| Y2K BUG | |||||||||
| Unrevealed | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 40 | STR | 50 | 19- | Lift: 25tons; 10d6; [5] |
|
||||
| 30 | DEX | 20 | 13- | OCV: 7 DCV: 7 | |||||
| 36 | CON | 28 | 15- | ||||||
| 20 | BODY | 20 | 13- | ||||||
| 15 | INT | 25 | 14- | PER Roll 14- | |||||
| 0 | EGO | 30 | 15- | ECV: 10 | |||||
| 10 | PRE | 20 | 13- | PRE Attack: 4d6 | |||||
| 0 | COM | 10 | 11- | ||||||
| 0 | PD | 10 | Total: 30 PD (20 rPD) | ||||||
| 4 | ED | 10 | Total: 30 ED (20 rED) | ||||||
| 10 | SPD | 4 | Mental Defense: 16 | ||||||
| 0 | REC | 16 | Phases: 3, 6, 9, 12 | ||||||
| 2 | END | 60 | Running: 6" / 12" | ||||||
| 1 | STUN | 60 | Leaping: 20" Forward / 10" Upward | ||||||
|
Cost |
Powers |
END |
|||||||
| 62 | Robot Anarchist: Multipower, 125-point reserve, (125 Active Points); all slots Concentration (0DCV; -½), Extra Time (Full Phase, -½) | ||||||||
| 6u | 1) Data Transfer: Telepathy 20d6 ( Machine class of minds), Reduced Endurance (½END; +¼) (125 Active Points) | 5 | |||||||
| 6u | 2) Seize Control: Mind Control 20d6 ( Machine class of minds), Reduced Endurance (½END; +¼) (125 Active Points) | 5 | |||||||
| 4u | 3) Shut Down: Killing Attack - Ranged 8d6 (120 Active Points); Only Versus Computers And Machines (-1) | 12 | |||||||
| 6u | 4) Upgrade: Major Transform 6½d6 (One Machine Into Another Machine, Another Transform Or Repair), Reduced Endurance (½END; +¼) (125 Active Points) | 5 | |||||||
| 25 | Robot For The New Millennium: Elemental Control, 50-point powers | ||||||||
| 35 | 1) Metal Skin: Armor (20 PD/20 ED) (60 Active Points) | 0 | |||||||
| 25 | 2) Robot: Life Support (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: 200 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (44 Active Points) | 0 | |||||||
| 55 | 3) Robot Sensors: (Total: 80 Active Cost, 80 Real Cost) Infrared Perception (Sight Group) (Real Cost: 5) plus Nightvision (Real Cost: 5) plus Radar (Radio Group) (Real Cost: 15) plus High Range Radio Perception (Radio Group) (Real Cost: 12) plus Ultrasonic Perception (Hearing Group) (Real Cost: 3) plus Ultraviolet Perception (Sight Group) (Real Cost: 5) plus +3 versus Range Modifier for Sight Group (Real Cost: 4) plus Hearing Group Flash Defense (10 points) (Real Cost: 10) plus Radio Group Flash Defense (10 points) (Real Cost: 10) plus Sight Group Flash Defense (10 points) (Real Cost: 10) | 0 | |||||||
| 18 | 4) Self-Repair: Healing 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0END; +½), Persistent (+½) (70 Active Points); Extra Time (Regeneration-Only) 1 Minute (-1½) | 0 | |||||||
| 25 | 5) Security Systems: +20 EGO plus 10 Mental Defence (16 Total) | ||||||||
| -2 | Can't Swim: Swimming -2" (0" Total) | 0 | |||||||
| 15 | Bug Leap: Leaping +10" (20" forward, 10" upward) (Accurate) | 1 | |||||||
|
Cost |
Talents | ||||||||
|
20 |
Excellent Programming I: Universal Scholar 14- | ||||||||
|
20 |
Excellent Programming II: Universal Scientist 14- | ||||||||
|
20 |
Excellent Programming III: Universal Translator 14- | ||||||||
|
5 |
Impressive Memory Capacity: Eidetic Memory | ||||||||
|
Cost |
Skills | ||||||||
|
3 |
Analyze: Technology 14- | ||||||||
|
7 |
Bugging 16- | ||||||||
|
15 |
Computer Programming 20- | ||||||||
|
3 |
Criminology 14- | ||||||||
|
3 |
Cryptography 14- | ||||||||
|
5 |
Deduction 15- | ||||||||
|
3 |
Demolitions 14- | ||||||||
|
0 |
Everyman Skills | ||||||||
|
|
Area Knowledge: Washington DC, USA 11- | ||||||||
|
|
Acting 8- | ||||||||
|
|
Climbing 8- | ||||||||
|
|
Concealment 8- | ||||||||
|
|
Conversation 8- | ||||||||
|
|
Deduction 8- | ||||||||
|
|
Language: English (idiomatic) | ||||||||
|
|
Professional Skill: Robot Anarchist 11- | ||||||||
|
|
Paramedics 8- | ||||||||
|
|
Persuasion 8- | ||||||||
|
|
Shadowing 8- | ||||||||
|
|
Stealth 8- | ||||||||
|
|
Transport Familiarity: Small Motorized Ground Vehicles | ||||||||
|
3 |
Electronics 14- | ||||||||
|
3 |
Inventor 14- | ||||||||
|
4 |
Knowledge Skill: History Of Computers 15- | ||||||||
|
5 |
Knowledge Skill: Science-Based Organisations Of The World 16- | ||||||||
|
3 |
Mechanics 14- | ||||||||
|
2 |
