| TOY MAN (LE HOMME JOUET) | |||||||||
| Jean-Alain Trezeguet | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| -2 | STR | 8 | 11- | Lift: 75kg; 1½d6; [1] |
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| 15 | DEX | 15 | 12- | OCV: 5 DCV: 5 | |||||
| 6 | CON | 13 | 12- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| 6 | INT | 16 | 12- | PER Roll 12- | |||||
| 8 | EGO | 14 | 12- | ECV: 5 | |||||
| 5 | PRE | 15 | 12- | PRE Attack: 3d6 | |||||
| 0 | COM | 10 | 11- | ||||||
| 3 | PD | 5 | Total: 14 PD (9 rPD) | ||||||
| 2 | ED | 5 | Total: 14 ED (9 rED) | ||||||
| 15 | SPD | 4 | Mental Defense: 0 | ||||||
| 0 | REC | 5 | Phases: 3, 6, 9, 12 | ||||||
| 1 | END | 28 | Running: 6" / 12" | ||||||
| 7 | STUN | 28 | Roller Blades: 11" / 22" | ||||||
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Cost |
Powers |
END |
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| 112 | Boys And Their Toys: Variable Power Pool (Gadget Pool), 90 base + 22 control cost, (135 Active Points); VPP Powers Can Be Changed Only In Laboratory (-½); all slots OIF (-½) | ||||||||
| 0 | 1) Glue Bomb: Entangle 4d6, 4 DEF, Sticky (+½), Area Of Effect Nonselective (6" Radius; +3/4) (90 Active Points); 4 Charges (-1) Real Cost: 36 | 0 | |||||||
| 0 | 2) Ink Splash: Sight Group Flash 6d6 (30 Active Points); 12 Charges (-¼) Real Cost: 17 | 0 | |||||||
| 0 | 3) Jack In The Box Bomb: Energy Blast 8d6, Time Delay (+¼), Explosion (+½) (70 Active Points); No Range (-½), 8 Charges (-½) Real Cost: 28 | 0 | |||||||
| 0 | 4) Jet Boots: Flight 15", x4 Noncombat, 2 Continuing Fuel Charges lasting 20 Minutes each (+0) (35 Active Points); Real Cost: 23 | 0 | |||||||
| 0 | 5) Knock Out Perfume Dispenser: Killing Attack - Ranged 3d6, No Normal Defense: Self-Contained Breathing or Resistance To Poisons (+1) (90 Active Points); 8 Charges (-½), Limited Range 3" (-¼) Real Cost: 40 | 0 | |||||||
| 0 | 6) Laser In A Top Hat: Energy Blast 12d6 (60 Active Points); 8 Charges (-½) Real Cost: 30 | 0 | |||||||
| 0 | 7) Remote Control - Animals: Mind Control 8d6 (Animals), Telepathic (+¼), Reduced Endurance (0END; +½) (70 Active Points); Extra Time (1 Minute to Install Controller, -1½) Real Cost: 23 | 0 | |||||||
| 0 | 8) Remote Control - Humans: Mind Control 8d6 (Humans), Telepathic (+¼), Reduced Endurance (0END; +½) (70 Active Points); Extra Time (1 Minute to Install Controller, -1½) Real Cost: 23 | 0 | |||||||
| 0 | 9) Spring-Loaded Boxing Glove: Stretching 4", Reduced Endurance (0END; +½) (30 Active Points); Only To Cause Damage (-½), Always Direct (-¼) Real Cost: 13 | 0 | |||||||
| 0 | 10) Surprise Boxing Glove: Energy Blast 10d6 (50 Active Points); 1 Recoverable Charge (-1¼), No Range (-½) Real Cost: 15 | 0 | |||||||
| 7 | Shrinking Powers: Elemental Control, 30-point powers, (15 Active Points); all slots Extra Time (Full Phase, Character May Take No Other Actions, -3/4), No Growth Momentum (-¼) | ||||||||
| 7 | 1) The Toy Man: Shrinking (0.39 m tall, 0.8438 kg mass, -4 PER Rolls to perceive character, +4 DCV, takes +6" KB), Costs END Only To Activate (+¼) (25 Active Points) | 2 | |||||||
| 13 | 2) Shrink Others: Shrinking (0.39 m tall, 0.8438 kg mass, -4 PER Rolls to perceive character, +4 DCV, takes +6" KB), Costs END Only To Activate (+¼), Usable As Attack (+1) (45 Active Points); Others Only (-½) | 4 | |||||||
| 10 | Armoured Cape and Top Hat: Physical Damage Reduction, Resistant, 25% (15 Active Points); OIF (-½) | 0 | |||||||
| 11 | Deadly Pack Of Cards - A Royal Flush (13 Cards): Killing Attack - Ranged 1d6, 12 Recoverable Charges (+¼) (19 Active Points); Reduced Penetration (-¼), Range Based On Strength (-¼), No Knockback (-¼) | 0 | |||||||
| 12 | Cane Blade: Killing Attack - Hand-To-Hand 1½d6 (2d6 w/STR) (25 Active Points); OAF (-1) | 2 | |||||||
| 15 | Armoured Costume: Armor (9 PD/9 ED) (27 Active Points); OIF (-½), Real Armor (-¼) | 0 | |||||||
| 7 | Roller Blades: Running +5" (11" total) (10 Active Points); OIF (-½) | 1 | |||||||
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Cost |
Perks | ||||||||
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5 |
Careful With His (And Other People's) Money: Well Off | ||||||||
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Cost |
Skills | ||||||||
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10 |
