| Yamato | |||||||||||||||
| Phuc Matsuda | |||||||||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||||||||
| 8 | STR | 18/60 | 13- / 21- | Lift: 303.1kg/102.4tons; Dice: HTH Damage 3 1/2d6/12d6 END [2/6] |
|
||||||||||
| 15 | DEX | 15/20 | 12- / 13- | OCV 5/7 DCV 5/7 | |||||||||||
| 10 | CON | 15/28 | 12- / 15- | ||||||||||||
| 6 | BODY | 13 | 12- | ||||||||||||
| 3 | INT | 13 | 12- | PER Roll 12- | |||||||||||
| 2 | EGO | 11 | 11- | ECV: 4 | |||||||||||
| 3 | PRE | 13/25 | 12- / 14- | PRE Attack: 2 1/2d6 / 5d6 | |||||||||||
| 0 | COM | 10 | 11- | ||||||||||||
| 1 | PD | 5/30 | 5/30 PD (0/25 rPD) | ||||||||||||
| 2 | ED | 5/29 | 5/29 ED (0/21 rED) | ||||||||||||
| 5 | SPD | 3/5 | Mental Defense: 0 | ||||||||||||
| 0 | REC | 7/10 | Phases: 4, 8, 12/3, 5, 8, 10, 12 | ||||||||||||
| 0 | END | 30/56 | Running: 6" (12" NC) | ||||||||||||
| 0 | STUN | 30/37 | Swimming: 2" (4" NC) | ||||||||||||
|
Cost |
Powers |
END |
|||||||||||||
| 43 | Onboard Weaponry: Multipower, 65-point reserve, (65 Active Points); all slots Battlesuit (-1/2) | ||||||||||||||
| 3u | 1) Burrowing Lasers: Tunneling 5" through 14 DEF material (52 Active Points); Battlesuit (-1/2) (uses END Reserve) | 5 | |||||||||||||
| 4u | 2) Concussion Blaster: Energy Blast 13d6 (vs. PD) (65 Active Points); Battlesuit (-1/2) (uses END Reserve) | 6 | |||||||||||||
| 3u | 3) Strobe: Sight Group Flash 6d6, Area Of Effect (7" Cone; +1) (60 Active Points); No Range (-1/2), Battlesuit (-1/2) (uses END Reserve) | 6 | |||||||||||||
| 4u | 4) Stunner: Energy Blast 6d6+1 (vs. ED), No Normal Defense (ED Force Field or Armor; +1) (64 Active Points); Battlesuit (-1/2) (uses END Reserve) | 6 | |||||||||||||
| 4u | 5) Tangleweb Cannon: Entangle 6d6, 7 DEF (65 Active Points); Battlesuit (-1/2) (uses END Reserve) | 6 | |||||||||||||
| 4u | 6) Tangleweb Grenade Launcher: Entangle 4d6, 4 DEF, Explosion (+1/2) (60 Active Points); Battlesuit (-1/2) (uses END Reserve) | 6 | |||||||||||||
| 3u | 7) Tractor Beam: Telekinesis (30 STR) (45 Active Points); Battlesuit (-1/2) (uses END Reserve) | 4 | |||||||||||||
| 13 | Battlesuit System: Elemental Control, 40-point powers, (20 Active Points); all slots Battlesuit (-1/2) | ||||||||||||||
| 14 | 1) Flight Pack: Flight 13", x16 Noncombat (41 Active Points); Battlesuit (-1/2) (uses END Reserve) | 4 | |||||||||||||
| 44 | 2) Powered Armor I: Armor (25 PD/21 ED), Hardened (+1/4) (86 Active Points); Battlesuit (-1/2) | 0 | |||||||||||||
| 14 | 3) Powered Armor II: (Total: 40 Active Cost, 26 Real Cost) Energy Damage Reduction, 50% (20 Active Points); Battlesuit (-1/2) (Real Cost: 10) plus Physical Damage Reduction, 50% (20 Active Points); Battlesuit (-1/2) (Real Cost: 10) | 0 | |||||||||||||
| 11 | 4) Servomotors: +42 STR (42 Active Points); No Figured Characteristics (-1/2), Battlesuit (-1/2) (uses END Reserve) | 4 | |||||||||||||
| 13 | 5) Batteries: Endurance Reserve (180 END, 22 REC) (40 Active Points); Battlesuit (-1/2) | 0 | |||||||||||||
| 13 | Stealth Mode: Invisibility to Radio Group , No Fringe (20 Active Points); Battlesuit (-1/2) (uses END Reserve) | 2 | |||||||||||||
