| Tirix Zizx | |||||||||
| Tirix Zizx | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 13 | STR | 23 | 14- | Lift: 606.3kg; Dice: HTH Damage 4 1/2d6 END [2] |
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| 3 | DEX | 11 | 11- | OCV 4 DCV 4 | |||||
| 0 | CON | 10 | 11- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| 3 | INT | 13 | 12- | PER Roll 12- | |||||
| 2 | EGO | 11 | 11- | ECV: 4 | |||||
| 3 | PRE | 13 | 12- | PRE Attack: 2 1/2d6 | |||||
| 0 | COM | 10 | 11- | ||||||
| 2 | PD | 7/24 | 7/24 PD (0/17 rPD) | ||||||
| 2 | ED | 4/21 | 4/21 ED (0/17 rED) | ||||||
| 0 | SPD | 2 | Mental Defense: 0 | ||||||
| 0 | REC | 7 | Phases: 6, 12 | ||||||
| 0 | END | 20 | Running: 6" (12" NC) | ||||||
| 0 | STUN | 27 | Swimming: 2" (4" NC) | ||||||
|
Cost |
Powers |
END |
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| 5 | Vacuum Spider Being: Elemental Control, 10-point powers | ||||||||
| 5 | 1) Acute Sound Perception: Targeting with Normal Hearing (10 Active Points) | ||||||||
| 6 | 2) Adapted for Long Periods of Low Atmosphere: Life Support (Extended Breathing (4, 1 END per 20 Min); Longevity: 200 Years; Safe in High Radiation; Safe in Intense Cold; Safe in Low Pressure/Vacuum) (11 Active Points) | ||||||||
| 5 | 3) Adhesive Feet: Clinging (normal STR) (10 Active Points) | ||||||||
| 9 | 4) Eight Manipulating Legs: (Total: 14 Active Cost, 14 Real Cost) Extra Limbs (4) (Real Cost: 5) plus Ambidexterity (no Off Hand penalty) (Real Cost: 9) | ||||||||
| 6 | 5) Environmentally-Sealed Exoskeleton: (Total: 11 Active Cost, 11 Real Cost) Armor (2 PD/2 ED), Hardened (+1/4) (7 Active Points) (Real Cost: 7) plus Lack Of Weakness (-2) for Normal Defense (Real Cost: 2) plus Lack Of Weakness (-2) for Resistant Defenses (Real Cost: 2) | ||||||||
| 15 | Environmental Field Harness: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), 16 clips of 1 Continuing Charge lasting 6 Hours (+0) (19 Active Points); IIF (-1/4) | ||||||||
| 12 | Miracle Engineer: Luck 6d6 (30 Active Points); Limited Power Only to Starship Systems after Taking Major Damage (-1 1/2) | ||||||||
| 25 | Personal Gravitic Flight Field Generator: Flight 11", 4 clips of 1 Continuing Fuel Charge lasting 20 Minutes (+1/4), Variable Advantage (+1/4 Advantages; Full Reverse, Megascale, No Turn Mode, Usable Underwater; +1/2) (38 Active Points); Conditional Power Only in 0.1G or Greater Gravity Field (-1/4), IIF (-1/4) | ||||||||
| 20 | Repulsor Field Generator: Force Field (15 PD/15 ED), 1 Continuing Fuel Charge lasting 1 Hour (+0) (30 Active Points); OIF (-1/2) | ||||||||
| 9 | Technoanalyzer: Aid 1d6, Can Add Maximum Of 15 Points, any Machine-related Skill one at a time (+1/4) (18 Active Points); OAF (-1) | ||||||||
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Cost |
Talents | ||||||||
|
5 |
Eidetic Memory | ||||||||
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Cost |
Perks | ||||||||
|
21 |
Computer: Stellar Shield Communications Pod | ||||||||
|
1 |
Fringe Benefit: Starship License | ||||||||
|
2 |
Reputation: Miracle Engineer (A small to medium sized group (UCW Engineers, the Stellar Shield)) 8-, +2/+2d6 | ||||||||
|
Cost |
Skills | ||||||||
|
16 |
+2 with all non-combat Skills | ||||||||
|
3 |
Breakfall 11- | ||||||||
|
1 |
Combat Piloting 8- | ||||||||
|
3 |
Concealment 12- | ||||||||
| Everyman Skills (Advanced Tech, Adventurous UCW) | |||||||||
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AK: Kxzxn 11- | ||||||||
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AK: Union of Civilized Worlds 11- | ||||||||
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Acting 8- | ||||||||
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Concealment 8- | ||||||||
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Conversation 8- | ||||||||
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Deduction 8- | ||||||||
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Language: Union Standard (idiomatic) (4 Active Points) | ||||||||
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PS: Adventurer 11- | ||||||||
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Paramedics 8- | ||||||||
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Persuasion 8- | ||||||||
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SS: General Science 11- | ||||||||
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Systems Operation 8- | ||||||||
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TF: Custom Adder, Personal Use Spacecraft [Notes: Custom Mod is Everyman Skill] |
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|
1 |
PS: Kxzxn Octn (musical instrument) 8- | ||||||||
| Starship Engineer | |||||||||
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Computer Programming 12- | ||||||||
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Demolitions 12- | ||||||||
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Electronics 12- | ||||||||
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Environmental Movement (No Penalties in Zero-G) | ||||||||
