SHAFT II
Amity Tassembedo
 
Cost

Characteristic

Value Roll Notes
5 STR 15 12- Lift: 200kg; 3d6; [1]

30 DEX 20 13- OCV: 7   DCV: 7
10 CON 15 12-
0 BODY 10 11-
3 INT 13 12- PER Roll 12-
6 EGO 13 12- ECV: 4
5 PRE 15 12- PRE Attack: 3d6
3 COM 15 12-
3 PD 6   Total: 12 PD (6 rPD)
3 ED 6   Total: 12 ED (6 rED)
10 SPD 4   Mental Defense: 0
0 REC 6   Phases: 3, 6, 9, 12
0 END 30   Running: 8" / 16"
4 STUN 30   Swimming: 2" / 4"
 

Cost

Powers

END

22 Spear: Multipower, 45-point reserve, (45 Active Points); all slots OAF (-1)
1u 1) Blunt Attack: Hand-To-Hand Attack +4d6, Reduced Endurance (0END; +½) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-½) 0
2u 2) Lethal Thrust: Killing Attack - Hand-To-Hand 2d6 (2½d6 w/STR), Penetrating (+½) (45 Active Points); OAF (-1) 4
1u 3) Thrown Attack: Killing Attack - Ranged 2d6, Penetrating (+½) (45 Active Points); OAF (-1), Lockout (-½), Range Based On Strength (-¼), No Knockback (-¼) 4
1u 4) Vaulting: Leaping +8" (11" forward, 5½" upward), Reduced Endurance (0END; +½) (12 Active Points); OAF (-1) 0
4 Fast: Running +2" (8" total) 1
10 Body Armour: Armor (6 PD/6 ED) (18 Active Points); OIF (-½), Real Armor (-¼) 0
 

Cost

Martial Arts
Maneuver Phase OCV DCV Notes
13 Combat Training
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm
Strike 1/2 +0 +2 5d6 Strike
Weapon Element: Polearms and Spears

Cost

Skills

6

+2 with Spear Attacks

2

Africa Force (Trainee)

Area Knowledge: Countries of the Africa Force Accord 8-

Communicator Earpiece: High Range Radio Perception (Radio Group) (12 Active Points); IIF (-¼)

Communicator Signal: Detect Other AF Communicators 11- (Radio Group), 360 Degrees, Tracking (13 Active Points); IIF (-¼)

Hunted: Africa Force Rogue's Gallery 8-

Knowledge Skill: Africa Force 11-

Knowledge Skill: African Politics 8-

Knowledge Skill: Enemies Of Africa Force (Known Adversaries) 11-

Language: French (completely fluent)

Member of Africa Force

Monitored: Africa Force 11-

Teamwork 8-

3

Breakfall 13-

0

Everyman Skills

Area Knowledge: Ouagadougou, Burkina Faso 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Language: Mossi (idiomatic)

Professional Skill: Trainee Hero 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Motorized Ground Vehicles

1

Tactics 8-

2

Weaponsmith (Muscle-Powered HTH) 12-
100+ Disadvantages

10

Psychological Limitation: Always Has An Answer

15

Psychological Limitation: Reluctant To Kill

10

Psychological Limitation: Takes The World On Her Shoulders

15

Social Limitation: Public Identity
0 Experience Points
 
Characteristics Cost 82 Base Points 100
Powers Cost 41 Disadvantages 50
Talents Cost 0 Experience Points 0
Perks Cost 0 Total Points 150
Martial Arts Cost 13
Skills Cost 14
Total Cost 150
 
Concept Weaponmaster Hair Colour Black
Nationality Burkinabe Eye Colour Brown
Place of Birth Ouagadougou, Burkina Faso Height 1.64m / 5' 5"
Date of Birth March 30, 1990 Weight 55kg / 121 lbs
 
Background

The daughter of Shaft, Amity was only sixteen when her parents were killed along with the rest of Africa Force 4. When the people of Burkina Faso had the chance to recover they all seemed to look to Amity for answers. She was the daughter of their former superhero icon. Shouldn't she be doing something?

Amity had been orphaned but the country wanted more from her.

Reluctantly she acquiesced and rallied what remained of the Africa Force 4 support team together. Chief among these survivors were Monique Diallo and Dr. Blaise Salembere, and the three of them managed to reform the Force. While they are unable to provide much in the way of uberhuman security they have been successful in aiding refugees and as a first point of contact for many other problems.

Personality
Amity hates being called Shaft II or Shaft Junior. While she idolised her father and learned everything from him, she is not ready to take on the mantle and the responsibilities even though she feels that the world around her is forcing her to do that. She is a role model for thousands of young Burkinabe people and is seen as the last link to Burkina Faso's only superhero team.

When she is not in public, Amity allows herself to become a teenager again. She enjoys being inconspicuous which is getting more and more difficult.
Quote
"Don't call me that!"
Powers

Amity is the daughter of Shaft (and is constantly reminded of that) and has trained with him since she was very young. She is a fair hand to hand combatant but really excels with her spears. She is an athlete and keeps herself in fighting form, never knowing when she will be called upon to defend the world and her friends. She is the last hero in Burkina Faso. She won't let anyone down. Not even herself.

Appearance

Amity is a seventeen year old with the pressures of an entire country on her back. She keeps herself physical fit, almost to the point of obsession, and has developed a uniform based on her father's (which is unusual since she spends so much time saying she is not Shaft II). The costume consists of a red tunic lined with cream-white, knee-length pants and hardy boots (which was not a part of Shaft's outfit). She has shoulder-length black hair and wears her mother's earrings.