| Sea Horse | |||||||||
| various | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 13 | STR | 23 | 14- | Lift: 606.3kg; Dice: HTH Damage 4 1/2d6 END [2] | |||||
| 12 | DEX | 14 | 12- | OCV 5 DCV 5 | |||||
| 16 | CON | 18 | 13- | ||||||
| 6 | BODY | 13 | 12- | ||||||
| -6 | INT | 4 | 10- | PER Roll 10- | |||||
| -4 | EGO | 8 | 11- | ECV: 3 | |||||
| 3 | PRE | 13 | 12- | PRE Attack: 2 1/2d6 | |||||
| 0 | COM | 10 | 11- | ||||||
| 3 | PD | 16/24 | 16/24 PD (0/8 rPD) | ||||||
| 4 | ED | 16/24 | 16/24 ED (0/8 rED) | ||||||
| 6 | SPD | 3 | Mental Defense: 0 | ||||||
| 0 | REC | 9 | Phases: 4, 8, 12 | ||||||
| 0 | END | 36 | Running: 2" (4" NC) | ||||||
| 0 | STUN | 34 | Swimming: 24" (192" NC) | ||||||
|
Cost |
Powers |
END |
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| 5 | Sea Horse Form: Elemental Control, 10-point powers | ||||||||
| 11 | 1) Blubber: (Total: 16 Active Cost, 16 Real Cost) +8 PD (Real Cost: 8) plus +8 ED (Real Cost: 8) | ||||||||
| 35 | 2) Tail Swish: Swimming +22" (24" total) (x8 Noncombat), Reduced Endurance (1/2 END; +1/4) (40 Active Points) | 1 | |||||||
| 19 | 3) Tough Hide: Armor (8 PD/8 ED) (24 Active Points) | ||||||||
| 6 | 4) Water is My Element: (Total: 11 Active Cost, 11 Real Cost) Life Support (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold) (Real Cost: 8) plus Environmental Movement (no penalties in Water) (Real Cost: 3) | ||||||||
| 5 | Trained Mount: Aid Riding 1d6 (10 Active Points); Limited Power (Only to Rider) Power loses about half of its effectiveness (-1) | ||||||||
|
Cost |
Skills | ||||||||
|
6 |
+2 with Swimming |
1 |
Language: Atlantean (fluent conversation) (2 Active Points); Limited Power (Only to Take Direction from Rider) Power loses about half of its effectiveness (-1) |
2 |
Navigation (Marine) 10- | ||||
| 60+ | Disadvantages | ||||||||
|
10 |
Distinctive Features: Sea Horse (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) | ||||||||
|
10 |
Susceptibility: Out of Water, 1d6 damage per Minute (Common) | ||||||||
|
15 |
Physical Limitation: No Fine Manipulation (Frequently, Greatly Impairing) | ||||||||
|
20 |
Psychological Limitation: Loyal to Rider (Common, Total) | ||||||||
|
20 |
Social Limitation: Animal (Very Frequently, Major) | ||||||||
| 0 | Experience Points | ||||||||
| Characteristics Cost | 45 | Base Points | 60 | ||||||
| Powers Cost | 81 | Disadvantages | 75 | ||||||
| Talents Cost | 0 | Experience Points | 0 | ||||||
| Perks Cost | 0 | Total Points | 60+75+0 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 9 | ||||||||
| Total Cost | 135 | ||||||||
| Concept | Concept | Hair Colour | Gray | ||||||
| Nationality | Nationality | Eye Colour | Black | ||||||
| Place of Birth | City, Province, Country | Height | 3.50 m/11' 6" | ||||||
| Date of Birth | Month Day, Year | Weight | 400.00 kg/882 lbs | ||||||
| Background | |||||||||
|
One of the first wishes asked by the Priests of the Ancients were for tame beasts of burden. The Stone requested the blood of a warm-blooded animal of the sea. Two months after the blood of a seal was brought to the stone, a pair of infant animals were given to the priests with instructions on their care and breeding. These were the first Sea Beasts. |
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| Personality | |||||||||
| The Sea Horses are mounts that are genetically predispositioned to accept their first rider as their master. They prefer to be on the move and fail with mundane tasks such as farm chores. They are warrior mounts. | |||||||||
| Quote | |||||||||
| "Mmmppphh!" | |||||||||
| Powers | |||||||||
|
The Sea Horse provides mobility to the Knight. While it has little in the way of offensive capability, that is not a problem since the Knights more than make up for that. These mounts also have thick hides and a layer of blubber that protects them from the cold of deep water as well as from combat damage. |
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| Appearance | |||||||||
|
Genetically modified from seals, the Sea Horses look rougly like their predecessors. They differ in their large tails that are similar to those of dolphins. Except in the heat of combat, they are ridden nearly prone to reduce drag. |
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