+2 with Ranged Combat | ||||||||
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2 |
Area Knowledge: France 11- | ||||||||
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2 |
Area Knowledge: London, United Kingdom 11- | ||||||||
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2 |
Area Knowledge: Spain 11- | ||||||||
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3 |
Computer Programming 12- | ||||||||
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5 |
Deduction 13- | ||||||||
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3 |
Demolitions 12- | ||||||||
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3 |
Electronics 12- | ||||||||
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0 |
Everyman Skills | ||||||||
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Area Knowledge: Brussels, Belgium 11- | ||||||||
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Acting 8- | ||||||||
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Climbing 8- | ||||||||
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Concealment 8- | ||||||||
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Conversation 8- | ||||||||
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Deduction 8- | ||||||||
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Professional Skill: Scientist 11- | ||||||||
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Paramedics 8- | ||||||||
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Persuasion 8- | ||||||||
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Shadowing 8- | ||||||||
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Stealth 8- | ||||||||
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Transport Familiarity: Small Motorized Ground Vehicles | ||||||||
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2 |
Gambling (Card Games) 12- | ||||||||
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5 |
Inventor 13- | ||||||||
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4 |
Knowledge Skill: Toys 13- | ||||||||
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2 |
Knowledge Skill: Union Ideals 11- | ||||||||
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13 |
Linguist | ||||||||
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Language: Dutch (completely fluent) | ||||||||
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Language: English (completely fluent) | ||||||||
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Language: Flemish (completely fluent) | ||||||||
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Language: French (idiomatic) | ||||||||
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Language: German (completely fluent) | ||||||||
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Language: Spanish (completely fluent) | ||||||||
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3 |
Mechanics 12- | ||||||||
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3 |
Mimicry 12- | ||||||||
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3 |
Profession Skill: Toy Maker 12- | ||||||||
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10 |
Scientist | ||||||||
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Science Skill: Electrical Engineering 11- | ||||||||
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Science Skill: Mathematics 12- | ||||||||
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Science Skill: Mechanical Engineering 12- | ||||||||
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3 |
Security Systems 12- | ||||||||
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3 |
Stealth 12- | ||||||||
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3 |
Systems Operation 12- | ||||||||
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3 |
Ventriloquism 12- | ||||||||
| 175+ | Disadvantages | ||||||||
|
10 |
Accidental Change: Shrinks When Frustrated Or Betrayed 11- | ||||||||
|
20 |
Enraged: When Frustrated Or Betrayed, Go 14-, Recover 11- | ||||||||
|
20 |
Hunted: Europol 8- | ||||||||
|
20 |
Normal Characteristic Maxima | ||||||||
|
15 |
Physical Limitation: Weird Biochemistry Requires Specialist Medical Care | ||||||||
|
10 |
Psychological Limitation: Little Man Syndrome | ||||||||
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15 |
Psychological Limitation: Meticulous Planner | ||||||||
