| Samsonite | |||||||||
| Samantha Hendricks | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 50 | STR | 60 | 21- | Lift: 102.4tons; Dice: HTH Damage 12d6 END [6] |
|
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| 21 | DEX | 17 | 12- | OCV 6 DCV 6 | |||||
| 0 | CON | 10 | 11- | ||||||
| -4 | BODY | 8 | 11- | ||||||
| 3 | INT | 13 | 12- | PER Roll 12- | |||||
| 0 | EGO | 10 | 11- | ECV: 3 | |||||
| 0 | PRE | 10/30 | 11- / 15- | PRE Attack: 2d6 / 6d6 | |||||
| 3 | COM | 16 | 12- | ||||||
| 21 | PD | 33 | 33 PD (33 rPD) | ||||||
| 31 | ED | 33 | 33 ED (33 rED) | ||||||
| 13 | SPD | 4 | Mental Defense: 0 | ||||||
| 2 | REC | 15 | Phases: 3, 6, 9, 12 | ||||||
| 0 | END | 20 | Running: 6" (12" NC) | ||||||
| -23 | STUN | 20 | Swimming: 2" (4" NC) | ||||||
|
Cost |
Powers |
END |
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| 15 | Dynamic Stasis: Elemental Control, 30-point powers | ||||||||
| 18 | 1) Flesh that's harder than diamond: Damage Resistance (33 PD/33 ED) (33 Active Points) | ||||||||
| 15 | 2) Flesh returns to original atomic positions I: Energy Damage Reduction, Resistant, 50% (30 Active Points) | ||||||||
| 15 | 3) Flesh returns to original atomic positions II: Physical Damage Reduction, Resistant, 50% (30 Active Points) | ||||||||
| 35 | 4) No Metabolism Any Longer: Life Support (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (50 Active Points) | ||||||||
| 13 | 5) Return To Base Form: Healing 2 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) | ||||||||
| 12 | 6) Unchangable: Power Defense (30 points) (30 Active Points); Not vs. Time or Cold-Based Drains or Transfers (-1/4) | ||||||||
| 10 | Seen It All: +20 PRE (20 Active Points); Only to Defend Against Presence Attacks (-1) | ||||||||
| 0 | Naked Modifier: Strength, Reduced Endurance (1/2 END; +1/4) | ||||||||
|
Cost |
Skills | ||||||||
|
9 |
+3 with Acting, Conversation, and Disguise | ||||||||
|
6 |
+2 with any three Punch, Haymaker, and Grab | ||||||||
|
5 |
+1 with Knowledge Skills | ||||||||
|
3 |
Acting 11- (15-) | ||||||||
|
3 |
Bureaucratics 11- (15-) | ||||||||
|
3 |
Computer Programming 12- | ||||||||
|
3 |
Conversation 11- (15-) | ||||||||
|
3 |
Criminology 12- | ||||||||
|
3 |
Deduction 12- | ||||||||
|
3 |
Disguise 12- | ||||||||
|
3 |
Electronics 12- | ||||||||
| Everyman Skills (Cost: 0) | |||||||||
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Language: English (idiomatic) (4 Active Points) | ||||||||
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AK: Birmingham, England 11- | ||||||||
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Acting 8- | ||||||||
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Climbing 8- | ||||||||
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Computer Programming 8- | ||||||||
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Concealment 8- | ||||||||
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Conversation 8- | ||||||||
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Deduction 8- | ||||||||
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PS: Heiress 11- | ||||||||
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Paramedics 8- | ||||||||
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Persuasion 8- | ||||||||
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Shadowing 8- | ||||||||
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Stealth 8- | ||||||||
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TF: Custom Adder, Small Motorized Ground Vehicles | ||||||||
|
4 |
Language: French (Idiomatic) | ||||||||
|
3 |
Language: German (Completely Fluent) | ||||||||
| Majestic Package (Cost: 0) | |||||||||
|
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Computer link (MI5 database) | ||||||||
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Hunted by Fatwa 8- | ||||||||
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KS: Enemies of UK 12- | ||||||||
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KS: Majestic History 12- | ||||||||
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Rivalry with Knightwatch 8- | ||||||||
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Team Base Donation | ||||||||
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Team Communicator | ||||||||
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Team Vehicle Donation | ||||||||
|
3 |
Mechanics 12- | ||||||||
|
3 |
Oratory 11- (15-) | ||||||||
|
2 |
PS: Teacher 11- | ||||||||
| Scholar | |||||||||
|
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AK: Birmingham, England (2 Active Points) 11- | ||||||||
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AK: England 8- | ||||||||
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AK: Leeds, England 8- | ||||||||
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AK: London, England (2 Active Points) 11- | ||||||||
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KS: Anti-Terrorism Operations (2 Active Points) 11- | ||||||||
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KS: Crime Pattern Analysis (2 Active Points) 11- | ||||||||
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KS: Diplomatic Protocols (2 Active Points) 11- | ||||||||
|
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KS: English Composition (2 Active Points) 11- | ||||||||
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KS: History (2 Active Points) 11- | ||||||||
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KS: Intelligence Analysis (2 Active Points) 11- | ||||||||
|
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KS: Known Superhuman Criminals (7 Active Points) 16- | ||||||||
