| 25 |
Swiss Army Modules:
Variable Power Pool (Gadget Pool), 20 base + 5 control cost, (30 Active Points); all slots Cyberware Battlesuit (-1/2), VPP Powers Can Be Changed Only In Armory (-1/2)
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|
| 0 |
1)
Nightfighting Module:
Nightvision (5 Active Points); Cyberware Battlesuit (-1/2), Sense Affected As More Than One Sense Infrared and Ultraviolet Vision (-1/4) Real Cost: 2
|
|
| 0 |
2)
Radar Module:
Radar (Radio Group), Increased Arc Of Perception (360 Degrees) (20 Active Points); Cyberware Battlesuit (-1/2), VPP Powers Can Be Changed Only In Armory (-1/2) Real Cost: 10
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|
| 0 |
3)
Space Module:
(Total: 17 Active Cost, 8 Real Cost) Life Support (Eating: Character only has to eat once per week; Safe in High Radiation; Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (17 Active Points); Cyberware Battlesuit (-1/2), VPP Powers Can Be Changed Only In Armory (-1/2) (Real Cost: 7) Real Cost: 8
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|
| 0 |
4)
Underwater Module:
(Total: 20 Active Cost, 10 Real Cost) Life Support (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold) (8 Active Points); Cyberware Battlesuit (-1/2), VPP Powers Can Be Changed Only In Armory (-1/2) (Real Cost: 3) plus Swimming +7" (9" total) (x4 Noncombat) (12 Active Points); Cyberware Battlesuit (-1/2), VPP Powers Can Be Changed Only In Armory (-1/2) (Real Cost: 6) Real Cost: 10
|
1 |
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|
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| 27 |
Swiss Army Tools:
Multipower, 40-point reserve, (40 Active Points); all slots Cyberware Battlesuit (-1/2)
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|
| 3u |
1)
Swiss Army Blaster:
Energy Blast 8d6 (40 Active Points); Cyberware Battlesuit (-1/2)
|
4 |
| 2u |
2)
Swiss Army Grenade Launcher:
Energy Blast 5d6, Explosion (+1/2) (37 Active Points); 2 clips of 4 Charges (-3/4), Cyberware Battlesuit (-1/2)
|
|
| 3u |
3)
Swiss Army Knife:
Killing Attack - Hand-To-Hand 3d6-1 (4d6+1 w/STR) (40 Active Points); Cyberware Battlesuit (-1/2)
|
4 |
| 1u |
4)
Swiss Army Missile:
Killing Attack - Ranged 1d6+1, Explosion (+1/2) (30 Active Points); 4 clips of 1 Charge (-1 1/4), Extra Time (Extra Segment, -1/2), Cyberware Battlesuit (-1/2), Concentration (1/2 DCV; -1/4)
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|
| 1u |
5)
Swiss Army Multitool:
Succor 4d6, any DEX- or INT-based Skill one at a time (+1/4) (25 Active Points); Self Only (-1/2), Lockout (-1/2), Cyberware Battlesuit (-1/2)
|
2 |
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|
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| 12 |
Swiss Army Battlesuit Systems:
Elemental Control, 30-point powers, (15 Active Points); all slots Only In Heroic Identity (-1/4)
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| 12 |
1)
Alloy Armor:
Armor (10 PD/10 ED) (30 Active Points); Only In Heroic Identity (-1/4)
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| 19 |
2)
Jet Thruster:
Flight 12", x16 Noncombat, 1 Continuing Fuel Charge lasting 1 Hour (+0) (39 Active Points); Only In Heroic Identity (-1/4)
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|
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|
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| 11 |
Swiss Army Cockpit Padding:
(Total: 18 Active Cost, 11 Real Cost) +4 PD (4 Active Points); Cyberware Battlesuit (-1/2) (Real Cost: 3) plus +4 ED (4 Active Points); Cyberware Battlesuit (-1/2) (Real Cost: 3) plus +5 CON (10 Active Points); No Figured Characteristics (-1/2), Cyberware Battlesuit (-1/2) (Real Cost: 5)
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|
| 11 |
Swiss Army Battlesuit Generator:
Endurance Reserve (80 END, 8 REC) (16 Active Points); Cyberware Battlesuit (-1/2)
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|
| 8 |
Swiss Army Servos:
+12 STR (12 Active Points); Cyberware Battlesuit (-1/2)
|
1 |
| 16 |
Swiss Army Fly-By-Wire Systems:
(Total: 28 Active Cost, 16 Real Cost) +6 DEX (18 Active Points); No Figured Characteristics (-1/2), Cyberware Battlesuit (-1/2) (Real Cost: 9) plus +1 SPD (10 Active Points); Cyberware Battlesuit (-1/2) (Real Cost: 7)
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|
| 21 |
Swiss Army Computer:
(Total: 26 Active Cost, 21 Real Cost) +1 with All Combat (8 Active Points); Cyberware Battlesuit (-1/2) (Real Cost: 5) plus +5 INT (5 Active Points); Cyberware Battlesuit (-1/2) (Real Cost: 3) plus Eidetic Memory (Real Cost: 5) plus AK: Switzerland 18- (Real Cost: 8)
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3
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Bureaucratics 12- |
| 0
|
Everyman Skills |
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AK: various, Switzerland 11-
|
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Acting 8-
|
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Climbing 8-
|
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Concealment 8-
|
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Conversation 8-
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Deduction 8-
|
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Language: French, German, or Italian (idiomatic) (Idiomatic, native accent)
[Notes: Native Language] |
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PS: Pilot 11-
|
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Paramedics 8-
|
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Persuasion 8-
|
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Shadowing 8-
|
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Stealth 8-
|
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TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill] |
|
4
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Forgery (Documents, Money (Counterfeiting)) 13- |
|
3
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High Society 12- |
|
3
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KS: Cameras 13- |
|
3
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KS: Holographs 13- |
|
3
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KS: Photographers 13- |
|
1
|
Language: English (fluent conversation) |
|
2
|
Language: French or German (completely fluent) |
|
2
|
Language: German or Italian (completely fluent) |
| 16
|
Military Package |
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Climbing 13-
|
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Demolitions 13-
|
|
KS: Swiss Army's Customs and History 11-
|
|
KS: The Military World 11-
|
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Navigation (Land) 13-
|
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PS: Member of the Swiss Army 11-
|
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Paramedics 8-
|
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Running +1"
|
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Social Limitation: Civilians Just Don't Get It
|
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Stealth 13-
|
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Tactics 13-
|
|
3
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WF: Small Arms, Blades |
|
5
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PS: Photographer 15- |
| 5
|
Swiss Army Men Package |
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Computer Programming 13-
|
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Electronics 8-
|
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KS: Superhumans 11-
|
|
Mechanics 8-
|
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Power: Swiss Army Men Battlesuit 13-
|
|
Social Limitation: Subject to Orders
|
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Systems Operation 13-
|
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WF: Grenade Launchers, Shoulder-Fired Weapons
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|
3
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Trading 12- |