| 6 | Communications Suite: High Range Radio Perception (Radio Group) (12 Active Points); Sense Affected As Sight And Hearing Group As Well As Radio Group [very common Sense] (-1/2), Battlesuit (-1/2) | 0 | |||||||||||||
| 7 | Heavy, with Gyroscopic Stabilizers: Knockback Resistance -5" (10 Active Points); Battlesuit (-1/2) | 0 | |||||||||||||
| 8 | Sensor Suite (Enhancers): +4 versus Range Modifier for Sight Group and Hearing Group (12 Active Points); Battlesuit (-1/2) | 0 | |||||||||||||
| 3 | Sensor Suite (Heat Sensors): Infrared Perception (Sight Group) (5 Active Points); Battlesuit (-1/2) | 0 | |||||||||||||
| 3 | Sensor Suite (Nightsight): Ultraviolet Perception (Sight Group) (5 Active Points); Battlesuit (-1/2) | 0 | |||||||||||||
| 7 | Cutting-Edge Nerve Centers I: +5 DEX (15 Active Points); No Figured Characteristics (-1/2), Battlesuit (-1/2) | ||||||||||||||
| 13 | Cutting-Edge Nerve Centers I: +2 SPD (20 Active Points); Battlesuit (-1/2) | ||||||||||||||
| 8 | Impressive Piece of Metal: +12 PRE (12 Active Points); Battlesuit (-1/2) | ||||||||||||||
| 17 | Yamato Resilience: +13 CON (26 Active Points); Battlesuit (-1/2) | ||||||||||||||
|
Cost |
Talents | ||||||||||||||
| Onboard Computer, all slots Battlesuit (-1/2) | |||||||||||||||
|
2 |
1) Absolute Range Sense (3 Active Points); Battlesuit (-1/2) | ||||||||||||||
|
2 |
2) Absolute Time Sense (3 Active Points); Battlesuit (-1/2) | ||||||||||||||
|
2 |
3) Bump Of Direction (3 Active Points); Battlesuit (-1/2) | ||||||||||||||
|
2 |
4) Lightning Calculator (3 Active Points); Battlesuit (-1/2) | ||||||||||||||
|
Cost |
Martial Arts | ||||||||||||||
| Maneuver | Phase | OCV | DCV | Notes | |||||||||||
| 22 | Sumo Wrestling | ||||||||||||||
|
|
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
Cost |
Skills | ||||||||||||||
|
16 |
+2 with All Combat | ||||||||||||||
|
5 |
+1 with Onboard Weaponry | ||||||||||||||
|
3 |
Breakfall 12- (13-) | ||||||||||||||
|
1 |
The Comets Team Package | ||||||||||||||
|
|
Contact: Dr. Johanna Weinhardt (Contact has useful Skills or resources) 11- | ||||||||||||||
|
|
Fringe Benefit: The Comets Team Member | ||||||||||||||
|
|
The Comets Communicator: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x8) (40 Active Points); Only With Others Who Have Mind Link (-1), Flashed as Hearing Group, Not Mental Group (-1/4), IIF (-1/4), Does Not Provide Mental Awareness (-1/4) [Notes: These communicators have sophisticated transmission technology and are not blocked by equipment blocking radio frequencies (although the team members must still be able to hear to use them effectively). They are also very quiet; the Comets don't even have to speak out loud for them to work.] |
||||||||||||||
|
|
PS: Criminal (INT-based) 12- | ||||||||||||||
|
|
Reputation: Incredibly Skilled Operatives (Amongst Hackers and High-Tech Thieves) 11-, +2/+2d6 | ||||||||||||||
|
|
TF: The Comets' 18-Wheeler | ||||||||||||||
|
|
Hunted: Interpol 8- (Mo Pow, NCI, Harshly Punish) | ||||||||||||||
|
|
Rivalry: Professional (Other Hackers and Spies; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) | ||||||||||||||
|
3 |
Computer Programming 12- | ||||||||||||||
|
3 |
Demolitions 12- | ||||||||||||||
|
1 |
Electronics 8- | ||||||||||||||
