| Lance Westin |
| Dr. Lance Westin |
| Cost | Characteristic | Value | Roll | Notes | |
| 0 | STR | 10 | 11- | Lift: 100.0kg; HTH: 2d6; END: [1] |
|
| 0 | DEX | 10 | 11- | OCV: 3 DCV: 3 | |
| 0 | CON | 10 | 11- | ||
| 0 | BODY | 10 | 11- | ||
| 3 | INT | 13 | 12- | PER Roll: 12- | |
| 2 | EGO | 11 | 11- | ECV: 4; Mental Defense: 0 | |
| 8 | PRE | 18 | 13- | PRE Attack: 3 1/2d6 | |
| 2 | COM | 14 | 12- | ||
| 0 | PD | 2 | Total: 2 PD (0 rPD) | ||
| 0 | ED | 2 | Total: 2 ED (0 rED) | ||
| 0 | SPD | 2 | Phases: 6, 12 | ||
| 0 | REC | 4 | Running: 6" / 12" | ||
| 0 | END | 20 | Swimming: 2" / 4" | ||
| 0 | STUN | 20 | |||
|   | |||||
| Lance Westin | Summary | |||
| Real Name: | Dr. Lance Westin | Hair Color: | Gray |
| Concept: | Expert | Eye Color: | Green |
| Affiliation: | S.A.G.E. | Height & Weight: | 5' 11" (1.80 m) / 231 lbs (105.00 kg) |
| Played By: | NPC | Date of Birth: | March 3, 1934 |
| Created By: | Neil M | Place of Birth: | Christchurch, New Zealand |
| Cost | Powers | END |
| 5 | Good Advice: +1 Overall, 8 Continuing Charges lasting 1 Hour each (+0), Trigger (When User Encounters Target Organization) (+1/4), Usable Simultaneously (up to 8 people at once; +1) (22 Active Points); Extra Time (1 Hour (Briefing/Study), -3), Limited Power Only for Skills Used While Encountering Target Organization (-1/2), Requires An Analyze: Organization Skill Roll by Westin (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) |
| Cost | Talents |
| 5 | Eidetic Memory |
| 4 | Impressive |
| 5 | Natural Wit |
| Cost | Perquisites |
| 2 | Fringe Benefit: M.B.A., Ph.D. in Psychology |
| 7 | Money: Wealthy |
| 20 | Universal Contact 11- |
| Cost | Skills |
| 10 | +1 Overall |
| 10 | +2 with PRE-based Skills |
| 7 | Analyze: Organizations 14- |
| 2 | AK: S.A.G.E. Facilities 11- |
| 3 | Bureaucratics 13- |
| 3 | Conversation 13- |
| Everyman Skills | |
| AK: Christchurch, New Zealand 11- | |
| Acting 8- | |
| Climbing 8- | |
| Concealment 8- | |
| Conversation 8- | |
| Deduction 8- | |
| PS: Psychologist 11- | |
| Paramedics 8- | |
| Persuasion 8- | |
| Shadowing 8- | |
| Stealth 8- | |
|
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill] |
|
| 3 | High Society 13- |
| Linguist | |
| Language: English (idiomatic) (4 Active Points) | |
| Language: French (completely fluent) (3 Active Points) | |
| Language: Mandarin (completely fluent) (3 Active Points) | |
| Language: Russian (completely fluent) (3 Active Points) | |
| Language: Spanish (completely fluent) (3 Active Points) | |
| 3 | Oratory 13- |
| 3 | Persuasion 13- |
| 1 | PS: Piano 8- |
| 3 | PS: C.E.O. 13- |
| S.A.G.E. High Level Personnel Package | |
| AK: Important Paranormal Sites 12- | |
| Criminology 12- | |
| Fringe Benefit: Membership in S.A.G.E., Security Clearance | |
| Fringe Benefit: Passport | |
| Hunted: Watched by S.A.G.E. | |
| Social Limitation: Subject To Orders | |
| Scholar [Notes: S.A.G.E. Package] |
|
|
KS: Aliens (3 Active Points) 12-
[Notes: S.A.G.E. Package] |
|
| KS: Intelligence Organizations (3 Active Points) 12- | |
| KS: Superhuman Organizations (9 Active Points) 18- | |
|
KS: The Arcane (3 Active Points) 12-
[Notes: S.A.G.E. Package] |
|
|
KS: Ubermen (3 Active Points) 12-
[Notes: S.A.G.E. Package] |
|
| Scientist [Notes: S.A.G.E. Package] |
|
|
SS: Biology 12- (3 Active Points)
[Notes: S.A.G.E. Package] |
|
|
SS: Chemistry 16- (7 Active Points)
[Notes: S.A.G.E. Package] |
|
| SS: Organizational Psychology 18- (9 Active Points) | |
|
SS: Physics 12- (3 Active Points)
[Notes: S.A.G.E. Package] |
