Unicorn
Eau'n Kanos
 
Cost

Characteristic

Value Roll Notes
3 STR 13 12- Lift: 151.6kg; Dice: HTH Damage 2 1/2d6 END [1]

Unicorn

12 DEX 14 12- OCV 5 DCV 5
16 CON 18 13-
0 BODY 10 11-
3 INT 13 12- PER Roll 12-
46 EGO 33 16- ECV: 11
0 PRE 15 12- PRE Attack: 3d6
0 COM 10 11-
2 PD 5/26   5/26 PD (0/21 rPD)
1 ED 5/26   5/26 ED (0/21 rED)
16 SPD 4   Mental Defense: 20
0 REC 7   Phases: 3, 6, 9, 12
0 END 36   Running: 6" (12" NC)
0 STUN 26   Swimming: 1" (2" NC)
 

Cost

Powers

END

70 Brain Projector Horn Emanations: Multipower, 70-point reserve
7u 1) Focused Mental Energy: Energy Blast 4d6, Armor Piercing (+1/2), Based On EGO Combat Value (Standard Defenses apply; +1), Does BODY (+1) (70 Active Points) 7
5u 2) Mentally Erase My Presence: Invisibility to Sight , Hearing , Radio , Smell/Taste and Touch Groups, Danger Sense and Combat Sense , Reduced Endurance (0 END; +1/2) (69 Active Points); Limited Power Does Not Affect Remote or Distant Sensing (i.e., this is a Mental Effect) (-1/2)
7u 3) Mind Blast: Ego Attack 6d6 ( Organic Sentient and Mineral classes of minds) (70 Active Points) 7
6u 4) Mind's Knife: Killing Attack - Ranged 1d6+1, Reduced Endurance (1/2 END; +1/4), Based On EGO Combat Value (Mental Defense applies; +1), Does BODY (+1) (65 Active Points) 3
3u 5) Snap Out of It: Mind Control 11d6 ( Organic Sentient class of minds), Reduced Endurance (1/2 END; +1/4) (69 Active Points); Set Effect (Only to Grant a Breakout Roll; -1) 2
5u 6) Thought Stunning: Entangle 2d6, 3 DEF, Takes No Damage From Attacks Limited Group (Physical; +1/4), Works Against EGO, Not STR (+1/4), Reduced Endurance (1/2 END; +1/4), Based On EGO Combat Value (Mental Defense applies; +1) (69 Active Points); Cannot Form Barriers (-1/4) 3
10 Brain Projector Horn: Elemental Control, 20-point powers
17 1) The Mind's Eye: Spatial Awareness (Mental Group), Increased Arc Of Perception (360 Degrees) (27 Active Points)
11 2) Perception Boost: (Total: 21 Active Cost, 21 Real Cost) +5 PER with all Sense Groups (Real Cost: 15) plus Sight Group Flash Defense (2 points) (Real Cost: 2) plus Hearing Group Flash Defense (2 points) (Real Cost: 2) plus Mental Group Flash Defense (2 points) (Real Cost: 2)
10 3) Shielded Thoughts: Mental Damage Reduction, 50% (20 Active Points)
10 4) Thought Linguistics: Universal Translator 12- (20 Active Points)
13 5) Thought Shield: Mental Defense (20 points total), Usable Simultaneously (up to 2 people at once; +1/2) (23 Active Points)
10 6) Thought Shielding: Force Field (6 PD/6 ED/8 Power Defense) (20 Active Points) 2
13 Battle Belt: Elemental Control, 40-point powers, (20 Active Points); all slots OIF (-1/2)
17 1) Energy and Kinetic Deflector: Force Field (12 PD/12 ED/2 Flash Defense: Smell/Taste Group/2 Flash Defense: Hearing Group/3 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2) (46 Active Points); OIF (-1/2)
23 2) Flight Field Generator: Flight 11", x4 Noncombat, Reduced Endurance (0 END; +1/2), Variable Advantage (+1/4 Advantages; +1/2) (54 Active Points); OIF (-1/2)
13 3) Preservation Field: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (39 Active Points); OIF (-1/2)
F'plraran abilities
6 1) Born Fighter: Combat Luck (3 PD/3 ED)
4 2) Fearless: +5 PRE (5 Active Points); Limited Power Not to Exert PRE-based Skills (i.e., Primarily for Defensive PRE Applications) (-1/4)
5 3) Lick Your Wounds: Rapid Healing
[Notes: Wound closure and healing acceleration factors in saliva]
2 4) Nictitating Membrane: Sight Group Flash Defense (2 points)
22 Mental Reserves: Endurance Reserve (120 END, 10 REC) (22 Active Points)
 

Cost

Talents

4

Environmental Movement (no penalties in Zero-G)

Cost

Perks

3

Fringe Benefit: Warrior of the Blood

1

Fringe Benefit: Licensed Psionic

5

Money: Well Off

Cost

Skills

15

+3 with EgoCV

3

Breakfall 12-

3

Concealment 12-

Chimera Force Package

Chimera Force Com Implants: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x4) (35 Active Points); IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Limited Power Only with Others Who Have This Power (-1/4)

Cramming

Fringe Benefit: Federal/National Police Powers

KS: Enemies of the F'plrara 12-

Language: Grahk (basic conversation)