|
0 |
Everyman Skills | ||||||||||||||
|
|
Acting 8- | ||||||||||||||
|
|
Climbing 8- | ||||||||||||||
|
|
Concealment 8- | ||||||||||||||
|
|
Conversation 8- | ||||||||||||||
|
|
AK: San Diego 11- | ||||||||||||||
|
|
Language: English (native) | ||||||||||||||
|
|
PS: Video Store Clerk 11- | ||||||||||||||
|
|
Deduction 8- | ||||||||||||||
|
|
Paramedics 8- | ||||||||||||||
|
|
Persuasion 8- | ||||||||||||||
|
|
Shadowing 8- | ||||||||||||||
|
|
Stealth 8- | ||||||||||||||
|
|
TF: Small Motorized Ground Vehicles | ||||||||||||||
|
3 |
Language: Japanese (fluent conversation) | ||||||||||||||
|
3 |
Language: Vietnamese (fluent conversation) | ||||||||||||||
|
3 |
Mechanics 12- | ||||||||||||||
|
5 |
PS: MechWarrior Player (INT-based) 14- | ||||||||||||||
|
11 |
Scholar | ||||||||||||||
|
|
KS: COMPANY NAME Powered Armor Systems (INT-based) 12- | ||||||||||||||
|
|
KS: Computer Games 11- | ||||||||||||||
|
|
KS: High Technology (INT-based) 12- | ||||||||||||||
|
|
KS: Sumo Wrestling 11- | ||||||||||||||
|
|
KS: The Espionage World 11- | ||||||||||||||
|
|
KS: The Hacking World 11- | ||||||||||||||
|
3 |
Stealth 12- (13-) | ||||||||||||||
|
3 |
Systems Operation 12- | ||||||||||||||
|
3 |
Weaponsmith (Energy Weapons, Powered Armor) 12- | ||||||||||||||
|
2 |
WF: Small Arms | ||||||||||||||
| 200+ | Disadvantages | ||||||||||||||
|
15 |
Hunted: Hauberk Industries 8- (As Pow, NCI, Harshly Punish) | ||||||||||||||
|
20 |
Hunted: Unger Munitions 11- (As Pow, NCI, Capture) | ||||||||||||||
|
5 |
Physical Limitation: Huge Armor (9 feet tall, 1,100+ pounds) (Infrequently, Slightly Impairing) | ||||||||||||||
|
15 |
Psychological Limitation: Adventurous and Funloving (Common, Strong) | ||||||||||||||
|
15 |
Psychological Limitation: Impressed with Armor's Abilities (Common, Strong) | ||||||||||||||
|
5 |
Psychological Limitation: Lazy (Uncommon, Moderate) | ||||||||||||||
|
15 |
Psychological Limitation: Reluctant to Kill (Common, Strong) | ||||||||||||||
|
15 |
Psychological Limitation: Thrill Seeker Common, Strong | ||||||||||||||
|
1 |
Quirk: Avid Computer Gamer | ||||||||||||||
|
1 |
Quirk: Considers Himself a Ladies' Man | ||||||||||||||
|
1 |
Quirk: Loves Mountain Dew | ||||||||||||||
|
1 |
Quirk: Reality Show Buff | ||||||||||||||
|
1 |
Quirk: Sporadic Atkins Diet Zealot | ||||||||||||||
|
5 |
Rivalry: Professional (Other Powered Armor Wearers; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) | ||||||||||||||
|
10 |
Social Limitation: Name (Phuc) (Frequently, Minor) | ||||||||||||||
|
15 |
Social Limitation: Secret Identity (Phuc Matsuda) Frequently (11-), Major | ||||||||||||||
|
10 |
Watched: Deadlock 11- (As Pow, NCI, Watching) | ||||||||||||||
| 65 | Experience Points | ||||||||||||||
| Characteristics Cost | 55 | Base Points | 200 | ||||||||||||
| Powers Cost | 262 | Disadvantages | 150 | ||||||||||||
| Talents Cost | 8 | Experience Points | 65 | ||||||||||||
| Perks Cost | 0 | Total Points | 415 | ||||||||||||
| Martial Arts Cost | 22 | ||||||||||||||
| Skills Cost | 68 | ||||||||||||||
| Total Cost | 415 | ||||||||||||||
| Concept | Powered Armor | Hair Colour | Black | ||||||||||||
