| RUSHMORE | |||||||||
| Russell 'Rusty' Hall | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 10 | STR | 20 | 13- | Lift: 400kg; 4d6; [2] |
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| 30 | DEX | 20 | 13- | OCV: 7 DCV: 7 | |||||
| 20 | CON | 20 | 13- | ||||||
| 20 | BODY | 20 | 13- | ||||||
| 3 | INT | 13 | 12- | PER Roll 14- | |||||
| 6 | EGO | 13 | 12- | ECV: 4 | |||||
| 5 | PRE | 15 | 12- | PRE Attack: 3d6 | |||||
| -2 | COM | 6 | 10- | ||||||
| 4 | PD | 8 | Total: 16 PD (8 rPD) | ||||||
| 4 | ED | 8 | Total: 16 ED (8 rED) | ||||||
| 0 | SPD | 3 | Mental Defense: 0 | ||||||
| 0 | REC | 8 | Phases: 4, 8, 12 | ||||||
| 0 | END | 40 | Running: 6" / 12" | ||||||
| 0 | STUN | 40 | Swimming: 2" / 4" | ||||||
|
Cost |
Powers |
END |
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| 36 | Mimic Physical Powers: Variable Power Pool, 20 base + 16 control cost, No Skill Roll Required (+1) (40 Active Points); Limited Class Of Powers Available (Physical Body Powers) (-¼) | ||||||||
| 0 | 1) Create A Few Extra Arms, Legs Or Even A Prehensile Tail: Extra Limbs (10) (5 Active Points) Real Cost: 5 | 0 | |||||||
| 0 | 2) Enhanced Body: +10 BODY (20 Active Points); No Figured Characteristics (-½) Real Cost: 13 | 0 | |||||||
| 0 | 3) Enhanced Constitution: +10 CON (20 Active Points); No Figured Characteristics (-½) Real Cost: 13 | 0 | |||||||
| 0 | 4) Enhanced Dexterity: +5 DEX (15 Active Points); No Figured Characteristics (-½) Real Cost: 10 | 0 | |||||||
| 0 | 5) Enhanced Endurance: +40 END (20 Active Points) Real Cost: 20 | 0 | |||||||
| 0 | 6) Enhanced Recovery: +10 REC (20 Active Points) Real Cost: 20 | 0 | |||||||
| 0 | 7) Enhanced Speed: +2 SPD (20 Active Points) Real Cost: 20 | 0 | |||||||
| 0 | 8) Enhanced Strength: +20 STR (20 Active Points); No Figured Characteristics (-½) Real Cost: 13 | 2 | |||||||
| 0 | 9) Enhanced Stun: +20 STUN (20 Active Points) Real Cost: 20 | 0 | |||||||
| 0 | 10) Extra Ears: +5 PER with Normal Hearing (5 Active Points) Real Cost: 5 | 0 | |||||||
| 0 | 11) Extra Eyes: +5 PER with Normal Sight (5 Active Points) Real Cost: 5 | 0 | |||||||
| 0 | 12) Extra Noses: +2 PER with Normal Smell (2 Active Points) Real Cost: 2 | 0 | |||||||
| 0 | 13) Face And Body Sculpting: +15 COM (8 Active Points) Real Cost: 7 | 0 | |||||||
| 0 | 14) Faster: Running 10" (20 Active Points) Real Cost: 20 | 2 | |||||||
| 0 | 15) Getting Bigger And Stronger: Growth (+20 STR, +4 BODY, +4 STUN, -4" KB, 992 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide) (20 Active Points) Real Cost: 20 | 2 | |||||||
| 0 | 16) Great Leaps: Leaping 15" (Accurate) (20 Active Points) Real Cost: 20 | 2 | |||||||
| 0 | 17) Hand Shovels: Tunneling 2" through 5 DEF material (19 Active Points) Real Cost: 19 | 2 | |||||||
| 0 | 18) Hand Weapons - Edged: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points) Real Cost: 15 | 1 | |||||||
| 0 | 19) Hand Weapons: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-½) Real Cost: 13 | 2 | |||||||
| 0 | 20) Hardened Skin: Armor (8 PD/5 ED) (20 Active Points) Real Cost: 19 | 0 | |||||||
| 0 | 21) Increase Physical Density: Density Increase (500 kg mass, +15 STR, +3 PD/ED, -3" KB) (15 Active Points) Real Cost: 15 | 1 | |||||||
| 0 | 22) Miniature Grappling Spurs On Hands And Feet: Clinging (25 STR) (12 Active Points) Real Cost: 12 | 0 | |||||||
| 0 | 23) Stretch-Swing: Swinging 15", x4 Noncombat (20 Active Points) Real Cost: 20 | 2 | |||||||
| 0 | 24) Stretchy Body: Stretching 4" (20 Active Points) Real Cost: 20 | 2 | |||||||
| 0 | 25) Webbed Hands And Feet: Swimming 10" (x4 Noncombat), Reduced Endurance (½END; +¼) (19 Active Points) Real Cost: 19 | 1 | |||||||
| 20 | Shape Shifter: Elemental Control, 40-point powers | ||||||||
| 26 | 1) Combine Faces To Make A New One: Shape Shift (Sight, Touch and Hearing Groups, humans only), Cellular, Imitation (46 Active Points) | 5 | |||||||
