James Running Bear
James Running Bear
 
Cost

Characteristic

Value Roll Notes
0 STR 10 11- Lift 100kg; 2d6; [1]

0 DEX 10 11- OCV: 3  DCV: 3
2 CON 11 11-  
0 BODY 10 11-  
8 INT 18 13- PER Roll 13-
2 EGO 11 11- ECV: 4
3 PRE 13 12- PRE Attack: 2½d6
0 COM 10 11-  
0 PD 2   Total: 2 PD (0 rPD)
0 ED 2   Total: 2 ED (0 rED)
0 SPD 2   Total: 0 MD (0 rMD)
0 REC 4   Phases: 6, 12
0 END 22   Running: 6" / 12"
0 STUN 21   Swimming: 2" / 4"
 

Cost

Powers

END

6 Good Advice: Skill Level: +1 Overall - Usable by up to 8 Others Simultaneously (+1), Trigger (When User Encounters Target of Mystical Origin;+¼), 8 Continuous Charges of 1 Hour Each (+1), Extra Time (1 Hour; -3), Others Only (-½), Requires Analyze Magic Skill Roll (at -1 per 20 Active Points, -¼), Limit: Only for Skills Used While Encountering Target of Mystical Origin (-½) 0

Cost

Perks

1

Education: Ph.D. in History

Cost

Skills

15

+3 with Intellect (INT-based) Skills

11

Analyze Magic 17-

2

Area Knowledge: Stonehenge 11-

1

Athletic Skill: Racquetball 8-

0

Everyman Skills
Acting 8-
Area Knowledge: Great Falls, Montana, USA 11-
Climbing 8-
Computer Programming 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language Skill: English (idiomatic)
Paramedic 8-
Persuasion 8-
Professional Skill: Scientist 11-
Shadowing 8-
Stealth 8-
Transport Familiarity: Small Ground Vehicles
29 Linguist
Language: Algonquin - Completely Fluent
Language: Arabic - Completely Fluent
Language: Hawaiian - Completely Fluent
Language: Lakota - Completely Fluent
Language: Navajo - Completely Fluent
Language: Pama-Nyungan - Completely Fluent
Language: Seminole - Completely Fluent
Language: Swahili - Completely Fluent

2

Professional Skill: Manager 11-
31 Scholar
Knowledge Skill: The Arcane +6
Knowledge Skill: Ethno-Arcanology 13-
Knowledge Skill: Magic Rites 13-
Knowledge Skill: Magical Things 16-
Knowledge Skill: Mystical Places 13-
Knowledge Skill: Mystics 18-
Knowledge Skill: Supernatural Beasts 13-
Knowledge Skill: Supernatural Beings 16-
6 S.A.G.E. High Level Personnel Package
Area Knowledge: Important Paranormal Sites 13-
Criminology 13-
Scholar
Knowledge Skill: Aliens +3
Knowledge Skill: The Arcane 13-
Knowledge Skill: Ubermen 13-
Scientist
Science: Biology 13-
Science: Chemistry 13-
Science: Physics 13-
Fringe Benefit: Passport
Fringe Benefit: Membership in S.A.G.E. with High Level Security Clearance
Hunted: Watched by S.A.G.E. 14-
Social Limitation: Subject to Orders
6 Scientist
Science: Arcanophysiology 13-
Science: Arcanozoology 13-
Science: Linguistics 13-
75+ Disadvantages
20 Physical Limitation: Normal Characteristics Maxima
25 Psychological Limitation: Committed to Safeguarding the World of Superhuman Threats
15 Psychological Limitation: Reluctant to Kill
0 Experience Points
 
Characteristics Cost 15 Base Points 75
Powers Cost 6 Disadvantages 50
Talents Cost 0 Experience Points 0
Perks Cost 0 Total Points 125
Martial Arts Cost 0
Skills Cost 104
Total Cost 125
 
Concept Expert Hair Colour Brown
Nationality American Eye Colour Brown
Place of Birth Great Falls, Montana, USA Height 1.7m
Date of Birth April 23, 1970 Weight 72kg
 
Background

On a field expedition to study the Australian Indigenous Peoples' Dream Time, James Running Bear met more than a handful of old men and women, scattered about the continent, that demonstrated some knowledge of mystic abilities. That they were illiterate did not matter to them. They had mysterious and vague control over animals or forces of nature. In the lands of one tribe in the tropics, Monsoon rains would end after the area had absorbed enough water for the year while the rest of the region flooded severely. While the entire outback was scorched and dry through the sunny season, early morning fog bathed the lands of another tribe every morning. Crows which plagued another stretch of outback flew out of the lands of one tribe whenever a gifted elder blew a tune with his didgeridoo.

Rituals were important to these elders who ensured that their tribesfolk participated. All-in-all, it reminded Dr. Running Bear of some of the tales that he had heard of Native American tribes back home. So, he paid attention to something that all of these scattered old men and women told him. That a nexus of mystic energy had recently (recently meaning in the here-and-now rather than in Dream Time) formed in the big city.

In Melbourne, he found it. It wasn't easy, but it was there. It was at the Hecate Club that Dr. Running Bear became convinced that magic does exist.

Personality

Quiet and reserved doesn't mean that Dr. Running Bear is unassertive. Rather he takes in the opinions of others and puts them together in a way that makes the most sense to himself. An observer would say that he is a consensus builder. He has found this to work in his study of the myriad of mysticism that he has encountered in the world.

Quote
"Whether by extreme physics, force of will, or even channeled power, the basis of any magic is definable."
Powers
Dr. Running Bear is a normal human without powers and can cast no magic himself. However, he likely understands the basis of any magic more deeply and broadly than those who wield arcane powers.
Appearance

Light tan collared shirts and dark brown pants fill the majority of Dr. Running Bear's wardrobe. He will never be found without his buckskin vest and buckskin moccasins, but wears a wide range of belts and necklaces as suits his task for the day.

 

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