| SOUND BARRIER | |||||||||
| John Whitcomb | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 0 | STR | 10 | 11- | Lift: 100kg; 2d6; [1] |
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| 24 | DEX | 18 | 13- | OCV: 6 DCV: 6 | |||||
| 22 | CON | 21 | 13- | ||||||
| 2 | BODY | 11 | 11- | ||||||
| 0 | INT | 10 | 11- | PER Roll 11- | |||||
| 6 | EGO | 13 | 12- | ECV: 4 | |||||
| 5 | PRE | 15 | 12- | PRE Attack: 3d6 | |||||
| 3 | COM | 15 | 12- | ||||||
| 2 | PD | 4 | Total: 4/21 PD (0/17 rPD) | ||||||
| 1 | ED | 5 | Total: 5/22 ED (0/17 rED) | ||||||
| 22 | SPD | 5 | Total: 0 MD (0 rMD) | ||||||
| 12 | REC | 12 | Phases: 3, 5, 8, 10, 12 | ||||||
| 2 | END | 45 | Running: 7" / 14" | ||||||
| 10 | STUN | 37 | Flight: 17" / 34" | ||||||
|
Cost |
Powers |
END |
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| 42 | Sound Control: Multipower, 52-point reserve, (52 Active Points); all slots Does not work in a Vacuum (-¼) | ||||||||
| 3u | 1) Pump Up The Volume: Absorption 3d6 (energy, All Sonic Powers simultaneously), Delayed Return Rate (points return at the rate of 5 per Minute; +¼), all sonic powers simultaneously (+2) (49 Active Points); Limited Phenomena (Sonics Only; -¼) | ||||||||
| 4m | 2) The Silent Zone: Darkness to Hearing Group 6" Radius, Personal Immunity (+¼) (37 Active Points); No Range (-½) | 4 | |||||||
| 4u | 3) Feedback: Dispel Sonic Powers 14d6, any Sonic power one at a time (+¼) (52 Active Points) | 5 | |||||||
| 4u | 4) Sonic Boom: Energy Blast 7d6, Explosion (+½) (52 Active Points) | 5 | |||||||
| 4u | 5) Stunning Sound: Energy Blast 5d6, NND (Hearing Flash Defence; +1) (50 Active Points) | 5 | |||||||
| 4u | 6) Ultrasonic Blast: Energy Blast 7d6, Armor Piercing (+½) (52 Active Points) | 5 | |||||||
| 3u | 7) Shriek: Hearing Group Flash 12d6 (36 Active Points) | 4 | |||||||
| 4u | 8) Sonic Wall: Force Wall (10 PD/10 ED) (50 Active Points) | 5 | |||||||
| 4m | 9) Amplification: Hearing Group Images Increased Size (8" Radius; +¾), +/-6 to PER Rolls (23 Active Points); Set Effect (Can only amplify existing sounds the character can hear; -1) | 4 | |||||||
| 4u | 10) Ultrasonic Liquification: Killing Attack - Ranged 2d6, Armor Piercing (+½) (45 Active Points) | 4 | |||||||
| 14 | Sound Control: Elemental Control, 34-point powers, (17 Active Points); all slots Does not work in a Vacuum; -¼) | ||||||||
| 14 | 1) Far-Hearing: Clairsentience (Hearing Group), x8 Range (100") (35 Active Points) | 3 | |||||||
| 14 | 2) Riding the Soundwaves: Flight 17" (34 Active Points) | 3 | |||||||
| 14 | 3) Sonic Screen: Force Field (17 PD/17 ED) (34 Active Points) | 3 | |||||||
| 13 | Feel the Rhythm: Active Sonar (Hearing Group), Increased Arc Of Perception (360 Degrees) (20 Active Points); Costs Endurance (-½) | 2 | |||||||
| 5 | Sonic Immunity: Hearing Group Flash Defense (5 points) (5 Active Points) | 0 | |||||||
|
Cost |
Talents | ||||||||
|
3 |
Pop Star: Perfect Pitch | ||||||||
|
Cost |
Perks | ||||||||
|
3 |
Officer: Lieutenant | ||||||||
|
5 |
Money: Well Off | ||||||||
|
4 |
Reputation: Former Boy Band Pop Star (A large group) 11-, +2/+2d6 | ||||||||
|
Cost |
Skills | ||||||||
|
10 |
+2 with Ranged Combat | ||||||||
|
3 |
Acting 12- | ||||||||
|
1 |
Bugging 8- | ||||||||
|
3 |
Bureaucratics 12- | ||||||||
|
3 |
Conversation 12- | ||||||||
|
1 |
Cryptography 8- | ||||||||
|
1 |
Disguise 8- | ||||||||
|
1 |
Electronics 8- | ||||||||
|
0 |
Everyman Skills | ||||||||
|
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AK: United Kingdom 8- | ||||||||
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Acting 8- | ||||||||
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Climbing 8- | ||||||||
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Computer Programming 8- | ||||||||
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Concealment 8- | ||||||||
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Conversation 8- | ||||||||
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Deduction 8- | ||||||||
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Language: English (idiomatic) | ||||||||
|
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PS: Pop Star 11- | ||||||||
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Paramedics 8- | ||||||||
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Persuasion 8- | ||||||||
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Shadowing 8- | ||||||||
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Stealth 8- | ||||||||
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TF: Small Motorized Ground Vehicles | ||||||||
| 1 | Forgery 8- | ||||||||
| 3 | High Society 12- | ||||||||
| 1 | Interrogation 8- | ||||||||
| 3 | Knightwatch Package | ||||||||
| Area Knowledge: United Kingdom 11- | |||||||||
| Breakfall 13- | |||||||||
| Communicator: HRRP (Radio Group); IIF (-¼) and Scrambled Transmission Function: VPP (Scrambler Pool), 4 base +2 control cost; IIF (-¼), Only For One Language At A Time (-1) | |||||||||
| Criminology 12- | |||||||||
| Knowledge Skill: British Military 11- | |||||||||
| Knowledge Skill: Known Uberhumans 11- | |||||||||
| Knowledge Skill: Police Procedure 11- | |||||||||
| Monitored: British Military and Intelligence Services 11- | |||||||||
