| Shadow Assassin |
| Shadow Assassin |
| Cost | Characteristic | Value | Roll | Notes | |
| 0 | STR | 10 | 11- | Lift: 100.0kg; HTH: 2d6; END: [1] |
|
| 39 | DEX | 23 | 14- | OCV: 8 DCV: 8 | |
| 6 | CON | 13 | 12- | ||
| 0 | BODY | 10 | 11- | ||
| 0 | INT | 10 | 11- | PER Roll: 11- | |
| -4 | EGO | 8 | 11- | ECV: 3; Mental Defense: 0 | |
| 3 | PRE | 13 | 12- | PRE Attack: 2 1/2d6 | |
| -3 | COM | 4 | 10- | ||
| 1 | PD | 3 | Total: 3 PD (0 rPD) | ||
| 0 | ED | 3 | Total: 3 ED (0 rED) | ||
| 7 | SPD | 4 | Phases: 3, 6, 9, 12 | ||
| 0 | REC | 5 | Running: 6" / 12" | ||
| 2 | END | 30 | Swimming: 2" / 4" | ||
| 0 | STUN | 22 | |||
|   | |||||
| Shadow Assassin | Summary | |||
| Real Name: | Shadow Assassin | Hair Color: | Black |
| Concept: | Metamorph | Eye Color: | Black |
| Affiliation: | Shadowspinner | Height & Weight: | 5' 11" (1.80 m) / 55 lbs (25.00 kg) |
| Played By: | NPC | Date of Birth: | none |
| Created By: | Neil M | Place of Birth: | various |
| Cost | Powers | END |
| 18 | Living Shadows: Elemental Control, 36-point powers | |
| 13 | 1) Shadow Form: Invisibility to Sight and Hearing Groups , Reduced Endurance (0 END; +1/2) (37 Active Points); Conditional Power Only in Dark Areas (-1/2) | |
| 13 | 2) Shadow Leap: Teleportation 10", x4 Noncombat, Reduced Endurance (0 END; +1/2) (37 Active Points); Conditional Power Only in Dark Areas (-1/2) | |
| 18 | 3) Shadow Slaying: Killing Attack - Hand-To-Hand 1/2d6, Reduced Endurance (0 END; +1/2), Affects Physical World (+2) (35 Active Points) | |
| 28 | 4) Shadow Substance: Desolidification (affected by Light), Reduced Endurance (0 END; +1/2) (60 Active Points); Conditional Power Not in Bright Sunlight (-1/2) |
| Cost | Skills |
| 4 | +2 with Shadow Slaying |
| Everyman Skills | |
| AK: various | |
| Acting 8- | |
| Climbing 8- | |
| Concealment 8- | |
| Conversation 8- | |
| Deduction 8- | |
| Language: Mandarin (idiomatic) (4 Active Points) | |
| PS: Assassin | |
| Paramedics 8- | |
| Persuasion 8- | |
| Shadowing 8- | |
| Stealth 8- | |
| TF: Custom Adder, Small Motorized Ground Vehicles |
| 60+ | Disadvantages |
| 15 | Physical Limitation: Body of Shadow (Frequently, Greatly Impairing) |
| 20 | Psychological Limitation: Completely Loyal to the Shadowspinner (Common, Total) |
| 10 | Social Limitation: Frightens Small Animals and Children (Frequently, Minor) |
| 20 | Susceptibility: in Direct Sunlight or Light (i.e., Images with Only to Create Light), 1d6 damage per Phase (Common) |
| 10 | Vulnerability: 2 x BODY Light (Uncommon) |
| 10 | Vulnerability: Takes BODY from Light-Based Flash Attacks (Common) |
| Shadow Assassin | Points Summary | |||
| Characteristics Cost: | 51 | Base Points: | 60 |
| Powers Cost: | 90 | Disadvantages: | 85 |
| Talents Cost: | 0 | Total Experience: | 0 |
| Perks Cost: | 0 | Spent Experience: | 0 |
| Martial Arts Cost: | 0 | Unspent Experience: | 0 |
| Skills Cost: | 4 | Total Points: | 145 |
| Background |
Shadowspinner is able to manipulate shadows and cause them to take a three-dimensional form that he calls his Shadow Assassins. Written by Neil M. |
| Personality |
While the Shadow Assassins are loyal to Shadowspinner, they often balk at targets if they might be exposed to light. |
| Quote |
Quote About Them: "Sometimes, it's best to avoid the shadows." - an unamed bodyguard |
| Powers |
Made of shadow, they are difficult to kill. Their main vulnerability is to light of nearly all sorts. When attacked by light, they are rather fragile. |
| Appearance |
They look like nearly featureless, but three-dimensional shadows. Illustration by Ben Langdon. |