeon: Reputation: Expert Cybernetic Surgeon (A small to medium sized group) 11-, +3/+3d6 | ||||||||
|
Cost |
Skills | ||||||||
|
2 |
Area Knowledge: Global War Zones 11- | ||||||||
|
3 |
Breakfall 14- | ||||||||
|
3 |
Bugging 16- | ||||||||
|
3 |
Computer Programming 16- | ||||||||
|
3 |
Cryptography 16- | ||||||||
|
3 |
Deduction 16- | ||||||||
|
3 |
Electronics 16- | ||||||||
|
0 |
Everyman Skills | ||||||||
|
|
Area Knowledge: Abidjan, Cote d'Ivoire 11- | ||||||||
|
|
Acting 8- | ||||||||
|
|
Climbing 8- | ||||||||
|
|
Concealment 8- | ||||||||
|
|
Conversation 8- | ||||||||
|
|
Deduction 8- | ||||||||
|
|
Professional Skill: Soldier 11- | ||||||||
|
|
Paramedics 8- | ||||||||
|
|
Persuasion 8- | ||||||||
|
|
Shadowing 8- | ||||||||
|
|
Stealth 8- | ||||||||
|
|
Transport Familiarity: Small Motorized Ground Vehicles | ||||||||
|
3 |
Inventor 16- | ||||||||
|
9 |
Linguist | ||||||||
|
|
Language: Arabic (fluent conversation) | ||||||||
|
|
Language: Dyula (completely fluent) | ||||||||
|
|
Language: English (completely fluent) | ||||||||
|
|
Language: French (idiomatic) | ||||||||
|
|
Language: Latin (fluent conversation) | ||||||||
|
3 |
Mechanics 16- | ||||||||
|
3 |
Professional Skill: Cybernetic Surgeon 16- | ||||||||
|
3 |
Paramedics 16- | ||||||||
|
8 |
Scholar | ||||||||
|
|
Knowledge Skill: French Foreign Legion 11- | ||||||||
|
|
Knowledge Skill: Known Cyborgs 16- | ||||||||
|
|
Knowledge Skill: Witch Doctor 16- | ||||||||
|
17 |
Scientist | ||||||||
|
|
Science Skill: Cybernetic Surgery 20- | ||||||||
|
|
Science Skill: Cybernetics 20- | ||||||||
|
|
Science Skill: Medicine 16- | ||||||||
|
3 |
Security Systems 16- | ||||||||
|
3 |
Systems Operation 16- | ||||||||
|
3 |
Tactics 16- | ||||||||
|
2 |
Weapon Familiarity: Small Arms | ||||||||
| 200+ | Disadvantages | ||||||||
|
15 |
Distinctive Features: Obvious Superhuman (Cyborg) | ||||||||
|
15 |
Hunted: Dawnstars 8- | ||||||||
|
15 |
Physical Limitation: Cybernetic Systems Require Specialist Medical Care | ||||||||
|
10 |
Psychological Limitation: Loyal To The Legion | ||||||||
|
15 |
Psychological Limitation: Scientific (Cybernetic) Curiosity | ||||||||
|
15 |
Psychological Limitation: Sees Humans As Nothing More Than Potential Test Subjects | ||||||||
|
10 |
Psychological Limitation: Uncomfortable in the Company of 'Biologicals' (Non-Cyborgs) | ||||||||
|
15 |
Social Limitation: Alliance With Witch Doctor | ||||||||
|
15 |
Social Limitation: No Longer Considered Human | ||||||||
|
15 |
Susceptibility: Electrical-Based Attacks, 2d6 Drain INT per Turn (or Instant) | ||||||||
|
10 |
Vulnerability: 2 x STUN Electricity-Based Attacks | ||||||||
| 32 | Experience Points | ||||||||
| Characteristics Cost | 75 | Base Points | 200 | ||||||
| Powers Cost | 226 | Disadvantages | 150 | ||||||
| Talents Cost | 0 | Experience Points | 32 | ||||||
| Perks Cost | 4 | Total Points | 382 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 77 | ||||||||
| Total Cost | 382 | ||||||||
| Concept | Powered Armour (Cyborg) | Hair Colour | Black | ||||||
| Nationality | Ivorian | Eye Colour | Brown | ||||||
| Place of Birth | Abidjan, Cote d'Ivoire | Height | 2.02m / 6' 8" | ||||||
| Date of Birth | June 29, 1943 | Weight | 110kg / 242 lbs | ||||||
| Background | |||||||||
|
Assamoua has led a very shadowy life, although his influence has been felt since the 1970s. Beginning a military career in Abidjan, Cote d'Ivoire, he was soon dissatisfied with the conditions and travelled illegally to Algeria where he volunteered for service in the
Legion Etrangere, or the French Foreign Legion. Unfortunately, Assamoua joined the Legion in 1961 and was part of the regiment which sided with Algeria when it fought for independence against the French. Assamoua and the regiment he fought with were discharged and the Legion moved to France for the first time since its founding in 1831. |
|||||||||
| Personality | |||||||||
| Assamoua has become more and more engrossed with the possibilities of cybernetics and after mostly moving away from using test subjects he spends a lot of his time working on his own body, most of which is now artificial. He prides himself on his detached morality, not allowing 'human feelings' to invade his precise decision making capabilities. He prefers his own company to that of other people and often appears uncomfortable in the company of 'biologicals'. | |||||||||
| Quote | |||||||||
| "I can see the potential in you. What, with a few modifications, you could be perfect." | |||||||||
| Powers | |||||||||
|
Revenant is almost entirely machine, the result of a series of cybernetic operations over more than a decade. His arms are his most obvious modification and are able to rend most metals and, obviously, flesh and bone. His biological systems have been augmented through cybernetics granting him extraordinary physical and mental attributes, although these modifications have also resulted in giving him a susceptibility to electrical-based attacks which tend to drain his mental processing ability. |
|||||||||
| Appearance | |||||||||
|
Revenant does not look human. Beyond his obvious cyborg arms, there is something unnatural about the way he moves. Even when unmoving, his body takes on a monstrous stance. Underneath his Legion costume, Revenant's body is mostly metal and exposed wiring. While he has, in the past, managed to produce synthetic skin-like material, he no longer feels the need to hide himself behind 'biological' cloth. |
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