| 62 |
Technology:
VPP (Gadget Pool), 50 base + 12 control cost, (75 Active Points); VPP Can Only Be Changed Between Adventures (-1/2); all slots OIF (-1/2)
|
|
| 13 |
Armored Systems:
Elemental Control, 40-point powers, (20 Active Points); all slots OIF (-1/2)
|
|
| 37 |
1)
Battle Armor:
Armor (20 PD/20 ED), Hardened (+1/4) (75 Active Points); OIF (-1/2)
|
|
| 15 |
2)
Exo-Skeleton:
+50 STR (50 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)
|
5 |
| 13 |
3)
Life Suport Systems:
Life Support (Eating: Character only has to eat once per week; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (40 Active Points); OIF (-1/2)
|
|
| 13 |
4)
Jet Boots:
Flight 15", Improved Noncombat Movement (x8) (40 Active Points); OIF (-1/2)
|
4 |
| 40 |
Helmet:
(Total: 59 Active Cost, 40 Real Cost) Hearing Group Flash Defense (10 points) (10 Active Points); OIF (-1/2) (Real Cost: 7) plus Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2) (Real Cost: 7) plus Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) (Real Cost: 3) plus +7 Mental Defense (10 points total) (7 Active Points); OIF (-1/2) (Real Cost: 5) plus High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2) (Real Cost: 8) plus Radar (Radio Group) (15 Active Points); OIF (-1/2) (Real Cost: 10)
|
|
| 16 |
Force Field Generator:
Force Field (10 PD/10 ED) (20 Active Points); IIF (-1/4)
|
2 |
| 7 |
Hydrolics:
Knockback Resistance -5" (10 Active Points); OIF (-1/2)
|
|
| 26 |
Power Pack:
Endurance Reserve (200 END, 10 REC) Reserve: (30 Active Points); IIF (-1/4)
|
|
| 40 |
Power Gauntlets:
Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2)
|
|
| 4u |
1)
Burst Shot:
Energy Blast 8d6, Explosion (+1/2) (60 Active Points); OIF (-1/2)
|
6 |
| 4u |
2)
Scatter Shot:
Energy Blast 8d6, Autofire (5 shots; +1/2) (60 Active Points); OIF (-1/2)
|
6 |
| 3u |
3)
Concentrated Shot:
Energy Blast 8d6, Penetrating (+1/2) (60 Active Points); OIF (-1/2), Beam (-1/4)
|
6 |
|
3
|
Analyze: Technology 14- |
|
2
|
AK: Azambia 11- |
|
3
|
Bribery 13- |
|
3
|
Bugging 14- |
|
3
|
Bureaucratics 13- |
|
3
|
Computer Programming 14- |
|
3
|
Demolitions 14- |
|
3
|
Electronics 14- |
|
0
|
Everyman Skills |
|
AK: Uganda, Gulu 11-
|
|
Acting 8-
|
|
Climbing 8-
|
|
Concealment 8-
|
|
Conversation 8-
|
|
Deduction 8-
|
|
Language: English (Idiomatic, native accent)
[Notes: Native Language] |
|
PS: Arms Dealer 11-
|
|
Paramedics 8-
|
|
Persuasion 8-
|
|
Shadowing 8-
|
|
Stealth 8-
|
|
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill] |
|
3
|
Inventor 14- |
|
2
|
KS: Mysticism 11- |
|
3
|
Language: Ganda (Completely Fluent, w/Accent) |
|
3
|
Language: Russian (Completely Fluent, w/Accent) |
|
3
|
Mechanics 14- |
|
3
|
Power-Technology 14- |
|
2
|
PS: Witch Doctor 11- |
|
3
|
Security Systems 14- |
|
10
|
+1 Overall |
|
3
|
Systems Operation 14- |
|
3
|
Tactics 14- |
|
3
|
Trading 13- |
|
8
|
WF: Emplaced Weapons, Small Arms, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons |
|
7
|
Weaponsmith (Biological Weapons, Chemical Weapons, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets) 14- |
|
35
|
Scientist |
|
SS: Battlesuits 14-
|
|
SS: Biology 14-
|
|
SS: Biophysics 14-
|
|
SS: Chemistry 14-
|
|
SS: Computer Science 14-
|
|
SS: Cybernetics 14-
|
|
SS: Electronic Engineering 14-
|
|
SS: Genetics 14-
|
|
SS: Mathematics 14-
|
|
SS: Mechanical Engineering 14-
|
|
SS: Metallurgy 14-
|
|
SS: Nuclear Physics 14-
|
|
SS: Physics 14-
|
|
SS: Robotics 14-
|
|
SS: Ubergenetics 14-
|
|
SS: Weapon Design 14-
