Special Police
Various
Cost Characteristic Value Roll Notes
3 STR 13 12- Lift: 151.6kg; HTH: 2 1/2d6; END: [1]
6 DEX 12 11- OCV: 4  DCV: 4
6 CON 13 12-
2 BODY 11 11-
0 INT 10 11- PER Roll: 11-
2 EGO 11 11- ECV: 4; Mental Defense: 0
3 PRE 13 12- PRE Attack: 2 1/2d6
0 COM 10 11-
0 PD 3   Total: 9 PD (6 rPD)
0 ED 3   Total: 9 ED (6 rED)
8 SPD 3   Phases: 4, 8, 12
0 REC 6   Running: 7" / 14"
1 END 28   Swimming: 3" / 6"
0 STUN 25  
 
Special Police | Summary
Real Name: Various Hair Color: Various
Concept: Agent Eye Color: Various
Affiliation: Law Enforcement Height & Weight: Various / Various
Played By: NPC Nationality: Various
Created By: Ben Langdon Place of Birth: Various
GM: NPC Date of Birth: Various
Cost Powers END
5 Compressed Air and Mask: Life Support (Self-Contained Breathing) (10 Active Points); 1 Continuing Fuel Charge lasting 5 Minutes (-1/2), OIF (-1/2) [1 cc]
3 Face Shield: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0
5 Hand Cuffs: Entangle 2d6, 3 DEF (25 Active Points); Independent (-2), 2 Recoverable Charges (-1), No Range (-1/2), IIF (-1/4), Cannot Form Barriers (-1/4) [2 rc]
6 Police Baton: Hand-To-Hand Attack +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Independent (-2), OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4) 0
6 Police Helmet Radio: Radio Perception/Transmission (Radio Group) (10 Active Points); Sense Affected As More Than One Sense [very common Sense] (Hearing; -1/2), IIF (-1/4) 0
5 Riot Armor: Armor (6 PD/6 ED) (18 Active Points); Independent (-2), OIF (-1/2), Real Armor (-1/4) 0
14 Submachine Gun: Killing Attack - Ranged 2d6+1, 4 clips of 16 Charges (+1/4), Autofire (5 shots; +1/2) (61 Active Points); Independent (-2), OAF (-1), Real Weapon (-1/4) [16]
2 Strong Runner: Running +1" (7" total) 1
1 Strong Swimmer: Swimming +1" (3" total) 1
Cost Perquisites
6 Police Officer I: Fringe Benefit: Local Police Powers, Membership, Weapon Permit (where appropriate)
9 Police Officer II: Contact: Police Department 11-
Cost Martial Arts
Maneuver Phase OCV DCV Notes
22 Police Training
Choke Hold 1/2 -2 +0 Grab One Limb; 2d6 NND
Flying Tackle 1/2 +0 -1 2 1/2d6 +v/5 Strike; You Fall, Target Falls; FMove
Martial Block 1/2 +2 +2 Block, Abort
Martial Disarm 1/2 -1 +1 Disarm; 23 STR to Disarm
Martial Grab 1/2 -1 -1 Grab Two Limbs, 23 STR for holding on
Martial Throw 1/2 +0 +1 2 1/2d6 +v/5, Target Falls
Weapon Element: Clubs
Cost Skills
8 +1 with All Combat
2 AK: Various (jurisdiction) 11-
2 Breakfall 11-
3 Bureaucratics 12-
2 Combat Driving 11-
2 Criminology 11-
-1 Everyman Skills
AK: Home City 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Various (Idiomatic, native accent)
[Notes: Native Language]
PS: Police Officer 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
1 Forensic Medicine 8-
1 Interrogation 8-
2 KS: Criminals 11-
2 KS: Police Protocol 11-
2 Paramedics 11-
2 PS: Special Police 11-
3 Streetwise 12-
2 Teamwork 11-
2 WF: Small Arms, Clubs
100+ Disadvantages
15 Monitored: Government 14-
15 Hunted: Media 11-
10 Psychological Limitation: Committed to the Goals of the Police
10 Social Limitation: Committed to the Goals of the Police
0 Experience Points
Special Police | Points Summary
Characteristics Cost: 31 Base Points: 100
Powers Cost: 47 Disadvantages: 50
Talents Cost: 0 Total Experience: 0
Perks Cost: 15 Spent Experience: 0
Martial Arts Cost: 22 Unspent Experience: 0
Skills Cost: 35 Total Points: 150
Background

The Special Police are found in nearly all police departments worldwide. These are the toughest among the force that are formed into elite units that handle the most violent situations (armed robbery, homicide, terrorism, etc. that are actively in progress). In some locales these are called Special Weapons and Tactics units (SWAT).

Personality

These guys live for danger. Many of them would be superheroes if they had any powers. A few are merely thugs that like to beat up people. As this is a generic, there is a wide range of personality.

Quote

"Stand aside, the Special Police are here."

Powers

In addition to their conventional personal armor, the Special Police use radios to coordinate their movement. In close situations, they will use batons that work well with their police training martial arts. They also carry submachine guns for distant work.

Appearance

Special police are armored with riot gear or flak suits complete with helmets. Deep blue to black uniforms are typical worldwide. Personal appearance including complexion, hairstyle, and facial features will vary from person to person.