Small Wonder
None
 
Cost

Characteristic

Value Roll Notes
50 STR 60 21- Lift: 102.4tons; Dice: HTH Damage 12d6 END [6]

Small Wonder

42 DEX 24 14- OCV 8 DCV 8
36 CON 28 15-
0 BODY 10 11-
8 INT 18 13- PER Roll 13-
0 EGO 10 11- ECV: 3
5 PRE 15/30 12- / 15- PRE Attack: 3d6 / 6d6
2 COM 14 12-
0 PD 12/27   12/27 PD (0/15 rPD)
5 ED 11/26   11/26 ED (0/15 rED)
16 SPD 5   Mental Defense: 0
0 REC 33   Phases: 3, 5, 8, 10, 12
0 END 56   Running: 15" (60" NC)
1 STUN 55   Swimming: 2" (4" NC)
 

Cost

Powers

END

15 Magical Animatronic Figure: Elemental Control, 30-point powers
7 1) Rapid Reassembly: Healing 2 BODY, Reduced Endurance (0 END; +1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4) 0
15 2) Rapid Recovery: +15 REC (30 Active Points)
30 3) Reinforced Body: Armor (15 PD/15 ED) (45 Active Points) 0
17 4) Tireless Running: Running +9" (15" total), x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (32 Active Points) 1
36 5) Animatronic Life Needs: Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) (51 Active Points) 0
7 Fearless: +15 PRE (15 Active Points); Only for Defense (-1)
-2 Cannot Swim: -2" Swimming 0
 

Cost

Perks

3

Contact: Black Angus (Contact has useful Skills or resources) 11-

Cost

Skills

15

+3 with HTH Combat

3

Acrobatics 14-

3

Breakfall 14-

3

Climbing 14-

3

Concealment 13-

3

Contortionist 14-

5

Cramming

0

Everyman Skills

Area Knowledge: Orlando, Florida 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Language: English (idiomatic)

Professional Skill: Ride Attraction 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

TF: Small Motorized Ground Vehicles

3

Mimicry 13-

3

Power: Brick Tricks (DEX-based) 14-

3

Sleight Of Hand 14-

17

Small Size Package

+2 with Concealment; Self Only (-1/2)

+2 with DCV

+2 with Stealth

3

Stealth 14-

3

Tactics 13-
200+ Disadvantages

20

Distinctive Features: Animated Doll (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

20

Hunted: Hero City Team 8- (Mo Pow, NCI, Harshly Punish)

15

Physical Limitation: Sinks Like a Stone (Infrequently, Fully Impairing)

20

Psychological Limitation: Amoral (Common, Total)

15

Psychological Limitation: Antagonistic and Mean (Common, Strong)

15

Psychological Limitation: Life Is a Party (Common, Strong)

15

Rivalry: Professional (Mini-Doom; Rival is As Powerful; Rival is a Player Character; Seek to Harm or Kill Rival; Rival Aware of Rivalry)

15

Social Limitation: Permanent Identity (Frequently, Major)

15

Social Limitation: Sentient Doll (Frequently, Major)
10 Experience Points
 
Characteristics Cost 165 Base Points 200
Powers Cost 125 Disadvantages 150
Talents Cost 0 Experience Points 10
Perks Cost 3 Total Points 360
Martial Arts Cost 0
Skills Cost 67
Total Cost 360
 
Concept Brick Hair Colour Blonde
Nationality American Eye Colour Blue
Place of Birth Orlando, Florida Height 0.91 m/3' 0"
Date of Birth July 1, 2004 Weight 18.00 kg/40 lbs
 
Background

On the beautiful July morning when the Hero City theme park was opening its gates to visitors for the first time, the technomancer Daemon of the squad of hackers and thieves called the Comets had one important job: to create distractions in all of the entertainment company’s theme parks in the area. The distractions would help his team fulfill its real mission.

Daemon found himself on an air-conditioned boat ride through a world of small dolls, all moving to the sound of singing children. He rather liked the music, though he hated to admit it, and used his magically enhanced PDA to cast spells on literally dozens of the dolls via IR beams. He was confident that when the time came, they would do what he needed them to do.

Most of them would. One, however, reacted somewhat differently than expected. Not even it knows why. Perhaps the magical effect was enhanced somehow. Or perhaps a temperamental demon or poltergeist got caught up in the spell.

Whatever the reason, although dozens of the dolls became animated, one in particular was stronger, more intelligent, more aggressive, and more perverse than the rest. One of them became a free-willed powerhouse with a knack for destruction. One of them became Small Wonder.

Small Wonder spent some time in jail after the day of his creation, but was able to escape when the Havoc Masters broke Black Angus out of prison. He killed a guard during the escape. During their incarceration, Black Angus and Small Wonder developed something approaching a friendship.

Created by Rob Rogers

Personality
Although he looks like a charming doll, Small Wonder acts more like a destructive, mean-spirited adolescent with no conscience. He delights in acts of vandalism and assault. Between acts of mayhem, he enjoys womanizing, indulging in alcohol and cigars, and generally living "the good life." He has an extremely short temper and is prone to violence at a moment's notice. Seemingly incurious about his own origins, he is content to wander the world wherever his whims take him. He bears a particular hatred for Mini-Doom, who shares a similar origin, and a disdain for the entertainment company that originally crafted his doll form.
Quote
Quote: "If I ever hear that stupid song again, it will be too soon. Besides, it's a great, big world. Just try to find me in it if I don’t want to be found."
Quote About Him: "But he was always one of my favorites! He's so adorable! How could he be evil?"—Pix’l
Powers

As a living doll, Small Wonder lacks normal physical needs. He is very resistant to damage and recovers quickly from any damage he does take, even being able to reattach lost parts if necessary. Beyond that, he possesses incredible strength, which he employs to great effect. His small size makes and agility make him difficult to hit.

Appearance

Small Wonder looks like a smiling, child-sized doll just under a meter tall. Taken from the "Dutch" section of the ride where he was brought to life, he wears a blue "Dutch boy" hat, a red-and-white-striped shirt, a green bandanna, blue pants, and yellow "wooden" shoes. He has blue eyes, freckles, mop-cut blonde hair, and a perpetual smile. His friendly appearance makes his violent actions even more frightening.

Art by K.L. Wilson