| National Police Powers | |||||||||
| Paramedics 12- | |||||||||
| Social Limitation: Subject To Orders | |||||||||
| Teamwork 13- | |||||||||
|
2 |
KS: Music 11- | ||||||||
|
2 |
KS: Music Industry 11- | ||||||||
|
1 |
Lipreading 8- | ||||||||
|
1 |
Lockpicking 8- | ||||||||
|
20 |
Military Package | ||||||||
|
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Climbing 11- | ||||||||
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Demolitions 11- | ||||||||
|
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KS: Customs and Traditions of the Royal Navy 11- | ||||||||
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KS: The Military World 11- | ||||||||
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Navigation (Land) 11- | ||||||||
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PS: Royal Navy Officer 11- | ||||||||
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Stealth 11- | ||||||||
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Tactics 11- | ||||||||
|
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WF: Blades | ||||||||
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WF: Small Arms | ||||||||
|
3 |
Mimicry 11- | ||||||||
|
3 |
Oratory 12- | ||||||||
|
2 |
PS: Military Intelligence Officer 11- | ||||||||
|
2 |
PS: Musician 11- | ||||||||
|
3 |
Persuasion 12- | ||||||||
|
1 |
Security Systems 8- | ||||||||
| 200+ | Disadvantages | ||||||||
|
15 |
Hunted: Empire 8- | ||||||||
|
10 |
Hunted: Knightwatch 11- | ||||||||
|
10 |
Hunted: Royal Navy 11- | ||||||||
|
15 |
Physical Limitation: Weird Biochemistry Requires Specialist Medical Care | ||||||||
|
15 |
Psychological Limitation: Arrogant and Flamboyant | ||||||||
|
15 |
Psychological Limitation: Reluctant to Kill | ||||||||
|
20 |
Psychological Limitation: Soldiers Code | ||||||||
|
10 |
Reputation: Arrogant Bastard, 11- | ||||||||
|
15 |
Social Limitation: Famous (Boy Band Pop Star) | ||||||||
|
15 |
Social Limitation: Secret Identity | ||||||||
|
10 |
Social Limitation: Seen as Rude | ||||||||
| 10 | Experience Points | ||||||||
| Characteristics Cost | 112 | Base Points | 200 | ||||||
| Powers Cost | 154 | Disadvantages | 150 | ||||||
| Talents Cost | 3 | Experience Points | 10 | ||||||
| Perks Cost | 12 | Total Points | 360 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 71 | ||||||||
| Total Cost | 352 | ||||||||
| Concept | Energy Blaster | Hair Colour | Blue | ||||||
| Nationality | British | Eye Colour | Blond | ||||||
| Place of Birth | Unrevealed | Height | 1.80m | ||||||
| Date of Birth | 1980 | Weight | 77kg | ||||||
| Background | |||||||||
|
Progeny was a word used early in John's life to describe his musical talents. His first display of his talents was as a talented soprano in the boy's choir of his family's Anglican church, where his voice was often described as "angelic". His family supported his talent, and it was not long before he had an agent and a demo tape circulating through the record companies. |
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| Personality | |||||||||
|
John is arrogant, there is no getting around that. His personality grates on people, and if it wasn't for his talent, he would not be tolerated in any circles. However, he is one of those unique people whose talent allows them the latitude to behave badly. He is also a thrillseeker, and this was one of the driving forces that has compelled him to join Knightwatch. He realizes that there is nothing else in life that is going to give him the high he gets when using his power. Because of this, he is motivated to do a good job, and not be so overbearing with his superiors. He has come to know how much a jerk he can be, and tries to keep it in check when he finds himself approaching the line. He still has a performer in him, and is extremely extroverted. He likes the spotlight, and will gladly stand in the center of it when able. |
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| Quote | |||||||||
| "Can you hear me now? Good." "He's a bloody priss...unfortunately a bloody talented priss." - Sub-Lieutenant Thomas Chapel, former shipmate HMS Surprise |
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| Powers | |||||||||
|
Sound Barrier can control sound waves in his immediate area. He can use his powers to amplify or suppress sound, weave sound waves into a protective border around himself as well into a wall. He can also project sound in a variety of methods to cause damage, including an explosive blast as well as a very destructive blast that disintegrates his target. He can also hear sound at a great distance, sense his surroundings through an active sonar, and enhance his natural talents of singing. All of his powers are dependent on sound being present, and do not work in the absence of sound, such as in a vacuum. |
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| Appearance | |||||||||
|
John Whitcomb is a good looking young man of 23 years with short blond hair and deep blue eyes. When not in his Sound Barrier persona, he wears whatever is appropriate for the occasion, from casual jeans to dress blues. He is skilled at fitting into a variety of social settings. |
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