| Troff | |||||||||
| Alan | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 10 | STR | 20 | 13- | Lift: 400.0kg; Dice: HTH Damage 4d6 END [2] |
|
||||
| 24 | DEX | 18 | 13- | OCV 6 DCV 6 | |||||
| 10 | CON | 15 | 12- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| 8 | INT | 18 | 13- | PER Roll 13- | |||||
| 0 | EGO | 10 | 11- | ECV: 3 | |||||
| 3 | PRE | 13 | 12- | PRE Attack: 2 1/2d6 | |||||
| 0 | COM | 10 | 11- | ||||||
| 6 | PD | 20 | 20 PD (10 rPD) | ||||||
| 6 | ED | 19 | 19 ED (10 rED) | ||||||
| 2 | SPD | 3 | Mental Defense: 0 | ||||||
| 0 | REC | 7 | Phases: 4, 8, 12 | ||||||
| 0 | END | 30 | Running: 6" (12" NC) | ||||||
| 1 | STUN | 29 | Swimming: 2" (4" NC) | ||||||
|
Cost |
Powers |
END |
|||||||
| 40 | ID Disk: Multipower, 50-point reserve, (50 Active Points); all slots Physical Manifestation (-1/4) | ||||||||
| 4u | 1) Discus Throw: Energy Blast 8d6 (vs. ED), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Physical Manifestation (-1/4) | 2 | |||||||
| 4u | 2) Bounced Discus: Energy Blast 6 1/2d6 (vs. ED), Indirect (Any origin, always fired away from attacker; +1/2) (49 Active Points); Physical Manifestation (-1/4) | 5 | |||||||
| 4u | 3) Discus Block: Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target (50 Active Points); Physical Manifestation (-1/4) | 0 | |||||||
| 30 | Mechanical Body: Armor (10 PD/10 ED) | 0 | |||||||
| 21 | Lightcycle: Flight 11", x8 Noncombat (32 Active Points); Only In Contact With A Surface (-1/4), Physical Manifestation (-1/4) | 3 | |||||||
| 10 | Catches the Details: Tracking with Sight Group | 0 | |||||||
| 5 | IR Vision: Infrared Perception (Sight Group) | 0 | |||||||
| 5 | Microscopic Vision: Microscopic (x10) ( x10) with Sight Group | 0 | |||||||
| 5 | Quick to Process Visual Input: Rapid (x10) ( x10) with Sight Group | 0 | |||||||
| 8 | Telescopic Vision: +5 versus Range Modifier for Sight Group | 0 | |||||||
| 5 | UV Vision: Ultraviolet Perception (Sight Group) | 0 | |||||||
| 5 | Visual Adaptation: Sight Group Flash Defense (5 points) | 0 | |||||||
|
Cost |
Talents | ||||||||
|
9 |
Ambidexterity (no Off Hand penalty) | ||||||||
|
3 |
Absolute Range Sense | ||||||||
|
3 |
Absolute Time Sense | ||||||||
|
3 |
Bump Of Direction | ||||||||
|
5 |
Eidetic Memory | ||||||||
|
Cost |
Perks | ||||||||
|
3 |
Computer Link | ||||||||
|
Cost |
Skills | ||||||||
|
3 |
Analyze: Combat 13- | ||||||||
|
3 |
Breakfall 13- | ||||||||
|
3 |
Computer Programming 13- | ||||||||
|
3 |
Cryptography 13- | ||||||||
|
3 |
Electronics 13- | ||||||||
|
0 |
Everyman Skills | ||||||||
|
|
AK: Los Angeles 11- | ||||||||
|
|
Climbing 8- | ||||||||
|
|
Concealment 8- | ||||||||
|
|
Deduction 8- | ||||||||
|
|
Language: English (idiomatic) | ||||||||
|
|
Paramedics 8- | ||||||||
|
|
PS: Theme Park Attraction 11- | ||||||||
|
|
Shadowing 8- | ||||||||
|
|
Stealth 8- | ||||||||
|
|
TF: Small Motorized Ground Vehicles | ||||||||
|
43 |
Expert: High School Tutor | ||||||||
|
|
KS: Drivers' Education (INT-based) 13- | ||||||||
|
|
KS: Current Events (INT-based) 13- | ||||||||
|
|
KS: Grammar and Style (INT-based) 13- | ||||||||
|
|
KS: Home Economics (INT-based) 13- | ||||||||
|
|
KS: World History (INT-based) 14- | ||||||||
|
|
KS: World Literature (INT-based) 14- | ||||||||
|
|
Language: Cantonese (idiomatic) | ||||||||
|
|
Language: French (idiomatic) | ||||||||
|
|
Language: Japanese (idiomatic) | ||||||||
|
|
Language: Mandarin (idiomatic) | ||||||||
|
|
Language: Spanish (idiomatic) | ||||||||
|
|
PS: Tutor (INT-based) 13- | ||||||||
|
|
SS: Chemistry (INT-based) 13- | ||||||||
|
|
SS: Biology (INT-based) 13- | ||||||||
|
|
SS: Mathematics (INT-based) 14- | ||||||||
|
|
SS: Physics (INT-based) 13- | ||||||||
|
8 |
Hero City Team Package | ||||||||
|
|
AK: Company Theme Parks 11- | ||||||||
|
|
Contact: Hero City Staff (Contact has access to major institutions, Contact has significant Contacts of his own, Contact: Hero City Staff (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 11- [Notes: Staff includes Dr. Mike Bowman, Josiah Gold, Pix'l, Troff, Yvonne Ridley-Swank, Lloyd Baumler, Mister Toad, Minnie, and Daisy.] |
