Sea Horse
various
 
Cost

Characteristic

Value Roll Notes
13 STR 23 14- Lift: 606.3kg; Dice: HTH Damage 4 1/2d6 END [2]
12 DEX 14 12- OCV 5 DCV 5
16 CON 18 13-
6 BODY 13 12-
-6 INT 4 10- PER Roll 10-
-4 EGO 8 11- ECV: 3
3 PRE 13 12- PRE Attack: 2 1/2d6
0 COM 10 11-
3 PD 16/24   16/24 PD (0/8 rPD)
4 ED 16/24   16/24 ED (0/8 rED)
6 SPD 3   Mental Defense: 0
0 REC 9   Phases: 4, 8, 12
0 END 36   Running: 2" (4" NC)
0 STUN 34   Swimming: 24" (192" NC)
 

Cost

Powers

END

5 Sea Horse Form: Elemental Control, 10-point powers
11 1) Blubber: (Total: 16 Active Cost, 16 Real Cost) +8 PD (Real Cost: 8) plus +8 ED (Real Cost: 8)
35 2) Tail Swish: Swimming +22" (24" total) (x8 Noncombat), Reduced Endurance (1/2 END; +1/4) (40 Active Points) 1
19 3) Tough Hide: Armor (8 PD/8 ED) (24 Active Points)
6 4) Water is My Element: (Total: 11 Active Cost, 11 Real Cost) Life Support (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold) (Real Cost: 8) plus Environmental Movement (no penalties in Water) (Real Cost: 3)
5 Trained Mount: Aid Riding 1d6 (10 Active Points); Limited Power (Only to Rider) Power loses about half of its effectiveness (-1)
 

Cost

Skills

6

+2 with Swimming

1

Language: Atlantean (fluent conversation) (2 Active Points); Limited Power (Only to Take Direction from Rider) Power loses about half of its effectiveness (-1)

2

Navigation (Marine) 10-
60+ Disadvantages

10

Distinctive Features: Sea Horse (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

10

Susceptibility: Out of Water, 1d6 damage per Minute (Common)

15

Physical Limitation: No Fine Manipulation (Frequently, Greatly Impairing)

20

Psychological Limitation: Loyal to Rider (Common, Total)

20

Social Limitation: Animal (Very Frequently, Major)
0 Experience Points
 
Characteristics Cost 45 Base Points 60
Powers Cost 81 Disadvantages 75
Talents Cost 0 Experience Points 0
Perks Cost 0 Total Points 60+75+0
Martial Arts Cost 0
Skills Cost 9
Total Cost 135
 
Concept Concept Hair Colour Gray
Nationality Nationality Eye Colour Black
Place of Birth City, Province, Country Height 3.50 m/11' 6"
Date of Birth Month Day, Year Weight 400.00 kg/882 lbs
 
Background

One of the first wishes asked by the Priests of the Ancients were for tame beasts of burden. The Stone requested the blood of a warm-blooded animal of the sea. Two months after the blood of a seal was brought to the stone, a pair of infant animals were given to the priests with instructions on their care and breeding. These were the first Sea Beasts.

After two generations, a warrior class had arisen, the Knights of the Stone. They required mounts and the Stone granted the priests a vial of liquid to be given to a female Sea Beast. Each of the offspring of that Sea Beast was sleek and with powerful tails. They turned quickly and took well to whomever was their first rider. Soon, every Knight had a Sea Horse.

Personality
The Sea Horses are mounts that are genetically predispositioned to accept their first rider as their master. They prefer to be on the move and fail with mundane tasks such as farm chores. They are warrior mounts.
Quote
"Mmmppphh!"
Powers

The Sea Horse provides mobility to the Knight. While it has little in the way of offensive capability, that is not a problem since the Knights more than make up for that. These mounts also have thick hides and a layer of blubber that protects them from the cold of deep water as well as from combat damage.

Appearance

Genetically modified from seals, the Sea Horses look rougly like their predecessors. They differ in their large tails that are similar to those of dolphins. Except in the heat of combat, they are ridden nearly prone to reduce drag.