|
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KS: Public Relations (2 Active Points) 11- | ||||||||
|
|
KS: Superhumans And The Law (2 Active Points) 11- | ||||||||
|
|
KS: The Rules of Evidence (2 Active Points) 11- | ||||||||
|
|
KS: The Scientific Community (2 Active Points) 11- | ||||||||
|
20 |
(any published science) 11- | ||||||||
|
3 |
Security Systems 12- | ||||||||
|
3 |
Stealth 12- | ||||||||
|
3 |
Systems Operation 12- | ||||||||
|
9 |
Teamwork 15- | ||||||||
| 200+ | Disadvantages | ||||||||
|
5 |
Distinctive Features: Hard Unyielding Skin (Easily Concealed by avoiding contact; Noticed and Recognizable; Detectable By any Physical contact) | ||||||||
|
15 |
Hunted: Big Ben 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) | ||||||||
|
15 |
Hunted: Hunter 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) | ||||||||
|
15 |
Physical Limitation: Cannot Heal Except Through Her Own Natural Healing Rate (Frequently, Greatly Impairing) | ||||||||
|
15 |
Physical Limitation: Limited/No Physical Sense (10+ Strength Before She Feels It) (All the Time, Slightly Impairing) | ||||||||
|
10 |
Physical Limitation: Reduced Leap (Frequently, Slightly Impairing) [Notes: Can only use 10 STR for leaping] |
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|
10 |
Psychological Limitation: Cheerful Charlie (Common, Moderate) | ||||||||
|
20 |
Psychological Limitation: Code vs. Killing (Common, Total) | ||||||||
|
20 |
Psychological Limitation: Total Honesty (Common, Total) | ||||||||
|
1 |
Quirk: Enjoys Relating to Teenagers as a Teenager | ||||||||
|
1 |
Quirk: Fond of Roller Coasters | ||||||||
|
1 |
Quirk: Keeps Up on All Fields of Science | ||||||||
|
1 |
Quirk: Looks Too Young to Be a Superhero | ||||||||
|
1 |
Quirk: Tends to Avoid Physical Contact | ||||||||
|
15 |
Social Limitation: Secret Identity (Samantha Hendricks) (Frequently, Major) | ||||||||
|
5 |
Vulnerability: 1 1/2 x Effect Time or Cold-Based Drains or Transfers (Uncommon) | ||||||||
| 39 | Experience Points | ||||||||
| Characteristics Cost | 117 | Base Points | 200 | ||||||
| Powers Cost | 133 | Disadvantages | 150 | ||||||
| Talents Cost | 0 | Experience Points | 39 | ||||||
| Perks Cost | 0 | Total Points | 389 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 120 | ||||||||
| Total Cost | 370 | ||||||||
| Concept | Brick | Hair Colour | Black (Blonde OIHID) | ||||||
| Nationality | British | Eye Colour | Blue | ||||||
| Place of Birth | Leeds, England, UK | Height | 1.57 m/5' 2" | ||||||
| Date of Birth | 12 December 1908 | Weight | 44.00 kg/97 lbs | ||||||
| Background | |||||||||
|
It was in the summer of 1924 when Samantha Hendricks received a response from Ebenezer Cunningham, writer of The Principle of Relativity, which was the first English book on the topic. The elation of receive a response from such a distinguished person activated Samantha’s mutant powers. At that moment, the location and state of every atom of her body became permanently fixed. They could still move as easily as they ever could, but they would go back to their ‘remembered’ positions. So her muscles and nerves still worked, and her blood went round and round, but effectively her metabolism had stopped. |
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| Personality | |||||||||
|
Samantha is exuberant and fun loving. She loves the life of a superhero, the excitement, the challenges, and most of all being able to touch people again. Although her body and emotions are unchanging, she has the maturity and wisdom of her years. Although she likes to have a good time and make jokes, when things get serious, she's all business. While Samantha can feel depressed when something bad happens, the endorphins in her blood quickly lift her mood again. Despite living a double life, and occasional undercover work, Samantha is an honest and law abiding person. This sometimes conflicts with maintaining a secret ID or her job in Majestic. While she sometimes must bend, she strives to be as honest as possible. Samantha has always been fascinated by science, and this is still a big part of her life. Not having to sleep allows her to keep current in most scientific fields. |
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| Quote | |||||||||
| " |
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| Powers | |||||||||
|
Like the City of Diaspar, Samsonite is held in a dynamic stasis. Unchanging and unchangeable, this makes her the unmovable object and the irresistible force all in one. Her nerves still carry impulses, her muscles contract, and her blood goes round and round. But otherwise the atoms of her body don't move, and when moved will go back to their original locations. This gives Samsonite near invulnerability. |
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| Appearance | |||||||||
|
Samantha is short and cute but not beautiful. She appears to be a young girl in her mid-teens, although she is skilled at using makeup to appear older. She wears her short black hair in a style that was conservative the early 1900’s. Her clothing choices are more modern, but conservative. As Samsonite she wears a waist length blond wig, pale green gloves and boots, and a red body suit with a golden belt. Her arms and legs are bare, and her body suit has a neckline that goes down almost to her waist. She doesn't wear makeup in hero ID, letting her youthful appearance lead villains to underestimate her. In either identity, her flesh is hard and unyielding. |
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