THE RAIL
 
Cost

Characteristic

Value Notes
45 Size Length 8", Width 4", Area 32" Mass 51.2 ton KB -9
0 STR 55 HTH Damage 11d6 END [5]
5 BODY 24  
9 DEX 13 OCV 4 DCV -2
18 DEF 8  
7 SPD 3 Phases: 4, 8, 12
0 Running 6"  
18 Swimming 10"  8x NCM
50 Flight 10" 128x NCM
 

Cost

Abilities and Equipment

END

  Motion Systems, all slots 1 Continuing Fuel Charge lasting 1 Day (+0)  
18 1) Aquatic Mode: Swimming +8" (10" total) (x8 Noncombat)  
50 2) Hover Engines: Flight 10", x128 Noncombat 0
     
  Defense Systems  
2 1) Insulated Cockpit and Cabin: Hearing Group Flash Defense (5 points) (5 Active Points); Limited Power Only Protects Against Exterior Flashes Against Interior Personnel (-1) 0
2 2) Polarized Window: Sight Group Flash Defense (5 points) (5 Active Points); Limited Power Only Protects Against Exterior Flashes Against Interior Personnel (-1) 0
17 3) Sealed Environment: Life Support (Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 0
15 4) Vehicular Force Field Generator: Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2) (30 Active Points); OIF Bulky (-1) 0
     
  Sensors and Communications  
6 1) Communications System: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky (-1) 0
13 2) Radar Array: Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic (+1 versus Range Modifier): +1 (26 Active Points); OIF Bulky (-1) 0
10 3) Vehicular Cameras: Increased Arc Of Perception (360 Degrees) with Sight Group 0
     
  Weapon System  
40 1) Blaster Cannon: Energy Blast 12d6 (vs. ED), No Range Modifier (+1/2) (90 Active Points); OIF Bulky (-1), 12 Charges (-1/4) [12]
     
  Other Systems  
24 1) Holding Cell: +8 DEF, Cannot Be Escaped with Teleport (+1/2) (36 Active Points); Partial Coverage (4 hexes) (-1/2)  
2 2) Waldos: Extra Limbs (2) (5 Active Points); OIF Bulky (-1) 0
 

Cost

Perks

130

"Daise": Computer
Cost Char Value  
8 INT 18 INT Roll 13- PER Roll 13-
9 DEX 13 DEX Roll 12- OCV 4 DCV 4
7 SPD 3 Phases: 4, 8, 12
Powers
12 Communications: High Range Radio Perception (Radio Group) END=0
14 Hero City Communicator: Mind Link, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x16) (45 Active Points); Only With Others Who Have Mind Link (-1), Flashed As Radio and Hearing Groups, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Incantations (-1/4) END= 
Skills and Perks
10 AK: Earth (INT-based) 20-
11 AK: Company Properties (INT-based) 21-
3 Computer Programming 13-
3 Cryptography 13-
3 Electronics 13-
4 Language: English (idiomatic)
6 Navigation (Air) 15-
4 KS: Current News (INT-based) 14-
4 KS: The Corporation (INT-based) 14-
3 KS: World History and Politics (INT-based) 13-
4 KS: World Superhumans (INT-based) 14-
9 SS: Basic Sciences (INT-based) 19-
1 TF: The Rail
14 Hero City Communicator: Mind Link, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x16) (45 Active Points); Only With Others Who Have Mind Link (-1), Flashed As Radio and Hearing Groups, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Incantations (-1/4)
Talents and Programs
3 Absolute Time Sense
5 Eidetic Memory
3 Lightsleep
3 Lightning Calculator
6 Speed Reading (x100)
13 Universal Translator 13- (20 Active Points); Limited Power Known Languages Only (-1/2)
   
  Programs
1 1) Program: Diagnose Malfunctions
1 2) Program: Land
1 3) Program: Monitor Radar System, Report Lock-Ons
1 4) Program: Monitor Radio System, Report Team Alert Code
1 5) Program: Navigate Route
1 6) Program: Plot Distance, Travel Times Between Specified Locations
1 7) Program: Search Reference Material for Information on a Topic
1 8) Program: Take Off
Disads
-20 Psychological Limitation: Asimov's Laws (Very Common, Strong)
-20 Psychological Limitation: Cheerful Charlie (Very Common, Strong)

Cost

Skills

4

Handles Well

+2 with Combat Piloting

28

Labs/Onboard Equipment

+2 with Computer Programming

+2 with Criminology

+1 with Electronics

+3 with Paramedics

+2 with Science Skills

+1 with Tracking
395+ Disadvantages

15

Distinctive Features: Flying Single-Rain Train (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

15

Hunted: The Corporation 11- (Mo Pow, NCI, Watching)

15

Social Limitation: Famous Vehicle (Very Frequently, Minor)

5

Vulnerability: 1 1/2 x BODY Electrical (Uncommon)
Characteristics Cost 84 Base Points 395
Powers Cost 199 Disadvantages 50
Talents Cost 0 Experience Points 0
Perks Cost 130 Total Points 445
Skills Cost 32
Total Cost 445
 
Background

The Rail was developed by Dr. Mike Bowman as the team vehicle for the heroes of Hero City. It is a three-car, single-rail vehicle equipped with hoverflight technology that allows it to travel nearly anywhere at great speeds.

Powers
The Rail is equipped with a heavy defenses, a blaster weapon, mounted waldoes, bleeding edge lab technology, a durable cell developed to hold metahuman targets, and an AI, "Daise," with the voice of a company character, who has an impressive library of programs and information, including a translation program.
Appearance

White with a broad, colored stripe running down the side, it appears much like a signature vehicle of the company, except that the color of its stripe changes every few seconds, rotating through bright orange, turquoise, pink, silver, red, blue, yellow, green, and copper.