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KS: Starships of the UCW 12- | ||||||||
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Mechanics 12- | ||||||||
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Navigation (Space) 8- | ||||||||
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PS: Starship Engineer 12- | ||||||||
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SS: Starship Systems 14- | ||||||||
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Social Limitation: On Call (Frequently, Major) | ||||||||
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Systems Operation 12- | ||||||||
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TF: Science Fiction & Space Vehicles | ||||||||
| Starship Steward | |||||||||
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Bureaucratics 12- | ||||||||
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Conversation 12- | ||||||||
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CuK: Cultures of the UCW 12- | ||||||||
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High Society 8- | ||||||||
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KS: Cuisines of the UCW 12- | ||||||||
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PS: Starship Steward 12- | ||||||||
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Social Limitation: Held to a Higher Standard (Frequently, Minor) | ||||||||
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Streetwise 8- | ||||||||
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Trading 12- | ||||||||
|
3 |
WF: Laser Pistols, Vehicle Weapons (Intrepid), Vehicle Weapons (Tranquility) | ||||||||
|
5 |
Weaponsmith (Chemical Weapons, Energy Weapons, Incendiary Weapons, Missiles & Rockets) 12- | ||||||||
| 140+ | Disadvantages | ||||||||
| Kxzxn Disadvantages | |||||||||
|
10 |
1) Distinctive Features: Large Arachnoid Alien (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) | ||||||||
|
5 |
2) Distinctive Features: Smells Like Motor Oil (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) | ||||||||
|
10 |
3) Physical Limitation: Dietary Restriction (Insectivore) (Frequently, Slightly Impairing) | ||||||||
|
10 |
Physical Limitation: Weirdness Magnet (Frequently, Slightly Impairing) | ||||||||
|
20 |
Psychological Limitation: Code vs Killing (Common, Total) | ||||||||
|
20 |
Psychological Limitation: Takes His Responsibilities Seriously (Very Common, Strong) | ||||||||
|
5 |
Reputation: All the Ships That He's Served on Have in Some Way Become Destroyed or Derelict, 11- (Known Only To A Small Group; UCW Starship Captains) | ||||||||
|
1 |
Quirk: Prefers to be Inverted in Gravity | ||||||||
|
1 |
Quirk: Clicks When Agitated | ||||||||
| 11 | Experience Points | ||||||||
| Characteristics Cost | 28 | Base Points | 140 | ||||||
| Powers Cost | 117 | Disadvantages | 82 | ||||||
| Talents Cost | 5 | Experience Points | 11 | ||||||
| Perks Cost | 24 | Total Points | 233 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 59 | ||||||||
| Total Cost | 233 | ||||||||
| Concept | Crewman | Hair Colour | None | ||||||
| Nationality | Kxzxn | Eye Colour | Yellow | ||||||
| Place of Birth | The Center Web, Kxzx | Height | 1.25 m/4' 1" | ||||||
| Date of Birth | January 30, 1959 | Weight | 75.00 kg/165 lbs | ||||||
| Background | |||||||||
|
Tirix Zizx carries with him a stigma that every starship (records actually indicate 5 of 8 ships) that he has served on has either been destroyed or damaged significantly enough that they are scrapped. In fact, if one were to talk with anyone whom he has served with, the recommendations would be superb. Each of the ships lost or abandoned were on extremely difficult and/or dangerous missions. Furthermore, not a single crew member was lost from any of these, largely due to Tirix's efforts. |
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| Personality | |||||||||
| He is of the traditional school of Kxzxn thought, that his people have much to owe the UCW. Thus, he relishes in taking on any job on the ship from cleaning the environmental systems to replacing damaged hull plates to cooking meals for the crew and passengers. | |||||||||
| Quote | |||||||||
| "Worry not. You can trust that I will complete the job in a timely fashion." | |||||||||
| Powers | |||||||||
|
As with all Kxzxn, Tirix is able to survive for hours in a vacuum, tethered to the outside of the hull of a spaceship by his own adhesive feet. Thus, he is able to fix damage even without equipment. He does carry a technoanalyzer and uses standard Galactic Guard gear for dangerous situations. |
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| Appearance | |||||||||
|
Tirix appears to be a typical Kxzxn. He usually stands with four legs and uses four as arms, but can use 2, 6, or 8 legs depending on the situation. His flexible elongated arachnoid body allows him to seem nearly upright or low to the ground as he desires. He will wear his light blue UCW technician jumpsuit most of the time. |
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