Professional Skill: Parent 11- | ||||||||
|
3 |
Paramedics 14- | ||||||||
|
18 |
Scientist | ||||||||
|
|
Science Skill: Computer Science 16- | ||||||||
|
|
Science Skill: Electrical Engineering 15- | ||||||||
|
|
Science Skill: Mathematics 17- | ||||||||
|
|
Science Skill: Physics 15- | ||||||||
|
15 |
Security Systems 20- | ||||||||
|
3 |
Systems Operation 14- | ||||||||
|
3 |
Tactics 14- | ||||||||
| 425+ | Disadvantages | ||||||||
|
15 |
Distinctive Features: Obvious Robot | ||||||||
|
20 |
Hunted: CLAW 8- | ||||||||
|
15 |
Hunted: Sanction 8- | ||||||||
|
10 |
Physical Limitation: Crushing Grip | ||||||||
|
15 |
Physical Limitation: Robot Requires Specialist Recuperative Care | ||||||||
|
10 |
Physical Limitation: Sinks Like A Stone | ||||||||
|
10 |
Psychological Limitation: Loves Causing Explosions | ||||||||
|
15 |
Psychological Limitation: Reluctant To Kill | ||||||||
|
15 |
Psychological Limitation: Scientific Curiosity | ||||||||
|
10 |
Psychological Limitation: Traumatic Flashbacks To 1999 Whenever Technology Starts Getting A Little Crazy (Sense Of Failure) | ||||||||
|
1 |
Quirk: Changes Personality Chips Regularly Aiming To Find His Niche | ||||||||
|
1 |
Quirk: Hates IBM (And Loves Macintosh) | ||||||||
|
1 |
Quirk: Nostalgia For The 1990s | ||||||||
|
1 |
Quirk: Treats The Misfits As His Children | ||||||||
|
1 |
Quirk: Watches The Science Channel Every Chance It Gets | ||||||||
|
10 |
Reputation: Insane Robot, 11- | ||||||||
|
10 |
Social Limitation: Seen As A Know-It-All | ||||||||
|
10 |
Social Limitation: Seen As A Troublemaker | ||||||||
|
10 |
Unluck: 2d6 | ||||||||
| 9 | Experience Points | ||||||||
| Characteristics Cost | 168 | Base Points | 425 | ||||||
| Powers Cost | 280 | Disadvantages | 180 | ||||||
| Talents Cost | 65 | Experience Points | 9 | ||||||
| Perks Cost | 0 | Total Points | 614 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 101 | ||||||||
| Total Cost | 614 | ||||||||
| Concept | Mentalist | Hair Colour | None | ||||||
| Nationality | American / Robot | Eye Colour | Black | ||||||
| Place of Birth | CLAW Headquarters, Washington DC, USA | Height | 2m / 6' 7" | ||||||
| Date of Birth | November 3, 1999 | Weight | 100kg / 220 lbs | ||||||
| Background | |||||||||
|
The Y2K Bug was created by CLAW as a weapon against the United States on the eve of 2000, coinciding with a panic over the possibility of a global computer collapse. The Bug was programmed to cause mayhem and began well enough, crossing the continental United States and leaving a string of scientific disasters in its wake. People died, research was destroyed and computers had turned on their 'masters'. |
|||||||||
| Personality | |||||||||
| The Y2K Bug considers himself the father of the Misfits and has reprogrammed itself into a stern patriarch. Underneath this new programming, the Bug retains its original purpose of causing computer and scientific mayhem. Its purpose is to gather obscure scientific discoveries, collect more Misfits when required and to cause chaos when the time seems right. Deep down, the Bug feels a little disappointed that the world didn't end in 2000. | |||||||||
| Quote | |||||||||
| "Hold on to your mother boards, biologicals! The Y2K Bug is in da' House!" (during its gangsta-robot phase) | |||||||||
| Powers | |||||||||
|
The Y2K Bug has the ability to manipulate technology which using manifests itself as causing destruction and mishaps in scientific and computer areas. Its body is made to withstand moderate levels of physical and energy damage, but the Bug is not built to go head-to-head with muscle-bound heroes (as it has discovered on at least four occasions - all of which ended with its head being dislodged from its shoulders). |
|||||||||
| Appearance | |||||||||
|
The Y2K Bug is a silver-plated robot which is looking a little beaten up after six years of service. It was originally only designed to survive a month, although its self-repair systems seem as unshakable as ever. The Bug often modifies its body but is always obviously robotic in nature. |
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