| Nationality | American | Eye Colour | Brown | ||||||||||||
| Place of Birth | San Diego, California | Height | 1.85 m/6' 1" | ||||||||||||
| Date of Birth | March 25, 1978 | Weight | 131.00 kg/289 lbs | ||||||||||||
| Background | |||||||||||||||
|
Late in 2002, the original three members of the Comets—Deadlock, Ojo, and Rush—managed a coup: They stole a prototype Fortinbras VII battlesuit from Denmark’s Hauberk Industries. When their client was arrested before making payment, however, they had to figure out what to do with the armor. Enchanted by the potential offered by the powerful armor—not to mention the improvements he felt he could make to its design—Deadlock was loathe to sell the device. Wearing it would cripple the cybernetic abilities he and Rush possessed, and Ojo was simply too small to fit in it. Instead, he needed to recruit a new member to the team. |
|||||||||||||||
| Personality | |||||||||||||||
| As Yamato, Phuc has settled easily into his role as muscle for the Comets. He tends to be very laid back in day-to-day relations, yet very aggressive (he calls it “talking smack”) in mission situations. He rarely holds a grudge and smiles often, but he does enjoy using the armor in combat, and has occasionally endangered the success of a mission by choosing a demonstration of force when none was necessary. Phuc tends to jump from one hobby to another as the mood strikes him, and rarely shows interest in anything resembling work. He enjoys his missions as Yamato, however, for their variety and excitement, and considers it the perfect job. | |||||||||||||||
| Quote | |||||||||||||||
| Quote: “If you’re not impressed yet, you should be. Just wait until I go all BattleTech on your ass.” Quote About Him: “He’s like a kid playing with his favorite toy, only his favorite toy could sink a real battleship.”—Ojo |
|||||||||||||||
| Powers | |||||||||||||||
|
The Yamato armor is large, heavy, very strong powered armor. It is incredibly resilient, with sophisticated armor, communications, and propulsion systems, as well as a series of armaments. Its concussion blasts, strobe lights, and chest-mounted tractor beam were part of the original ordinance developed by Hauberk Industries. The tangleweb attacks were traded to the Comets by Iron Maiden as partial payment for a job they performed on her behalf. The micro-lasers that allow him to burrow through the ground were stolen from Unger Munitions. The armor also enhances Phuc’s natural abilities, making him stronger and faster than he is without it. Phuc particularly enjoys combining the armor’s incredible strength with his own sumo wrestling training to launch surprising and effective attacks against enemies who focus too much on his mounted weaponry. |
|||||||||||||||
| Appearance | |||||||||||||||
|
Out of his armor, Phuc is a young, heavyset Asian American man who typically wears brightly colored T-shirts over green shorts. His weight fluctuates depending on whether or not he’s on a diet, but he always keeps it low enough to make sure he can fit well into his armor. He keeps his hair cut very short, claiming that long hair makes his head get hot inside the Yamato armor. |
|||||||||||||||