|
| 3 | Trading 13- |
| 75+ | Disadvantages |
| 15 | Physical Limitation: Normal Characteristics Maxima (Frequently, Greatly Impairing) |
| 25 | Psychological Limitation: Completely Devoted to S.A.G.E. and Its Ideals (Very Common, Total) |
| 15 | Psychological Limitation: Reluctant to Kill (Common, Strong) |
| Lance Westin | Points Summary | |||
| Characteristics Cost: | 15 | Base Points: | 75 |
| Powers Cost: | 5 | Disadvantages: | 55 |
| Talents Cost: | 14 | Total Experience: | 23 |
| Perks Cost: | 29 | Spent Experience: | 23 |
| Martial Arts Cost: | 0 | Unspent Experience: | 0 |
| Skills Cost: | 90 | Total Points: | 153 |
| Background |
Lance Westin was a social scientist who studied organizational behavior. He was very good at his work and eventually was promoted to C.E.O. in an emerging technology company. Soon after that, it was discovered that his teen daughter was an uber, and genetic testing indicated that his wife also had a dormant ubergene. That was when things spiraled out of control.Dr. Westin's daughter and wife were both kidnapped and the police could not find anything out about the kidnapping. Months passed and no leads came up. The police and FBI agents attached to the case informed him that the likelihood of finding them alive was very low and that they were going to pull back from the case until more information was found.It was then that Dr. Westin was contacted by a team that called themselves S.A.G.E. and were comprised of Dr. Maria Texeira and two others only known as Troubleshooter and Slipstream. His daughter and wife were found by them - dead as a result of experimentation. They showed the evidence to him and revealed that they were investigating an organization that abducted ubergene-positive humans and experimented on them.Dr. Westin joined the investigation and helped reveal Der Kinder and their leader, the malign and still alive Dr. Josef Mengele, now going by the name Vaterschmerz. Troubleshooter asked Dr. Westin to do what was best for humanity - to develop S.A.G.E. into an effective organization that dealt with all aspects of the paranormal from ubergenes to aliens, from the arcane to the advanced.Character written by Neil M. |
| Personality |
Dr. Westin is more businessman than scientist. Affable and not shy in the least, he can hold his own in any business dealing or conversation. Many a person is caught off guard by his open nature and he can sometimes glean critical information in this manner. Since the death of his daughter and wife at the hands of Der Kinder, he has forsaken his own social life and only socializes when he believes it is important for the mission of S.A.G.E. He sees S.A.G.E. and himself as guardian of the Earth as a whole - in many ways, humanity is his adopted family. |
| Quote |
"To bring about a resolution to a problem requires knowledge of organizational motivation." |
| Powers |
Dr. Westin is a normal human without powers. He does poses a wide array of worldwide contacts and has a firm grasp on administrative and business skills. His technical expertise relevant to the mission of S.A.G.E. is a keen knowledge of organizations and especially those organizations involved in the paranormal. |
| Appearance |
Dr. Westin always dresses in an Armani suit and tie - the color and patterns may be different, but he always dresses as if he might meet with someone important at any particular time. He also keeps his gray hair trimmed neatly and shaves his face cleanly as well. Illustration by Ben Langdon. |