| 48 |
The Wizard's Magic:
Multipower, 60-point reserve, (60 Active Points); all slots Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4)
|
|
| 3u |
1)
Animate Objects:
Entangle 3d6, 3 DEF, Reduced Endurance (1/2 END; +1/4), Indirect ( Any
origin, any direction; +3/4) (60 Active Points); OIF: Objects of
Opportunity (-1/2), Extra Time (Full Phase, -1/2) |
2 |
| 5u |
2)
Healing Touch:
Healing BODY 6d6 (60 Active Points) |
6 |
| 5u |
3)
Magic Eye:
Clairsentience (Sight Group), x32 Range (5600"), Mobile Perception
Point (can move up to 6" per Phase), Targeting (60 Active Points) |
6 |
| 5u |
4)
Magical 'Eldritch' Blast:
Energy Blast 12d6 (60 Active Points) |
6 |
| 5u |
5)
Master of Illusions:
Sight and Hearing Groups Images Increased Size (4" radius; +1/2), +/-6
to PER Rolls, Costs END Only To Activate (+1/4) (41 Active Points) |
5 |
| 5u |
6)
Mind Reader:
Telepathy 12d6 (60 Active Points) |
6 |
| 3u |
7)
Siphon The Magic:
(Total: 60 Active Cost, 34 Real Cost) Absorption 6d6 (Energy, Endurance) (30 Active Points); Only Versus Magic Attacks (-1/2) (Real Cost: 17) plus
Force Field (30 ED) (30 Active Points); Only Versus Magic Attacks
(-1/2) |
3 |
| 5u |
8)
The Weatherman:
Change Environment 64" radius, +1 Points of Telekinetic STR, +3
Temperature Level Adjustment, -3 Temperature Level Adjustment,
Multiple Combat Effects (60 Active Points) |
6 |
| 5u |
9)
Where Has All The Magic Gone?:
Dispel Magic 16d6, any Magic power one at a time (+1/4) (60 Active
Points) |
6 |
| 5u |
10)
Wizard's Poltergeist I:
Change Environment 4" radius, +10 Points of Telekinetic STR (60 Active
Points) |
6 |
| 5u |
11)
Wizard's Poltergeist II:
Telekinesis (40 STR) (60 Active Points) |
6 |
|
|
|
| 15 |
Basic Tricks:
Elemental Control, 30-point powers
|
|
| 7 |
1)
Animate Objects - And Let Them Fly!:
Flight 10", Usable Simultaneously (up to 2 people at once; +1/2) (30 Active Points); OIF: Objects of Opportunity (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)
|
3 |
| 7 |
2)
Mental Blast:
Ego Attack 3d6 (30 Active Points); Increased Endurance Cost (x2 END; -1/2), Normal Range (-1/4), Limited Range 10" (-1/4)
|
6 |
| 15 |
3)
Wizard's Shield:
Force Field (12 PD/12 ED), Reduced Endurance (1/2 END; +1/4) (30 Active Points)
|
1 |
|
|
|
| 1 |
In Touch With His 'Zen':
Mental Defense (6 points total)
|
0 |
|
|
|
| 6 |
Protective Charm:
Armor (3 PD/3 ED) (9 Active Points); IAF (-1/2)
|
0 |
| 1 |
Shades:
Sight Group Flash Defense (3 points) (3 Active Points); OAF (-1)
|
0 |
| |
|
|
|
2
|
AK: Chicago, Illinois, USA 11- |
|
1
|
AK: Liberia 8- |
|
3
|
Acting 13- |
|
3
|
Breakfall 12- |
|
1
|
Bureaucratics 8- |
|
3
|
Conversation 13- |
|
1
|
Disguise 8- |
|
0 |
Everyman Skills |
|
AK: New York City, New York, USA 11-
|
|
Acting 8-
|
|
Climbing 8-
|
|
Concealment 8-
|
|
Conversation 8-
|
|
Deduction 8-
|
|
Language: English (idiomatic)
|
|
PS: Student 11-
|
|
Paramedics 8-
|
|
Persuasion 8-
|
|
Shadowing 8-
|
|
Stealth 8-
|
|
TF: Small Motorized Ground Vehicles
|
|
2
|
Gambling (Card Games) 13- |
|
3
|
Interrogation 13- |
|
3
|
Lockpicking 12- |
|
3
|
Mechanics 13- |
|
3
|
PS: Magician 14- |
|
3
|
Persuasion 13- |
|
9
|
Power: Magic 17- |
|
11 |
Scholar |
|
KS: Civil Rights Movement (2 Active Points) 11-
|
|
KS: Criminal Law (2 Active Points) 11-
|
|
KS: Kung Fu (2 Active Points) 11-
|
|
KS: Music (2 Active Points) 11-
|
|
KS: The World Of Black Films and Entertainment Industries (2 Active Points) 11-
|
|
KS: The World of Magic (4 Active Points) 14-
|
|
3
|
Shadowing 13- |
|
3
|
Sleight Of Hand 12- |
|
3
|
Stealth 12- |
|
3
|
Streetwise 13- |
|
2
|
Survival (Urban) 13- |
|
1
|
WF: Handguns |
|
|
|
| 20 |
Dependent NPC: Three Younger Brothers And His Grandmother (From
Liberia) 8- |
| 10 |
Distinctive Features: African American Superhero (1970s) |
| 5 |
Distinctive Features: Magic Aura |
| 15 |
Hunted: Mystery 8- |
| 15 |
Monitored: Magical Community 8- |
| 20 |
Normal Characteristic Maxima
|
| 15 |
Psychological Limitation: Always Calm And Collected (Super Cool) |
| 15 |
Psychological Limitation: Fights For The Underdog |
| 20 |
Psychological Limitation: Will Not Kill |
| 15 |
Social Limitation: Secret Identity |
| 16 |
Experience Points |
| |
|
The Wizard seemingly came out of nowhere in 1976. He joined the newest
line-up of Liberty Force along with Alley Cat, Chain, Razzle and the long-term member, Freddy Freedom (who changed his name to Captain Freedom during his tenure as team leader [1976-1978]). Liberty Force spent most of the late 1970s in and around New York City, battling crime on the street level as well as the odd threat from outer space or even Canada. Their predecessors were more mobile, but the 1970 team were more intrinsically linked to the Big Apple. The Wizard was the first African American superhero,
not including those who were active in the Golden Age as 'adventurers'. He was born in New York City and learned about secret magic from his great grandmother, who had once lived in Liberia. She brought across ancient stones and artefacts which she bestowed upon her great-grandson when she received a vision telling her that he was the chosen one. Her own daughter, the Wizard's grandmother, was furious and believed the secret knowledge was wasted on the boy.The boy was determined to prove his grandmother wrong, and so Jackson Calloway became a serious scholar in the mystic arts. He absorbed all his great grandmother could tell him, as well as copious amounts of esoteric books from stores dotted along the Village.He never did explain how he was drafted into the Liberty Force but once there he proved to be a solid and resourceful member. He survived the Gang Wars of 1977, even though some others did not. He moved with the times, slipping easily into a solo career during the team's quiet times. He adventured through dimensions and battled mystic threats that his team mates had no idea about.In the end, though, Calloway lost his heart.His great grandmother had died early on in his career, satisfied that he now had the powers she was told to pass on to him. But in 1979, after the Liberty Force disbanded due to internal bickering, Calloway's brother died of an over dose. The effect on his family was heartbreaking. Calloway gave up his adventuring lifestyle and focussed on his studies which had been abandoned years earlier.He became a lawyer and worked tirelessly during the 1980s as a street lawyer, volunteering his time to help those who could not afford other legal assistance.
|