| 8 | 2) Malleable Shape: Desolidification (affected by All Attacks) (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-½) | 4 | |||||||
| 5 | Control Over Form: Power Defense (5 points) | 0 | |||||||
| 5 | Three Heads Is Better Than One: +2 PER with all Sense Groups (6 Active Points); Only When Three Heads Are Present (Not During Shape Shift) (-¼) | 0 | |||||||
| 2 | Three Sets Of Senses Allow For Better Defences I: Hearing Group Flash Defense (3 points) (3 Active Points); Only When Three Heads Are Present (Not During Shape Shift) (-¼) | 0 | |||||||
| 2 | Three Sets Of Senses Allow For Better Defences II: Sight Group Flash Defense (3 points) (3 Active Points); Only When Three Heads Are Present (Not During Shape Shift) (-¼) | 0 | |||||||
| 18 | Automatic Pistol: Killing Attack - Ranged 2d6, 2 clips of 12 Charges (+0), Autofire (3 shots; +¼) (37 Active Points); OAF (-1) | 0 | |||||||
| 14 | Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-½), Real Armor (-¼) | 0 | |||||||
|
Cost |
Talents | ||||||||
|
9 |
Control Over Body: Ambidexterity (no Off Hand penalty) | ||||||||
|
4 |
Double Jointed | ||||||||
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Cost |
Perks | ||||||||
|
6 |
Contact: Fixer (Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Good relationship with Contact) 11- | ||||||||
|
2 |
Contact: Unassigned Counterfeiter (Contact has: useful Skills or resources) 8- | ||||||||
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5 |
Counterfeit Bank Accounts: Money: Well Off | ||||||||
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3 |
Craftsman: Reputation: Counterfeiter (A small to medium sized group) 11-, +3/+3d6 | ||||||||
|
3 |
Crafted Identities: Anonymity | ||||||||
|
Cost |
Skills | ||||||||
|
4 |
+2 with Automatic Pistol | ||||||||
|
2 |
Area Knowledge: Seattle, Washington, USA 11- | ||||||||
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3 |
Acting 12- | ||||||||
|
3 |
Breakfall 13- | ||||||||
|
3 |
Combat Driving 13- | ||||||||
|
3 |
Computer Programming 12- | ||||||||
|
3 |
Contortionist 13- | ||||||||
|
5 |
Cramming | ||||||||
|
3 |
Disguise 12- | ||||||||
|
0 |
Everyman Skills | ||||||||
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Area Knowledge: Chattanooga, Tennessee, USA 11- | ||||||||
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Acting 8- | ||||||||
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Climbing 8- | ||||||||
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Concealment 8- | ||||||||
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Conversation 8- | ||||||||
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Deduction 8- | ||||||||
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Language: English (idiomatic) | ||||||||
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Professional Skill: College Student 11- | ||||||||
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Paramedics 8- | ||||||||
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Persuasion 8- | ||||||||
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Shadowing 8- | ||||||||
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Stealth 8- | ||||||||
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Transport Familiarity: Small Motorized Ground Vehicles | ||||||||
|
11 |
Forgery (Documents, Money (Counterfeiting), Credit Cards) 15- | ||||||||
|
2 |
Gambling (Card Games) 12- | ||||||||
|
3 |
High Society 12- | ||||||||
|
2 |
Knowledge Skill: American History 11- | ||||||||
|
3 |
Knowledge Skill: Computer Viruses 12- | ||||||||
|
3 |
Knowledge Skill: Counterfeit Culture (Customers, Intermediaries and Counter-Counterfeit Law Enforcement Squads) 12- | ||||||||
|
1 |
Language: Spanish (basic conversation) | ||||||||
|
3 |