|
10 |
Psychological Limitation: Must Be Leader | ||||||||
|
15 |
Psychological Limitation: Prone To Violence | ||||||||
|
1 |
Quirk: Always Tinkers With Machines | ||||||||
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1 |
Quirk: Congratulates Himself Regularly On His Cleverness | ||||||||
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1 |
Quirk: Hates Children... A Lot! | ||||||||
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1 |
Quirk: Sees An Online Therapist Every Week | ||||||||
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1 |
Quirk: Superstitious | ||||||||
|
10 |
Reputation: Toy-Themed Villain, 11- | ||||||||
|
15 |
Social Limitation: Wanted Criminal | ||||||||
|
10 |
Unluck: 2d6 | ||||||||
| 0 | Experience Points | ||||||||
| Characteristics Cost | 66 | Base Points | 175 | ||||||
| Powers Cost | 194 | Disadvantages | 175 | ||||||
| Talents Cost | 0 | Experience Points | 0 | ||||||
| Perks Cost | 5 | Total Points | 350 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 85 | ||||||||
| Total Cost | 350 | ||||||||
| Concept | Gadgeteer | Hair Colour | Black and Grey | ||||||
| Nationality | Belgian | Eye Colour | Brown | ||||||
| Place of Birth | Brussels, Belgium | Height | 1.56m / 5' 1" | ||||||
| Date of Birth | October 4, 1953 | Weight | 54kg / 119 lbs | ||||||
| Background | |||||||||
|
The son of a strong unionist, Jean-Alain Trezeguet entered his working life with his eyes open. He knew that employers would sometimes exploit the workers, but he also knew that there would be men, like his father, who would stand up for individual worker's rights. It came as some shock to discover that his father was actually corrupt and working for the employers he was supposed to be investigating. Jean-Alain informed on his father, the results of which sent the elder Trezeguet to prison. Jean-Alain was shunned by his co-workers and his family. His great start in life had already gone off the rails. Without many alternatives he left Belgium, travelling to Britain where he hoped to start afresh.
It took him years to establish himself. |
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| Personality | |||||||||
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The Toy Man is something of a showman and enjoys the persona he has created for himself, although his hold on reality shifts every day. He has a growing hatred for children and all things cute and cuddly, although he has regularly developed such 'soft toys' into nasty weapons to spread chaos and fear. He is growing more obsessed every day with his genius and his passion for creating violence out of childish things. However, underneath the flourishes and big speeches lies a trembling little man. He is still uncertain whether to embrace his toy making skills or hide them, wondering whether he is getting the respect he so desperately wants. To this end he regularly meets with a therapist online under the online name: Big Al. |
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| Quote | |||||||||
| "You'll see things from a different perspective once you get to know me. I have a way of making everything look oh so much bigger than you'd expect!" | |||||||||
| Powers | |||||||||
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The Toy Man has been affected by Sterling's shrinking ray so that his body can now shrink on its own, although he can only shrink to 40cm - no more and no less. He is also able to shrink other people and objects after a series of painful experiments he conducted on himself, although he doesn't usually exercise this ability as its results are still very uncertain. |
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| Appearance | |||||||||
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Jean-Alain Trezeguet is a man in his fifties who has not enjoyed most of his life. His eyes are weary and his nose is blotched and red. His hair is black, streaked with grey and kept short and when he is in his Toy Man identity he wears a black coat, pants and cape over a starched white shirt. On his head he wears an immaculate top hat. Toy Man has access to advanced technologies and has weaved a strong protective fiber into his clothes which protect him from most injuries. |
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