Language: Union Standard (basic conversation)

Social Limitation: Subject to Orders (Very Frequently, Major)

TF: Science Fiction & Space Vehicles

Everyman Skills (F'plrara Blood Military)

AK: F'plrara Confederations 11-

Acting 8-

Computer Programming 8-

Concealment 8-

Conversation 8-

Deduction 8-

Electronics 8-

Language: F'plrara (idiomatic) (4 Active Points)

Mechanics 8-

PS: Soldier 11-

Paramedics 8-

Persuasion 8-

SS: General Science 11-

Systems Operation 8-

TF: Custom Adder, Personal Use Spacecraft
[Notes: Custom Mod is Everyman Skill]

2

KS: F'plrara 11-

2

KS: Iglaglic 11-

3

Lockpicking 12-

3

Persuasion 12-

3

Security Systems 12-

3

Sleight Of Hand 12-

3

Teamwork 12-

4

TF: Common Motorized Ground Vehicles, Railed Vehicles, Two-Wheeled Motorized Ground Vehicles
275+ Disadvantages

F'plraran Disadvantages

5

1) Distinctive Features: Bronze-skinned humanoid (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

10

2) Reputation: Ruthless Warriors, 11-

20

Distinctive Features: Large Horn on Forehead (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

15

Hunted: Skellarian Counter-Psions 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)

10

Physical Limitation: Migraines (Frequently, Slightly Impairing)

15

Physical Limitation: Uber-F'plrara Physiology, Requires Special Medical Care (Frequently, Greatly Impairing)

20

Psychological Limitation: Considers Himself A Monster (Common, Total)

15

Psychological Limitation: Follower (Common, Strong)

5

Psychological Limitation: Monitors the Iglaglic (Uncommon, Moderate)

20

Psychological Limitation: Will Sacrifice Himself For Chimera Force Team Members (Common, Total)

10

Social Limitation: Held to a Higher Standard (Frequently, Minor)

15

Social Limitation: Public Identity (Frequently, Major)

5

Social Limitation: Seen as A Crystal Crackpot (Most People Think That the Iglaglic Are History) (Occasionally, Minor)
19 Experience Points
 
Characteristics Cost 98 Base Points 275
Powers Cost 289 Disadvantages 165
Talents Cost 4 Experience Points 19
Perks Cost 9 Total Points 459
Martial Arts Cost 0
Skills Cost 59
Total Cost 459
 
Concept Mentalist/Energy Blaster Hair Colour None
Nationality F'plrara Eye Colour Amber
Place of Birth J'stron F'plrar Height 1.75 m/5' 9"
Date of Birth 588sc 04c 12r Weight 70.00 kg/154 lbs
 
Background

Eau'n was born to a fairly typical family of F'plrara in the home city. His father was a warrior in the fourth fleet, his mother was a Star Rider released from duty after she her leg was disintegrated by a Skellarian plasma canon. But, he was different, too. He was born with a horn on his head.

Even the F'plrara, with whom talent, skill, and military prowess are the measure by which people are judged could not get around seeing that horn. For the most part, Eua'n went through his younger years always being treated a little differently. He developed a bit of insecurities that resulted from that, but reconstructive surgeons refused to operate on it. They determined that the horn contained a large 'satellite' brain.

There was one among his class, Torg'la Gryfn'n, who befriended Eau'n. She was one that truly and completely practiced the means of measuring a person by their drive and talents. Certainly everyone else saw that Eau'n was capable, but Torg'la was the one that saw beyond his horn. Throughout topschool and even after they graduated, she and he were close friends. But she went on to the Academy and he went to someplace else.

When it was found that Eau'n had the ability to use his extra brain capacity to cast his will upon others, the Marshall of Advanced Personel arranged to have him undergo special training. F'plrara with ubergenes came at a rate of about one per million population. And the ability for psionics among that group was the rarest. So, Eau'n was sent to the F'plraran Duchy of Qliq to train with Qliq Warriors.

He was only three years into his training when a MiniDestroyer landed outside of the training base. Torg'la stepped out and asked Eau'n to join her. She was on a critical mission in the Fringe and she needed someone that she could trust to back her up. Eau'n did not hesitate to join her friend and became a member of Chimera Force.

Personality
Eau'n may not be as patriotic as his teammates, but he will never let them down. Each of the teammates was unusual in some regard, and that makes him feel at home with them. He was nearly killed twice already to make the mission succeed or to save his teammate, and that has earned this relatively meek F'plraran rank of Warrior of the Blood. Throughout his adventures, he has taken notice of relics of the mind-enslaving Iglaglic who were once masters of the F'plrara, and he believes that the ancient enemy is still not gone.
Quote
"I have long ago foresworn mind manipulation, but that doesn't mean I can't just stop your mind altogether."
Powers

Unicorn is a mentalist who has still not realized his full potential. He uses his mental abilities to attack or bind his enemies as he feels it is beneath a Warrior to manipulate minds or read the thoughts of others. At the same time, he can project psionic shields to protect his teammates against mental intrusion.

Appearance

Eau'n has skin the color of bronze. Of course the most obvious thing about him is the large horn that houses his 'satellite brain' and the other small protrusion that hold sensory nerve clusters. He wears a belt that provides him defense against enemy attacks as well as life support.