Lockpicking 13- | ||||||||
|
3 |
Professional Skill: Counterfeiter 12- | ||||||||
|
3 |
Persuasion 12- | ||||||||
|
3 |
Security Systems 12- | ||||||||
|
3 |
Seduction 12- | ||||||||
|
3 |
Shadowing 12- | ||||||||
|
3 |
Sleight Of Hand 13- | ||||||||
|
3 |
Stealth 13- | ||||||||
|
3 |
Streetwise 12- | ||||||||
|
3 |
Systems Operation 12- | ||||||||
|
1 |
Transport Familiarity: Large Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles | ||||||||
|
2 |
Weapon Familiarity: Small Arms | ||||||||
| 200+ | Disadvantages | ||||||||
|
10 |
Distinctive Features: Three-Faced Man (In Normal Form) | ||||||||
|
20 |
Hunted: FBI 8- | ||||||||
|
10 |
Hunted: Jack of Hearts 8- | ||||||||
|
15 |
Hunted: Venom 8- | ||||||||
|
20 |
Normal Characteristic Maxima | ||||||||
|
15 |
Physical Limitation: Weird Biochemistry Requires Specialist Medical Care | ||||||||
|
15 |
Psychological Limitation: Coward - Will Only Fight When The Numbers Are With Him | ||||||||
|
10 |
Psychological Limitation: Greedy | ||||||||
|
15 |
Psychological Limitation: Reluctant To Kill | ||||||||
|
15 |
Social Limitation: Wanted Criminal | ||||||||
|
5 |
Unluck: 1d6 | ||||||||
| 5 | Experience Points | ||||||||
| Characteristics Cost | 100 | Base Points | 200 | ||||||
| Powers Cost | 136 | Disadvantages | 150 | ||||||
| Talents Cost | 13 | Experience Points | 5 | ||||||
| Perks Cost | 19 | Total Points | 355 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 87 | ||||||||
| Total Cost | 355 | ||||||||
| Concept | Metamorph | Hair Colour | Red | ||||||
| Nationality | American | Eye Colour | Brown | ||||||
| Place of Birth | Chattanooga, Tennessee, USA | Height | 1.76m / 5' 9" | ||||||
| Date of Birth | April 5, 1981 | Weight | 62kg / 137 lbs | ||||||
| Background | |||||||||
|
Rusty never managed to complete his college education, even though it was really going nowhere to begin with. When he woke up one morning with three faces he knew his normal, laid-back life was over. Later that same morning he was nearly beaten to death by his fraternity brothers and only escaped because they thought he was dead and went to find some other amusement. |
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| Personality | |||||||||
| Rusty Hall is a small time criminal who has managed to become one of the first rate criminals through association with S.U.M.M.I.T.. He is greedy and a coward, and no amount of money or fine clothing will truly wash that away, even though Rusty tries to do so by immersing himself in the lifestyle he believes he is a part of. Even attending rich socialite parties, Rusty still looks like a country boy. | |||||||||
| Quote | |||||||||
| "Here, look at this: I'm the President!" | |||||||||
| Powers | |||||||||
|
Rushmore is an uber with some control over his physical form. Initially this manifested as three separate faces, but has developed to a point where he can change his appearance to look like nearly anyone (even though his default form is the three-faced one). He is able to manipulate his body to produce a variety of physical powers such as hardened skin; extra arms, legs and sensory organs; enhanced physical attributes or weapons made out of his bare hands. There seems to be no limit to the changes he can make, although he can only manage one major change at a time. |
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| Appearance | |||||||||
|
Rushmore is able to change his physical appearance but this takes effort. When he is not concentrating he looks like a bit of a slob, with a beer gut and dry skin. His most obvious feature is his three faces, each one looking the same but looking out at a slightly different angle. As Rushmore he usually wears the faces of three presidents, but this changes according to his mood. |
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