| 13 |
An Ch'i Improvised Weapons:
Multipower, 20-point reserve, (20 Active Points); all slots OIF (Appropriate Object of Opportunity; -1/2)
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|
| 1u |
1)
Club:
Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), OIF (Appropriate Object of Opportunity; -1/2)
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2 |
| 1u |
2)
Blade/Spike:
Killing Attack - Hand-To-Hand 1d6+1 (2 1/2d6 w/STR) (20 Active Points); OIF (Appropriate Object of Opportunity; -1/2)
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2 |
| 1u |
3)
Polearm:
(Total: 20 Active Cost, 10 Real Cost) Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), OIF (Appropriate Object of Opportunity; -1/2) (Real Cost: 7) plus Stretching 1" (5 Active Points); OIF (Appropriate Object of Opportunity; -1/2) (Real Cost: 3)
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2 |
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| 20 |
Cloak of Shadows:
Elemental Control, 60-point powers, (30 Active Points); all slots OIF (-1/2)
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| 19 |
1)
Summon 4 145-point Shadow Assassins, Devoted (+3/4) (68 Active Points); Conditional Power Not in Direct Sunlight (-1/2), OIF (-1/2)
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7 |
| 20 |
2)
Dimensional Shift:
Desolidification (affected by Light-Based Attacks), Reduced Endurance (0 END; +1/2) (60 Active Points); OIF (-1/2)
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| 20 |
3)
Impervious Material:
Armor (17 PD/17 ED) (51 Active Points); OIF (-1/2)
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| 15 |
4)
Shadow Web:
Entangle 5d6, 7 DEF (Stops A Given Sense: Normal Sight) (65 Active Points); Vulnerable (Light SFX Attacks; -1/2), OIF (-1/2), Susceptible Takes Body from Light SFX Flash Attacks (-1/4)
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6 |
| 18 |
5)
Walk Between The Shadows:
Teleportation 14", No Relative Velocity, Position Shift, Safe Blind Teleport (+1/4), Reduced Endurance (0 END; +1/2) (75 Active Points); Conditional Power Only from Shadow to Shadow (-1), OIF (-1/2)
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| 3 |
Crimson Shades:
Elemental Control, 10-point powers, (5 Active Points); all slots OIF (-1/2)
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| 3 |
1)
Flash Resistant:
Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2)
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| 3 |
2)
Heat Tracking:
Infrared Perception (Sight Group), Tracking (10 Active Points); OIF (-1/2)
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|
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An Ch'i Powers
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| 7 |
An Ch'i Leaping:
Leaping +10" (15" forward, 7 1/2" upward) (10 Active Points); Requires An Acrobatics Roll (-1/2)
|
1 |
| 17 |
An Ch'i Stealth:
Invisibility to Sight and Hearing Groups (25 Active Points); Requires A Stealth Roll (-1/2)
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2 |
| 11 |
An Ch'i Wall Running:
Flight 10" (20 Active Points); Requires A Climbing Roll (-1/2), Only In Contact With A Surface (-1/4)
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2 |
| 10 |
Difficult to Read:
(Total: 10 Active Cost, 10 Real Cost) Lack Of Weakness (-5) for Normal Defense (Real Cost: 5) plus Lack Of Weakness (-5) for Resistant Defenses (Real Cost: 5)
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|
| 5 |
Strength of Mind:
Mental Defense (8 points total)
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| 8 |
Athletic Running:
Running +4" (10" total)
|
1 |
|
10
|
+1 Overall |
|
8
|
+1 with All Combat |
|
10
|
+2 with An Ch'i |
|
|
Everyman Skills |
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AK: Shenzhen, China
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Acting 8-
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Climbing 8-
|
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Concealment 8-
|
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Conversation 8-
|
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Deduction 8-
|
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Language: Mandarin (idiomatic) (4 Active Points)
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PS: Assassin
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Paramedics 8-
|
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Persuasion 8-
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Shadowing 8-
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Stealth 8-
|
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TF: Custom Adder, Small Motorized Ground Vehicles
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|
|
Lin Kuei Package |
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Acrobatics 14-
|
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Breakfall 14-
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Bugging 12-
|
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Concealment 12-
|
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Contortionist 14-
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Disguise 12-
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Fast Draw 14-
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Lockpicking 14-
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Reputation: Assassin, 8- (Extreme)
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Rivalry: Professional (other Martial Artists; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)l>
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Security Systems 12-
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Sleight Of Hand 14-
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Stealth 14-
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WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Small Arms, Garrote
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3
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KS: An Ch'i 12- |
|
2
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Language: English (fluent conversation) |
|
2
|
Language: Japanese (fluent conversation) |
| 15 |
Hunted: The Immortals 8- (Mo Pow, Harshly Punish)
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| 5 |
Hunted: Master Spider 14- (As Pow, Limited Geographical Area, Watching)
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| 5 |
Physical Limitation: Migraines (Infrequently, Slightly Impairing)
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| 15 |
Physical Limitation: Uberhuman Physiology, Requires Special Medical Care (Frequently, Greatly Impairing)
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| 20 |
Psychological Limitation: Completely Loyal to the Crimson Spider Lin Kuei (Common, Total)
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| 15 |
Psychological Limitation: Code of the Chinese Master (Common, Strong)
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| 10 |
Psychological Limitation: Hunts Dog (Uncommon, Strong)
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| 15 |
Psychological Limitation: Uses Sarcasm as a Defense Mechanism (Very Common, Moderate)
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| 15 |
Psychological Limitation: Will Not Use His Own Shadow to Create a Shadow Assassin (Common, Strong)
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| 10 |
Social Limitation: 'Evil' Twin (Dog of the Immortals) (Occasionally, Major)
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| 10 |
Vulnerability: 2 x BODY Light (Uncommon)
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| 10 |
Vulnerability: 2 x STUN Light (Uncommon)
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