| 20 |
Electromagnetic Field Generator:
Elemental Control, 60-point powers, (30 Active Points); all slots Cyberware Battlesuit (-1/2)
|
|
| 15 |
1)
Battlesuit Strength Enhancement:
+40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); No Figured Characteristics (-1/2), Cyberware Battlesuit (-1/2)
|
|
| 21 |
2)
Field Dispersion:
Flight 17", x16 Noncombat, Reduced Endurance (1/2 END; +1/4) (61 Active Points); Cyberware Battlesuit (-1/2)
|
2 |
| 20 |
3)
Gauntlet-Mounted Lasers:
Energy Blast 12d6 (60 Active Points); Cyberware Battlesuit (-1/2)
|
6 |
| 20 |
4)
Personal Force Field Generator:
Force Field (20 PD/20 ED), Hardened (+1/4), Reduced Endurance (1/2 END; +1/4) (60 Active Points); Cyberware Battlesuit (-1/2)
|
2 |
|
|
|
| 3 |
Communications Array:
Elemental Control, 10-point powers, (5 Active Points); all slots Cyberware Battlesuit (-1/2)
|
|
| 7 |
1)
RADAR:
Radar (Radio Group) (15 Active Points); Cyberware Battlesuit (-1/2)
|
|
| 5 |
2)
Radio:
High Range Radio Perception (Radio Group) (12 Active Points); Cyberware Battlesuit (-1/2)
|
|
| 8 |
3)
Targeting Computer I:
+5 versus Range Modifier for Sight Group and Normal Hearing (18 Active Points); Cyberware Battlesuit (-1/2)
|
|
| 3 |
4)
Protected Systems:
Radio Group Flash Defense (10 points) (10 Active Points); Cyberware Battlesuit (-1/2)
|
|
|
|
|
| 7 |
Bio-System Interface:
+1 SPD (10 Active Points); Cyberware Battlesuit (-1/2)
|
|
| 20 |
Cesium Solar Energy Collectors and Power Pods:
Endurance Reserve (150 END, 10 REC) Reserve: (25 Active Points); Cyberware Battlesuit (-1/2)
|
|
| 6 |
Containment Suit:
Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (9 Active Points); Cyberware Battlesuit (-1/2)
|
|
| 5 |
Helmet I:
Hearing Group Flash Defense (8 points) (8 Active Points); Cyberware Battlesuit (-1/2)
|
|
| 5 |
Helmet II:
Sight Group Flash Defense (8 points) (8 Active Points); Cyberware Battlesuit (-1/2)
|
|
| 3 |
Infrared Lens:
Infrared Perception (Sight Group) (5 Active Points); Cyberware Battlesuit (-1/2)
|
|
| 2 |
Internal Heads-Up Display - Clock:
Absolute Time Sense (3 Active Points); Cyberware Battlesuit (-1/2)
|
|
| 2 |
Navigation Computer:
Bump Of Direction (3 Active Points); Cyberware Battlesuit (-1/2)
|
|
| 7 |
Oxygen Supply:
Life Support (Self-Contained Breathing) (10 Active Points); Cyberware Battlesuit (-1/2)
|
|
| 3 |
Shock Absorption:
Knockback Resistance -2" (4 Active Points); Cyberware Battlesuit (-1/2)
|
|
| 42 |
Steel Mesh Battlesuit:
Armor (14 PD/14 ED)
|
|
| 2 |
Targeting Computer II:
Absolute Range Sense (3 Active Points); Cyberware Battlesuit (-1/2)
|
|
| 5 |
Targeting Computer III:
+4 Combat Skill Levels with Lasers (8 Active Points); Cyberware Battlesuit (-1/2)
|
|
|
3
|
Athletic Skill: Volleyball 13- |
|
3
|
Breakfall 13- |
|
3
|
Combat Piloting 13- |
|
1
|
Electronics 8- |
| 0
|
Everyman Skills |
|
AK: Santiago, Brazil 11-
|
|
Acting 8-
|
|
Climbing 8-
|
|
Concealment 8-
|
|
Conversation 8-
|
|
Deduction 8-
|
|
Language: Portugese (Idiomatic, native accent)
[Notes: Native Language] |
|
PS: Military Helicopter Pilot 11-
|
|
Paramedics 8-
|
|
Persuasion 8-
|
|
Shadowing 8-
|
|
Stealth 8-
|
|
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill] |
|
4
|
KS: Southern Cross Battlesuit 13- |
|
2
|
Language: Spanish (completely fluent) |
|
2
|
Navigation (Air) 12- |
|
3
|
Seduction 12- |
| 11
|
Southern Knights Package |
|
AK: Christchurch, New Zealand 8-
|
|
AK: Melbourne, Victoria, Australia 8-
|
|
AK: Sao Paulo, Brazil 8-
|
|
Communicator: High Range Radio Perception (Radio Group); IIF (-1/4) plus Scrambled Transmission Function: VPP (Scrambler Pool), 4 base +2 control cost; IIF (1/4), Only For One Language At A Time (-1)
|
|
International Police Powers (Australia, Brazil and New Zealand)
|
|
KS: Southern Cross International 12-
|
|
Language: English (completely fluent)
|
|
Monitored: Southern Cross International 14-
|
|
3
|
Teamwork 13- |
|
4
|
Survival (Tropical, Mountain) 12- |
|
3
|
Systems Operation 12- |
|
2
|
TF: Helicopters, Large Planes, Small Planes |
| 15 |
Hunted: Gauntlet 8-
|
| 15 |
Hunted: Mystery 8-
|
| 20 |
Normal Characteristic Maxima
|
| 10 |
Psychological Limitation: Follower
|
| 10 |
Psychological Limitation: Follows The Chain Of Command
|
| 10 |
Psychological Limitation: Sucker For A Pretty Face
|
| 20 |
Psychological Limitation: Will Not Kill
|
| 1 |
Quirk: Always Complains About The Lack Of A Vegetarian Menu
|
| 1 |
Quirk: Always Wears Expensive Aftershave
|
| 1 |
Quirk: Insists On Having A Cleaning Service
|
| 1 |
Quirk: Spends At Least An Hour On Personal Grooming Every Morning
|
| 1 |
Quirk: Vegetarian
|
| 10 |
Social Limitation: Legacy
|
| 15 |
Social Limitation: Secret Identity
|
| 10 |
Vulnerability: 2 x STUN Magnetic Power Attacks
|
| 10 |
Vulnerability: 2 x BODY Magnetic Power Attacks
|
| 0 |
Experience Points |