||||||||
|
|
Fringe Benefit: Hero City Team Member | ||||||||
|
|
Hero City Communicator: Mind Link, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x16) (45 Active Points); Only With Others Who Have Mind Link (-1), Flashed As Radio and Hearing Groups, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Incantations (-1/4) | ||||||||
|
|
KS: The Corporation 11- | ||||||||
|
|
KS: Media Relations 11- | ||||||||
|
|
Reputation: True-Blue Corporate Heroes (A large group) 11-, +1/+1d6 | ||||||||
|
|
Reputation: Cool Heroes (Among Kids) (A small to medium sized group) 11-, +2/+2d6 | ||||||||
|
|
TF: The Rail | ||||||||
|
|
Monitored: Media 8- (More Pow, NCI, Watching) | ||||||||
|
|
Social Limitation: Celebrity | ||||||||
|
|
Social Limitation: Subject to Orders (Frequently, Minor) | ||||||||
|
3 |
Paramedics 13- | ||||||||
|
3 |
PS: Combat Trainer (INT-based) 13- | ||||||||
|
5 |
Systems Operation 14- | ||||||||
|
1 |
TF: The Rail | ||||||||
|
12 |
WF: Beam Weapons, Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Small Arms, Boomerangs and Throwing Clubs, Vehicle Weapons | ||||||||
|
8 |
+1 with All Combat | ||||||||
|
10 |
+2 with INT Skills | ||||||||
| 200+ | Disadvantages | ||||||||
|
15 |
Distinctive Features: Android (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) | ||||||||
|
15 |
Monitored: Corporation 11- (Mo Pow, NCI, Watching) | ||||||||
|
15 |
Physical Limitation: Android Anatomy (Frequently, Greatly Impairing) | ||||||||
|
20 |
Psychological Limitation: Asimov's Laws (Common, Total) | ||||||||
|
20 |
Psychological Limitation: Very Loyal to the Corporation (Very Common, Strong) | ||||||||
|
10 |
Reputation: Novelty Android, 11- | ||||||||
|
15 |
Social Limitation: Sentient Machine (Frequently, Major) | ||||||||
|
15 |
Social Limitation: Permanent Identity (Frequently, Major) | ||||||||
|
5 |
Unluck: 1d6 | ||||||||
|
20 |
Vulnerability: 2 x BODY Electrical Attacks (Common) | ||||||||
| 0 | Experience Points | ||||||||
| Characteristics Cost | 70 | Base Points | 200 | ||||||
| Powers Cost | 146 | Disadvantages | 150 | ||||||
| Talents Cost | 23 | Experience Points | 0 | ||||||
| Perks Cost | 3 | Total Points | 350 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 108 | ||||||||
| Total Cost | 350 | ||||||||
| Concept | Team Trainer and Tutor | Hair Colour | None | ||||||
| Nationality | American | Eye Colour | Yellow | ||||||
| Place of Birth | Orlando, Florida | Height | 1.88 m/6' 2" | ||||||
| Date of Birth | July 9, 1982 | Weight | 77.00 kg/170 lbs | ||||||
| Background | |||||||||
|
In 1982, a major entertainment company best known for its theme parks and animation created a film that was a groundbreaking effort in computer animation. |
|||||||||
| Personality | |||||||||
|
Troff is a curious person. He has been programmed with huge volumes of information to make him a better trainer and tutor. But he doesn’t always reflect human viewpoints or thoughts. His questions can sometimes seem childish or alien. Troff has been programmed with Asimov’s three laws of robotics, a fact that guides his interactions with others. On the opening day of Hero City, Troff was mentally dominated by Deadlock of the Comets. Deadlock's manipulations made Troff burn through incredible amounts of energy quickly--it "supercharged" him to the effect that he was able to fight off the whole Hero City team for a brief time, but the process nearly destroyed him. The experience has left him somewhat cautious, and with a need to prove himself. |
|||||||||
| Quote | |||||||||
| “End of line.” | |||||||||
| Powers | |||||||||
|
Troff has the superior strength and endurance of an android. He can create light construct “lightcycles” from thin air and use them to move from place to place, and can also create discuses that allow him to stun opponents. He has been programmed with enhanced senses and a computer mind. |
|||||||||
| Appearance | |||||||||
|
Troff looks like he just jumped off the movie that inspired him. His face and head are pure white, accented by glowing yellow eyes. His uniform is black with glowing purple highlights. |
|||||||||