|
| 5 |
Distinctive Features: Dresses and Carries Himself as an African Witch Doctor
|
| 20 |
Hunted: Sons of Set 8-
|
| 10 |
Monitored: S.A.G.E. 8-
|
| 10 |
Monitored: The World's Media 8-
|
| 20 |
Normal Characteristic Maxima
|
| 25 |
Psychological Limitation: Meglamania
|
| 15 |
Psychological Limitation: Insatiable Thirst for Power
|
| 15 |
Psychological Limitation: Scientific Curiosity
|
| 1 |
Quirk: Dislikes Getting His Hands Dirty
|
| 1 |
Quirk: Likes Having Servants Nearby
|
| 1 |
Quirk: Makes Time for Tea
|
| 1 |
Quirk: Won't Shake Hands or Bow
|
| 1 |
Quirk: Veils His Technology in Mysticism
|
| 10 |
Rivalry: Other Technology Based Characters Professional
|
| 15 |
Social Limitation: Public Identity
|
| 50 |
Experience Points |
Akello was born of an illicit affair between a British officer stationed in Uganda before the nation gained its independence, and the daughter of a local chieftain. His mother was quite ambitious and rumoured to be a little unstable. When Akello was old enough his mother presented her son to the British officer. At first he denied that Akello was his son, but later relented. Akello never forgave his father for this slight. His father naturally wanted his son to have the best of education and sent Akello to boarding school in England. Akello spent several years in England bouncing from one school to the next. While he was certainly a bright student, his arrogance didn’t fit well with his English headmasters. To them he was just an upstart ill-bred African. It didn’t matter that Akello seemed to out pace the other students and knew more than the teachers in the elite schools. Eventually he graduated from Cambridge with a PhD in physics. Akello would’ve remained in England as a professor if it weren’t for the death of his mother. Returning to Uganda Akello joined his father’s business enterprises. After Uganda gained independence, his father retired from the military and had taken up arms smuggling. It was a very lucrative venture. With Akello joining him the profits tripled in the first year. Akello had a knack for the arms business. With the number of civil wars raging in Africa, the two became extremely wealthy. Idi Amin, who became President for Life of Uganda, was their most valued customer. Akello took to studying the dictator's methods and approved. Once, while in the wilds of Uganda, Akello chanced upon his grandfather, the chieftain. His grandfather was the one who introduced Akello to mysticism. Akello saw mysticism as a means to an end. Using the little he learned, Akello became convinced that combining it with his technology, nothing could stand in his way. He was further shocked when the chieftain told him that it was his father who killed his mother. Akello returned to the capital and confronted his father, who again denied any wrongdoing. Akello was incensed by the denial. This was too much for Akello, who strangled his father with his own hands. In a black mood, Akello went to his laboratory and built a Battlesuit like the world had never seen before. Putting on the mask of a Witch Doctor, he severed all ties with Uganda and struck out against the peaceful nation of Azambia. He, along with an army of robots and a few mercenary Ubers, ran roughshod over Azambia. It was an easy coup. Witch Doctor was declared President for Life. He still rules Azambia with an iron fist. The people fear Witch Doctor and his minions. Those who cross Witch Doctor simply disappear and are never heard from again. |